Summons/Pets

Summons i freaking love being a summoner but the ones from level 1 to 15 or so just cant keep up my favorite one is a werewolf from an item the call upon from the magus of the eclipse isn't terrible mine has about 2000 hp as of rn but i just feel like they can be made better somehow ik about all the feats and items even plan on legendary greensteel craft an item or 2 to help the summons but with all the cool looking creatures in the game i wish we could get a revamp of them adding new options maybe make some of the feats that boost them a little better

As far as pets go i just want to equip the skeleton knight with stuff either a bastard sword and heavy armor strictly like the wolf or iron defender i would be ok with sword and shield
 

Timmius

Well-known member
get 5 wolf whistles and upgrade them to epic and then you can a pack of dogs with your werewolf all at once at the appropriate level
 
get 5 wolf whistles and upgrade them to epic and then you can a pack of dogs with your werewolf all at once at the appropriate level
yeah ik about that i used it for a while i currently don't have that many tho i just want the other summons in the game to be better a summoner is my favorite class type to play
 

Bjond

Well-known member
Yeah, we should be allowed to equip and name a skeleton pet.
DDO also needs the ability for the player to speak as the pet. Can't recall which game had it -- old EQ1 maybe? FFXI? It wasn't used much, but it was occasionally hilarious; eg.

Bones says, "Danmit Jim! I'm a skeleton, not a pet!"
 

Greyhawk5

Was Amorais
Wish they used character level as well. If your a summoner class and you multi-class, your pet becomes even more useless than they are now.

In fact, I have stopped using them entirely - even on summoner classes. They die so often and use up so many resources keeping them alive its just not worth it. Only the Skeleton one has any level of durability
 

Bjond

Well-known member
Wish they used character level as well. If your a summoner class and you multi-class, your pet becomes even more useless than they are now.

In fact, I have stopped using them entirely - even on summoner classes. They die so often and use up so many resources keeping them alive its just not worth it. Only the Skeleton one has any level of durability
There is a way, but it's unusual: be the tank and run in Primal Avatar with all the pet features. Hires live (mostly) in R6. There's no keeping wolf alive -- it zips under stuff and dies instantly -- but all the ranged hires are fine. Ooze pets are fantastic, too.

The problem with running an ooze summoning weapon or a summoner in general is that pets are absolutely forbidden in most raids; they mess with mechanics and sometimes slaughter players (eg. threats with fire disease). If you're not raiding, pets are generally good.
 
i have a character im working on that im trying to get completions on in his end life ima make him a summoner with 15 Wizard 5 Warlock for all the pet stuff and skelly plan on wearing the Legendary Diabolist set with a Legendary Greensteel Ooze weapon or Dino bone if i can get the augment from the raid and a few Epic/Legen Wolf Whistles

i seen some druid buffs from the Legen Greensteel stuff but idk how they work Clicky maybe?
 

Bjond

Well-known member
i have a character im working on that im trying to get completions on in his end life ima make him a summoner with 15 Wizard 5 Warlock for all the pet stuff and skelly plan on wearing the Legendary Diabolist set with a Legendary Greensteel Ooze weapon or Dino bone if i can get the augment from the raid and a few Epic/Legen Wolf Whistles
The class and gear boosts do little for pets. Stat boost features and Diabolist are great for rigging up a pet to hit one of the 80 str/dex/con levers in various raids/quests, but they don't otherwise help a pet accomplish anything useful in combat. BTW, Diabolist only works while it's being worn and you can wear 2x Rings to pump up the stats for a lever -- you don't need a full mixed set.

The best feature for pet survival is to be the tank. If you have all the agro, they'll mostly be OK -- except for the ones like wolf pet that charges into melee before you can stop it. Second best would be the Primal avatar extra HP and evasion.

The only way in game for them to do even tiny DPS is via Primal Avatar or Magus shared mantle features. Without that, they're meaningless HP lumps only good for taking a few stray hits from you.

The werewolf is OK surviving on it's own, but it only lasts 10m iirc. The various ooze pets are MUCH better. They have a ton of HP and are summoned so often you don't much care if they die. When I was trying them on my druid, there would always be 2~3 during fights. I think the only auto-summoned pets (via attacks/spells) before cap are from GreenSteel. Never tried those, but oozes would be my focus were I to try and make a deliberate build with summons.

If you don't want to tank yourself, oozes can and will actually do it for you; iirc, they will intimidate things -- it's one of the reasons they're hated in raids, but are OK in quests.

BTW, if you do have Primal Shared Mantle on a caster with nice spell power, YOU are the Master of Hounds in the Xoriat raid (it also works on charmed & dominated). Be sure to let the raid know to let you handle them. Y'all will clear the raid sooooo fast everyone will wonder what happened.
 
Top