The latest on game performance

Mornyngstar

Well-known member
Judging by the results, I think it was some algorithm instead of people who did that.


Don´t know if there is one single answer to that question. People have different priorities. And I guess you´d have to ask the people who already quit.
For many I assume, the lag would be no. 1. But honestly, the few times I played in the last two weeks, the lag wasn´t much worse than the 5 years before that...
For me personally, the UI would be the among the first things.
Then, I don´t know if the installation routine is still as bad as it was 6 or 7 years ago when I last installed the game. That´s the first thing players experience, and when that crashes a dozen times and takes 6 hours to install the game, I don´t know if I would go on as a completely new player.
Bug fixes are also very high on the list.
Going thru those:
As to Lag: From the devs different posting it has come to light that Lag is caused by not 1 thing fixes everything. It is a process that they started a long time ago to address. The first thing they did was start development on the 64-bit servers which took 2.5 years before they even opened Cormyr. That got rid of the "server side lag" that was blocking them from being able to zero in on other sources which they are still continuing to do. So "Fix the Lag" is a global issue that will never be fully completed but hopefully will get to the point of a minor nuisance.
Side note: Not sure if you knew but they were finally able to fix the pause lag in the Shroud after part 1. That led them to other areas that were causing the same issue to a lesser degree that used the same template they changed. As a process it takes time.

As to the UI: The people that could work on it are probably the same ones currently working on fixing lag (IMO). I think when they have the lag mostly fixed they will free up resources for other developments in the game. Also as things get better it is more likely for players to come back and new player retention i.e. growth of the game.

As to the installation: I usually start the download and leave it over night so I haven't had any issues.

As to bug Fixes: Same as the UI I would think. The people that could work on it are tied up with the lag monster. Even so as I continue with Seldissan's goal of getting all slayers done in wildernesses I plug away at the bug reports. I also bug report every single problem in any quest I come across. If they don't have the information they can't fix it. In a recent quest a person pointed out a problem they had and I asked if they ever reported it and they said "no". They still complained that it happened every time though.
 

Clumsyoof

Well-known member
In the old days, when we lagged, it was easy to accept that our internet connection just wasnt fast enough to handle the load
Then when just about everyone was using a cable modem or better...... the story switched to our video cards not being able to handle the load. It was OUR fault not THEIR fault the game ran like crap.
Then when NVIDIA and Raedon released some affordable and powerful cards that blew away the recommended requirements and our PCs became beasts loaded with 128GB RAM and a CPU clocking 5ghz....they still implied it was US not THEM.
And to this very day, they still will not take responsibility for their shoddy craftsmanship.
It YOUR fault, because too many of you are transferring
Its YOUR fault because too many hirlings.....
It's like having a wife....... ya do what she says to avoid conflict and when it doesnt work.. its still your fault.
Back in the old days Fernando himself explained, quite reasonably sounding...... how the lag was client based not server based. The game was so small back then that fixing it would have been much easier......but there was nothing to fix
Then Turbine sold it and when WB took it over many of us thought YES!!!! Now someone with some capitol behind them can really fix it up, this is gonna be awesome!!!!......... but Warner Brothers saw the mess and dumped it a short time later.
And now here we are............. a handful of people sitting in an office in New England telling us that they are going to do what the entire Warner Brothers machine deemed as not worth fixing.
DDO's proprietary software is not good enough and as long as they are going to insist that it is just a line of code away from perfection.... we are going to continue down a path we already spent almost 2 decades traveling
 

Fhrek

One Badge of Honor achieved
give a character some personality and extra customization.
Most I see are edgy circus attraction running around... DDO cosmetics are not that good IMHO, the best ones are glammered ones.

Cosmetic stuff are a big thing in a ton of games
Most those games have private instances where players can stay way from the Fashion week crowd and barely to no persistent unsolved lag issues.
 

Frantik

Well-known member
It's hard to explain to sales people how negative lines of code can produce positive income
Hi, i'm not so sure that SSG have sales people in a traditional sense. I think the only sales that SSG hold dear is a management goal to internally sell the notion of not communicating with the community makes for a better work environment, or else you're fired.

