A "bot" in DDO slang is a second account character that does not fight; eg.
It's built to be as hands-off as possible. It can AFK in electric fields in Master Artificer, shrug off VOD ring zaps, calmly listen to T-Rex roars (while not on a pad), snack on assassin spikes while piking in forbidden temple, and solo/afk "tank" MOD center @ R1 (just long enough).
Caveat: bard songs overwrite each other based on maximum duration: longest song wins, not strongest. If you care about the high-devotion healing ticks, you need to convince real bards to not buff the raid.
Why not Warchanter T5? SS Vigor is more useful in longer raids and T5:WC does not do what most think -- the 6% damage bonus only applies to the weapon bonus, not to sneaks procs imbues or any other extras .. it's *really* tiny overall, like 1~2% gain. T5:WC's 6% spell-crit is v.nice for blasting, but we rarely have many (any?) in raids.
Are Tomes, PLs, and/or RXP critical? No. I had this notion of TR'ing the bot with my current main and it acquired some PLs during that. I no longer drag it through TRs (double TR is 16x as annoying). Instead, I scattered other bots at strategic levels as openers and buffers: 6, 12, 17, 24, and cap (this one) that I never have to TR.
First life, zero RXP & tomes works fine. Low SXP works, but you'll have to choose between electric sheath & devotion. If you want raid runes without raiding, offer to trade for them. Regular raiders have TONS of threads and might trade for things like augments you can't buy from vendors. Sometimes they show on AH, too.
Build Goals that drove various choices below:
Character name: BOT Shelterbot Warbelle
13 Bard (inspire g.hero tmp.cha), 6 Warlock (tmp.con ea.wrath), 1 Barbarian (funspeed)
Race: Tiefling Scoundrel Alignment: True Neutral
Start Tome Final HP: 2381 Displacement: 50%
Str: 8 8 29 Unc Rng: -275 Incorp: 15%
Dex: 8 2 40 PRR: 223 AC: 113
Con: 18 7 76 MRR: 196 +Healing Amp: 199
Int: 12 8 31 Dodge: 14/27 -Healing Amp: 55
Wis: 14 2 46 Fort: 190% Repair Amp: 55
Cha: 18 8 62 SR: 0 BAB: 19
DR: 2/-
Immunities: Fear, Fear, Magic Missiles, Fear, Crushing Despair, Waves of Fatigue, Waves of Exhaustion, Sleep, Fatigue, Weapon Durability Damage, Magic Missiles, Petrification, Natural Poisons, Natural Diseases, Falling Damage, Fear, Petrification, Blindness, Death Effects, Curses, Poison, Fear, Drowning, Falling damage, Mummy Rot, Natural Diseases, Energy Drain
Class and Feat Selection
Enhancements: 80 APs
------------------------------------------------------------------------------------------
Enlightened Spirit - Points spent: 22
Core1 Eldritch Aura
Tier1 Spiritual Defense - 3 Ranks
Tier1 Resilience of Body - 1 Ranks
Core2 Aura of Courage
Tier2 Spiritual Bastion - 3 Ranks
Tier2 Shield
Tier2 Power of Enlightenment: Light I - 3 Ranks
Core3 Shape Vestments
Tier3 Spiritual Ward - 3 Ranks
Tier3 Power of Enlightenment: Light II - 3 Ranks
Tier4 Brilliance
------------------------------------------------------------------------------------------
Spellsinger - Points spent: 32
Core1 Spellsinger
Tier1 Lingering Songs - 3 Ranks
Tier1 Spell Like Ability I: Sonic Blast - 3 Ranks
Core2 Music of the Sewers
Tier2 Flicker/Willful: Flicker - 3 Ranks
Core3 Music of the Dead
Tier3 Spell Song Trance
Tier3 Reviving Verse: Raucous Refrain - 1 Ranks
Tier3 Charisma I
Tier3 Shout: Cure Moderate Wounds, Mass - 3 Ranks
Tier4 Frolic
Tier4 Sustaining Song
Core4 Music of the Makers
Tier4 Song of Arcane Might
Tier4 Spell Penetration: Arcane Aid - 1 Ranks
Tier4 Charisma II
Tier5 Spell Song Vigor
------------------------------------------------------------------------------------------
Warchanter - Points spent: 26
Core1 Skaldic Rage / Skaldic Constitution: Skaldic Constitution
Tier1 Inspired Bravery - 3 Ranks
Tier1 Rough and Ready - 1 Ranks
Core2 Weapon Training
Tier2 Words of Encouragement - 3 Ranks
Tier2 Sprint - 3 Ranks
Core3 Song of Heroism
Tier3 High Spirits - 3 Ranks
Tier3 Obstinance - 3 Ranks
Tier3 Ballad Melody: Ironskin - 1 Ranks
Core4 Fighting Spirit
Tier4 Armorer
