The latest on game performance

Mornyngstar

Well-known member
Why not just make hirelings teleport to your location instead of removing them from party? This is a horrible change which will annoy great many people.
Exactly how many people do you think are parking Hirelings in wildernesses? From the forums I see so many complaints about running thru wildernesses to quests/Not wanting to do quests in wildernesses/They should remove all wildernesses. (Note I do not agree with those opinions, I am just repeating what others have posted and semi generalized.)
 

Clumsyoof

Well-known member
Why not just make hirelings teleport to your location instead of removing them from party? This is a horrible change which will annoy great many people.
So if a hirling piking creates lag and gets kicked after 2 minutes............. then a player piking also creates lag and should be kicked after 2 minutes.
 

Arch-Necromancer

Well-known member
2 minutes seems too short. I can see myself leaving a hireling before some bridge or something and forgetting to call it before that expires. And then not having a contract to resummon it because it expired during a wilderness run.

And there is also a problem of not being able to summon hirelings anywhere and having to run to entrance. If they are implementing such stupid "fixes" then there should also be a change to enable summoning all hirelings anywhere in wilderness and contracts expiring only in quests or something.
 

Clumsyoof

Well-known member
No, not defending SSG, they have over the years thoroughly lost my respect.

I AM gonna call you out for your blatant misunderstanding of companions. They are client side only, and contribute to nothing except a possible slight framerate drop.

Would it benefit players if a toggle for 'do not display companions' was added? Yup, I think it would. If only to reinforce to some people that companions add nothing to server lag. Do I have faith that SSG can add that toggle without blowing something up seemingly unrelated? Nope, not for a second.
I didnt say they are or are not creating lag.... I said the fewer the lines of code in a program, the better it runs. I also voiced my displeasure in them spending resources making fluff instead of spending those resources creating a better experience.
How much time and money was spent making cosmetic armor.... and when was the last time you saw a post asking for more.
Resources are limited, doesnt matter if it is time, money, hard drive space.............how you spend your limited resources matters, it shows your priorities or your lack of
 

Mornyngstar

Well-known member
2 minutes seems too short. I can see myself leaving a hireling before some bridge or something and forgetting to call it before that expires. And then not having a contract to resummon it because it expired during a wilderness run.

And there is also a problem of not being able to summon hirelings anywhere and having to run to entrance. If they are implementing such stupid "fixes" then there should also be a change to enable summoning all hirelings anywhere in wilderness and contracts expiring only in quests or something.
Being able to summon Hirelings anywhere is called "Gold Seal Hirelings". If you don't want to use them you don't have to. (I do support them adding to the DDO Store Permanent Gold Seal Hirelings as a potential fix also.
 

Phoenicis

Savage's Husband
I didnt say they are or are not creating lag.... I said the fewer the lines of code in a program, the better it runs. I also voiced my displeasure in them spending resources making fluff instead of spending those resources creating a better experience.
How much time and money was spent making cosmetic armor.... and when was the last time you saw a post asking for more.
Resources are limited, doesnt matter if it is time, money, hard drive space.............how you spend your limited resources matters, it shows your priorities or your lack of
Art guys & Animators are not working on the code to fix lag.

At least I hope they aren't.

Also, people often, and vocally, ask for cosmetics, though to be fair since they started releasing coffers the requests have dropped off considerably.
 

TAP

Active member
If the people "working on it" and expecting some kind of praise for repeatedly failing bought a car that intermittently stopped working everywhere they went................ they would be down at the dealership throwing a fit and rightfully so.
There would be no understanding, there would be no acceptance of being told about the complexities of building a car.

And if they were told their car was going to be fixed on Wednesday and as they were driving home it did the same exact thing, they would be right back at the dealership demanding satisfaction...... and the more excuses they were given, the angrier they would get.
So how many trips to the dealership has DDO taken and still runs intermediately?
How many times does it take before being skeptical about it is justified?
A product, is a product, is a product....... I am not required to make exceptions to a faulty product because who made it.
And I dont need approval from any fanboi before I voice my frustrations about a faulty products.
All products have fanbois, say something bad about a Ford and the Ford Fanbois come out swinging
Critisize a Pepsi and the Pepsi Fanbois come out raging about how nasty CocaCola is.
....... and say something about DDO and the DDO fanbois come to do the exact same thing
Hi Clumsy I've run with you a few times and I have to say I cant agree more. I am still trying to get straight in my mind why the clients had to be in charge of transferring their data from one server to another. Surely that is the responsibility of the company and it is their responsibility if things go wrong. There seems to be a very twisted logic in play. The fact that this has had to happen also says to me that the structure of the game itself has some really serious problems. I love this game to pieces and have spent a lot of time on it, my comments come from a place of wanting it to work but something is just not right.
 