A few years ago, this would have been a wild and fanciful, sometimes desperate, challenge to SSG to involve the people that play and pay in the hope that one day they'ed wake up and find that treating the community as a generally mature and thoughtful source of ideas of how to improve the game. Even in my bipolar euphoria I now realise that despite my age-enhanced wisdom and vast life experience, there is no hope to influence SSG and their complete disregard for their community except when an emergency paper-over-the-cracks event occurs. Perhaps "complete" disregard is overstretching, but I just don't see progress in communications or willingness to share basic information.

Ho hum.
 
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Lacci

Well-known member
I think when they have the lag mostly fixed they will free up resources for other developments in the game. Also as things get better it is more likely for players to come back and new player retention i.e. growth of the game.
Well, the thing is, I´m waiting since 2008 for that to happen ...

It´s the same as not cleaning your house for 19 years and then looking at a huge pile of garbage and asking "You can´t expect me to clean all that now ?"
 

Fhrek

One Badge of Honor achieved
Well, the thing is, I´m waiting since 2008 for that to happen ...
Us/players waiting to lag get fixed
titanic.gif
 
After all of these years, putting a 2 minute timer on those things is simply an unnecessary band aid on an issue that should not be an issue. There is purpose to the Bigby Hands and to hirelings. Those are items that are paid for and earned by the players. Even if the hands they are using come in from daily dice.

Newer players, or even long time casuals who have limited bag space and plat, summon a hire and can use it for MANY hours in wilderness and dungeons, to lessen their trips to town, lessen their plat expense, optimize bag use, and stay out in the field earning possible. I was just teaching a new player who was complaining about the cost of hirelings, how to to this. Now, if you park a hire for two minutes, it will expire, it can be re-summoned as long as the contract isn't up.... Not cool, at all, and NOT NEEDED. It is a slap to players. It makes me wonder if these factors were not included in the decision, simply to push players to buy more bag space, contract folders, spend more plat and gold, or even buy gold lings. I own all the gold lings btw, so do not think I am pushing this for myself.

The hands also serve a purpose. And often, they are placed for a purpose that generally well exceeds two minutes. Late comers to the group, again, new players who have lost their way. If anyone uses these and plays with new players, then you know how valuable a tool they are and how time limit is just silly. I could be wrong, but I do not think they are used enough to break the game. And if they are used that much, that also, shows reason to not nerf them.

Fixing lag issues should not be punishing the players and nerfing things as a lazy way to improve things. It should be actually investing the time and money to improve the core code and system. Such things just instill less and less faith in people to further invest, as they constantly question the sustainability and life of the game. I have a lot of time and money in this game. Less time than some, more money that a good amount, I am sure. I have spent heavily to compensate for my lack of free time and medical issues, since the game began. I want to see the game live long and prosper, but man, SSG has made me question it more and more. The server switch was a positive and brought me back to the game. But it also cost me my inner circle of friends who gave up already. They do not have the investment in it I do. I would like to go to them with positives.

Not get them to play and they be like "Hey, what happened to this? Where did this go?" and I have to say SSG took that away or nerfed it to band aid performance rather than fix it right and do the players right.

You might think it is small, moreso, if you do not use these things. People rarely care about things that do not affect them directly, but it is a slippery slope. that can become a landlside that eventually catches you in it, as well, and then you wish you had said something.
 

Stellsbelles

Well-known member
The best way to get the game out of this mess would to be shutter the doors and give permission and free license to let a fanbase set of individuals to reverse engineer the code of the game and make a super server once the coding was stable, just as others have done with other games. Fans that have the knowledge would have the game running in a better state, rewrite all the bad coding and stabilize the system to handle server loads.
If you don't believe me just check out most of the private server specific games that have over 1000 players daily. They are a bunch out there.
I was reading the LoTR forums and whatever is happing to us is also happening to them. So I am going to make an educated guess and say they are using the same servers for both games, since both are having exact same issues server wise. It would be WoTC for license, and Whoever owns the actual company SSG, Daybreak are a part of.
This is just my humble opinion, take it like a grain of salt. I'm just looking at it rationally.
 
