The named item drop rate in this game is broken (with proof)

Monicle le Blair

Well-known member
Hell, why don't they just make an official wiki that tells people what things do and what they mean without all the added guesswork? I'm pretty sure every other major MMO does this.
Warframe have such an amazing oficial wiki. Every damn thing in the game is listed there with the drop rate % attached. And the devs update it every time a new build is out.
 

BiggerTrolls

Well-known member
Spent way too much cash on shards and did 3 Lama quests looking for different items. Ransacked on 3 characters this week. Ransacked and rerolled to max every time. That's 32 chest pulls per quest per character. One quest item is rare. I looted zero of my looked for items 4 items total, one quest has 2. That's 96 looks, per quest, at r1 or better on VIP. On three different Lama quests. Additionally me and the wife went to a casino this weekend, lost a couple hundred bucks over about 6 hours. I know which casino I am happy to loose at, and it ain't DDO. This is my second week fully looking for the 3 items by the way, so you can add another 50+ to each of those pull attempts and be in the realm of how many tries I've had. Of course this discounts the prior weeks couple of repeats on each. Cold Snap, goggles and blast aug(rare). A Light in the Attic Pact aug. Ends and Means necklace. Your mileage will vary as this is a casino. But the house always wins.
 
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PaleFox

Well-known member
For what it is worth after 16 pages of debate.

As pointed out by others as well, my personal experience is that there seem to be a Secret Loot Order Mechanism in the game.

It also favors patience.
It favors absence / taking breaks from the game.

But most of all it favors spending shards on rerolls.
 

An den

Well-known member
This is a game that released a buggy expansion in the middle of a migration that hasn't really gone well. They cheaped out and had their forum Mod do the voice acting.

Their budget must be very slim. Good luck @ getting them to put labor into fleshing out a Wiki.
 

norriskwondo

Well-known member
You can't join data from 4 characters.
Taking data samples from different characters is a big part of what makes this a scientific observation. Didn't you learn scientific theory in school? You got to have different groups to show it's not isolated. Or if what you're implying is that it's all the same account is the problem, that's a much bigger issue that the game is targeting certain accounts to **** over.
 

norriskwondo

Well-known member
I had a hunch based on anecdotal experiences, so I designed an experiment, collected data, performed analysis on that data, and formed a conclusion that is well backed by the evidence. You have ... done none of those things. If you want to debate the merit of the work I've done I'd happily do so, and if I've done something erroneous, would look forward to being corrected and leaning something in the process. If you have any data and logged observations of Bigfoot I'd enjoy helping you perform statistical analysis on it. Otherwise I'm going to ignore you and your trolling.
What he doesn't realize, based on countless examples around the world, big foot does exist. He fits into the category of people that will never believe anything that anyone says. For example the great ape, and giant squid don't exist. Oh, wait they do exist.
 
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norriskwondo

Well-known member
Here's the thing, even if the percentage is 33% on elite, which I don't believe for a second, that 33% is shared with all the named items available for that quest. So Myth Drannor for example, there are 2 variants of every weapon equaling 100, there's the 3-5 named items people want, and all the solar/lunar gems which are about 60ish (estimate) This adds up to be approximately 165. Now you have to divide that .33 (33%) by 165 and that's closer to .002 or .2% for an item you want. That's 2 out of 1000, or 1 out of 500 if you want to reduce it to simplest form. And have you ever opened a chest, got a named item you didn't want, reroll and got no named item? Yeah, that happens more than you'd think. How bout once you get a named item it locks you into a named item category so that next reroll guarantees you a named item.
 

AlimonyJFMSU

Well-known member
It sets a hard limit per week on the amount of time people can spend farming. It's an anti-grind mechanism.
Well it's annoying as hell. Maybe after three weeks, next week I'll have an item that's really good for me. Besides, if people wanna farm, let them. That's how you get gear in MMOs.
 