Clumsyoof

Well-known member
Art guys & Animators are not working on the code to fix lag.

At least I hope they aren't.

Also, people often, and vocally, ask for cosmetics, though to be fair since they started releasing coffers the requests have dropped off considerably.
So adding more and more lines of code, to a game that can not function as it is supposed to.......is a swell idea?
Adding more lines of code makes about as much sense as pouring a bottle of water into a flood
 

magaiti

Well-known member
So adding more and more lines of code, to a game that can not function as it is supposed to.......is a swell idea?
Adding more lines of code makes about as much sense as pouring a bottle of water into a flood
It's hard to explain to sales people how negative lines of code can produce positive income
 

Br4d

Well-known member
The fewer lines of code...... the better the program runs.
Get rid of pets completely, no one asked for them, no ones gaming experience is enhanced by having a flying monkey follow them around doing nothing. The game is not improved because you continually pay yourselves to make stupid animals to follow us around.

I have never in my life seen the users of a product so patient with a businesses lack of concern to fix their product. We have been so cool and so understanding for so many years..... that they don't even feel a sense of urgency to make things right.
Yea yea we know theres lag..... but check out this new pet we spent a bunch of time and money creating
Yea yea we know theres broken doors, ladder and tons of stuck spots.... but check out these footprints we spent a bunch of time creating

And instead of doing an all out war, all hands on deck....a Manhatton Project...... they do more of the same.
Think about it, we went from flying around with propellor driven airplanes to landing on the moon in 10 years.... yet in almost 20 years DDO cant get their game to run properly.
(end rant)..... nows when all the fanbois tell me how superior they are, defending the honor of My lady DDO, the fairest of the fair.

We just get that this is a product that should be in maintenance mode by now and somehow miraculously is not.

A Manhattan Project to fix DDO is not going to happen. That would have been DDO2.

Enjoy it while it lasts. Likely not for long now.
 

rabidfox

The People's Champion
Get rid of pets completely, no one asked for them, no ones gaming experience is enhanced by having a flying monkey follow them around doing nothing. The game is not improved because you continually pay yourselves to make stupid animals to follow us around.

<snip>.... but check out these footprints we spent a bunch of time creating
I like pets, so yeah, totally asked for/want them. I like footprints. I personally recall asking for butterfly wings like the ones from HC before it happened. I want all sorts of pretty goodies like that increase my sense of FUN.
 

Br4d

Well-known member
I like pets, so yeah, totally asked for/want them. I like footprints. I personally recall asking for butterfly wings like the ones from HC before it happened. I want all sorts of pretty goodies like that increase my sense of FUN.

Pets could be self-visible only, alongside a lot of the cosmetics that players favor.

This at least would lower the impact for everybody else.
 

Lacci

Well-known member
So, whom are the people moving rocks and tweaking landscapes?
Judging by the results, I think it was some algorithm instead of people who did that.

Question: Out of everything that can/could be worked on towards the goal of more people playing the game, what one specific thing is first to be fixed?
Don´t know if there is one single answer to that question. People have different priorities. And I guess you´d have to ask the people who already quit.
For many I assume, the lag would be no. 1. But honestly, the few times I played in the last two weeks, the lag wasn´t much worse than the 5 years before that...
For me personally, the UI would be the among the first things.
Then, I don´t know if the installation routine is still as bad as it was 6 or 7 years ago when I last installed the game. That´s the first thing players experience, and when that crashes a dozen times and takes 6 hours to install the game, I don´t know if I would go on as a completely new player.
Bug fixes are also very high on the list.
 

Guntango

Well-known member
It's hard to explain to sales people how negative lines of code can produce positive income
Successful sales people understand more than the executive bubble may think. There’s a reason why so many CEOs started as sales people (Howard Schultz, Mark Cuban, Warren Buffett, etc).
 
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