If you were bringing THF barb to push raids before, then inquis didnt kill off that play style. THF in push raids hasn't been good for years.
I think a lot of people are overestimating how far ahead xbows are currently. Several thrower builds were historically competitive with shifter (albeit squishier) and I never heard/saw anyone complain about that, which is why I think the issues is the aoe. If you want raw math, Inquis lost around 20% of their dps from the speed changes, and gained around 40% from the DS changes. These are roughly multiplicative, meaning that you end up 12% ahead of pre update inquis. The xbow changes alone can't account for the numbers that are currently in game
Lol only our first set, before we started actually getting anywhere. If it was like 80% as good I'd bring it anyway, but it's not. I just like THF more personally.
I played a Shuri thrower this set, wasn't inquis but was disgusting output especially given the safety. Did I die? Absolutely, but mostly due to user error or after the tanks were dead. I would be completely fine with some heroic stuff being added to them and some endgame hits that ideally get DXB/RXB as well. Play at cap felt very overtuned, while everything before that felt very mediocre at best.
I think the playerbase is also more aware of better build/class combinations, DS focus has shifted builds, and ED prioritization has changed esp with Hunt's End change pushing people to FS (which was previously good, but underrated). I'm sure there are more factors, but the DPS benchmarks I have from my buddy who *does* play Inquis went up by >12% across the update (around 30% based on his Yegora bench). I'm sure some of that had to do with build/curse/etc optimization as well (since the optimization changed when the update hit), but that's a lot larger gain than you are representing with just the base math comparing identical pre- and post- builds.
I agree, the heavy AoE is a bit of a problem with a traditionally more single-target style; I'm just not sure that alone is the issue.
Compounding that, the clunkiness/bad gamefeel many have complained about means that nerfing DXB/RXB needs to come with some softening so it's not just a straight hit to a style many are currently feeling bad about, but at the same time maybe leaving competitive alternatives.
If your Melee build isnt keeping up with ranged toons, there might be something lacking with your build and gear. Post your melee build thats underperforming and people will be able to provide suggestions on how it can be improved.
If melee is significantly outperforming ranged DPS-wise I'll consider it, but if they're remotely comparable in benchmarks ranged is vastly better for most push raids I've been involved in. No point in risking extra damage, much easier to kite stuff if necessary while still outputting, no problems with floor mechanics, boss cleaves, AoE effects, etc etc etc. Also much easier to maintain buffer HP (like affirmation swapping) outside melee range.
Does this not line up with your experience?