Tier4 Ballad Melody: Recklessness - 3 Ranks
------------------------------------------------------------------------------------------
Epic Destinies: 69 Destiny Points
------------------------------------------------------------------------------------------
Divine Crusader - Points spent: 32 (only Beckon)
Core1 Just Cause
Tier1 Divine Sundering - 3 Ranks
Tier1 Consecration - 3 Ranks
Core2 Confront any Foe
Tier2 Shield of Light - 3 Ranks
Tier2 Bulk Up - 3 Ranks
Tier2 Divine Deflection - 3 Ranks
Tier2 Holy Mantle (for MOD when lacking essence of ultimatum)
Core3 Weather any Blow
Tier3 Crusade
Tier3 How Dare You Strike Me - 3 Ranks
Tier3 Strike with Poise - 1 Ranks
Core4 Sunder Evil
Tier4 Cower Before Me (requires manual trigger, almost never useful for bot)
Tier4 Heavenly Presence
Tier5 Beckon Divinity
NB! Divine Crusader is mostly useless due to no spell power cores or nodes. Taken purely for T5 Beckon Divinity (zone-wide resurrection) and then leveraged as much as possible for other things, like How-Dare-You for tiny dps and heals if attacked by a roamer, Pet. immunity for Mark-of-Death pre-ultimatum, and MM immunity with a shield.
------------------------------------------------------------------------------------------
Exalted Angel - Points spent: 25 (devotion & absorbs)
Core1 Astral Touch
Tier1 Subtle Flame - 3 Ranks
Tier1 Destiny Mantle: Wrathful Form (in case of attack by roamer)
Core2 Deepening Faith
Tier2 Divine Protection - 3 Ranks
Tier2 Saving Grace - 3 Ranks
Tier2 Angelic Body
Core3 Angelic Charge
Tier3 Purity of Mind and Soul - 2 Ranks
Tier3 Angelic Soul
Core4 Heavenly Leap: Heavenly Blessing (for chest-dash)
Tier4 Blood and Radiance
Tier4 Holy Presence (more absorptions for AE splash survival)
------------------------------------------------------------------------------------------
Fatesinger - Points spent: 12 (devotion)
Core1 Fate Singer's Repertoire
Tier1 Jack of all trades - 3 Ranks
Tier1 Music of the Spider Queen - 3 Ranks
Core2 Intoxicating Presence
Tier2 Pianissimo - 3 Ranks
Core3 Glitter of Fame
------------------------------------------------------------------------------------------
Reaper trees:
Dire Thaumaturge - Points spent: 24 (devotion)
Core1 Reaper's Arcanum I
Tier1 Reapers's Ability I: +1 Charisma (for Bard's TMP.CHA)
Tier1 Reaper's Arcana I - 3 Ranks
Tier1 Reaper's Focus I
Tier1 Reaper's Deep Magic I
Core2 Reaper's Arcanum II
Tier2 Reaper's Ability II: +1 Charisma
Tier2 Reaper's Arcana II - 3 Ranks
Tier2 Reaper's Deep Magic II
Tier2 Reaper's Focus II
Core3 Reaper's Arcanum III: +1 Charisma
Tier3 Reaper's Ability III: +1 Charisma
Tier3 Reaper's Focus III
Tier3 Reaper's Arcana III - 3 Ranks
Core4 Reaper's Arcanum IV
Tier4 Reaper's Arcana IV - 3 Ranks
------------------------------------------------------------------------------------------
Grim Barricade - Points spent: 22 (TMP.CON HP PRR)
Core1 Reaper's Defense I
Tier1 Reaper's Constitution I
Tier1 Reaper's Bulwark/Shroud I: PRR - 3 Ranks
Tier1 Reaper's Reflex/Fortitude/Will I: Reflex Save - 3 Ranks
Tier2 Reaper's Reflex/Fortitude/Will II: Reflex Save - 3 Ranks
Core2 Reaper's Defense II
Tier2 Reaper's Bulwark/Shroud II: PRR - 3 Ranks
Tier2 Reaper's Constitution II
Core3 Reaper's Defense III
Tier3 Reaper's Bulwark/Shroud III: PRR - 3 Ranks
Tier3 Reaper's Reflex/Fortitude/Will III: Reflex Save - 3 Ranks
Tier3 Reaper's Constitution III
Core4 Reaper's Defense IV
Tier4 Reaper's Bulwark/Shroud IV: PRR - 3 Ranks
------------------------------------------------------------------------------------------
Equipped Gear Set: 30 4.Suulo
- openers unlock quests your main can't access
- looters dash to the chest to provide extra drop chances
- buffers cast long duration buffs & songs at quest start
It's built to be as hands-off as possible. It can AFK in electric fields in Master Artificer, shrug off VOD ring zaps, calmly listen to T-Rex roars (while not on a pad), snack on assassin spikes while piking in forbidden temple, and solo/afk "tank" MOD center @ R1 (just long enough).
