The monk changes are nice, but if you want to shift the meta . . .

SpartanKiller13

Why do I have 522 ddo build files
I will admit I am arguing this point because I enjoy the discussion more than because it is a serious problem. The penalty for death is relatively minor (a minute to get a hireling or second account to raise me). I also don't notice a dramatic difference from level 10 to 16 when I have 70 MRR than from 17+ when I have 50. I don't notice that extra 20 MRR saving my life very often. A spell is either dramatically stronger than I can survive, or it is not.

Until last life I hadn't played a melee character since well before reaper was added (they didn't even have AP trees for classes back then). I remember how badly melee players needed healers and thought it would be tough (especially with the way melee characters complain about how hard it is on the forums). I was quite surprised how relatively unkillable I was. Now that I know how easy it is to play a melee character I no longer accept that ranged and magic users need all these defensive (or offensive) penalties because being a melee is so "hard." The MRR cap for robes is nonsense. If evasion or certain types of monks are too strong defensively than put an MRR cap on those things. The poor wizard that joins my R6 group not knowing what he is in for doesn't need an MRR cap. He isn't the reason MRR caps exist and shouldn't be effected by them.
Yeah, but I notice the difference between 2% Dodge on my (first-life) tank alt and 42% Dodge on my last life. And 52/92% with hat going. I run LVoD a lot and my (DPS Shuri) Monk did a vastly better job tanking orthons than my tank does.

There is already a Dodge cap as well, but it still remains one of the strongest physical mitigation tools available in DDO

I'm arguing that the MRR cap is a balance mechanism against otherwise unbalanced robes. It's unfair to certain builds for sure, but there are generally ways around it (wear light/med armor, run Evasion, spell absorb, trash filigree etc) and without a downside there'd need to be a nerf to the upside.

It's not even just a monk thing, like I've done a good handful of centered melee builds (I love GMoF for leveling, esp prior to QC buff). The MRR usually doesn't get me killed, but the Dodge does keep me alive.

Melees with decent build/gear/PL investment are pretty great and quite survivable these days at all levels. There have been a lot of changes that help this (second wind, trances + more cc, etc etc). That poor melee that joins my R6 group not knowing what he is in for gets absolutely obliterated if he doesn't hang back and only hit cc'ed mobs. Same person on an Inquis ranged/caster toon can deal full DPS at vastly less risk. Also a lot of low-hanging defensive benefits for melees being tied to defender stances is particularly awkward for raiding - just as soon as your DPS isn't trash, you're pulling aggro and turning the boss XD
 

Teh_Troll

Master of Baiting
How exactly do inquisitive reload? What appendage is free since they have a weapon in both hands?

I want to hear your most creative answers.

I just saw this video in my feed and I know it's got nothing to do with a fantasy game where people shoot fire out of their eyes and lightning bolts out their arse, but come to think of it that is more realistic and believable than inquisitive . . .

 

AMess

What, me worry?
How exactly do inquisitive reload? What appendage is free since they have a weapon in both hands?

I want to hear your most creative answers.

they are a pair, meant to be used together. while holding one in each hand, you start with them tip to tip, top to top, each has a hook near the tip that grabs the others string, so as you slide past the tip and down the body of each, they simultaneously bend the limbs into position on both in one motion. the bolts are strapped to the body and can be loaded by pressing flight chamber onto the bolts.

alternatively, a hook to catch the strings strapped near the waist on both sides under the arms. with the tops of crossbows facing the hips, the crossbows are thrust down towards feet, bending the limbs, at tension apex a spring loaded bolt is popped into flight chamber. in this setup, the bolts are around the calves and rely on a pneumatic system & spring to move into place.

Or it could be magic
 

jacko

Well-known member
Inquisitive remains, to me, the worst thing to happen to DDO classes, and Sharn is the worst expansion, and Cogs the worst wilderness, and Just Business the worst quest.

None of it feels like proper D&D to me, and I'd honestly get the bunting out of they removed the whole sorry mess from the game entirely.
 

Nim2

Member
Inquisitive remains, to me, the worst thing to happen to DDO classes, and Sharn is the worst expansion, and Cogs the worst wilderness, and Just Business the worst quest.
Vecna wants to have a word.
None of it feels like proper D&D to me, and I'd honestly get the bunting out of they removed the whole sorry mess from the game entirely.
Yes, admiral Vaunt and his starfleet goons belong somewhere else.
 

Phaedra

Well-known member
Inquisitive remains, to me, the worst thing to happen to DDO classes, and Sharn is the worst expansion, and Cogs the worst wilderness, and Just Business the worst quest.

None of it feels like proper D&D to me, and I'd honestly get the bunting out of they removed the whole sorry mess from the game entirely.
Funny, I feel the same way about the entirety of the forgettable realms content. Generic medieval European fantasy, as bland and as it gets.
 

Monkey_Archer

Well-known member
Can't say apart from looking at the quest list and not liking a single one of them. There is just something off about it that none of the other expansions have.
I'd say its disjointed. Its more like 3 adventure packs than an expansion. The first chain + raid is basically the only new 'expansion-y' part. The 2nd chain is a hodgepodge of existing eberron locations. The 3rd chain/extra quests seems like they were built by college interns.
 

Vox

Well-known member
I'd say its disjointed. Its more like 3 adventure packs than an expansion. The first chain + raid is basically the only new 'expansion-y' part. The 2nd chain is a hodgepodge of existing eberron locations. The 3rd chain/extra quests seems like they were built by college interns.

It kinda makes sense with all the dialogue but yes, suddenly wrapping up the years long slow burn story arc with just 8 quests is a bit abrubt & rushed.

You're right about the 3 starter quests then the raid, it's the only way it makes sense in the story.
 

Teh_Troll

Master of Baiting
Inquisitive remains, to me, the worst thing to happen to DDO classes, and Sharn is the worst expansion, and Cogs the worst wilderness, and Just Business the worst quest.

None of it feels like proper D&D to me, and I'd honestly get the bunting out of they removed the whole sorry mess from the game entirely.
It is. Inquisitive is training wheels for bad players to feel powerful and good players to exploit and laugh at how dumb the game can be when something is horribly broken.

I'd liked Sharn though. Worst expansion by far is MD.
 

Hireling

Well-known member
It is. Inquisitive is training wheels for bad players to feel powerful and good players to exploit and laugh at how dumb the game can be when something is horribly broken.

I'd liked Sharn though. Worst expansion by far is MD.
I like sharn a lot.
I'd be more ok with Inquisitor if it was like 75% as good as Battle Engineer or AA or DWS.
I think universal trees should be good supplemental trees, or a way to play a class you normally don't enjoy, but snag a past life.

I just don't understand how a ranged wizard inquisitive is stronger than a Ranger playing AA and DWS.

Or Ranged Favored Soul can outperform a pure Artificer Battle Engineer and also be the Raid Healer.

That being said, I have buddies who play it and they have fun. And they carry my alts to RXP and Loot.

So just because I can't wrap my head around Inquisitor, doesn't mean I want it nuked from orbit.
 

Teh_Troll

Master of Baiting
So just because I can't wrap my head around Inquisitor, doesn't mean I want it nuked from orbit.
Try harder, let the hate flow through you.

I want to try an INT-based barbarian Inquisitive just to make further mockery of this stupid state of this game.
 
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Teh_Troll

Master of Baiting
So . . . no "adjustments in the last Lamania notes.

Will the eventual nerfs be so bad there will be no preview, or is this the new normal and everything else will be balanced upwards?
 
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