True, and it gets worse if you have multiple toons you want to deck out. The worst thing, worse than rare, is having both items and gems be rareThat is all. It's too much and ends up ruining quests/expansions with the amount of repetition required. Gearing a new toon or changing a tetris setup is miserable.
So much that. We ALREADY had a "rare" system in place - getting the right combination of mythic and reaper bonuses (and now curses). There was no need for this silly rare mechanic.Loot shouldn’t be too hard—the better system was trying to get mythic/reaper, not the thing itself.
It's a stacking 1% bonus per year! Absolutely ridiculous. Why couldn't they just hard bake a 10 or 20% increase into VIP and call it a day? And, it only affects whether a named item will appear, not that it will be the one that you want. With each quest having multiple named items that will occupy that pool, and now with rare items having a different chance that they'll show up at all, and with chest ransack, and with mythic/reaper bonuses, I don't know why they think we would enjoy this. (Granted, I'm sure they're making bank on astral shard rerolls).So much that. We ALREADY had a "rare" system in place - getting the right combination of mythic and reaper bonuses (and now curses). There was no need for this silly rare mechanic.
The VIP bonus to loot just feels like a slap in the face - first the make gear so rare as to feel non-existent. Then give us a small bonus (that is hard to even figure out if it is working) to make up a tiny amount for it.... IF you are VIP long enough. Really?
I agree! And if the toon is a caster, double miserable.That is all. It's too much and ends up ruining quests/expansions with the amount of repetition required. Gearing a new toon or changing a tetris setup is miserable.
Indeed! I don't need the gear, my characters are not weak for the difficulties that the game has to offer. But I used to love farming gear and thinking about tetris, but it's too hard/grindy now.It's the player's own choice to repeat quests in order to get very specific items. None is that required that it forces you into that.
I farm sometimes now... but if it's not fun then I just don't. Game has been totally playable with the loot I had found without even knowing it existed (nice surprises found by chance in random chests), just by playing.
Also there's crafting, augments...
DDO not required! Game playable! Augments exist! What a revelation!It's the player's own choice to repeat quests in order to get very specific items. None is that required that it forces you into that.
I farm sometimes now... but if it's not fun then I just don't. Game has been totally playable with the loot I had found without even knowing it existed (nice surprises found by chance in random chests), just by playing.
Also there's crafting, augments...
Agreed. I found sticking with iod for legendary is best until they a higher end game. It's easy to figure out cusomizing to what you need, and you get what you're wanting with reasonable amount of grinding. I'm upgrading my weapons with viktranium though, since it's essentally the same as iod but 3 levels higher.That is all. It's too much and ends up ruining quests/expansions with the amount of repetition required. Gearing a new toon or changing a tetris setup is miserable.