Caveat: bard songs overwrite each other based on maximum duration: longest song wins, not strongest. If you care about the high-devotion healing ticks, you need to convince real bards to not buff the raid.
Why not Warchanter T5? SS Vigor is more useful in longer raids and T5:WC does not do what most think -- the 6% damage bonus only applies to the weapon bonus, not to sneaks procs imbues or any other extras .. it's *really* tiny overall, like 1~2% gain. T5:WC's 6% spell-crit is v.nice for blasting, but we rarely have many (any?) in raids.
Are Tomes, PLs, and/or RXP critical? No. I had this notion of TR'ing the bot with my current main and it acquired some PLs during that. I no longer drag it through TRs (double TR is 16x as annoying). Instead, I scattered other bots at strategic levels as openers and buffers: 6, 12, 17, 24, and cap (this one) that I never have to TR.
First life, zero RXP & tomes works fine. Low SXP works, but you'll have to choose between electric sheath & devotion. If you want raid runes without raiding, offer to trade for them. Regular raiders have TONS of threads and might trade for things like augments you can't buy from vendors. Sometimes they show on AH, too.
Build Goals that drove various choices below:
- Sustaining Song to keep raid puglets squealing & replace hires on solo quests (high devotion)
- Raid-wipe Recovery (Beckon Divinity from T5 Crusader & Jibbers)
- Farm help (Runspeed & Sprint for dashing from zoneline to chests .. soul of a kobold ><)
- TMP HP Aura (CON & Warlock:ES, CHA & Bard:WC)
- Hands-off Survival (Suulomades Heart = no curse pots, How Dare You heals from Divine Crusader)
- Pike inside AE raid rings (blanket absorbs, high MRR doubled by L.Shield, requires medium or heavy armor)
- Automatically fight back (Fiend Warlock to trigger EA:Wrath, How Dare You damage from Divine Crusader)
- Petrifaction Immunity option (for keeping MOD center active while "solo'ing")
- Minimal farming; ie. banked items & raid runes to avoid farm
- "Flashy/Glowy" cosmetics to make her easy to stand on in raids
- pre-MD used bracers-of-glacier + sparksole|crocodile with same gear (no acid raids, never used crocs)

Character name: BOT Shelterbot Warbelle
13 Bard (inspire g.hero tmp.cha), 6 Warlock (tmp.con ea.wrath), 1 Barbarian (funspeed)
Race: Tiefling Scoundrel Alignment: True Neutral
Start Tome Final HP: 2381 Displacement: 50%
Str: 8 8 29 Unc Rng: -275 Incorp: 15%
Dex: 8 2 40 PRR: 223 AC: 113
Con: 18 7 76 MRR: 196 +Healing Amp: 199
Int: 12 8 31 Dodge: 14/27 -Healing Amp: 55
Wis: 14 2 46 Fort: 190% Repair Amp: 55
Cha: 18 8 62 SR: 0 BAB: 19
DR: 2/-
Immunities: Fear, Fear, Magic Missiles, Fear, Crushing Despair, Waves of Fatigue, Waves of Exhaustion, Sleep, Fatigue, Weapon Durability Damage, Magic Missiles, Petrification, Natural Poisons, Natural Diseases, Falling Damage, Fear, Petrification, Blindness, Death Effects, Curses, Poison, Fear, Drowning, Falling damage, Mummy Rot, Natural Diseases, Energy Drain
Energy | Resistance | Absorbance |
Acid: | 45 | 54% |
Chaos: | 0 | 34% |
Cold: | 45 | 54% |
Electric: | 45 | 78% |
Evil: | 0 | 34% |
Fire: | 79 | 54% |
Force: | 0 | 0% |
Good: | 0 | 34% |
Lawful: | 0 | 34% |
Light: | 0 | 0% |
