Sunder DC for 'Cower Before Me'

I'm looking to pump up my Sunder DC for the Divine Crusader ED's Cower Before Me. Beyond a shatter item, what are some ways to increase Sunder DC? Thanks
 

SpartanKiller13

Why do I have 522 ddo build files
Any trance (like Divine Might or Know the Angles) will give an insight tactics bonus equal to half the relevant stat modifier - this is the easiest way to get a big boost. Divine Crusader T1 has +6 Shatter, and Legendary Dreadnought T1 has +3 to all tactics.

In addition to your enhancement shatter item, there are also Insightful, Quality, and Profane options available as well as Artifact from some set bonuses (Summer 4-piece, Echoes of the Walking Ancestor, The Traveler's Guidance).

Boosting your main stat is always a good option, and this includes temporary boosts (Action Surge, remnant potions, yugoloth potions, primal scream etc). Enhancement, Insightful, Quality, Artifact, Profane, Exceptional, Festive, Alchemical - those from gear, as well as filigree, tomes, PL's, and enhancements.

City's Beacon and Divinity filigree both have a +1 Sunder DC option, and Dreadbringer has +1 Tactics. You'll likely be better off increasing your main stat in most cases though, particularly if you have access to +2 stat filigree from threads of fate (although Dreadbringer is really good if you don't have enough Fort Bypass).

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Other than that, some classes/races have enhancement options, like trees that use Sunder DC's have boosts to that and some trees just have +tactics which apply universally; some races like Warforged have a tactics bonus, Aasimar Fallen Bond, and Purple Dragon Knight adds 1/3 your Cha modifier to tactics DC's if you use Cormyrean Knight Training.

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Then there's feats; Fighter has some class-restricted tactics feats, but Tactician gives +2 as a Destiny feat and Scion of the Astral Plane gives +4 and isn't a bad DPS feat option either. Fighter Past lives give +1 each (up to +3), and Ancient Tactics epic PL will give +2 each (up to +6) if you use that martial PL stance.

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That's all I can think off off the top of my head, but if you want more specifics a description of your build would help :)

As far as my limited testing shows, 90ish is landing more than half of the time in endgame R1 and 110ish is approaching no-fail in legendary R4 (depending on content).
 
Any trance (like Divine Might or Know the Angles) will give an insight tactics bonus equal to half the relevant stat modifier - this is the easiest way to get a big boost. Divine Crusader T1 has +6 Shatter, and Legendary Dreadnought T1 has +3 to all tactics.

In addition to your enhancement shatter item, there are also Insightful, Quality, and Profane options available as well as Artifact from some set bonuses (Summer 4-piece, Echoes of the Walking Ancestor, The Traveler's Guidance).

Boosting your main stat is always a good option, and this includes temporary boosts (Action Surge, remnant potions, yugoloth potions, primal scream etc). Enhancement, Insightful, Quality, Artifact, Profane, Exceptional, Festive, Alchemical - those from gear, as well as filigree, tomes, PL's, and enhancements.

City's Beacon and Divinity filigree both have a +1 Sunder DC option, and Dreadbringer has +1 Tactics. You'll likely be better off increasing your main stat in most cases though, particularly if you have access to +2 stat filigree from threads of fate (although Dreadbringer is really good if you don't have enough Fort Bypass).

-----

Other than that, some classes/races have enhancement options, like trees that use Sunder DC's have boosts to that and some trees just have +tactics which apply universally; some races like Warforged have a tactics bonus, Aasimar Fallen Bond, and Purple Dragon Knight adds 1/3 your Cha modifier to tactics DC's if you use Cormyrean Knight Training.

-----

Then there's feats; Fighter has some class-restricted tactics feats, but Tactician gives +2 as a Destiny feat and Scion of the Astral Plane gives +4 and isn't a bad DPS feat option either. Fighter Past lives give +1 each (up to +3), and Ancient Tactics epic PL will give +2 each (up to +6) if you use that martial PL stance.

-----

That's all I can think off off the top of my head, but if you want more specifics a description of your build would help :)

As far as my limited testing shows, 90ish is landing more than half of the time in endgame R1 and 110ish is approaching no-fail in legendary R4 (depending on content).
Thank you
 
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