The latest on game performance

Aaumini

Well-known member
I did seem to experience some correlation between hireling use and lag, but it's hard to say whether that's a / the cause or just one of the symptoms of server-side f*ckery.

Parking a hire at entrance does seem to increase the severity of lag for me, but then again, in some cases I do that and experience no lag, so there must be other triggers.
Correlation is not causality - as you write.
 

Ungermax

Master Artificer
I did seem to experience some correlation between hireling use and lag, but it's hard to say whether that's a / the cause or just one of the symptoms of server-side f*ckery.

Parking a hire at entrance does seem to increase the severity of lag for me, but then again, in some cases I do that and experience no lag, so there must be other triggers.

I park a hire at the start of everg single quest i solo. Nothing has ever given me reason to think it causes lag.

I think if we start pointing at parked hires as a source of lag then we are completely screwed.

Maybe we could look at quest givers being stood outside as a cause of lag?
 

Fallout47

Well-known member
Players loading into quests, mob spawn sites and end of quest calculations are the 3 main areas that our TR group has experienced lag spikes. Not resetting slayer areas with multiple quest entrances is another problem we have been mostly solving by resetting those ever 3-4 quests.

These are areas likely deep within their code that they are either scared to touch and/or don't know how to correct. So they piss away their precious development resources with rocks and trees.
 

Kimbere

Well-known member
The hoops that players are willing to jump through just to try and make this busted game semi-playable is both amazing and sad.

It's amazing that players want to enjoy the game so much that some of them would actually stand on their left leg while holding their right ear and turning in a circle 4 times and restart their client 5 times per quest to get a less laggy instance.

It's sad, probably even pathetic, that this is what SSG has let DDO come to when they have such a loyal fanbase.
 

Elladan The Bald

Active member
If/when possible, you should try to upgrade to a PC with at least 16GB of RAM (32GB is preferred these days) and a 27in monitor.

Running the 27in monitor even at something like 1080p would be a nice QoL increase for you and should still be plenty large enough to compensate for your vision issues.
I believe! I believe! (Now, to find the additional income that would allow that to work... have stuff that needs final edits to be published via A-azon, but clearly short on "oomph" the last three months. [LeSigh])
 

Elladan The Bald

Active member
Update from today's early play session: Moonsea, between roughly noon and 4pm CDT [DFW/mid-USA], I had only brief hesitations in public areas, practically none in quests until the last one...

About to dive back in on Thrane, connections willing!
 

Frostthorn

Member
Shadowdale was fine Monday 09/29/2025 morning. I ran three quests no problem (i had the day off). Evening time 09/25/25 Shadowdale had terrible lag. Took 3 tries getting through "Invitation to Dinner" because of 2 lag deaths. Even tried reboots and new connections. After finally getting though the quest I got killed running back to the inn by a few skeletons because none of my spells would do damage and I couldn't move due to lag. A few minutes later everything on screen died as my spells finally took effect and right after everything died, I died. So a third lag death. In my experience so far Shadowdale is the worst , Thrane is second. My best experience of the new servers has always been on Cormyr.
 

Phineasj Woopie

New member
The hoops that players are willing to jump through just to try and make this busted game semi-playable is both amazing and sad.

It's amazing that players want to enjoy the game so much that some of them would actually stand on their left leg while holding their right ear and turning in a circle 4 times and restart their client 5 times per quest to get a less laggy instance.

It's sad, probably even pathetic, that this is what SSG has let DDO come to when they have such a loyal fanbase.
I think this same thing every time I read the forums. I expect some small lag here and there, it happens in every game I've played over the years. But to think that I would need to play at off times, rather than when it's convenient for me? That's absurd. I guess nearly 20 years on a single game is an amazing run! But patience in giving out
 

Severlin

Executive Producer, Dungeons & Dragons Online
New hardware has dropped, and this has allowed us to increase the resources available to Thrane and Shadowdale by adding more than 15% to the functional server size. This should help prime time, but we don't think this will push us over the edge for resolving all freezes. To address those, we are preparing the next round of updates focused on improving dungeon and landscape destruction performance. The earlier fixes to rocks and entity counts were an important step, not only in reducing issues but also in ensuring the central server can handle the addition of more server nodes.

