The Inquisitive conundrum...

Tyran Thraxus

Well-known member
I really enjoy playing Inquisitive, but recently I wondered a few things:

1. Heavy Crossbow, Falchion, Greatsword, and Greatclub are all 8lbs., so why can't we also dual-wield Greatswords?
2. Heavy, and Light, Crossbows require 2 hands to operate, thus making this tree simply a "whatever", home-brew tree?
3. D&D rulebooks are confusing. Is DDO based on the rulebooks? This tree would never work in a tabletop setting.

I'm starting to see how silly dual-wielding Crossbows is. The very idea makes no sense.

Ok bye.:coffee:
 

Tyran Thraxus

Well-known member
Magic? I mean we can carry 100 suits of armor in our backpack.

To me both repeaters and dual crossbow would require some sort of magic reloading.
What backpack? We don't even carry THAT. :ROFLMAO:

I think dual Greatswords are feasible at STR 25-30. But one can never dual-wield crossbows while reloading them. Physically impossible.
 

Tyran Thraxus

Well-known member
The Universal Enhancement Tree of Inquisitive is a blend of Eberron's Master Inquisitive Prestige Class, the concept of Dungeons and Dragon's Hand Crossbow, and other stuff already existing in DDO.
Yes, "Hand" Crossbows. There are quite the differences in actual D&D. I know DDO is loosely based on D&D rules, but in that case, I would like my HOrc Barbarian to dual-wield Greatclubs. :geek:

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vryxnr

Well-known member
If you want to talk realism, then the question of how easy something is to wield is not simply a matter of total weight, but weight distribution, size, shape, etc.

But for DDO specifically, this is not tabletop. Inspired by does not mean an exact copy. It started with 3.5 ed as a very loose framework, then built up from there, morphing it into it's own unique thing with inspiration from tabletop sources. In this game, everything has to be programed. There is no human GM to ad hoc make up things or adjudicate situations and make on the spot rulings, and is thus significantly more limited in the scope of what is able to be done. Sometimes one must decide between several options and only implement one of them. Some games do this better than others.

Hopefully with time the devs will be able to implement more options and code the game in ways that allows for greater customization and exploring fantastical builds.
 

Striga

Well-known member
I'm starting to see how silly dual-wielding Crossbows is. The very idea makes no sense.
You can build all sorts of crazy crossbow combatants in DnD 3.5. It's actually pretty similar to today's inquisitives. You combine obscure feats / prestige classes / items from various books and voila.

Stuff like:

Of course, you can also venture to the realms of theoretical optimization. Kinda similar to using not-WAI features in today's DDO.
So, our grand total? 72+48+180=300 bolts fired in a single round. In modern terms, that’s 3000 rounds per minute: this is a reasonable rate of fire for your average helicopter-mounted M134 minigun. From single-action crossbows, wielded akimbo.
 

Rugar

Well-known member
It would be within the 3.5 rules to add the feats "Monkey Grip" and "Wield Oversize Weapon" to the game and while this would benefit melee immensely, it would also serve as a two feat tax for those inquisitives wanting to use something other than hand crossbows 1-handed.

Monkey Grip: You can use melee weapons one size category larger than you are with a -2 penalty on the attack roll, but the amount of effort it takes you to use the weapon does not change. For instance, a Large longsword (a one-handed weapon for a Large creature) is considered a two-handed weapon for a Medium creature that does not have this feat. For a Medium creature that has this feat, it is still considered a one-handed weapon. You can wield a larger light weapon as a light weapon, or a larger two-handed weapon in two hands. You cannot wield a larger weapon in your off hand, and you cannot use this feat with a double weapon.

Wield Oversize Weapon: You can treat any weapon as if it were one size category smaller than normal and one category "lighter" for the purpose of determining the amount of effort it takes to wield. For instance, a halfling with this feat could wield a Medium short sword as a Small light weapon, or a human could wield an ogre's Large greatclub as a Medium twohanded weapon. The weapon still deals its normal amount of damage.
 
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