Negative: | 0 | 0% |
Poison: | 0 | 15% |
Sonic: | 15 | 53% |
Level | Class | Feats | Comments |
1 | Bard(1) | Standard: Eschew Materials | No need to refill or monitor spell mats |
2 | Barbarian(1) | ||
3 | Bard(2) | Standard: Shield Mastery | HP & 2xMRR L.Shield bonus (AE/splash survival) |
4 | Warlock(1) | Warlock Pact: Pact: Fiend | Fiend Pact triggers EA:Wrath |
Constitution: +1 Level up | Warlock CON-Based Aura pulses faster than Bard | ||
5 | Bard(3) | ||
6 | Bard(4) | Standard: Extend Spell | No need to rebuff, can sit at zone line |
7 | Warlock(2) | ||
8 | Bard(5) | Constitution: +1 Level up | |
9 | Bard(6) | Standard: Quicken Spell | Faster buffing doesn't matter but feels like it does |
10 | Warlock(3) | ||
11 | Bard(7) | ||
12 | Bard(8) | Standard: Improved Shield Mastery | |
Constitution: +1 Level up | |||
13 | Warlock(4) | Pact Save Bonus: Fiendish Resilience | |
14 | Bard(9) | ||
15 | Bard(10) | Standard: Single Weapon Fighting | HP bonus |
16 | Warlock(5) | Pact Spell: Pact Magic: Rage | |
Constitution: +1 Level up | |||
17 | Bard(11) | ||
18 | Bard(12) | Standard: Greater Shield Mastery | |
19 | Warlock(6) | Pact Ability: Warlock: Dark One's Luck | |
20 | Bard(13) | Constitution: +1 Level up | |
21 | Epic(1) | Epic Feat: Inspire Excellence | Better bard song |
22 | Epic(2) | Epic Destiny Feat: Epic Spell Power: Positive | More devotion = stronger heal ticks |
23 | Epic(3) | ||
24 | Epic(4) | Epic Feat: Improved Bardic Music | |
Constitution: +1 Level up | |||
25 | Epic(5) | Epic Destiny Feat: Lasting Inspiration | |
26 | Epic(6) | ||
27 | Epic(7) | Epic Feat: Epic Reflexes | Reflex save gives 50% damage reduction without evasion |
28 | Epic(8) | Epic Destiny Feat: Fount of Life | More devotion |
Constitution: +1 Level up | |||
29 | Epic(9) | ||
30 | Epic(10) | Epic Feat: Epic Fortitude | Dead bot = no TMP HP aura |
Legendary Feat: Scion of Celestia | More devotion & HP for survival | ||
31 | Legendary(1) | Epic Destiny Feat: Legendary Toughness | should probably swap with deific |
32 | Legendary(2) | Constitution: +1 Level up | |
33 | Legendary(3) | Epic Feat: Paranoid | 10% Trap mitigation works on MA electric floor |
34 | Legendary(4) | Epic Destiny Feat: Deific Warding | 10% legendary is probably nicer than L.Tough |
Code:
-----------------------------------------------------------------------------------------------
Skill Points 28 6 8 4 8 8 5 9 9 5 9 9 5 9 10 6 10 10 6 10
Skill Name 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 Ranks Tome Buffed
-----------------------------------------------------------------------------------------------
Balance 0.0 3 47.0
Bluff 0.0 0 60.0
Concentration 0.0 0 60.0
Diplomacy 0.0 0 63.0
Disable Device 0.0 0 37.0
Haggle 0.0 0 60.0
Heal 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11.0 3 79.0
Hide 4 2 2 1 2 1 2 1 2 1 2 1 2 23.0 3 67.0 (for hiding from roaming trash)
Intimidate 5 2 3 3 3 3 3 1 23.0 3 105.0
Jump 0.0 3 69.0
Listen 0.0 3 51.0
Move Silently 4 2 2 1 2 1 2 1 2 1 2 1 2 23.0 3 73.0
Open Lock 0.0 0 42.0
Perform 4 2 2 1 2 1 2 1 2 1 2 1 2 23.0 3 89.0
Repair 0.0 3 40.0
Search 0.0 0 37.0
Spellcraft 4 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23.0 3 83.0
