Symphony of the Fey Basics / Bugs?

RocknRolla

Active member
Hi all,

I played for a few hours last night in a new Symphony of the Fey attempt. It was a party of 2 with 2 same-level hirelings. We leveled from 1 to 4 in Borderlands, clearing the wilderness first.

Our first mote appeared while we were in battle, and we accidentally chopped it down to negative HP before we recognized it as a mote. We both then played lutes to try to get it to activate, but it was just inactive. We assumed you can't activate it after killing it?
  • Is that true? If you hit (or kill) a mote before playing, does it impact the game at all? If so, what are the rules on this?
    ANSWERED: It has no impact.

Our second mote, we also hit. But didn't kill before playing. We both played, and after a short wait it activated. We killed the mobs and we both played lutes again. A green disk of particles kind of exploded from it each time each of us played and after that we both had about +12 additional endurance on our lutes.

  • Do we both need to play, or do both of us just have to be standing next to it to get credit?
    ANSWERED: For both activation and reward, only one player needs to play.

Our third through sixth (or more?) motes were all in quest in the caves of chaos. We were levels 2 through 4 during this with all quests played on elite. From the write up, I think that means our base quest levels were 3. So we were right at level for many, and maybe 1 level above for a couple of them before the end quest where it's base level of 2 would put it right our level of 4 on elite.

We got two in-quest motes to activate and one of them progressed enough for us to kill the end boss of the mote. My friend played his lute, and reported that he got the green explosion graphic and his lute gained a few points. I got no graphic or effect on my screen, so played my lute too. Still no graphic happened, but it looks like I may have gotten the benefit. I think My lute was up about 10 in endurance.

For the other one that started to work, in the middle of battle while clicking to try to attack, I accidentally clicked the mote. An NPC dialog popped up. I forget what it said, but remember it was telling me something about how to activate it. However, after dismissing that dialog, no further mobs spawned and the mote was inactive. No end boss for this mote. Playing couldn't restart it or get the reward.
  • Is there a known bug where activating the NPC dialog cancels or deactivates the mote?
    NEED MORE INFO: People were confused by this as it apparently is not supposed to have an NPC dialog at all. But it definitely did for the two cases where I accidentally clicked on the mote during battle. And in those cases, it deactivated.

The other two motes were just inactive from the start. Nothing we could do would activate. It wasn't far from a shrine for one, so I even shrined to get 3 more attempts at playing. (I may have miscounted the total number of motes... There were more than two that were just inactive.)
  • Are there known bugs where they might just be inactive? Is there a die roll and a person might not get it on a bad roll? Are there conflicts like if a party member plays a summer lute, and someone else plays a winter lute it will fail, etc?
    INFERRED PARTIAL ANSWER: There is no die roll. There are bugs where they just don't work. But apparently not nearly as often as happened to me last night.
    NEED MORE INFO: Still no info on what (if anything) triggers or helps avoid buggy motes.

Long story short this was theoretically very fun, but having literally only 1 out of 6+ motes work has been an absolute buzz-kill. I want to try again, but not until I either understand the rules, or can have some reasonable expectation of fun vs. unexplained repeated failure with no apparent path to success. What are other people's experiences with this?

(Edited to add info gathered so far.)
 
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PersonMan

Well-known member
You do not both need to play your lutes, either for activating the fight or for claiming durability. You just need everyone to be "in-range" with eligible lutes equipped to gain it. Only 1 person needs to use their lute.
 

WargamerIV

Well-known member
Is that true? If you hit (or kill) a mote before playing, does it impact the game at all? If so, what are the rules on this?

You can't kill a mote. I have some go to -10,000HP (as a warlock with either chain or cone on I can't avoid hitting the mote).

Some motes are just bugged and you can't activate them.

  • Do we both need to play, or do both of us just have to be standing next to it to get credit?

As has been pointed out just 1 player needs to play their lute to activate a mote and just 1 player (it can be a different player) needs to trigger the credit for killing the creatures. Also each player can have a different lute active to collect motes, they don't all have to be the same type.
  • Are there known bugs where they might just be inactive? Is there a die roll and a person might not get it on a bad roll? Are there conflicts like if a party member plays a summer lute, and someone else plays a winter lute it will fail, etc?
I don't know of any bug where some players get motes and others don't (assuming that they have a correct lute active and are the correct level)
 

PersonMan

Well-known member
I accidentally clicked the mote. An NPC dialog popped up. I forget what it said, but remember it was telling me something about how to activate it. However, after dismissing that dialog, no further mobs spawned and the mote was inactive. No end boss for this mote. Playing couldn't restart it or get the reward.
  • Is there a known bug where activating the NPC dialog cancels or deactivates the mote?
As far as I am aware, the only motes that give dialogues are the Golden Motes. As far as I am aware they only exist in specific locations, but I suppose it could be interesting if there was a tiny random chance for them to show up in place of regular motes (I have never seen this and finished all the Summer lutes already).
Golden motes require you to be holding a specific lute type (Novice, Horn, Sky, Flight, or Knight) to use it, and unlike regular motes those are "used" by each person via the dialogue option.
 
