Zerging is a right of passage; you will too.Everybody is impatient and wants to zerg.
Proof: I put up LFMs stating "no zerg sperging"(lol?) and no one joins. I put up an LFM on a different day and don't put anything, and people join.
Call it selection bias or whatever but this happens consistently. So what I do now is, if i wanna be carried as a weak as wet toilet paper first lifer (which I hate btw, but im sure the reaper 5000 crew hate it more when I ride the soulstone express) I join r1's. If I wanna take my time I either dont put up LFM's or put up the no zerging thing or put up something BELOW r1 (hard/elite).
Hard take: everyone zergs/impatient and only wanna run r1.
I rarely see new people or people that are first lifers or learning the game like me doing LFMs and they rarely if never join mine (even when I don't put other info in the LFM).
Probably unpopular af opinion but I wish a NEW server opened, so everyone can start off fresh. I dont think this is feasible because so many people have items and reaper points/PLs they dont want to lose, so it will end up just being new people (first lifers) joining the new server any way.
So make it a (first lifer only) server. Probably never gonna happen, and I get it. It's basically leagues at that point, and being completely honest when I, at 220hp at level 14ish join with other 14s with 1400 hp - in an R1 do definitely feel very out of my league. The current meta is not new user friendly at all, more like oppressive than anything.
I kinda feel like the game got too easy for people with lots of PLs and tomes/reaper points what-have-you and the head scratcher is it feels like current non-reaper content got tuned to be more difficult for reaper/PL people, but where does this leave newcomers like myself or people learning the game?
What I do is try to run hard orreaperELITE ONE LEVEL above mine or AT LEVEL and some quests feel extremely hard in that endeavor and if anything, all quests BELOW reaper should be cut in half in difficulty. Leave the XP as it is, but tone the diff way down. Reason being, no one runs hard/elite like hardly ever. It wouldnt impact PL/reaper runners at all as far as I can see, and if anything it would help newcomers. Worried about people farming favor? Then lower the favor rewards by half. But only do it for norm/hard/elite quests. Or let people run dungeons without a quest (walkup/red door) withloweredZERO favor, but half the diff just so they can level and progress.
Could just be a bad build im running or I could just be bad at the game, and both might be right - but in order to get good and learn the game you have to progress, but to be honest lag in fights/boss fights doesnt help. Not saying lag is 100% the problem but it does contribute to the frustration sometimes. Especially when you are already having a hard time with a quest, trying to go slow, kill every mob, get every single trap, and then when you get to the end and you've invested over an hour into the quest and die any way???????? (IM LOOKIN AT YOU BLACK AND BLUE!!!)
Like I said its oppressive and not very new player friendly.
I will start myself lol, but finishing is different; when people join I'll indicate quest progress (just started, about 1/3 in, near end please hurry) but I'm not gonna leave someone out to dry unless they haven't said anything and aren't making progress towards the quest for a few mins (they're still in the marketplace etc).No argument, but if you run quests like that when you have the star, tell people in lfm, not waiting on stragglers or some such thing. Zerging is fine and not helping slow players is a choice, but you can warn people with a short lfm comment.
Yeah, exactly. If you go AFK or DC for like 5+ minutes without saying anything I'll probs finish, but if ya say something I'm happy to help.I always help party members. In my groups, no one is left behind. But no, I don't wait until the group is full to start the quest. Waiting is boring, and I don't see the point. People join when they want and leave the group when they want.
And if anyone doesn't know how to get to the quest, I hope they tell me, because I'm not a diviner.
yup can't see anyone joining when the said quest is like 10 min long unless they are there for the loot, as late penalties wipe out the xp gainsThis also contributes to that late penalty which is such an out dated mechanic. Back in the day level cap was 10 and there were too few quests, level penalty was there. Now a days not many will join a group if they see 5-10 minutes into the quest on the LFM. :(
afaik it's not only about time expired but also quest progress, additional quest objectives completed after entry can remove late entry penalty.yup can't see anyone joining when the said quest is like 10 min long unless they are there for the loot, as late penalties wipe out the xp gains
What's the problem? If they enter a quest late, at most they'll have less experience on one quest; there's no reason for them to enter the others late, and therefore they'll get normal XP. There's a lot of XP in the game; earning less on a quest isn't the end of the world, and it's more than compensated because you'll get the XP almost immediately thanks to others doing the work for you.afaik it's not only about time expired but also quest progress, additional quest objectives completed after entry can remove late entry penalty.
Also entering late may get less xp but good xp/min still since you were less time in the quest.
yup can't see anyone joining when the said quest is like 10 min long unless they are there for the loot, as late penalties wipe out the xp gains
Well, don't be such an etc. then!Plenty of people complain about balance but then want every class to be able to do everything. D&D was always great because of the lack of balance. DDO used to be that way...now, with a dip of one level into rogue/arti/dark hunter..............
I'll wait until the couple/few 'usuals' call me a contrarian/White Knight/Paladin/etc.
You mean gnomes, don't you? Pikin wee b******s!More circumspect are the folks that only join if quest is in progress. One reason why folks commonly start quests is to pull in the mini-pikers.
Lawn enforcement?gnomes
there is a change in mindset from the game back in 2006 to now. there is no perfect make up of a party. The goal in most pugs is to get in as much content as possible for the time the user can be logged in.
This game discourages PUGs. I don't think that is intentional.
For years SSG has made an effort to never do what other mmo's do ... even if they have a better system.
This game's often bizarre game mechanics is the result 'gotta be different' mentality.
The best system for creating PUGs 'Pick up Groups' that I have seen is used by NWO, Neverwinter Online
Basically, you sign up for an available dungeon based on your level and when enough players
have signed up for that one, it teleports everyone to the beginning of the dungeon.
Quick, clean everyone ready to go.
Doubt DDO will ever have that ..... BECAUSE
'someone else does it.'