Spot 2 1 2 2 2 ½ 1 ½ 11.0 3 79.0 (help avoid roamers during chest-dash)
Swim 2 1 1 1 1 2 3 1 12.0 0 67.0 (for the chest-dash)
Tumble 1 1.0 3 46.0 (medium armor kills extra tumble)
Use Magic Device 1 1.0 0 74.0
-----------------------------------------------------------------------------------------------
Available Points 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-----------------------------------------------------------------------------------------------
Enhancements: 80 APs
------------------------------------------------------------------------------------------
Enlightened Spirit - Points spent: 22
Core1 Eldritch Aura
Tier1 Spiritual Defense - 3 Ranks
Tier1 Resilience of Body - 1 Ranks
Core2 Aura of Courage
Tier2 Spiritual Bastion - 3 Ranks
Tier2 Shield
Tier2 Power of Enlightenment: Light I - 3 Ranks
Core3 Shape Vestments
Tier3 Spiritual Ward - 3 Ranks
Tier3 Power of Enlightenment: Light II - 3 Ranks
Tier4 Brilliance
------------------------------------------------------------------------------------------
Spellsinger - Points spent: 32
Core1 Spellsinger
Tier1 Lingering Songs - 3 Ranks
Tier1 Spell Like Ability I: Sonic Blast - 3 Ranks
Core2 Music of the Sewers
Tier2 Flicker/Willful: Flicker - 3 Ranks
Core3 Music of the Dead
Tier3 Spell Song Trance
Tier3 Reviving Verse: Raucous Refrain - 1 Ranks
Tier3 Charisma I
Tier3 Shout: Cure Moderate Wounds, Mass - 3 Ranks
Tier4 Frolic
Tier4 Sustaining Song
Core4 Music of the Makers
Tier4 Song of Arcane Might
Tier4 Spell Penetration: Arcane Aid - 1 Ranks
Tier4 Charisma II
Tier5 Spell Song Vigor
------------------------------------------------------------------------------------------
Warchanter - Points spent: 26
Core1 Skaldic Rage / Skaldic Constitution: Skaldic Constitution
Tier1 Inspired Bravery - 3 Ranks
Tier1 Rough and Ready - 1 Ranks
Core2 Weapon Training
Tier2 Words of Encouragement - 3 Ranks
Tier2 Sprint - 3 Ranks
Core3 Song of Heroism
Tier3 High Spirits - 3 Ranks
Tier3 Obstinance - 3 Ranks
Tier3 Ballad Melody: Ironskin - 1 Ranks
Core4 Fighting Spirit
Tier4 Armorer
Tier4 Ballad Melody: Recklessness - 3 Ranks
------------------------------------------------------------------------------------------
Epic Destinies: 69 Destiny Points
------------------------------------------------------------------------------------------
Divine Crusader - Points spent: 32 (only Beckon)
Core1 Just Cause
Tier1 Divine Sundering - 3 Ranks
Tier1 Consecration - 3 Ranks
Core2 Confront any Foe
Tier2 Shield of Light - 3 Ranks
Tier2 Bulk Up - 3 Ranks
Tier2 Divine Deflection - 3 Ranks
Tier2 Holy Mantle (for MOD when lacking essence of ultimatum)
Core3 Weather any Blow
Tier3 Crusade
Tier3 How Dare You Strike Me - 3 Ranks
Tier3 Strike with Poise - 1 Ranks
Core4 Sunder Evil
Tier4 Cower Before Me (requires manual trigger, almost never useful for bot)
Tier4 Heavenly Presence
Tier5 Beckon Divinity
NB! Divine Crusader is mostly useless due to no spell power cores or nodes. Taken purely for T5 Beckon Divinity (zone-wide resurrection) and then leveraged as much as possible for other things, like How-Dare-You for tiny dps and heals if attacked by a roamer, Pet. immunity for Mark-of-Death pre-ultimatum, and MM immunity with a shield.