We appreciate your patience and are working hard to bring you a better experience.

Sev~
 

Jasparius

Well-known member
We will be curious to read your experiences from Shadowdale and Thrane after today's work to add additional resources to these worlds.

On Thrane:
Hall of Heroes bank and it is taking around 30 seconds per item being transferred from my TR cache to character bank or shared bank.

So its really quite poor at the moment.

When I usually play it takes maybe a second or 2.
 
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Kimbere

Well-known member
New hardware has dropped, and this has allowed us to increase the resources available to Thrane and Shadowdale by adding more than 15% to the functional server size.
If the performance limits scale linearly with the concurrent player tipping point, this would put the count at ~900-950 concurrent players before the servers start struggling again.

Given the recent departures, I'm not sure if there are enough active players left to consistently hit that outside of primetime on the weekends. It will be interesting to see what happens if/when it does though.
 

Guntango

Well-known member
The hoops that players are willing to jump through just to try and make this busted game semi-playable is both amazing and sad.

It's amazing that players want to enjoy the game so much that some of them would actually stand on their left leg while holding their right ear and turning in a circle 4 times and restart their client 5 times per quest to get a less laggy instance.

It's sad, probably even pathetic, that this is what SSG has let DDO come to when they have such a loyal fanbase.
Death by a thousand cuts: A dying MMO love story.
 

abc

Well-known member
New hardware has dropped, and this has allowed us to increase the resources available to Thrane and Shadowdale by adding more than 15% to the functional server size. This should help prime time, but we don't think this will push us over the edge for resolving all freezes. To address those, we are preparing the next round of updates focused on improving dungeon and landscape destruction performance. The earlier fixes to rocks and entity counts were an important step, not only in reducing issues but also in ensuring the central server can handle the addition of more server nodes.

We appreciate your patience and are working hard to bring you a better experience.

Sev~

Now enemies will be able to shoot us 15% faster while we're frozen.
 

Fhrek

One Badge of Honor achieved
but we don't think this will push us over the edge for resolving all freezes.
The freezes got a bit better indeed, had none after the reset... but still having bad interactions with NPCs, end quest list of rewards and bank at airship (using the bank on the crafting hall is much smoother).
 

Thumbed_Servant

Well-known member
New hardware has dropped, and this has allowed us to increase the resources available to Thrane and Shadowdale by adding more than 15% to the functional server size. This should help prime time, but we don't think this will push us over the edge for resolving all freezes. To address those, we are preparing the next round of updates focused on improving dungeon and landscape destruction performance. The earlier fixes to rocks and entity counts were an important step, not only in reducing issues but also in ensuring the central server can handle the addition of more server nodes.

We appreciate your patience and are working hard to bring you a better experience.

Sev~
ABOUT TIME!!!
 

Thira

Active member
I am currently standing in Den of Vipers by myself. There are 11 other members of my raid group that are trying to get across the hall of heroes. We started this process at 8:57 and I am posting this at 9:20. This raid is supposed to take 10 min total. More pot time, etc wasted.

Please refer to my previous posts about not spending any more money on the game or renewing VIP until the game is fixed. Going to bed and putting the game down again until next patch. Better things to do
 

TroggyTrog

Well-known member
Just gonna toss this in here, I haven't read the recent posts in this thread, but was excited to see that I can actually play on Shadowdale tonight. I can travel into the Hall of Heroes and move around and barely, if ever, hitch. It's very smooth so far, just doing my peak hour, after work, chores in DDO (checking mail, AH, ASE, vendoring, decon'ing, etc.). So far so good, and I'm pleasantly surprised. Because for the past 2+ months, this wasn't a thing. I could barely even walk over from the AH npc in Necro to the Mailbox there in the Necro. Like every night, just stuck not being able to move or leave the zone, or even teleport. The game was just unresponsive and super hitchy/laggy. Tonight, the game is actually working. I'm in shock.

Thank you SSG for whatever changes you made! Seems to be a major step in the right direction. Happy lizard tonight.
 
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