you dont know that but, Ping Still exist YOU Still have to connect to the gameNo it isn't.
We had 1160 on Shadowdale Sunday night and no lag.Definitely a huge improvement, but its too early to declare victory. The first round of fixes got us from completely unplayable to about ~500 player capacity. The increased server nodes got us to 600ish, and after the last update I've seen very low levels of lag even at 800+. We (thrane) haven't seen 1200+ players 5 days after a server reset yet though, which will be the real test.
I hope they keep making improvements to guarantee it remains lag free into the future as well.
I haven’t seen Thrane really break into the 1,000’s. Does that server get that high regularly?Definitely a huge improvement, but its too early to declare victory. The first round of fixes got us from completely unplayable to about ~500 player capacity. The increased server nodes got us to 600ish, and after the last update I've seen very low levels of lag even at 800+. We (thrane) haven't seen 1200+ players 5 days after a server reset yet though, which will be the real test.
I hope they keep making improvements to guarantee it remains lag free into the future as well.
Yall need to check your Ping and your own internet connections to the game itself Its not Server Side anymore...Did it improve or not? Yes, it did. Good work.
And yes it needs to stay that way or get even better so that we feel secure in that "Good work" statement.
Cheers SSG,
Titus
It's better, but Friday was smoother than today (Tue 21 Oct); we had several freeze-lag moments in raids tonight that had me thinking "oh, here we go again!"Credit where credit is due...it's nearly flawless.
That never matter in the past. Game always played poorly during event's.well night revels is all instanced. so it should really cause any probs.