------------------------------------------------------------------------------------------
Exalted Angel - Points spent: 25 (devotion & absorbs)
Core1 Astral Touch
Tier1 Subtle Flame - 3 Ranks
Tier1 Destiny Mantle: Wrathful Form (in case of attack by roamer)
Core2 Deepening Faith
Tier2 Divine Protection - 3 Ranks
Tier2 Saving Grace - 3 Ranks
Tier2 Angelic Body
Core3 Angelic Charge
Tier3 Purity of Mind and Soul - 2 Ranks
Tier3 Angelic Soul
Core4 Heavenly Leap: Heavenly Blessing (for chest-dash)
Tier4 Blood and Radiance
Tier4 Holy Presence (more absorptions for AE splash survival)
------------------------------------------------------------------------------------------
Fatesinger - Points spent: 12 (devotion)
Core1 Fate Singer's Repertoire
Tier1 Jack of all trades - 3 Ranks
Tier1 Music of the Spider Queen - 3 Ranks
Core2 Intoxicating Presence
Tier2 Pianissimo - 3 Ranks
Core3 Glitter of Fame
------------------------------------------------------------------------------------------
Reaper trees:
Dire Thaumaturge - Points spent: 24 (devotion)
Core1 Reaper's Arcanum I
Tier1 Reapers's Ability I: +1 Charisma (for Bard's TMP.CHA)
Tier1 Reaper's Arcana I - 3 Ranks
Tier1 Reaper's Focus I
Tier1 Reaper's Deep Magic I
Core2 Reaper's Arcanum II
Tier2 Reaper's Ability II: +1 Charisma
Tier2 Reaper's Arcana II - 3 Ranks
Tier2 Reaper's Deep Magic II
Tier2 Reaper's Focus II
Core3 Reaper's Arcanum III: +1 Charisma
Tier3 Reaper's Ability III: +1 Charisma
Tier3 Reaper's Focus III
Tier3 Reaper's Arcana III - 3 Ranks
Core4 Reaper's Arcanum IV
Tier4 Reaper's Arcana IV - 3 Ranks
------------------------------------------------------------------------------------------
Grim Barricade - Points spent: 22 (TMP.CON HP PRR)
Core1 Reaper's Defense I
Tier1 Reaper's Constitution I
Tier1 Reaper's Bulwark/Shroud I: PRR - 3 Ranks
Tier1 Reaper's Reflex/Fortitude/Will I: Reflex Save - 3 Ranks
Tier2 Reaper's Reflex/Fortitude/Will II: Reflex Save - 3 Ranks
Core2 Reaper's Defense II
Tier2 Reaper's Bulwark/Shroud II: PRR - 3 Ranks
Tier2 Reaper's Constitution II
Core3 Reaper's Defense III
Tier3 Reaper's Bulwark/Shroud III: PRR - 3 Ranks
Tier3 Reaper's Reflex/Fortitude/Will III: Reflex Save - 3 Ranks
Tier3 Reaper's Constitution III
Core4 Reaper's Defense IV
Tier4 Reaper's Bulwark/Shroud IV: PRR - 3 Ranks
------------------------------------------------------------------------------------------
Equipped Gear Set: 30 4.Suulo
Armor | Dinosaur Scale Plate | Drops in: Skeletons |
+15 Enhancement Bonus | ||
IoD: Armor: Scale Slot: Fragment of Extra-planar Alignment | Absorbs = Survival (KT & FOM in this case) | |
IoD: Armor: Fang Slot: Voidfang | ||
IoD: Accessory: Claw Slot: Claw: +35 Physical Resistance Rating | ||
IoD: Accessory: Horn Slot: Horn: Fossilized Amber | ||
IoD: Set Bonus Slot: The Legendary Dread Isle's Curse | ||
Green: Legendary Demonheart Emerald | ||
Blue: Sapphire of Fortification | ||
Belt | Legendary Many-Pouched Belt of the Healer | Drops in: The Newcomers, end chest |
Quality Devotion +35 | Key item: only 4 items in game have qDevotion | |
Insightful Devotion +71 | (nice bonus that it also has iDevotion) | |
Healing Lore +21% | ||
Speed +30% | ||
Blue: Diamond of Spot | to avoid sneaky roamers during chest-dash | |
Boots | Legendary Greaves of Seasons' Warding | Drops in: Portal to Below, end chest |
