Y’all really did a good job on the Art this time
- 20 additional Necromancer Account Bank Storage (30 total Shared Bank + previous 20 Character Bank).
It's 20 additional more than the lower tiers. "30 total Shared Bank + previous 20 Character Bank" is the only value that matters, it's 30 shared (accountwide) and 20 character bank (on 1 character).- 20 additional Necromancer Account Bank Storage (30 total Shared Bank + previous 20 Character Bank).
Uh.... 20+20 = 40 or is it 20+30 = 50 or (SSG math says it's) only 30 total Shared Bank, assuming purchase of top-tier coffer?
What is a Necromancer Account? If it's just verbage, what's with the word salad?
*Guess I'll see what the Store says..![]()
Why would animations use resources? They are extremely likely entirely client-side.Static/Non-Animated cosmetics shouldn't be a load, just inventory hogs. Anything with animation would definitely use resources/processing.
**There is also the issue of the Hardware SSG/EG7 is using to process all of it.
Your CPU/Graphics Card needs to process those animations too . . .Why would animations use resources? They are extremely likely entirely client-side.
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Huh? Client side animations don't hit the server. That's the entire point of client-side.Your CPU/Graphics Card needs to process those animations too . . .
*multiply that by the total number of players hitting said Server = Client-side.
The server still has to process it though. You're saying all that animation just bogs our machines down? The server isn't chugging to churn it out at all? Multiplied by users logged in accessing it? I should have..I should go, but I still know that if the Hardware is poo everything that follows is poo tooHuh? Client side animations don't hit the server. That's the entire point of client-side.
Local processing has almost 0 to do with the DDO server lag
What? No, the server doesn't need to process the animation. At all. Are you just trolling and I am missing the sarcasm?The server still has to process it though. You're saying all that animation just bogs our machines down? The server isn't chugging to churn it out at all? Multiplied by users logged in accessing it? I should have..I should go, but I still know that if the Hardware is poo everything that follows is poo too
bet USD100 they're still on Copper Wire.
No, you're missing that I never claimed to be an expert. Are you? Their server just handles logins?What? No, the server doesn't need to process the animation. At all. Are you just trolling and I am missing the sarcasm?
Unfortunately I m out of country until November 12. I would like to purchase if possible somehow or is it going to be no way Jose? Or is this only gonna be an endgame purchase?
So you didn't claim to be an expert, just made an entirely baseless claim about the cause of lag?No, you're missing that I never claimed to be an expert. Are you? Their server just handles logins?
They just push code to our CPU's? Nothing comes back that they have to process?
@Warned "So you didn't claim to be an expert, just made an entirely baseless claim about the cause of lag?"
No, I didn't. I proposed a wager: "I'll bet they're still running copper."
They're still responsible for the pipelines, up to and including all our animations, feats, inventory, etc. Transmitting/receiving it takes bandwidth. And not just on our end.
If you search my past posts (well, this acct anyway) you'll see I've been wondering about causes of lag for more than a minute.
Your CPU/Graphics Card needs to process those animations too . . .
*multiply that by the total number of players hitting said Server = Client-side.