Suggestion: Turn off The Night Revels & Reboot the servers

Vox

Well-known member
This thread should be deleted
Why is that?

Do you feel that disabling the event (known cause of performance problems), and restarting the servers (known short term fix for performance problems) is incorrect?
 

FaceDancer

Olde Wurm
Turning off Night Revels as a fix may be misplaced. It could be coincidental that these issues arrived about the same time as the Night Revels (or maybe not....)

Rebooting the servers every time there's an issue to me is like putting a band-aid on a sucking chest wound. It might help, but it's a temp fix and it seems that over a short span of time the lag is back with a vengeance. I do get the impression that narrowing down the issue is like finding a specific pin in a stack of pins though so hopefully they'll get to the bottom of this sooner vs. later.. 😶
 

Sympl

Well-known member
It could be coincidental that these issues arrived about the same time as the Night Revels (or maybe not....)
It could be a coincidence that the car that just rear ended me might be a reason why my airbag deployed....maybe not, though....could just be a factory defect. I mean, factory defects happen all the time, right? And it's hard to isolate those in advance. Lots of issues have to happen first. I'm just another statistic on the way to a solution. But let's not look too closely at the car crunched into my back bumper.
Rebooting the servers every time there's an issue to me is like putting a band-aid on a sucking chest wound. It might help, but it's a temp fix and it seems that over a short span of time the lag is back with a vengeance. I do get the impression that narrowing down the issue is like finding a specific pin in a stack of pins though so hopefully they'll get to the bottom of this sooner vs. later.. 😶
This is unprecedented lag. This isn't your run of the mill weekly lag build up. Yes, underlying problems (for normal lag), hard to nail down (for normal lag), but let's face it: I'd take every bit of normal lag over this...keeping it civil here.....situation.....we find ourselves in. Roll back to whatever setup we had before this situation happened. What's that? The only thing that's changed is Night Revels? Then can it. Reboot the servers to get us back into a normal state with normal lag, and keep working on your long term lag solutions.
 

Arkat

Founder & Super Hero
this poster should be banned.
You mean THIS poster?

Z1vB8Zs.jpg


I agree. It's awful.
 

dur

Paladin. Disruptor. Since the 1970s
And you know this will work, because.. how/why?

Why is it that major lag occurs during events? I don't remember that being the case several years ago.

I say ban f2p. :LOL:
 

Visik

Well-known member
Except.. at least on my server, the LFM list is currently near-empty and everyone seems to be in the graveyard.

Which would amount to fixing an issue for the minority at the expense of the majority.

Ofc, it's possible the situation is different on other servers.
 

dur

Paladin. Disruptor. Since the 1970s
Except.. at least on my server, the LFM list is currently near-empty and everyone seems to be in the graveyard.

Which would amount to fixing an issue for the minority at the expense of the majority.

Ofc, it's possible the situation is different on other servers.
I wonder - is it based on where the server population is playing (raid/quests/wilds/event)? Or, is it the number of procs their characters need and the amount OF those characters..

AND do Epic toons have more Procs than Heroics? Legendary even more? Don't expect 64-bit to fix sloppy coding.
 

Visik

Well-known member
I wonder - is it based on where the server population is playing (raid/quests/wilds/event)? Or, is it the number of procs their characters need and the amount OF those characters..

AND do Epic toons have more Procs than Heroics? Legendary even more? Don't expect 64-bit to fix sloppy coding.

The only reason that occurs to me offhand why the events should be lag-inducing would be if they're more poorly coded than the rest of the game.
Which is certainly possible: the rest has been around longer to at least potentially have its issues addressed.
Still, one hopes the overall quality of coding has improved over the years, and the events are newer.
 

DDO Gaming

Well-known member
Except.. at least on my server, the LFM list is currently near-empty and everyone seems to be in the graveyard.

Which would amount to fixing an issue for the minority at the expense of the majority.

Ofc, it's possible the situation is different on other servers.
This a very VERY interesting post. Consider what visik is claiming: his "server/world" is a virtual server on the same hardware shared by the other "server/worlds" and yet HIS is unaffected.

That leads to the obvious conclusion that this is a population issue...but why is population suddenly creating a crisis? There were an insane number of gamers during COVID2020 and yet there was NO population related anything
 

DDO Gaming

Well-known member
One obvous thought is the diversity of classes/races that have been added since COVID2020: the greater population in the other servers will contain a greater range of classes/races which inturn is [possibly] creating lag as the servers undertake even more calculations...which therefore means SSG needs specialist hardware addons to deal with the additional calculations.

Alternatively the way the new classes/races have been coded is somehow different to the existing collection and THAT is creating the lag.

Whatever the case I've only ever used classes/races from the existing set which may explain my more limited experiences of lag issues
 

Visik

Well-known member
This a very VERY interesting post. Consider what visik is claiming: his "server/world" is a virtual server on the same hardware shared by the other "server/worlds" and yet HIS is unaffected.

That leads to the obvious conclusion that this is a population issue...but why is population suddenly creating a crisis? There were an insane number of gamers during COVID2020 and yet there was NO population related anything
You've rather misconstrued my comment. My comment wasn't to suggest the event isn't producing lag. I did not comment on that contention at all.

My comment points out that on my server MOST of the players seem to be playing the event, so turning off the event to fix lag wouldn't be in their best interest.
 
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