NightHiker
Well-known member
Hey there, folks in general and specific devs or producers that might read this,
It's been common for years now to treat hirelings and summons in DDO as meme material, and not in a good way. As one of the few people who have been trying to fight this notion, I'd like to advance the idea that it would not only be good for the game as far as promoting more playstyles goes, but also very financially savvy, while requiring minimal resources, for SSG to spread some more love to hirelings on the current destiny trees.
I have been playing a hireling friendly/focused Stormsinger build for years now, and have shown this type of playstyle can extend even to r10 quests, with proper planning and knowlege. When properly boosted and smartly employed, legendary hirelings and summons are no joke and can be very useful for soloers and people who usually play with just one or two friends on static parties.
It also happens that legendary hirelings are one of a select few items that are used to entice people to buy the largest expansion packs. However, right now only the Primal and Magus Destiny trees have boosts to both the survivability and the offensive capabilities of Hires and summons, making the number of builds that can actually take advantage of them very limited.
If SSG were to spread hireling and summons boosting enhancements to more trees, it would make their appeal much broader and maybe entice a lot more people to buy the largest exapansions, including older ones. And it would be very simple to do so:
1 - Have the mantles of other trees share the player's spell power or melee power (depending on the type of tree) and procs with hires and summons - this tech already exists so it should not be hard to implement.
2 - Add an enhancement somewhere on the lower 2 tiers that gives hires more health, defenses, utility, etc. "But what about finding space for them on trees that are already full?", you might ask. Well, Tonquin has already provided us with a solution to that with the latest Magus pass, in which he made Great Summoner share a multiselector with Impregnable Mind. Just add similar, lore friendly hire boosts to like enhancements on other trees as multiselectors, so people can decide to trade a small bonus to themselves for a boost to their hires, if they so wish.
Nothing about this would demand any actual rework on hireling behavior or AI, or anything else, really, since I and other have shown they can already be useful in their current state. Sure, a future pass that would add even more usefulness to hires during the whole level up process would be great, but we can already bring a lot more of playstyle variety to a good number of players, with significant potential financial benefits, and at very low costs to implement. And people who still don't want to bother with hirelings or summons would remain completely unnafected. EDIT: Even though this would benefit people with more than one permanent hireling more, it would still benefit even people who do not have access to them - there are the level 30 hirelings, and this could also encourage SSG to ass a couple more of those from different classes.
Sounds like a win-win to me! So, what do you say about adding a hireling pass to Destiny trees, since you already currently have plans to keep looking at and fine-tuning them anyways?
Cheers,
NH
P.S.: I leave, as a teaser for what this may bring to a lot more players, this small video of a fight between my puny Stormsinger and his army of hires against a couple of Dooms and other mobs in r10 Legendary Sharn Welcome, where the hires both save my bacon when I fall incapacitated and help with tanking the Dooms:
P.S.2: I expected this to be clear, but perhaps it was not: I don't mean to use this video to suggest anyone would be able to solo r10s with hires if they implemented those changes - It's mostly the best possible counterpoint to people who say they're useless - they clearly are not. I don't even suggest people could do it right now with the same build I use - using hires demands experience not only about how to best use them but also about the quests and how to use the environment to your advantage so they can function as a good defensive layer. But they can and would allow people to maybe run quests on a couple of difficulties higher than they'd be able to by themselves.
It's been common for years now to treat hirelings and summons in DDO as meme material, and not in a good way. As one of the few people who have been trying to fight this notion, I'd like to advance the idea that it would not only be good for the game as far as promoting more playstyles goes, but also very financially savvy, while requiring minimal resources, for SSG to spread some more love to hirelings on the current destiny trees.
I have been playing a hireling friendly/focused Stormsinger build for years now, and have shown this type of playstyle can extend even to r10 quests, with proper planning and knowlege. When properly boosted and smartly employed, legendary hirelings and summons are no joke and can be very useful for soloers and people who usually play with just one or two friends on static parties.
It also happens that legendary hirelings are one of a select few items that are used to entice people to buy the largest expansion packs. However, right now only the Primal and Magus Destiny trees have boosts to both the survivability and the offensive capabilities of Hires and summons, making the number of builds that can actually take advantage of them very limited.
If SSG were to spread hireling and summons boosting enhancements to more trees, it would make their appeal much broader and maybe entice a lot more people to buy the largest exapansions, including older ones. And it would be very simple to do so:
1 - Have the mantles of other trees share the player's spell power or melee power (depending on the type of tree) and procs with hires and summons - this tech already exists so it should not be hard to implement.
2 - Add an enhancement somewhere on the lower 2 tiers that gives hires more health, defenses, utility, etc. "But what about finding space for them on trees that are already full?", you might ask. Well, Tonquin has already provided us with a solution to that with the latest Magus pass, in which he made Great Summoner share a multiselector with Impregnable Mind. Just add similar, lore friendly hire boosts to like enhancements on other trees as multiselectors, so people can decide to trade a small bonus to themselves for a boost to their hires, if they so wish.
Nothing about this would demand any actual rework on hireling behavior or AI, or anything else, really, since I and other have shown they can already be useful in their current state. Sure, a future pass that would add even more usefulness to hires during the whole level up process would be great, but we can already bring a lot more of playstyle variety to a good number of players, with significant potential financial benefits, and at very low costs to implement. And people who still don't want to bother with hirelings or summons would remain completely unnafected. EDIT: Even though this would benefit people with more than one permanent hireling more, it would still benefit even people who do not have access to them - there are the level 30 hirelings, and this could also encourage SSG to ass a couple more of those from different classes.
Sounds like a win-win to me! So, what do you say about adding a hireling pass to Destiny trees, since you already currently have plans to keep looking at and fine-tuning them anyways?
Cheers,
NH
P.S.: I leave, as a teaser for what this may bring to a lot more players, this small video of a fight between my puny Stormsinger and his army of hires against a couple of Dooms and other mobs in r10 Legendary Sharn Welcome, where the hires both save my bacon when I fall incapacitated and help with tanking the Dooms:
P.S.2: I expected this to be clear, but perhaps it was not: I don't mean to use this video to suggest anyone would be able to solo r10s with hires if they implemented those changes - It's mostly the best possible counterpoint to people who say they're useless - they clearly are not. I don't even suggest people could do it right now with the same build I use - using hires demands experience not only about how to best use them but also about the quests and how to use the environment to your advantage so they can function as a good defensive layer. But they can and would allow people to maybe run quests on a couple of difficulties higher than they'd be able to by themselves.
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