The Necromancer's Patron Coffer has arrived!

Bitss

VIP since 2006
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rabidfox

The People's Champion
- 20 additional Necromancer Account Bank Storage (30 total Shared Bank + previous 20 Character Bank).

Uh.... 20+20 = 40 or is it 20+30 = 50 or (SSG math says it's) only 30 total Shared Bank, assuming purchase of top-tier coffer?

What is a Necromancer Account? If it's just verbage, what's with the word salad?

*Guess I'll see what the Store says.. :p
It's 20 additional more than the lower tiers. "30 total Shared Bank + previous 20 Character Bank" is the only value that matters, it's 30 shared (accountwide) and 20 character bank (on 1 character).
 

Pardoner

Grand Poobah of Tyrs
My name is Pardoner and I admit to having bought previous packs. I was severely tempted by this pack, but the sheer cost of it!! There are AAA games that cost less. I am happy to pay my sub, to buy STORAGE on its own , but however well made the cosmetics are, they just take up space. So until there is a wardrobe that we can get , AT A FAIR PRICE, I cant bring myself to pay sooo much more. Guess I am less of a whale and more of a ray.
 

Dogbreath68

Well-known member
Has anyone thought that maybe, just maybe all these added, and useless items, that are cosmetics are a suspect in the added lag that seems to not be going away? All the flowing water fountains in public places, the useless background effects that aren't needed, but added for visual affects. They keep adding things that are pretty and shiny, but how do they help gameplay? Or help out in any way other than a visual flair? I get it, we love shinies, but I also get it that these things aren't really needed, and possibly getting rid of them to help performance wouldn't hurt my feelings.
 

Bitss

VIP since 2006
Static/Non-Animated cosmetics shouldn't be a load, just inventory hogs. Anything with animation would definitely use resources/processing.

**There is also the issue of the Hardware SSG/EG7 is using to process all of it.
 
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Warned

Active member
Static/Non-Animated cosmetics shouldn't be a load, just inventory hogs. Anything with animation would definitely use resources/processing.

**There is also the issue of the Hardware SSG/EG7 is using to process all of it.
Why would animations use resources? They are extremely likely entirely client-side.

Also, yeah, after being betrayed with the last coffers being "one time only" only to be resold for cheap later, not buying these seems like the wise choice.

And I am the whale they're targeting, who bought everything Ultimate including all coffers.
 

Bitss

VIP since 2006
Why would animations use resources? They are extremely likely entirely client-side.
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Your CPU/Graphics Card needs to process those animations too . . .

*multiply that by the total number of players hitting said Server = Client-side.
 

ACJ97F

Well-known member
Unless they put the bank slots solo in the store at a reasonable rate, the wallet's staying buried deeper than the bug backlog.

That's somewhere under the U37 1st-Gen filigree bonuses that still don't work. 🙄
 

Warned

Active member
Your CPU/Graphics Card needs to process those animations too . . .

*multiply that by the total number of players hitting said Server = Client-side.
Huh? Client side animations don't hit the server. That's the entire point of client-side.

Local processing has almost 0 to do with the DDO server lag
 

Bitss

VIP since 2006
Huh? Client side animations don't hit the server. That's the entire point of client-side.

Local processing has almost 0 to do with the DDO server lag
The server still has to process it though. You're saying all that animation just bogs our machines down? The server isn't chugging to churn it out at all? Multiplied by users logged in accessing it? I should have..I should go, but I still know that if the Hardware is poo everything that follows is poo too

bet USD100 they're still on Copper Wire.
 
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Warned

Active member
The server still has to process it though. You're saying all that animation just bogs our machines down? The server isn't chugging to churn it out at all? Multiplied by users logged in accessing it? I should have..I should go, but I still know that if the Hardware is poo everything that follows is poo too

bet USD100 they're still on Copper Wire.
What? No, the server doesn't need to process the animation. At all. Are you just trolling and I am missing the sarcasm?
 

Bitss

VIP since 2006
What? No, the server doesn't need to process the animation. At all. Are you just trolling and I am missing the sarcasm?
No, you're missing that I never claimed to be an expert. Are you? Their server just handles logins?

They just push code to our CPU's? Nothing comes back that they have to process?
 

Warned

Active member
No, you're missing that I never claimed to be an expert. Are you? Their server just handles logins?

They just push code to our CPU's? Nothing comes back that they have to process?
So you didn't claim to be an expert, just made an entirely baseless claim about the cause of lag?

No, they don't render the animations server side. The maximum thing they'll do (and probably not even that), is to push the text "animation.play". That's the worst way I can think of doing this mind you, most likely they don't do anything and it's entirely client-sided.
 

Bitss

VIP since 2006
@Warned "So you didn't claim to be an expert, just made an entirely baseless claim about the cause of lag?"
No, I didn't. I proposed a wager: "I'll bet they're still running copper."

They're still responsible for the pipelines, up to and including all our animations, feats, inventory, etc. Transmitting/receiving it takes bandwidth. And not just on our end.

If you search my past posts (well, this acct anyway) you'll see I've been wondering about causes of lag for more than a minute.
 

Warned

Active member
@Warned "So you didn't claim to be an expert, just made an entirely baseless claim about the cause of lag?"
No, I didn't. I proposed a wager: "I'll bet they're still running copper."

They're still responsible for the pipelines, up to and including all our animations, feats, inventory, etc. Transmitting/receiving it takes bandwidth. And not just on our end.

If you search my past posts (well, this acct anyway) you'll see I've been wondering about causes of lag for more than a minute.
Your CPU/Graphics Card needs to process those animations too . . .

*multiply that by the total number of players hitting said Server = Client-side.
 
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