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WargamerIV

Well-known member
As far as I am aware, the only motes that give dialogues are the Golden Motes. As far as I am aware they only exist in specific locations, but I suppose it could be interesting if there was a tiny random change for them to show up in place of regular motes (I have never seen this and finished all the Summer lutes already).
Golden motes require you to be holding a specific lute type (Novice, Horn, Sky, Flight, or Knight) to use it, and unlike regular motes those are "used" by each person via the dialogue option.
I think RocknRolla was referring to an NPC that is normally in the quest and you have to (or can) talk to in order to advance the quest.
 

Cildar

Well-known member
Motes seem to spawn right on your character.
They do not seem to be dependent on killing particular mobs in the quest.
They seem to spawn only after you have been in the quest a while... not sure if random within a range or set time.
 

TedSandyman

Well-known member
I noticed I don't get credit being level 20 and running normal level 18/reaper level 20 content on reaper.
 

Cildar

Well-known member
Confirming a bug a lot have posted... sometimes the motes are just broken. If you play the lute and the mote is properly targeted and nothing happens .... just surrender... as far as I can tell there is no fix.
 

osamaclees

Well-known member
if you get a bugged mote, might be best to quit and relog after finishing quest

have only had one mote bug out. it spawned at start of very long quest ("missing party" in deleras chain) and nothing happened when lute played (that bug), thing was i continued on and never got the message of "mote fading".
after finished the very long quest ran back to where it spawned and was still there.
from then on (did 2x more quests and a wilderness zone) no motes would spawn
quitting and reloading and motes started to appear again as normal
 

eartheyes

outerspacetruth
i am sure other people have done similar things(not suggesting i am first to try this, but hadnt heard it yet so sharing)

i was soloing, as i have much of the event, and i was in a quest with significant swim time...i left my class pet and two hirelings posted on dry land(figuerd the likelihood might be effected per body?) while i swam and the mote spawned to them...was pretty stoked.

i know we are all sharing fails and frustrations, thought i would share this lill trick i found to work...gl everyone
 

RocknRolla

Active member
As far as I am aware, the only motes that give dialogues are the Golden Motes. As far as I am aware they only exist in specific locations, but I suppose it could be interesting if there was a tiny random chance for them to show up in place of regular motes (I have never seen this and finished all the Summer lutes already).
Golden motes require you to be holding a specific lute type (Novice, Horn, Sky, Flight, or Knight) to use it, and unlike regular motes those are "used" by each person via the dialogue option.

No... These were green motes as I am learning are typical for Borderlands. I'm not sure if I single or double clicked. But I clicked on it in the middle of battle and an NPC dialog came up. If that's not expected, maybe that was part of it bugging out.
 

RocknRolla

Active member
Confirming a bug a lot have posted... sometimes the motes are just broken. If you play the lute and the mote is properly targeted and nothing happens .... just surrender... as far as I can tell there is no fix.
This may be new info for me... Do you have to target the mote? I thought you just played your lute next to it (like Bard songs work).
 

Redgob

Well-known member
The bug with broken motes is super annoying. I had it at least a dozen times and I'm only level 7. I have no idea why it happens, seems random.

There is also another rare annoying bug. Some items don't get the event effect applied. It happens to no minimum level items (had an empty Trinket twice in end reward lists and both times without the effect). But today I ran Into the Deep to get Bracers of the Claw as I lucked on Gem in Chrono with Claw set and... only random items got the event effect and border but none of the named ones. Super annoying. No claw set for me this time.
image.png
 

Hakoist

Well-known member
The bug with broken motes is super annoying. I had it at least a dozen times and I'm only level 7. I have no idea why it happens, seems random.

There is also another rare annoying bug. Some items don't get the event effect applied. It happens to no minimum level items (had an empty Trinket twice in end reward lists and both times without the effect). But today I ran Into the Deep to get Bracers of the Claw as I lucked on Gem in Chrono with Claw set and... only random items got the event effect and border but none of the named ones. Super annoying. No claw set for me this time.
image.png
The dev said some item don’t display the property but still able to use without debuff. I didn’t try though.

Encountered the same as I farmed the lv2 caster runic trinket, I didn’t test if it works.

Ps. Upgrading to epic works fine.
 

Redgob

Well-known member
The dev said some item don’t display the property but still able to use without debuff. I didn’t try though.

Encountered the same as I farmed the lv2 caster runic trinket, I didn’t test if it works.

Ps. Upgrading to epic works fine.
You are right! That was the first time I encountered named item that works without Symphony of the Fey effect. So far only starter items and quivers worked without it. I moved bracers to my winter character and there was no debuff. Great, thank you.

Edit: It seems all(?) named items from Fens work fine even if not dropped during the event. I just tried gloves of the claw from my tr gear and no debuff when equipped on winter character.
Edit 2: Nope, just tried another "old" fens item (sacred helm), and it didn't work. So it's either random or just some items are like that.
 
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CherryBomb

Well-known member
Found another bug mode for the motes. I was climbing a tall ladder when the mote formed at the top. I stepped back and activated. Some of the mobs rezzed at the top of the cliff and came after me. There were other mobs that formed over the edge of the cliff and dropped to the bottom. The mobs that dropped rubberbanded back to the mote with full health. There was no way for me to kill them at the top or at the bottom. Another failed purple mote.

I was solo, not sure another party member would have been able to whack the runaway mobs in time.
 
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