The game was more enjoyable before the implementation of Patience and the changes to ranged doubleshot.

Was the game better before the doubleshot changes and patience?

  • Yes

    Votes: 9 39.1%
  • No

    Votes: 14 60.9%

  • Total voters
    23

Raedier

The Druid
Allright, hear me out.
Attacking fast and playing fluidly is a lot more fun then just seeing big numbers.

Pre ranged DS changes and pre patience was a lot more fun, if players (at endgame) want to maximise DPS these days then they must
A: play a slow firing and clunky repeater build.
B: settle for inquis or shuri wich are less dps but more tolerable to play.
C: Play melee with patience (swf is fine here but twf and thf really get gutted in terms of QoL imo)
D: Never play a caster, but why?

I get that all the past changes have been implemented to combat lag but is it worth it if the game becomes less enjoyable in the process?

This is an invitation to share your thoughts.
I would prefer it if these changes get reverted and everyone can enjoy a fluid game experience again.
(if it's possible lag wise)

Thanks.
 
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unbongwah

Well-known member
I still remember the days when ranger 6 / paladin 14 could have +20% attack speed while dual-wielding. Then that got nerfed when the devs replaced those speed bonuses with Doublestrike.

Which is to say, there's been a constant see-saw balance in DDO when the devs periodically realize that "high attack speed -> more lag" and decide to nerf attack-speed bonuses, but add different DPS bonuses to replace them. E.g., nerfing xbow speed but unnerfing Doubleshot in last year's rebalance while adding Patience for bigger crits; the upcoming nerf to Vistani capstone next update which will hit all those 18/1/1 builds but also buffing heroic AoEs and tactics feats.

Not getting into a debate about what's more fun because that's purely subjective, just pointing out there are technical reasons why the devs keep going back and forth on combat styles with high attack speed.
 

Wini

Well-known member
Meta builds are stronk. Vistani is hot. Chains are hot. Doubleshot unleashed is hot.

Meanwhile, underperforming builds are getting worst every day, and eventually forgotten for endgame. I want to see more power into the bad trees, not random nerfs to builds that are so good.
 

Lagin

Well-known member
I want to see more power into the bad trees, not random nerfs to builds that are so good.
giphy.gif
 

Lominal

Well-known member
There are a lot of procs for dps that were balanced around old DS, I would love to see some way to bring that back (nerve venom, paralyzing, everything else with a "chance on hit").

Patience is fine, for most builds it will be a net dps gain, and it serves the purpose SSG wanted of slowing down server processing in higher intensity situations (raids). I do wish that patience was consistent though, there are some styles it has no real effect on and others its a net dps loss (feats shouldn't ever be a dps loss).
 

FaceDancer

Olde Wurm
Would love to go back to higher rate of fire. Devs said it made lag monster happy so nerf it they did.

I would rather they fix other parts of the game causing lag rather than this, but I suspect this was low hanging fruit and serves to temper player power so a 2 fer 1.
 

Raedier

The Druid
There are a lot of procs for dps that were balanced around old DS, I would love to see some way to bring that back (nerve venom, paralyzing, everything else with a "chance on hit").

Patience is fine, for most builds it will be a net dps gain, and it serves the purpose SSG wanted of slowing down server processing in higher intensity situations (raids). I do wish that patience was consistent though, there are some styles it has no real effect on and others its a net dps loss (feats shouldn't ever be a dps loss).

Afaik patience is only a DPS loss on handwraps, any other build that isnt in the (14-16)-20 threat range is better suited to use a weapon with higher threat range and then use patience, while a lot of lower threat range builds just stay behind, making longswords and battleaxes and the like basically obsolete (why use a battleaxe when you can use a kukri) for flavor? Sure, for efficiency? No real reason to.
Afaik patience has no real downside for ranged builds. Repeater, shuriken and inquisitive get massively more benefits from patience compared to melee due to how their attack speed cap, and floor, work.
So in the implementation it's just very imbalanced.
 
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EinarMal

Well-known member
Honestly neither of these changes had any impact on my gameplay experience.
But then again, I don´t care about maximizing anything either...
I find repeaters a lot worse leveling. I used to like using them but they feel very sluggish now, hard to switch targets.

At cap, they are good if you can stand and shoot like raids, but they are a lot less fun to me.
 

YTSESoldier

Well-known member
Afaik patience is only a DPS loss on handwraps, any other build that isnt in the (14-16)-20 threat range is better suited to use a weapon with higher threat range and then use patience, while a lot of lower threat range builds just stay behind, making longswords and battleaxes and the like basically obsolete (why use a battleaxe when you can use a kukri) for flavor? Sure, for efficiency? No real reason to.
Yeah, why would any SWF or 2WF paladin want to use Clatter, its not like its BiS or anything...
 

RangerOne

Well-known member
If I remember correctly old doubleshot had a long cooldown. Much prefer being able to use it more often.

Now don't get me started on IPS making ALL shots -20% even if they are not passing through other targets.
 

Raedier

The Druid
Yeah, why would any SWF or 2WF paladin want to use Clatter, its not like its BiS or anything...

Right, BiS or not, let's see what dps swf or twf battleaxe pally does opposed to kukri swf or kukri + battleaxe twf - that's what i run on my melee.

Got any numbers?
 
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