The Ultimate Inquisitive Past Life Getter

Stoner81

Well-known member
Oh, and Lifetaker is very bad aug because DC17 effect. Put Feareater to purple slot. Also recommend Dino Runearm for second best Water Attunement DoT, +2d6 SA and +20 RA and +3% Profane DS.

The wiki mentions nothing about the DC on it hence me putting it in. I will take a look at the Dino Runearm though, thanks!

Stoner81.
 

Fisto Mk I

Well-known member
The wiki mentions nothing about the DC on it hence me putting it in. I will take a look at the Dino Runearm though, thanks!
Wiki say about DC30 for Lifetaker and DC100 for Feareater enchantments, users testing shows Lifetaker have heroic DC17. But anyway even 30 clearly too low for reaper high-end content.
 

Stoner81

Well-known member
Updated the first post with information regarding past lives of note to either prioritise or to already have (kind of the same thing in way but anyway).

Stoner81.
 

Stoner81

Well-known member
Updated the first post with a full table on past lives and the order of them if one were to start fresh with an Iconic to get the most from double dipping on past lives (Iconic+Class at the same time). Also moved up the bit about epic lives and added a bit more and removed it from the bottom so as it is all together now.

Stoner81.
 

Draco

Member
Thought I'd offer my 2 cents on enhancements when levelling heroics. Since the inquisitive changes, I've been rushing shoot first to get that tasty aoe attack, then going harper for int att/dmg and know the angles. I find the difference between int/dex in the first few levels is negligible. And the earlier aoe attack makes a huge difference for clearing mobs.
 

Hobgoblin

Less Nerfy Nerfy more fixy fixy
i disagree - but i play in reaper and the diff in no mod to damage and 5 to 10 damage on each hit is big to me
 

Draco

Member
i disagree - but i play in reaper and the diff in no mod to damage and 5 to 10 damage on each hit is big to me
I play in reaper too...
Yes but at low levels 5-10 damage vs an individual mob still clears a group slower than aoe, your overall damage should be high enough (mine is) that that doesn't make a big difference, but clearing a group with an aoe makes things a lot faster. That's what I've found anyway.
 

Stoner81

Well-known member
Thought I'd offer my 2 cents on enhancements when levelling heroics. Since the inquisitive changes, I've been rushing shoot first to get that tasty aoe attack, then going harper for int att/dmg and know the angles. I find the difference between int/dex in the first few levels is negligible. And the earlier aoe attack makes a huge difference for clearing mobs.
I haven't tried it, I might do at some point.

Stoner81.
 

Stoner81

Well-known member
Fixed some formatting errors with a couple of the tables, nothing else has been changed.

Stoner81.
 

Macaboros

Member
When should we be taking the second level of artificer to get Rune Arm Usage? 2 or 3? It looks like we miss that somewhere in the guide.
 

Stoner81

Well-known member
When should we be taking the second level of artificer to get Rune Arm Usage? 2 or 3? It looks like we miss that somewhere in the guide.

Rune Arm use is only on Racial lives or when doing class lives and you want the Artificer past life. The rest of the time there is only 1 Artificer level.

If you are not double dipping on Iconics then you could take extra levels of Artificer there if you wanted to.

Stoner81.
 

Jasparius

Well-known member
Am now at level 8. Went 2 x Artificer so that I can use a Rune Arm but otherwise following the guide. Have Ratcatcher now as well.

Toon has 8 Heroic past lives and maybe 6 Epic lives (Ranger x 1, 0 x Doubleshot, 1 x Enchanted Weapon) so there are not a lot of past life buffs happening. In full Feywild gear too.

Is it common to start off very slow and the speed of kills increases? It takes me a minimum of 2, maximum of 3 lots of shots to kill regular mobs, with orange and reds taking a VERY long time.

It feels like the DPS is as bad as pure Ranger and a bow at this stage. Out of all the lives on this toon (main has over 100 lives) at this point it is the slowest of all (including the very 1st which was Rogue/Wizard).

It could also be latency meaning a LOT of my shots go missing. Hold down the attack button too long and even before the 1st shot is done and my finger not there, a 2nd shot still occurs. So I end up having to click each time I want to shoot rather than just hold down Attack (like you would with melee). Also changing targets mid shots doesnt matter. The new target isnt going to get hit. So really unless I am 1-shotting every regular mob its going to take a LONG time to finish dungeons.
 
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zandoe

Well-known member
Rune Arm use is only on Racial lives or when doing class lives and you want the Artificer past life. The rest of the time there is only 1 Artificer level.

If you are not double dipping on Iconics then you could take extra levels of Artificer there if you wanted to.

Stoner81.
Arti gets endless fusilade faster. So speed run wise should take 4 levels of arti first if solo. And use heavy repeater until lvl 12. After lvl 12 of course that doesn't matter. Lag, ping, latency is annoying for ranged types that too is kinda solved with No Holds Barred. In end game have 15 charges of it some build could try to get 9 asap so zerging will be fast as possible.
 
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