Zarrenn

Well-known member
I assume it's very tempting as a dev to assume anyone complaining is just complaining about a bad run of luck, as many of the responses on the forum assume.
Its always easiest to assume your customers are wrong and ignore their complaints. Many a great company has gone out of business this way.

The problem as I understand it is the devs are only looking at the holistic drop rate for the entire server. If you consider that the bug makes some people "unlucky"(lower drop rate) and other people "extra lucky"(higher than expected), then over the average of the entire server it probably does add up to the expected drop-rate, ergo they see no problem.

....which is exactly what happened with the wi flag for YEARS. The devs only looked at the holistic rate and refused to believe individual accounts to the contrary.
 

Monicle le Blair

Well-known member
The ransack timer is a great mechanic.
It is not. The way they are moving, its gonna be another monetization just to catch more $.
Lower drop rates + reset ransack = $ from desperate and impatients.
Ultimate edition with ransack reset potions could be just the start... ridiculous.
 

GioAvanti

Member
The ransack timer is a great mechanic. And if drop rates worked as advertised and they didn't do abusive garbage like MD/Chill, then it would never be a problem.
The ransack mechanic is horrendous and had driven me away from the game for 5 years. I ransacked the Demon Assault (I know, I know, it's drop rate is < 33%) chest for the Rod of the Mythant many moons ago when an evo light FvS was semi-viable. I had 4 Epic characters, my wife had 2, and my friend would often lend his aid with up to 2 characters a week. I spent 2.5 months ransacking that chest and never seeing the Rod of the Mythant. Hell, I barely saw any named items that were not loot for someone else.

32 pulls from myself, 16 from the missus, and averaging 12 from my friend meant 60 pulls per week. 2.5 months (~10 weeks) meant 600 pulls to NOT see what I was grinding. Loot in this game is highly problematic given the binary success/failure nature of numerous mechanics throughout the game. This is just another testament to the borked dropped rates in the game.
 

Bobbryan2

Well-known member
The ransack mechanic is horrendous and had driven me away from the game for 5 years. I ransacked the Demon Assault (I know, I know, it's drop rate is < 33%) chest for the Rod of the Mythant many moons ago when an evo light FvS was semi-viable. I had 4 Epic characters, my wife had 2, and my friend would often lend his aid with up to 2 characters a week. I spent 2.5 months ransacking that chest and never seeing the Rod of the Mythant. Hell, I barely saw any named items that were not loot for someone else.

32 pulls from myself, 16 from the missus, and averaging 12 from my friend meant 60 pulls per week. 2.5 months (~10 weeks) meant 600 pulls to NOT see what I was grinding. Loot in this game is highly problematic given the binary success/failure nature of numerous mechanics throughout the game. This is just another testament to the borked dropped rates in the game.
Yeah, so.... when I read that story, I think a LOT of things. But VERY VERY far down that list is, "The ransack mechanic is horrendous."

The fact that you farmed a chest with 6 characters enough times to ransack a timer without pulling the item you want is the issue.
That's not fun. You shouldn't even have to GET to a ransack timer for a single piece of loot out of a chest.
 

Vua

Mostly A Douche
Yeah, so.... when I read that story, I think a LOT of things. But VERY VERY far down that list is, "The ransack mechanic is horrendous."

The fact that you farmed a chest with 6 characters enough times to ransack a timer without pulling the item you want is the issue.
That's not fun. You shouldn't even have to GET to a ransack timer for a single piece of loot out of a chest.
My issue with ransack was changing it from 10 to 8. If they're going to sell those potions, I want to see it go back to 10. Of course that may cut into profits so it's a nonstarter I'm sure.
 

GrizzlyOso

Well-known member
Its always easiest to assume your customers are wrong and ignore their complaints. Many a great company has gone out of business this way.

The problem as I understand it is the devs are only looking at the holistic drop rate for the entire server.
Quoting the first part of your quote, because, yes.

Second part: what evidence do we have they look at any of this stuff at all ? Even if they said they did something would anyone believe them at this point ?
 
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