Summon Monster ability scores?

Archest

Well-known member
If I have Conjuring school focus will it effect the abilities of the summoned monsters I create?
and does Transmutation increase the ability spell buffs cast in some way?

I'm thinking DC spell focus only helps defeat the enemy's resistance to my attacks but doesn't help amplify any summoned monsters or buffs applied to anyone /thing

could it count as Caster level in how those effects are applied (longer deration)
for instance: we know DC is higher for the Banishment attack from the school of Aberration
but in the same school of spells is the shield of faith buff -granting the creature a +2 deflection bonus to Armor Class, with an additional +1 to the bonus for every 6 caster levels. would the buff increase count Aberration school dc bonuses toward caster level?

(this could be applied to the summon monster after summoning)
 
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Xgya

Well-known member
Short answer: No, it doesn't. The feat increases spell DCs, not caster levels or anything else.

Summon Monster doesn't have a saving throw, therefore, effects, like Spell Focus, that increase the spell's saving throw, do absolutely nothing for it.
For that same reason, it wouldn't increase the bonus given by the Mage Armor spell, even though that spell is a Conjuration spell too.

The Summon line of spells is strange in DDO in that the duration is fixed at 10 minutes, so it's actually entirely unaffected by caster level - I can't remember for the life of me seeing any enemy attempt to Dispel a summon either, so I don't even know if they even try.

If you want to give bonus stats to summons, there's the Augment Summoning feat, there's also several Enhancements, varying by class, Druid Past Lives, and there's a guild ship buff too.
The bonus points about those methods is that pets (like a mage's skeleton, or an artificer's homunculus) and hirelings are counted as "summons" as far as those effects go, so they benefit too.
 

l_remmie

Well-known member
Going for a summoner build is like a stipulation challenge. It is NOT powerful but it can be very fun. Having augment summoning, some druid past lives and maybe play a druid too you can have a good time up to playing elite.

The problem is summons, pets and hirelings are all very much outdated. Players got better, monsters got harder but these summons all stayed the same. So by now they just dont compete anymore.
 

Misadventure

Killing everybody on Hardcore with pleasure.
Short answer: No, it doesn't. The feat increases spell DCs, not caster levels or anything else.

Summon Monster doesn't have a saving throw, therefore, effects, like Spell Focus, that increase the spell's saving throw, do absolutely nothing for it.
For that same reason, it wouldn't increase the bonus given by the Mage Armor spell, even though that spell is a Conjuration spell too.

The Summon line of spells is strange in DDO in that the duration is fixed at 10 minutes, so it's actually entirely unaffected by caster level - I can't remember for the life of me seeing any enemy attempt to Dispel a summon either, so I don't even know if they even try.

If you want to give bonus stats to summons, there's the Augment Summoning feat, there's also several Enhancements, varying by class, Druid Past Lives, and there's a guild ship buff too.
The bonus points about those methods is that pets (like a mage's skeleton, or an artificer's homunculus) and hirelings are counted as "summons" as far as those effects go, so they benefit too.
I have, they dispel the summon, then the summon goes hostile and becomes a mob.
 

Misadventure

Killing everybody on Hardcore with pleasure.
Going for a summoner build is like a stipulation challenge. It is NOT powerful but it can be very fun. Having augment summoning, some druid past lives and maybe play a druid too you can have a good time up to playing elite.

The problem is summons, pets and hirelings are all very much outdated. Players got better, monsters got harder but these summons all stayed the same. So by now they just dont compete anymore.
I still love ooze parade though.
 

Archest

Well-known member
shield of faith -grants an additional +1 to the bonus for every 6 caster levels.
doesn't matter what the spell level is.

Heightened raises the DC to the Casters current level (caster level).
spell focus raises DC on its own.

DC = to hit with spell
Caster level = the ability to cast a spell at all



10 + Spell Level + Casting Stat Modifier + Items + Feats + Enhancements + Epic Destiny = DC

spell to hit roll is raised by spell focus .
Casting Stat Modifier = Depending on your class, your casting ability may be Intelligence, Wisdom or Charisma.

