rabidfox
The People's Champion
I run into quite a few people that want better stats (or think their caster stats are currently setup well but actually have low stats) but don't know where to aim for and/or understand how to get there. If you're happy and having fun with however you're currently setup then yay & this might not be of any interest to you (it's just a game after all). I'm not going list out specific gear setups as different caster types will have different layouts and every update changes tetris around. This stuff also applies to healers that want to make their heals as strong as possible.
The image above shows me (the 3 left stats) in mostly Ying's warlock build ( https://forums.ddo.com/index.php?threads/yings-reaper-warlock.261/ ) in whatever gear I had laying around (I'm actually a 19 warlock/1 tabaxi iconic so not even in the full warlock build there) . It's a one-off life for an AotS past life so no burning toolkits nor min/maxing anything. The right most image is a nicely setup Warlock (acid spec'd) of Ying's. You can see just how much the stats jump around and the difference between okay at 32 and nice on the right.
Spell crit stacking
Try to get your caster stat and CON pumped up. And DCs good enough for your spells to land. I don't plan to deep dive into DCs in this post; will likely just keep it more on the spell power/damage side of the equation for info here.
Debuffs:
LGS (or dino crafted) Ash, Ooze, and vacuum will increase the damage mobs take. Static raids will make sure someone in the group has any given debuff type so they're all covered (including other stuff like dust, filigrees, class based debuffs, etc.) thus increasing the entire raids effective damage. It's pretty easy to craft an ash mainhand and ooze off-hand to ensure you're carrying around debuff sticks to cover these when needed.

The image above shows me (the 3 left stats) in mostly Ying's warlock build ( https://forums.ddo.com/index.php?threads/yings-reaper-warlock.261/ ) in whatever gear I had laying around (I'm actually a 19 warlock/1 tabaxi iconic so not even in the full warlock build there) . It's a one-off life for an AotS past life so no burning toolkits nor min/maxing anything. The right most image is a nicely setup Warlock (acid spec'd) of Ying's. You can see just how much the stats jump around and the difference between okay at 32 and nice on the right.
Spell crit stacking
- Energy critical past life toggle
- Various enhancement tree choices
- mental toughness feats
- Item stacking!
- Lore items (combusion lore, etc.)
- different set bonus types stack. For example you could stack:
Legendary Flamecleansed Fury:
+6% Artifact bonus to Fire, Force, Light, and Positive Spell Crit Chance
Legendary Elder's Knowledge
+6% Artifact bonus to Spell Critical Chance (Artifact Universal lore - found on other gear sets too)
for a total of 12% to Fire, Force, Light, and Positive and 6% to every other spell type - Insightful spell lore
Essence of pomura's momento - great way to get this stat via an augment https://ddowiki.com/page/Item:Essence_of_Pomura's_Memento - Exceptional Universal lore
- Epic spell power epic destiny feats provides a crit damage to one element but also a bonus to all other elements. So even taking off-elements will boost the crit damage on your primary type.
https://ddowiki.com/page/Epic_Spell_Power - LGS crit multiplier/dino crafting can give 35% crit multiplier to an element. Dino offers some types that didn't exist with LGS crafting too and is really easy to make. Depending on tetris, you may use one type or both in your setup.
- Some items offer spell critical damage on them and can be another option for a quick setup. https://ddowiki.com/page/Item:Staff_of_the_Summer_Solstice as an example (same type as LGS/dino crit but might be easier for some to get)
- Legedary scion choice will give a bonus to one element and a bonus to all others too
- Some set bonuses like Elder's knowlege provides spell crit damage.
- enhancement, insightful, quality spell power gear
- set bonuses with spell power
- heroic, racial, ED, reaper trees
- filigrees
- spellcraft (or whatever skill relates to the spell power types you want)
- so many things. if you look at the link above to Ying's warlock, he breaks down the individual stuff for that build.
- TL;DR There's so many tetris options that cover the various spell power types that are different for every build type, so it's better to ask for gearing for a specific build rather than try to list them all out. New content updates would also change things, so best to not dip deeply into specific gear.
Try to get your caster stat and CON pumped up. And DCs good enough for your spells to land. I don't plan to deep dive into DCs in this post; will likely just keep it more on the spell power/damage side of the equation for info here.
Debuffs:
LGS (or dino crafted) Ash, Ooze, and vacuum will increase the damage mobs take. Static raids will make sure someone in the group has any given debuff type so they're all covered (including other stuff like dust, filigrees, class based debuffs, etc.) thus increasing the entire raids effective damage. It's pretty easy to craft an ash mainhand and ooze off-hand to ensure you're carrying around debuff sticks to cover these when needed.
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