Sarlona Raiding
Well-known member
I think the raid is mostly good with a fantastic story and design, but a few things about the raid are sure not to be fan favorites. Much like Myth Drannor the negative might be overweighted - negatively impacting perception of the raid.
1) Sometimes the dragon seems to not destroy the phylactery even if everything is done perfectly. In many cases it's quick when the person enters the non-magic zone and gets the dragon in place. I've also seen it done correctly for over 15 minutes and finally we had the person with the phylactery die so we can try again and that seemed to work, but wasted alot of time and soured people on the raid
2) The spreading dot is an interesting mechanic with potential, but should have a circle like mechanic such as the killing time personal circles. While you can see if a person has the spreading virus dot, the range is difficult to tell and seems far too big. It's not a melee-friendly mechanic for sure. In random groups it's going to ultimately result in alot of finger pointing and bad experiences. I think this can easily be improved by adding a circle mechanic and making the range a bit shorter - like maybe the range of a killing time personal circle.
3) Difficulty differences should actually mean something. While the 80 stat requirement isn't excessive, it should be lower on normal and higher on elite+. Maybe 70, 80, 90 based on difficulty.
4) At times the tank is hitting the boss, but the party is still taking the different dot that should only occur when the tank isn't hitting the boss. This seems to happen frequently in the Marilith room. It's not a big deal, but something seems off with this.
5) The HP seem proportionally higher than other content slightly below this level.
Edited to Add 6) You should be able to trade runes for golden age weapons.
1) Sometimes the dragon seems to not destroy the phylactery even if everything is done perfectly. In many cases it's quick when the person enters the non-magic zone and gets the dragon in place. I've also seen it done correctly for over 15 minutes and finally we had the person with the phylactery die so we can try again and that seemed to work, but wasted alot of time and soured people on the raid
2) The spreading dot is an interesting mechanic with potential, but should have a circle like mechanic such as the killing time personal circles. While you can see if a person has the spreading virus dot, the range is difficult to tell and seems far too big. It's not a melee-friendly mechanic for sure. In random groups it's going to ultimately result in alot of finger pointing and bad experiences. I think this can easily be improved by adding a circle mechanic and making the range a bit shorter - like maybe the range of a killing time personal circle.
3) Difficulty differences should actually mean something. While the 80 stat requirement isn't excessive, it should be lower on normal and higher on elite+. Maybe 70, 80, 90 based on difficulty.
4) At times the tank is hitting the boss, but the party is still taking the different dot that should only occur when the tank isn't hitting the boss. This seems to happen frequently in the Marilith room. It's not a big deal, but something seems off with this.
5) The HP seem proportionally higher than other content slightly below this level.
Edited to Add 6) You should be able to trade runes for golden age weapons.
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