Caster level is
  1. The level of the spell that can be cast
  2. limited to when the maximum caster level of the spell itself is reached
 
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Archest

Well-known member
Going to do summoner, not necessarily an army but the right summon / hire for the quest .
haven't figured summon buffs yet and which would benefit them vs the cost to take them over a class skill for the toon.
there is an awful lot of enhancements for a summoner caster to increase the summons abilities.

Summoner/Rogue(2)

Elf - Warlock - enlightened spirit tree
Spell School Focus: Enchantment
Augment Summoning Feat
Your summoned creatures, charmed minions, and hirelings have +4 to all ability scores, increased health
(amount equal to what the the toughness feat would grant - Total Hit dice +2), and increased fortification (+50%).

Topaz of Augmented Summoning
Grants the feat Augment Summoning.

Shifter(race): Teir 3
Augment Summoning: Grants Augment Summoning Feat.

______________ Summon Enhancments __________

Warlock Enlightened Spirit Enhancement Fortify Summons
Fortify Summons: Your summoned creatures, hirelings, and pets get 25%/50%/100% fortification, +5/+10/+20 PRR, and +5/+10/+20 MRR.

Warlock Enlightened Spirit Enhancement Imbue Summons
Imbue Summons: Your summoned creatures/hirelings/pets gain +10/+20/+30 Melee, Ranged, and Universal Spell Power.

Warlock Enlightened Spirit Enhancement Displace Summons
Displace Summons: Your summoned creatures/hirelings/pets gain a permanent 25% Concealment, as per the item effect "Lesser Displacement", and 10% Dodge.


Harper Agent Enhancement Harper Leadership
Harper Leadership: Your hirelings, summoned, and charmed creatures gain [+2/+3/+4] to all ability scores.


Primal Avatar
Shared Mantle: While within your Primal Avatar Destiny Mantle you gain +3 Imbue dice. Your summons and hirelings now also benefit from your Primal Avatar Destiny Mantle, and they gain your current Spell Power Values.
Natural Shielding: Your summons, pets and hirelings gain 60% of your Max Hit Points and 30 Magical Resistance Rating instead. Summoned minions also gain +4 Reflex Saves and Evasion.

Magus of the Eclipse can extend its epic mantle to summoned creatures.
Grand Summoner: Your summons, pets, and hirelings gain +4 to all ability scores, increased health, 100% Fortification, and a 40% increase to movement speed. Stack with augment summoning and similar effects.
Share the Light: While your Frostlight Mantle is active, your summons now also benefit from it. For the purpose of this skill, these summons have your Cold and Negative Spell Power.


The Cry of Battle filigree set bonus
2 Pieces Equipped: Your minions gain +4 to all ability scores and +20 Melee Power, PRR and MRR
3 Pieces Equipped: Your minions gain (an additional) +4 to all ability scores and +20 Melee Power, PRR and MRR

Scion of Elysium: Summoned creatures gain +25 PRR and MRR, +20 MP, RP, and USP, +100% Fortification and gain a 5% chance to ignore incoming damage entirely.

Past Life: Druid: Your summoned creatures, charmed minions, and hirelings gain [+2/+4/+6] to all ability scores

Pack Presence: Forms a link between a leader and his or her pack. The caster chooses to reduce or increase his or her minions' hate generation by 75%. The spell affects all of the target's hirelings, pets, summoned creatures, and charmed creatures.

Harrowing Pack: Grants the caster and all of his or her hirelings, pets, summoned creatures, and charmed creatures a +2 enhancement bonus to flanking attacks, and granting them a knockdown effect when they roll a 20 on attack rolls.

Pack Aptitude: Granting all of the target's hirelings, pets, summoned creatures, and charmed creatures a circumstance bonus to an ability score. It grants a +2 bonus per 3 caster levels, with a maximum of +6.

