Seen the new trap alert.
The good - it's not a cartoon, it's in line with game design.
The bad - it fails to alert, and it seems like it was made by an artist that was upset people didn't like the previous design ("oh you didn't like the !!! as a trap alert? you want something in line with game design? FINE. here. have the trap symbol that's already in the game design. now get lost")
Not going to quibble about the symbol. trap sign for trap alert? fine. I'll take it and say thank you.
Thank you.
My big gripe is that it's a fade in of what is an already faded symbol, so for the first second after the spot it's not yet visible, this means I have a full second of still running before I visually see the alert (game sound has been off for years now), and in order to see it I need to be actively looking/paying attention to my character, because unlike the inquisitor's alert which was bright-ish white, this one's a faded grey, so easy to miss even after it fully appears.
At a minimum, please remove the fade-in, or reduce it to a split second.
If possible, please make the symbol slightly more visible.
And as these things aren't often said, I want to be sure I do say it - thank you devs for listening to the feedback and working to address this, I appreciate and am thankful that the cartoonish alert was replaced. I have always played trappers, and have avoided playing one since that alert came live, and whether or not you keep tweaking it, at least I can now go back to playing trappers.
Wasn't sure if this would be fixed or not, not taking it for granted, and am most appreciative.
Thanks again for listening and putting in the effort.