Fire Absorption +37% | what!? no sonic, force, or alignment? this sucks .. | |
Cold Absorption +37% | ||
Electric Absorption +37% | ||
Acid Absorption +37% | ||
Green: +2 Festive Constitution | ||
Colorless: Diamond of Insightful Constitution | ||
Moon: Lunar Gem of 30+MRR | ||
Bracers | Legendary Driftwood Bracers | Drops in: Rest for the Night, end chest, or Legendary version of Epic Driftwood Bracers |
Insightful Wisdom +6 | ||
Healing Lore +21% | ||
Devotion +146 | ||
Wizardry +277 | ||
Green: Essence of Ultimatum | (move globe to empty yellow slot) | |
Legendary Saltmarsh Explorer | ||
Cloak | Dinosaur Bone Cloak | Drops in: Skeletons in the Closet, The Mountain Keeper chest, end chest |
IoD: Accessory: Scale Slot: Scale: +14 Constitution | ||
IoD: Accessory: Fang Slot: Fang: Positive Spell Critical Damage | ||
IoD: Accessory: Claw Slot: Claw: Sunder | (not slotted .. dare doesn't trigger cower) | |
IoD: Accessory: Horn Slot: Horn: Enhanced Ghostly | ||
IoD: Set Bonus Slot: The Legendary Dread Isle's Curse | ||
Green: Sapphire of Armored Agility | ||
Yellow: Diamond of Insightful Dexterity | ||
Gloves | Gorth's Mage Hand | Drops in: Skeletons in the Closet, Free Yarrow optional chest |
Illusion Focus +6 | ||
Kinetic Lore +23% | bot pretends warlock aura does damage | |
Impulse +155 | ||
Feat - Elusive Target | chosen for elusive and because runes are free | |
Green: Legendary Brightbane Emerald | (intimidate almost never used, but nice to have .. eg. KT Throne) | |
Yellow: Diamond of Heal | ||
The Legendary Dread Isle's Curse | ||
Goggles | Legendary Corroded Iron Lenses | Drops in: Danger at Dunwater, end chest, or Legendary version of Epic Corroded Iron Lenses |
Acid Lore +21% | bot at one time used Great Old One and | |
Corrosion +146 | liked to pretend it did damage with acid aura | |
Conjuration Focus +6 | ||
Magical Sheltering +34 | this saves slotting a sapphire | |
Green: Weaverwisp Melody | raid runes are free .. strahd invisible, ravil's hp, etc. also work | |
Yellow: Diamond of Spellcraft | ||
Legendary Saltmarsh Explorer | ||
Helmet | Legendary Skullduggery Cap | Drops in: The Final Enemy, end chest, or Legendary version of Epic Skullduggery Cap |
Wisdom +13 | ||
Necromancy Focus +6 | ||
Insightful Nullification +73 | ||
Trap the Soul Guard | bad things happen when you attack the bot | |
Legendary Nightmare Guard | very bad things .. leave scary bot alone | |
Green: Diamond of Charisma | ||
Yellow: Topaz of Anthem | ||
Legendary Saltmarsh Explorer | ||
Necklace | Legendary Pendant of the Earth | Drops in: Wild Thing, end chest |
Insightful Corrosion +74 | ||
Insightful Impulse +74 | bot still pretends aura does damage | |
Insightful Combustion +74 | EA wrath actually does damage .. ~1k+1k @ 2.5s | |
IoD: Accessory: Fang Slot: Fang: Sonic Spell Critical Damage | (iirc, most of the crit-damage isn't slotted .. it's only filled in on the builder -- it doesn't do much for this char) | |
Green: Topaz of Deathblock | ||
Colorless: The Master's Gift | bot likes to dream of piking in RXP groups | |
The Legendary Dread Isle's Curse | ||
Quiver | Epic Purifying Quiver | Drops in: Oath of Vengeance, end chest (legendary) |
Burning Ammunition - 1d8 | (quiver doesn't matter for this build) | |
Blunted Ammunition | ||
