rabidfox
The People's Champion
I'm finding the current state of spell penetration annoying. To land most of my non-DPS spells/abilities (instas/CC) on my warlock I have to have both DCs for the school and spell penetration. This means needing to use 2 different lines of feats to boost both DCs & spell penetration, plus needing gear/other building aspects for both. Wiz/FvS past lives account for 9 spell penetration, which is a huge difference; offsetting that on 1st/low life characters is challenging. While martials only need to make 1 DC (no spell pen neded) to achieve similar results via trips, stuns, insta-kills from Ravenger, etc. etc.
Looking at my warlock's current spell list, here's the one (non-buff/utility type) spell that doesn't require spell pen:
Meanwhile, for all of these spells, I have to build for both spell pen + necro/enhancement/etc. DCs.
If I ignore spell pen, I can kiss all of those spells goodbye at cap. One suggestion I made before would be to add in a new destiny feat to help:
edit: here's another thing SSG could do:
Here's a line graph showing how spell pen advances from leveling in heroic/epics (blue) vs how SSG should change things (red).
(Blue line- how things are right now) In heroics, we gain 1 CL per level and thus 1 spell pen value per level. In epics/legendary, we gain 1 CL every other level (via epic/legendary knowledge), thus we gain half-a-point of spell pen per level. This means epics & legendary level up spell pen progression is at half the rate of heroics, but I don't think monster CR progresses at half the rate starting at level 20; they keep progressing like they always have.
(Red line - how they could be) - if epic/legendary knowledge feats also gave +1 spell pen each time the feat is obtained, it'd keep the same spell pen progression on level up that we see in heroics. It's a little bumpy looking as it's providing the power every other level, but overall it'd be the same general progression.
Looking at my warlock's current spell list, here's the one (non-buff/utility type) spell that doesn't require spell pen:
Meanwhile, for all of these spells, I have to build for both spell pen + necro/enhancement/etc. DCs.
If I ignore spell pen, I can kiss all of those spells goodbye at cap. One suggestion I made before would be to add in a new destiny feat to help:
There's probably other ways to make things better. I'm not feeling picky about how it's improved, I'd just love some sort of improvement to increase the fun and reduce the pain of setting up spell pen.Add in a new Destiny feat:
Spell Penetration Specialty that gives +12 Spell Penetration (same as +2 from the base, +4 from Greater, and +6 from Epic); antireqs spell penetration feat. Prereq: Epic Spell Focus
Give Legendary Spell Focus: + 3 spell penetration too. Prereqs become: Epic (Spell Focus or penetration)
And modify prereqs so one can do Spell Focus or penetration lines to unlock stuff later.
So the new table would look like this:
These changes allow more freedom for hitting DCs/Spell Pen & reduces the feat tax slightly. As a new destiny feat, one still has to make the choice between DCs/spell pen vs DPS via Epic Spell Power for crit damage; so there's trade-offs involved.
Epic Spell Focus any Greater Spell Focus (no longer has class requirements) 21 +2 to all spell schools Spell Focus Specialty Epic (Spell Focus or penetration) 31 +3 to a single spell school, may not select one you have a spell focus feat for (antireqs fixed!) Spell Penetration Specialty Epic Spell Focus 31 +12 Spell Penetration (antireq spell penetration feat) Legendary Spell Focus Epic (Spell Focus or penetration) 30 +3 to all spell schools & + 3 spell penetration
edit: here's another thing SSG could do:
Here's a line graph showing how spell pen advances from leveling in heroic/epics (blue) vs how SSG should change things (red).
(Blue line- how things are right now) In heroics, we gain 1 CL per level and thus 1 spell pen value per level. In epics/legendary, we gain 1 CL every other level (via epic/legendary knowledge), thus we gain half-a-point of spell pen per level. This means epics & legendary level up spell pen progression is at half the rate of heroics, but I don't think monster CR progresses at half the rate starting at level 20; they keep progressing like they always have.
(Red line - how they could be) - if epic/legendary knowledge feats also gave +1 spell pen each time the feat is obtained, it'd keep the same spell pen progression on level up that we see in heroics. It's a little bumpy looking as it's providing the power every other level, but overall it'd be the same general progression.
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