#### Shear-buckler

##### Well-known member

Yes and looking at that number is what is leading to the misunderstandings you and others have about the stat. The actual effect PRR has on your survivability is captured by the EHP value not the damage reduction value, and it follows the exact same formula as MP/SP. If you look at the damage reduction value and think that the PRR stat itself has a diminishing return that MP/SP does not have you are making a mistake and are likely undervaluing the stat and even risk making things up like "breakpoints".I see what you are saying and in regards to effective hit points you are correct.

The break down lies in my regard of it as Damage Reduction instead of eHP. While the the DR is a Curve the eHP is linear.

As a tank, I often look at how adding PRR affects the physical damage reduction value % that is on the Character sheet. That one does climb slower and slower (diminishing returns) as you gain more and more PRR. That is what I was referencing. Whenever I see PRR, that % is the number I imagine in my head. So to turn it around to a thought about eHP is a bit strange to me.

How so? That is what the stat is called, so ofcourse we refer to it as that.The fact that we refer to it as PRR (Physical Resistance Rating) and not eHP speaks volumes.