The Math On Rare Loot Is Counterproductive For The Game

erethizon1

Well-known member
This system sucks but the easy way to deal with it is just not farming any rare item and don't expect to find one for any build.

Rare items didn't exits -> easy win.
I'm doing one better. All content with rare items doesn't exist. They stopped releasing content at Vecna and the last 2 quest packs plus MD don't exist. Hopefully they will one day start releasing new content again but currently the plan appears to be to never release anything ever again (since rare loot/content doesn't exist).
 

erethizon1

Well-known member
Math never solved anything ;)

But yeah, I agree. Chaser items like Jibbers is fine. Upgrades to items that don't lock you out from building a gearset without that one specific item is fine (though why we need more than mythic/reaper/cards I don't know).

But when the mean-time-to-acquire means you won't get the item for half a year... or even several years... then despression sets in. I'm sick and tired of Voices, and though my best alt could use the ring, I just can't bother. No, his vecna + isle set isn't quite as good as one with more MD stuff in it. But I can't be bothered to ransack that quest for several more months to get one again.

With new ("mini")-expansions coming out every year, a fair amount of people won't even get what they are looking for until a new xpack drops and the grind starts all over again. At the very least, there needs to be some kind of pity mechanism. With these drop rates, some unlucky (censored) might not see a specific drop they want until 2030.
At the very least rare loot needs to stop being rare when better gear comes out. When the next expansion drops all rare loot from MD and the latest quest packs needs to become common. There is no reason for gear that isn't the best to be rare.
 

erethizon1

Well-known member
I can't agree more.

And rare loot makes even less sense. Racial grind drives many people away because they see it as an impossibly long grind, but those who do participate do so because the PL bonuses don't have an expiration date.

Loot has an expiration date. It becomes obsolete. And with the current development team, it becomes obsolete very quickly. It doesn't make sense to make items difficult to obtain in this context with a super-rare randomization mechanic.
Yes, this is why I have always avoided loot farming in all games. Loot is a temporary bonus. The bonus goes away as soon as you replace the item with a better item. The best way to get the best loot is to take a 10 year break and come back when better gear comes out. Time spent getting the best loot each year is time completely wasted. This game has kept me entirely because of past lives that give permanent bonuses that stack with everything else.
 

Sarlona Raiding

Well-known member
They did just make a poll about rare loot 2 weeks ago...
Never saw any polls, but even if SSG says they are making improvements for the upcoming expansion I will be skeptical and assume the worst when deciding whether to purchase it. I am strongly leaning towards not buying the xpac for the first time.

They still haven't fixed things from the last xpac and have pretty much admitted they can't do it in a reasonable timeframe because Tonquin left. It's a major red flag when an organization can't handle routine turnover.

It seems like the most likely scenario is adding more end game bugs without fixing the ones from the last xpac. It's a good time to opt out of the gear grind and just focus on getting past lifes for a few months until it's in the store for points.
 

Abax11

Well-known member
I'm doing one better. All content with rare items doesn't exist. They stopped releasing content at Vecna and the last 2 quest packs plus MD don't exist. Hopefully they will one day start releasing new content again but currently the plan appears to be to never release anything ever again (since rare loot/content doesn't exist).

At least you can buy the quets with points if find them interesting. After buying MD with real money i won't buy any expansions unless using points (favor, so no real money) or after i know they didn't put rare items.
Fun fact: just found a rare helmet which i don't need but who knows maybe i can use it someday.
 

l_remmie

Well-known member
That's like saying the health of the goose that lays golden eggs isn't the concern of the farmer.

You can squeeze and strain more money out of a few people temporarily but that doesn't make it the best long term strategy.
DDO is not a golden goose. It's a tiny decade old game within a bigger portfolio.

It has been obvious for years that game longevity is not a focus point. There is no investment in acquiring new players or lowering the starting threshold.

The game exists to squeeze out the last bit of money from whales.

Long term strategy is opposite of shareholder value and big bonus right now. It's about as rare as myth drannor loot.
 

Mornyngstar

Well-known member
DDO is not a golden goose. It's a tiny decade old game within a bigger portfolio.

It has been obvious for years that game longevity is not a focus point. There is no investment in acquiring new players or lowering the starting threshold.

The game exists to squeeze out the last bit of money from whales.

Long term strategy is opposite of shareholder value and big bonus right now. It's about as rare as myth drannor loot.
Puhlease! How do you explain the 2.5 year investment that has been ongoing for 64-bit servers and the bug fixing that resulted from the Cormyr trials. If that counts as "no investment" then what exactly does count as Investment?
 

Jack Jarvis Esquire

Well-known member
DDO is not a golden goose. It's a tiny decade old game within a bigger portfolio.

