I am starting a new thread on this topic because the RNG poll includes a lot of discussion about pseudorandom number generators and particular items that are not the focus of this discussion.
I have suspected there to be an issue with named item drop rates for some time, and decided to collect data on my named item drops.
This data is collected on the four characters I regularly play, all on the same account. (Cowzrul, Cowzrule, Cowzrul-1 and Sneakycow)
All runs were completed on at least Elite, and many of them on R1 or higher. None of these runs include drop rate boosts of any kind.
I only logged drops in quests from Ravenloft, Sharn, Feywild, Isle of Dread, Vecna and Myth Drannor, which the developers have stated should have a drop rate of 33% on elite, with an additional 1% per reaper skull. I did not record specifically which runs were conducted at which difficulties, but my theoretical named item drop rate should be at least 34%, and likely somewhere in the neighborhood of 36% or higher.
I have created this Google Sheet to share the data I've been collecting recently.
As shown, the rate at which I actually receive named items is 24% across 222 chest pulls. This, in itself, is not really compelling evidence of the drop rate being broken. I expect many of you would simply say "well, you're just unlucky". The likelihood of getting this outcome is incredibly low - 0.0464%, or 1 in 2153. There's more than a few thousand players of this game, I could simply be that super unlucky guy who stumbled across that 1 in 2153 chance, right?
Well, when you examine the outcomes in a little more detail, particularly the streaks in which I received no items, it becomes pretty obvious that the theoretical drop rate simply can't be the developer's intended 33%+. The likelihood of these outcomes occurring is so rare as to be unbelievable.
During these 222 chest pulls, I had notably long streaks without a named item of 18, 16, 15, 14, 10 and 11. There were also shorter streaks with no drops, but those are not particularly noteworthy.
The equation for the expected value of quest runs before encountering a particular streak of "no drops" of named items is given by ((p^-n)-1)/(1-p), where p is the probability of not getting a named item, and n is the number of chests in a row with no named item. I used a value of 67% chance of not getting a named item, although my rate *should* be lower than that when you factor in reaper bonuses.
For a streak of 18, this is 4090 chest pulls.
For a streak of 16, this is 1834 chest pulls.
For a streak of 15, this is 1228 chest pulls.
For a streak of 14, this is 822 chest pulls.
For a streak of 11, this is 245 chest pulls.
For a streak of 10, this is 163 chest pulls.
If you add all of these together to get a number of chest pulls, on average, that one would have to pull to observe these streaks within, you get 8384 chest pulls. I experienced all of these streaks in 222 chest pulls. This is a factor of over 37x more likely than expected to experience these streaks without receiving a named item. If this was occurring at a rate of 2x, or 5x, that would be within the realm of reasonable for a very unlucky person's experience. A factor of 37x means that something is fundamentally broken in the game. It does not require many thousands of pulls to demonstrate, as I've just shown. I'm essentially experiencing something with a probability of 1 in thousands, most times that I play the game, that I should be experiencing very rarely. The entire reason that I started logging this data is because I would regularly run entire sagas of expansion content, and get zero named items that dropped to me, so the logged data here is not cherry picked or some unusual streak of bad luck, it is my normal experience playing this game.
If anyone responds to this with "The probability of getting 10 heads flipped in a row is the same probability as any other sequence of coin flips", I will cry, tell you that's stupid and irrelevant, and point you to post #20 in this thread where I explain why. https://forums.ddo.com/index.php?threads/what-is-the-named-item-drop-rate-really.15872/
I have suspected there to be an issue with named item drop rates for some time, and decided to collect data on my named item drops.
This data is collected on the four characters I regularly play, all on the same account. (Cowzrul, Cowzrule, Cowzrul-1 and Sneakycow)
All runs were completed on at least Elite, and many of them on R1 or higher. None of these runs include drop rate boosts of any kind.
I only logged drops in quests from Ravenloft, Sharn, Feywild, Isle of Dread, Vecna and Myth Drannor, which the developers have stated should have a drop rate of 33% on elite, with an additional 1% per reaper skull. I did not record specifically which runs were conducted at which difficulties, but my theoretical named item drop rate should be at least 34%, and likely somewhere in the neighborhood of 36% or higher.
I have created this Google Sheet to share the data I've been collecting recently.
As shown, the rate at which I actually receive named items is 24% across 222 chest pulls. This, in itself, is not really compelling evidence of the drop rate being broken. I expect many of you would simply say "well, you're just unlucky". The likelihood of getting this outcome is incredibly low - 0.0464%, or 1 in 2153. There's more than a few thousand players of this game, I could simply be that super unlucky guy who stumbled across that 1 in 2153 chance, right?
Well, when you examine the outcomes in a little more detail, particularly the streaks in which I received no items, it becomes pretty obvious that the theoretical drop rate simply can't be the developer's intended 33%+. The likelihood of these outcomes occurring is so rare as to be unbelievable.
During these 222 chest pulls, I had notably long streaks without a named item of 18, 16, 15, 14, 10 and 11. There were also shorter streaks with no drops, but those are not particularly noteworthy.
The equation for the expected value of quest runs before encountering a particular streak of "no drops" of named items is given by ((p^-n)-1)/(1-p), where p is the probability of not getting a named item, and n is the number of chests in a row with no named item. I used a value of 67% chance of not getting a named item, although my rate *should* be lower than that when you factor in reaper bonuses.
For a streak of 18, this is 4090 chest pulls.
For a streak of 16, this is 1834 chest pulls.
For a streak of 15, this is 1228 chest pulls.
For a streak of 14, this is 822 chest pulls.
For a streak of 11, this is 245 chest pulls.
For a streak of 10, this is 163 chest pulls.
If you add all of these together to get a number of chest pulls, on average, that one would have to pull to observe these streaks within, you get 8384 chest pulls. I experienced all of these streaks in 222 chest pulls. This is a factor of over 37x more likely than expected to experience these streaks without receiving a named item. If this was occurring at a rate of 2x, or 5x, that would be within the realm of reasonable for a very unlucky person's experience. A factor of 37x means that something is fundamentally broken in the game. It does not require many thousands of pulls to demonstrate, as I've just shown. I'm essentially experiencing something with a probability of 1 in thousands, most times that I play the game, that I should be experiencing very rarely. The entire reason that I started logging this data is because I would regularly run entire sagas of expansion content, and get zero named items that dropped to me, so the logged data here is not cherry picked or some unusual streak of bad luck, it is my normal experience playing this game.
If anyone responds to this with "The probability of getting 10 heads flipped in a row is the same probability as any other sequence of coin flips", I will cry, tell you that's stupid and irrelevant, and point you to post #20 in this thread where I explain why. https://forums.ddo.com/index.php?threads/what-is-the-named-item-drop-rate-really.15872/