Ring1 | Legendary Salt-Pearl Ring | Drops in: Saltmarsh, rare encounter chests, or Legendary version of Epic Salt-Pearl Ring |
Insightful Charisma +6 | ||
Sonic Lore +21 | ||
Resonance +146 | ||
Enchantment Focus +6 | ||
Green: Sapphire of Spell Agility | so we can buff without spell failures | |
Yellow: +2 Festive Charisma | ||
Legendary Saltmarsh Explorer | ||
Ring2 | Cannith Crafted Ring | |
Cannith Ring Prefix: Sonic Absorption | permits standing in Trex roars and hunt soul-screams | |
Cannith Ring Suffix: Dexterity | ||
Cannith Ring Extra: Insightful Physical Sheltering | ||
Blue: Essence of the Champion of the Twins | ||
Yellow: Draconic Soul Gem | ||
Trinket | The Heart of Suulomades | Drops in: Legendary Vision of Destruction, end chest |
Quality Constitution +3 | SWAP: Two-headed Platinum Piece for Spell Absorb (Hunt) | |
Resistance +11 | ||
Devil's Blood | KEY ITEM: can't afk in VOD & PN without this | |
Devil's Bones +23% | ||
Blue: Sapphire of Good Luck + 3 | ||
Green: Topaz of Underwater Action | for swimming to end-chest | |
Yellow: Topaz of Feather Fall | for flying to end-chest | |
Mantle of Suulomades | ||
Filigree 6: Nystul's Mystical Defense/Electrocution +6 MRR(Rare) | ||
Filigree 7: Purity/Touch of Grace +20 Healing Amplification(Rare) | Hamp Devotion & Drain Immunity | |
Filigree 8: Splendid Cacophony: +12 Positive Spell Power(Rare) | ||
Weapon1 | Legendary Commodore Alaina's Cutlass | Drops in: Plundering Pirates' Point, end chest |
+15 Enhancement Bonus | (debuffing attuned bone is outright better if you can stand the mat-farm and have runes in bank) | |
Axiomatic Burst 6 | (likely swap to ash+salt debuff after a year or so of MD raiding) | |
Shocking Blast VI | (ash for Wrath, Salt for slow .. v.low priority, bot doesn't dps) | |
Riposte +6 | (eliminated TOEE augment farm, was in bank already) | |
Dodge +14% | ||
IoD: Weapon: Scale Slot: Iridescent Scale | ||
Red: Diamond of Intimidate | slotted after learning how tanky this is .. not generally useful (iirc, only intim'd maybe 2~3 times total) | |
The Legendary Dread Isle's Curse | ||
Filigree 1: Electrocution: +5% Electric Absorption(Rare) | Electrocution was the only %Electrical Absorb pre-MD. It's even nicer with the MD boots. | |
Filigree 2: Purity: +1 Constitution(Rare) | All other Fillies are for increasing Devotion | |
Filigree 6: Electrocution: +1 Constitution(Rare) | ||
Filigree 7: Purity: +12 Positive Spell Power(Rare) | ||
Filigree 8: Touch of Grace: +12 Positive Spell Power(Rare) | ||
Filigree 9: Soulweaver: +9 Positive Spell Power | ||
Filigree 11: Nystul's Mystical Defense/Electrocution +6 MRR(Rare) | ||
Filigree 12: Purity/Touch of Grace +20 Healing Amplification(Rare) | ||
Filigree 13: Splendid Cacophony: +12 Positive Spell Power(Rare) | ||
Filigree 14: Soulweaver/Splendid Cacophony +2 Constitution(Rare) | ||
Weapon2 | Legendary Saltiron Targe | Drops in: The Hijacked Haul, end chest, or Legendary version of Epic Saltiron Targe |
Spellcasting Implement +30 | all the stats are handy | |
+15 Enhancement Bonus | Eye of Lammania works if we use a different shield | |
Healing Lore +21% | ||
Devotion +146 | ||
Greater Undead Guard | ||
Healing Amplification +54 | ||
Greater Turning | ||
Angelic Grace | ||
Red: Globe of True Imperial Blood | (radiance would be nicer .. globe in wrist) | |
Legendary Saltmarsh Explorer |
Last edited: