I should have clarified. Not one Epic Destiny supports melee imbues. Primal Avatar was kinda groovy there for 15 minutes, but the tree itself doesn´t support melee.KotC, HM, DH, DA, DL... really, it's all non-melee trees, right?![]()
I should have clarified. Not one Epic Destiny supports melee imbues. Primal Avatar was kinda groovy there for 15 minutes, but the tree itself doesn´t support melee.KotC, HM, DH, DA, DL... really, it's all non-melee trees, right?![]()
That, and them balancing things only for cap. I honestly don't care if something is overpowered at cap, if it's awful to level because none of the power kicks in until high epic. The game is TRing, and SSG reminds me of that every time I make the mistake of parking someone at cap (like my monk-splashed sacfist that caught strays from the monk changes).What everyone here is worried about is them throwing all inquis back into the wasteland at cap, just to get rid of the 14/4/4s that might be overperforming right now
We also know that every balance thread is flooded with creative attempts to derail them, so I understand why people are hesitant to put in the time. It is not unreasonable to expect the devs to to their job.Naw. People keep saying stuff like "nerf xbow". They should be posting specific builds and the aspects of them that are overpeforming; because we all know that SSG loves the nuke over the scalpel. It's no different than "nerf caster" or "nerf melee" threads. Details and specifics matter.
Sounds like exactly what we do in EXTREME MV Permadeath, we have made the choices of setting the restrictions and we have certain expectations on the level of challenge. In general most of the dev changes have little effect on us, but some do.Nah. You're missing the exact point, which is why it's so hard to learn this meta.
Happiness and enjoyment come from having something meet your expectations.
Playing what you like is a choice. All choices have results, consequences, and/or limitations. More importantly however, all expectations have minimum requirements that need to be met in order to succeed.
To meet expectations, you can either make a choice and adjust your expectations based on the limitations of the choice OR you can set your expectations and make a choice that will enable those expectations.
The meta is setting realistic expectations and making choices that ensure that your expectations are met.
Inquisitive as a universal tree shouldn't be strong enough to be extremely strong by itself, allowing for full flexibility of your class and ~40 other enhancement points. It should be a good tree, but should not outperform dedicated class/enhancement splits.Don't call for a crossbow nerf
Post a thoughtful and thorough analysis of why those specific crossbow builds are substantially outperforming other non meta builds.
Close the loophole, but don't just nuke the entire playstyle to bring the loophole into balance (as the devs usually do)
First shot gets full DS, other shots get reduced doubleshot? Seems plausible to me, and works on both RXB and DXB. Could balance the numbers as needed.Ok, I'll be specific, remove the dot from Shoot First, as a T3 cleave is balanced to generally only have the cleave ability, or at most a 1d6 stacking dot, like AA's inferno shot.
If that isn't enough, also apply the standard 50% offhand doubleshot penalty to be akin to dual wield other weapon styles.
Sure, this is a valid concern. Guess I need to say it again though - this is SSG we're talking about.No one is complaining that their meme build is a meme build
People complain when the legit B or A tier build they're enjoying playing gets knocked down to C tier or worse because it caught a stray meant for the S tier cheese build SSG was trying to nerf
What everyone here is worried about is them throwing all inquis back into the wasteland at cap, just to get rid of the 14/4/4s that might be overperforming right now
Only if they are designing content around exploit builds. If people want to make super powerful builds that make the game easy, I say we let them. If they then complain the game is too easy, that is their problem. The game doesn't need to be made harder because they went out of their way to make it too easy. The developers don't need to make content to challenge people that design characters solely with the goal of avoiding challenge. If they wanted to be challenged, they wouldn't have designed their characters to avoid it.The problem with that isolationist logic is that the content keeps creeping in power along with the meta, not with your flavor build
"Play what you like" eventually becomes "you can't play this content"
If you have to do anything but update your gear to be just as powerful as you were before, that is a design problem. They shouldn't be making the game harder just because some people are trying to play on easy mode with builds that circumvent challenge.Power creep is a demonstrable problem, and when builds get left behind by meta creep, that's a problem with game design, and not with your expectations of being able to keep playing at a competitive level
I think it's a fair complaint to say don't let the meta keep creeping... Not just telling people "it's ok, you just need to learn to accept you suck now"
And this is where even so-called surgical nerfs are still a problem. Even if they nerf one specific thing that is overperforming, I bet it is only overperforming when the upper 10% of players are doing it. The bottom 90% of players don't need that ability nerfed at all because it isn't too strong when they do it. A surgical nerf only works when it has no impact on weaker players even if they are playing the exact same class and using the exact same abilities as the overperformers.No one is complaining that their meme build is a meme build
People complain when the legit B or A tier build they're enjoying playing gets knocked down to C tier or worse because it caught a stray meant for the S tier cheese build SSG was trying to nerf
What everyone here is worried about is them throwing all inquis back into the wasteland at cap, just to get rid of the 14/4/4s that might be overperforming right now
. . . you need to nerf the beejesus out of Crossbows.
In typical SSG cadence we're going on 6+ months with something brokenly over-performing. Time to do it, nerf them from orbit.
But true happiness is making others miserable.The real meta is to play what you like and stop worrying about what other people are doing.
That's the hardest meta to learn though. Few people ever do.
They already nerfed-from-orbit after LynnQuinn leaving.I vote we nerf the devs!
Either your caster is very crap or are you comparing a cc-build with a fresh DPS one?If *let me get on my first life inq with an ML20 random gen crossbow because we don't have enough dps* is a perfectly valid statement to make when swapping off my triple comp caster toon with 3 capped sentient gems and idk how many years investment, then yeah, it should probably get nerfed.
(In legendary r10s btw)
You'll never be on SSG's level. :LOL:But true happiness is making others miserable.
Challenge accepted!You'll never be on SSG's level. :LOL: