Ive made it to 34. The damage seems quite small compared to my bow Ranger life
IIRC, bow rate of fire is capped same as thrower at 86/m. TWF is 100/m. SWF is 140/m. Using standard double and OH rates, the normalized per-minute scalars are 172 bow v 280 swf v 365 twf.
Smaller hits, but so many more of them that a top TWF beats SWF which beats ranged; ie. it's harder to do, but easier to feel if you judge a build by kill speed rather than floater size.
I did take Patience. I figure with 15 to 20 crit chance I figured makes more of a boost than the 45% to 35% speed drop.
Patience is pure win on thrower; rof barely drops at all. For TWF, it wins on paper for physical damage by about 4~5%, but the actual play is so horridly slow it feels like a 50% nerf. After the abysmal play trial for TWF, I just punted Patience and skipped numerical testing.
I did not test it for SWF or THF (lack of interest atm), but in general, Patience is best for builds with only physical dps and lots of DPS from abilities with CDs (CDs are not altered by haste/slow). Sneaks, imbue, procs, etc are all reduced. Epic Strikes are not reduced. Crit-based CD abilities are enhanced; Adrenaline adores Patience. Whether Patience is good or not depends on your build.
Typical strong melee will have 100 Double (100 Off-hand 65 OH.Double TWF) (200 Strikethrough THF) and roughly 300~350 melee power. I usually start a build with high MP and whittle it down making trades for more DPS via other means; eg. trading Arborea for Ethereal. My current TWF raid debuffer has MP~320 with modest PLs (only epic completion and RP~65).
BUT, before working on MP, make SURE you can hit 100 doublestrike. Accuracy and Doublestrike will almost certainly have much more effect than MP at first.