It has been obvious for years that game longevity is not a focus point. There is no investment in acquiring new players or lowering the starting threshold.

The game exists to squeeze out the last bit of money from whales.

Long term strategy is opposite of shareholder value and big bonus right now. It's about as rare as myth drannor loot.
I have to say I think you're presenting a lot of personal conjecture here as "fact". You're most certainly entitled to your opinion, but FWIW I'm not entirely convinced it's correct.
 

Sarlona Raiding

Well-known member
Puhlease! How do you explain the 2.5 year investment that has been ongoing for 64-bit servers and the bug fixing that resulted from the Cormyr trials. If that counts as "no investment" then what exactly does count as Investment?

There is investment where you expect a payback over a 10+ year period and then there is spending to keep technology up-to-date that is absolutely necessary. In the case of DDO it seems more of the latter and there is nothing wrong with that - happens to alot of software at alot of companies. Not a big deal at all.

While some keep referring to 64-bit migration as an investment, in my experience these type of migrations are done to reduce annual costs and often mandated to the dev team. The fact that they suddenly shifted to this and skipped planned content packs seems to support that as well.

As fewer data centers support old tech stacks the premium you have to pay to run old tech keeps going up. While we don't know the inner working at SSG nor their data center costs, it seems much more likely this is something they had to do vs. a major ddo investment.

I don't think DDO is doomed, but I also think it's a cash cow so they don't want to invest without a very short-term payback.

I hope this helps reduce their infrastructure costs and keep ddo afloat longer. I would like to see cannith crafting fixed and shifter magic fang, but those resources are working on 64-bit so I just have to enjoy the game a bit less for now.
 

nenetteblackmoor

Well-known member
Over the weekend, I was farming The Safehold with three characters. We ran it in three separate teams and did 8 runs per team. That means we opened 3 x 8 x 3 = 72 chests in total.

In the end, I only got one of the Trinkets I wanted.
But I did get four rare items: two Warblade Docents, one Medium Armor, and one Augment.
Unrelated to that loot table, I also got three Golden Ages.

So just one of the item I wanted, and eight rare items that are only good for Sentient XP.
Honestly, I'm starting to lose track of what’s actually rare.
In MD, it's common to get items marked as rare even when the items I really want never show up.

When the drops are this bad, it just makes me feel like everything I’m doing is pointless.
 

Fallout47

Well-known member
No I meant alt accounts, which is implying that it's ($$$) a big part of the reason why SSG turns a blind eye to those running multiple accounts, even with "assistance". It's not really good for the game and tons of people do it, myself included, but that's a discussion for another day.
I was told that SSG was sued in part through the ADA (Americans with Disabilities Act) in regards to their policies that affected disabled players. I don't know if that is accurate, but it explains their hands-off attitude to 'boxing'. They sure as hell wouldn't pass up an opportunity to ban players otherwise. And remember, it is making them money. It also makes the game look healthier than it is, if the average player logged looks like multiple players logged-in.
 

Nickodeamous

Well-known member
I have exactly 1 piece of MD gear on my main. Its the Autumn Equinox, and its a mythic 3. I did not pull this item. somebody else did, and passed it, which was amazing! That being said, I tried to ransack voices a few times to no avail. MD busted the game for me in a lot of ways. SSG called Normal Profession Loot "Rare". This wasn't what the advertised during the great stat squish. They are essentially selling back power, but at a steep price. However, the power they are selling back isnt worth it. Sure, I can prob make an entire MD set out of what I have pulled, but the +1/+2 is NOT worth the cost of jewelers toolkits to me at least.

It's all about $$$. I'll wait on Lamordia to see what others say. Honestly, why even have rare items when we know that next year odds are the level cap increases and we will have better loot...just my 2 cents.

Nic
 

rabidfox

The People's Champion
Honestly, why even have rare items when we know that next year odds are the level cap increases and we will have better loot...just my 2 cents.
I got both of these last night. I've wanted that weapon since MD launched; specifically for a build since the raid came out for the upgrade (and wanted the trinket for my warlock). But I didn't feel any excitement and joy from finally getting them, it was just the feeling of being put of my misery of trying to get them. And at this point I'm not even going to waste toolkits trying to use them, the next expansion is coming soon, which will mess with tetris all over again.

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Smokewolf

An Excited Member
The health of the game is not EG7's concern.

It's shareholder value right now.

Rareloot was forced from the top and SSG isn't allowed to talk about it.
I can't recall a single gaming developer where it's focus in shareholder value was actually good for the long-term success of the game. If anything, players feel the changes long before the shareholders and walk long before the quarterly results are posted.

After all, there is such a thing as over monetization. Which anyone who's owned an EA or Blizzard product can atest to.
 
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