Tenacious Pack: Granting all of the target's hirelings, pets, summoned creatures, and charmed creatures +30 enhancement bonus to fortification and +60 positive healing amplification (enhancement bonus).
Passive


Epic Summons Each epic level grants your summons, pets and hirelings: +5 Melee and Ranged Power, +10 Universal Spell Power, +5 PRR and +5 MRR.
This does not appear on the character sheet, but does show on the summoned creature's inspection panel as Epic Summons.

______Buffs

Summons benefit from buff spells / abilities, just like any party member.
Some buffs exclusively affect your summoned / charmed / hired helpers:

______Hires with summon monster ( none have Devine vitality)

SOR 01 Elizabeth Cinder
FVS 01 Clara Eidhart
FVS 02 Galanis Mithion
WIZ 02 Tome
SOR 03 Arianalla Eyes-of-Darkness
FVS 04 Burak Dazhbog
CLR 07 Flower
CLR 08 Fergus
CLR 09 Samuel Merrik
SOR 11 Aithas the Dour
WIZ 18 Lalisa Forestwing
CLR 19 Klin Stegen
FVS 19 Caraneth Myar


Note:
 

Xgya

Well-known member
Just don't forget that multiple sources of the same Feat won't stack.
E.g: if you already have Augment Summoning, and you take the Shifter Enhancement, you won't gain the feat twice.

If you have the slot for it, you're better off using a Topaz if you have them than sacrifice a race choice and racial AP or even a precious feat slot.
 

RobShow

Well-known member
Scion of Elysium:
It's the worst choice you can make. This FEAT is HORRIBLE bad.

I've done several tests and it doesn't add anything! You picking up anything else is 100x better than picking up this crap.
 

saekee

long live ROGUE
please post some screenies as you progress

For the character, slot all debuffers like shattered device/one against many 4 set (as this will increase the summons’ power by default) and gear that will divert your aggro/summon oozes.
 
Do you plan to use this build for leveling or at cap? I have experimented a fair bit with summons at cap nad found some pretty neat builds for use with lvl30 gold seal hires but pre-30 it's a futile struggle. Maybe heroic GS ooze is could be worth it but that's it.
 

Archest

Well-known member
here are 2 screen shots of a hardcore character .
page 1 is the enhancements I used.
I used wands to buff the summons.
and scrolls to 7. unable to take IX spell because of the 2 rogue levels for trapping.
without the scroll level 8 summon was as high as I could regularly cast.
Page 2 are the epic enhancements I used.
This toon a mule now.
But over all there was a noticeable improvement in the strength and longevity of the summons and they did survive the day as well.
attending to them for heal and stuff s well helped but they were able to reach the point of battle done and then make sure to heal them as well as myself.
I haven't broken down his equipment yet .
if you would like i can list out what equipment and feats i used to get his ability scores where they are.
he died because his reflex was too low for trapping even with evasion.
 
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here are 2 screen shots of a hardcore character .
page 1 is the enhancements I used.
I used wands to buff the summons.
and scrolls to 7. unable to take IX spell because of the 2 rogue levels for trapping.
without the scroll level 8 summon was as high as I could regularly cast.
Page 2 are the epic enhancements I used.
This toon a mule now.
But over all there was a noticeable improvement in the strength and longevity of the summons and they did survive the day as well.
attending to them for heal and stuff s well helped but they were able to reach the point of battle done and then make sure to heal them as well as myself.
I haven't broken down his equipment yet .
if you would like i can list out what equipment and feats i used to get his ability scores where they are.
he died because his reflex was too low for trapping even with evasion.
You died pre 23? Ouch! 23 for Shared Mantle is when summons finally hit their biggest powerspike
 

GrayJedi AntiProPaladin

Well-known member
also LAG monster, my Bladeforged guy almost Friggin' died doing that Solo quest (couldn't use a healer hireling) rounding up the mangy dogs bcuz I couldn't move and was being bit to almost to death, thought about and was close to killing a mangy dog to fail that quest before I could start running again
 
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