Raedier
The Druid
Allright, hear me out.
Attacking fast and playing fluidly is a lot more fun then just seeing big numbers.
Pre ranged DS changes and pre patience was a lot more fun, if players (at endgame) want to maximise DPS these days then they must
A: play a slow firing and clunky repeater build.
B: settle for inquis or shuri wich are less dps but more tolerable to play.
C: Play melee with patience (swf is fine here but twf and thf really get gutted in terms of QoL imo)
D: Never play a caster, but why?
I get that all the past changes have been implemented to combat lag but is it worth it if the game becomes less enjoyable in the process?
This is an invitation to share your thoughts.
I would prefer it if these changes get reverted and everyone can enjoy a fluid game experience again.
(if it's possible lag wise)
Thanks.
Attacking fast and playing fluidly is a lot more fun then just seeing big numbers.
Pre ranged DS changes and pre patience was a lot more fun, if players (at endgame) want to maximise DPS these days then they must
A: play a slow firing and clunky repeater build.
B: settle for inquis or shuri wich are less dps but more tolerable to play.
C: Play melee with patience (swf is fine here but twf and thf really get gutted in terms of QoL imo)
D: Never play a caster, but why?
I get that all the past changes have been implemented to combat lag but is it worth it if the game becomes less enjoyable in the process?
This is an invitation to share your thoughts.
I would prefer it if these changes get reverted and everyone can enjoy a fluid game experience again.
(if it's possible lag wise)
Thanks.
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