If anything this thread is encouraging me to roll an inquisitive.
How strong are we talking? I had an artificer that I adored shortly after MD came out, but before they re-arranged the timing & number of shots from Battle Engineer (the glory days of artificer )...the build hit harder after the changes, but was so slow and painful for me to play. Are folks enjoying the build you want nerfed or is it simply hitting harder than other builds? B/C if the build is strong, but dull, then that is balance to me....it ran me off the build anyway.
It's uhhh very good. One of the top DPS builds currently, with Inquis/Repeater/RC being the top three AFAIK and Inquis requires the least work to get good results from while also offering the most flexibility in what else you can offer (since it's class-agnostic).
No. Repeating crossbows just got nerfed as a sacrifice to combat lag. We are still suffering from a 3+ second delay everytime we switch targets.
That's the problem. QoL is down a bunch for RXB/DXB, so players of that style feel bad, but DPS is up a bunch for those styles so other players feel pressured to run it/weaker when they run with those who are running it.
Long delay on swapping is terrible, but no problem for raiding for instance. How can I justify bringing a THF Barb (which I love) to push raids when I can just play an Inquis (which I don't love) and contribute more DPS, more utility, and much higher survivability?
Is inqusition DPS that nasty! I thought single target DPS was dead in this new age of DDO of throwing tons of mobs at you at once and you really need THF or AoE attacks to survive. Even with the 1 ranged AOE the tree gets, the DPS is lackluster. Am I missing something?
And shooting one barrel at a time makes me lose what little hair I have left.
It is that nasty. Can be clunky, esp with some active attacks, but it's extremely good output.
Single-target is bad until you can blow up a pack of mobs with that one ranged AoE. Or IPS 2-3 per active attack. And then you're very good focused single-target when you get to a boss, or in raids, etc etc.
If your DPS is very high, you can just shoot 3 mobs while the THF cleaves them all XD
People like to complain. I'm sure someone will ask monks to be nerf'd in a few weeks from now because their damage went up at the expense of utility/fun (same way repeaters did).
Pumping DPS at the cost of QoL leaves an awkward spot where pretty much everyone feels bad. Not sure they had a better alternative given the issues they were trying to fix though, like if they just made DXB/RXB clunky without some benefit everyone would hate it far more than now; at least currently ya get to hit really hard when ya can...