In this or that land, I’m sure you’ve got the answer.

In my world, having both is easily attainable.
And now days more than ever this is absolute truth. Easily attainable for nearly any game dev company, be it mobile, PC, or console. And let's face it this game isn't cutting edge or pushing any limits to where people should have to choose such things for a better game performance. To even suggest such a thing in a game now days with all the competition and successful games out there is ludicrous. Even 10-20 years ago, such a things should no longer be an issue. Especially, when players run around with way more mounts, pets, gear, or "bling", etc... in much greater detail and in way more populated areas and games, without suffering any performances issues. I mean, to my dismay, and I do not agree with the market, but our newer gaming culture and sales is often fueled by cosmetics, micro-transactions, and wallet flexing.

It is normally easily attainable. but, I believe it really does boil down to this quote:
Well, the thing is, I´m waiting since 2008 for that to happen ...

It´s the same as not cleaning your house for 19 years and then looking at a huge pile of garbage and asking "You can´t expect me to clean all that now ?"
 

Guntango

Well-known member
And now days more than ever this is absolute truth. Easily attainable for nearly any game dev company, be it mobile, PC, or console. And let's face it this game isn't cutting edge or pushing any limits to where people should have to choose such things for a better game performance. To even suggest such a thing in a game now days with all the competition and successful games out there is ludicrous. Even 10-20 years ago, such a things should no longer be an issue. Especially, when players run around with way more mounts, pets, gear, or "bling", etc... in much greater detail and in way more populated areas and games, without suffering any performances issues. I mean, to my dismay, and I do not agree with the market, but our newer gaming culture and sales is often fueled by cosmetics, micro-transactions, and wallet flexing.

It is normally easily attainable. but, I believe it really does boil down to this quote:
We’ve already had it for 12 years. Once they fix rocks, I’m sure everything will be fine.
 

Stellsbelles

Well-known member
lmao, things such as cosmetic items should traditionally run client side not server. This includes mounts, pets and glamoured items. Background items such as rocks and environmental should be LOD, and have basic logic to offload on new scene. The problem I am seeing when I run my 3 accounts on different PCs, while monitoring my network, I keep getting a packet loss and and unresponsive actions from server side. I also keep getting freerealms.com incoming connection, when I get a transition phase change zones or maps. I checked the freerealms.com IP and it is this coming up https://store-new.standingstonegames.com/. It wont show anything since I take it thats in game store. My question is why is it consistantly trying to connect to the store when I am not opening it on client side. Could this be reason why the server is disconnecting, and unresposive disconnects so much? Could it be the elusive issue? I know LoTR and DDO are sharing server resources at some point, either same server platter, or clustered together. To much of a coincidence both games are having same indirect issues, and only has gotten worse and worse over time.
 

Elladan The Bald

Well-known member
Actual (solo) play on Thrane since 75.5 install (presumably server-side as primary destination): from logon, roughly 1pm CDT / 2pm EDT, had relatively little human-noticeable lag / performance "stutter" until AFTER 7EDT / 6CDT. From there until 10-ish CDT / 11EDT, I saw semi-regular stutters of up to 30 seconds IN-QUEST, and some shorter stuttering in Harbor, Marketplace, or Bank(s), with slightly less stutter while dealing with common vendors. My toon levelled once, close to the end of my session, with relatively normal hesitations noted.

Normal caveats apply to this report: I was soloing with one toon, with pet [Iron Defender] & one hireling [L3 CLR earlier, L3 BRB through Shan-To-Kor].

Ancillary information: AFTER closing DDO, both Launcher & client, my Chrome browser completely shut itself down after less than 30 minutes usage (browser was NOT opened / active by myself until AFTER DDO applications had been closed / were no longer active; the browser did not show as active within Task Manager until I personally opened it...).
 

Owlbear

Well-known member
Any word on VIP compensation? It's been months now since transfers started and many people had issues and couldn't play properly for a month or are still not able to...
 
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