Thanks for changing the Event/M.R. chests

Biggdaddy

Well-known member
  • All Chests that drop from Champions now turn red after 3 minutes, and then disappear a minute after that (for a total of four minutes). This includes standard champion chests, as well as ones from Champions in The Night Revels, Crystal Cove, and Snowpeaks festivals.
This is awesome!!!!

/sarcasm off

So doing Jungle of Kyber, jumped into the final area, started the fight, we lost 2 event chests and 3 M.R. chests because of this, The fight took over 10 minutes to kill the regular mobs and the 3 mini-bosses. This is probably the dumbest nerf ever.

To me, it's like saying, "All you less than uber players, no chests for you!"

Please fix this.
 
Upvote 3

Hobgoblin

Less Nerfy Nerfy more fixy fixy
that's seems like you need more DPS or more tank or more strategy. I play bad builds and I don't think any fight took me 10 minutes until md
 

Hobgoblin

Less Nerfy Nerfy more fixy fixy
that being said maybe change timer to after combat ends? we know they can do that with reaper healing pen so it's possible
 

PersonMan

Well-known member
They should just normalize to 10 minutes; very seldom will you be unable to loot, but it also still prevents afk stacking 20+ hours worth of chests from respawning monsters.
 

Ahpuch

Well-known member
that's seems like you need more DPS or more tank or more strategy. I play bad builds and I don't think any fight took me 10 minutes until md
Or better strategy, You don't need to engage the mini bosses right away. 5 minutes should be plenty of time to clear the first mobs and loot the chests before moving on to the last three. And if you can't, you lose what? A few chocolates and keys? Those things that I end up throwing away every year because i get more than I can use if I loot all the champ chests?

Personally, I don't see the timer as enough of an issue to get upset over.
 

Biggdaddy

Well-known member
2-manning it, had 3 party wipes. Once you fall into the area, the mob on the main floor spawns, when they are down, the shrine room opens, when there gone the other room opens, when their gone, the room with the mini-bosses opens and its not unusual for them to cone running out.

I'm sure there's a lot of players that can walk right through this on R10, we barely survive on R1.

Why not set the timer to remove the chests when the quest resets? The loot chests do this, what's the difference?
 

DBZ

Well-known member
Your 2 manning whats the builds more aoe might help like 2 warforged sorcs

Self heals and repair each other with the immunities
 

Mechgraber

Well-known member
2-manning it, had 3 party wipes. Once you fall into the area, the mob on the main floor spawns, when they are down, the shrine room opens, when there gone the other room opens, when their gone, the room with the mini-bosses opens and its not unusual for them to cone running out.

It is extremely unusual for them to come running out...in 100+ runs of this I've never seen it.

The chest timer is extremely generous for the playstyle of 99%+ of players. I don't see any need to change it. Worst case for that 1% is they lose some trash loot or maybe 12 mysterious remnants.
 

Biggdaddy

Well-known member
Running Storm the Beaches, inside the pyramid, Event chest disappears WHILE we have it open and are trying to use it.

So I guess we have to stop combat immediately, attempt to open and loot the chest while all the NPC's are trying to kill us? Just another way to sell cakes.
 

woq

Well-known member
I have to say 3 minutes seems generous even assuming less than uber players since these aren't some end chest or quest chest rewards. They're extra on top of extra after already killing a potentially hard to kill mob (or multiple) that appeared out of nowhere and off to nowhere they go afterward.
 

seph1roth5

Well-known member
3 min is far too low. 10 seems like it would be a nice safety net while keeping the server clear of clutter. Gives time for late-joiners to get to the quest and not miss out on the chests also.
 

Kimbere

Well-known member
Yep, 10 or even 15 minutes would have been far more reasonable while still preventing chests from stacking up for hours.

As usual though, they chose the worst option out of the available choices on how to fix something.
 

Sophie The Cat Burglar

Exotic Items Recovery Specialist
I often play with multiple characters at the same time. If there is an end chest with named items, I run some or all of the extra characters up to take a look. They often pick up some remnant chests along the way. It feels good when someone finds 30 or so. I hope one will contain a card of curse cleansing to sell. Now the remnants are gone. The work is done (my characters do not have an easy time of it) but part of the reward is taken away. It is the way of things around here. They give. They take away.

I think about quitting every time I play. Burn it all down, dance on the ashes, laugh, and walk away. What am I really getting out of this? Not making any progress. Feels like everyone abandoned ship and I am sitting in a corridor, lights slowly dimming, waiting for the oxygen to run out. Do not like being negative. Surely there is hope? Not very hopeful right now.
 
Top