First off, nothing is set in stone yet. Every rule, guideline and restriction to playing in the event will have room for changes and some we might just kick out completely, some new rules we might add into the mix. This is very organic at this moment. The organizers still need to have some discussions and sit around the table and hash out a few more things before we submit our final rules for the event. This is quite literally just a few days old in the making.You are tempting me and i was racing to get the new past lives done....but this sounds super fun.
However I would plan to group at times but if I don't see a group i'd solo. I think most soloists would do the honorable thing and start a new toon if they died alone. What's the fun of cheating? There are no rewards or proofs anyway. I often solo my own HC rules and restart the toon if I die on Thelanis. In any event great idea and hopefully will show DDO to make a new HC in the 2nd half of 2024 by the interest generated.
Question on rules: What about farming items in wilderness areas -- like horse or gear? What are the rules on that? You still have to do every quest on level but if you die in wilderness farming -- well you still die -- so is it worth the risk? I think it is fair game if following all the other rules.
Regarding P and J buffs....well since you have to finish every quest at level you would not have enough P favor until you are level 6 anyway to get the P buffs. It seems reasonable at that time to have earned them -- plus you have to get through the 5 early levels without them. They won't be quite as big a buff at level 6 as other toons can cast 20 resists on you by the --- its a reasonable favor reward by that point and equally available to all since all toons have to do the level 6s before advancing. Equal favor buff basically.
Yeah! I was thinking about this last night. There's nothing we can do to prevent festivals from running, other than to avoid entering them if they are like Crystal Cove. But a Mimic event or something like it would certainly make it very, VERY interesting, as we wouldn't be able to avoid it! I'd love to see that kind of chaos. Shoot, I even considered promoting the new Eladrin/Chaosmancer/Wild Mage stuff by having a rule where players would have to be one of those three if they owned them via prepurchase orders. We might still do that one. It'd make it SOOOO chaotic, and just think if you had Mimic hunts along with it?! Crazy times! One can only hope! Mwahahaha!Maybe SSG can do a little collab and turn on the Mimic event or something
All sounds good, as mentioned i like to use hirelings so wondering the rules there.I hope I've addressed any/all questions thus far. I'm trying to get caught up on the various posts on the thread this morning before I get lunch and head out. I really hope that we can all enjoy this event as a great opportunity to socialize and group together in friendship with so many players from all across the combined DDO server population. I'm taking every post and every bit of feedback into consideration into the final form of our League rules. So, if you come up with other ideas or questions, please feel free to post. Like I've said many times, nothing is set in stone at this point. I want to have an event that will cater to as many players as possible but still have that very strict permadeath guild/hardcore league style of play, with it's own unique feel and theme. At the end of the day it's a community event and the goal is to have fun with friends!
Well, the basic idea is that you are sitting around a table with maybe 5 or 6 friends all playing a game together with theater of the mind (kind of like playing out roles in a story or book or play, but mainly through discourse, dice rolls for RNG, and sticking to the social contract of the rule book to govern things). So, in DDO, we can simulate that via playing in groups/parties of up to 6 players (12 in raids), and do the same thing. The restrictions and rules being set in place promote the idea of leaning on each other to get through a dungeon. For example, making a rule where you have to run level 1 quests when you are level 1, no matter the difficulty, and only run them once, in a campaign adventure type style (imagine you are that character via roleplay, and this is you in that quest facing those monsters, and you do this once, not rinse/repeat 8 times for that rare drop in the end chest). By playing in this style, you step out of your normal DDO playstyle and comfort zone, most likely no longer zerg, but rather dungeon crawl and really make sure that trap box is disabled before heading further. It's an emphasis on danger, one life to live, and roleplaying as if you were that character, thus really helping you get into that frame of mind and socializing with the group. We'll obviously be promoting DISCORD chat channels to utilize this socializing, since in-game party voice chat isn't working well or at all for many in DDO.Also, just so you know, not everyone who plays DDO plays pen and paper. You are making a lot of referencing to "like if you sit down for pen and paper" that don't land because, at least I personally haven't played pen and paper.
That's good news! Glad there is excitement with your friends and guildies! So great to hear! Hirelings are currently something we want to avoid, perhaps maybe only allowing the non-gold seal, standard ones, and only allowing them to be summoned in the first 1 minute of the quest (basically soon after you enter the quest itself). I know some permadeath guilds don't allow them at all, some do in certain quests. It's really going to depend on the discussions I have with the others helping organize this, but I'll pass your concerns along.All sounds good, as mentioned i like to use hirelings so wondering the rules there.
Our guildies have discussed and are excited to meet more players that like this type of playstyle, we look forward to making more long term friends.
Cool Cool Cool, Mary! Thank you so much! You are more than welcome to join the event in any compacity you wish. I really want this event to have enough structure/rules/guidelines to have a true theme and uniqueness, but also be open to as many and all players as possible. So if you look through the thread, you'll see that I keep mentioning that nothing is set in stone as far as rules. But we have a lot of great ideas and will be ironing out most of that tonight on Kozy's live stream coming up in about 1 1/2 hours from the time I post this. (Stream starts at 7:30 PM MT). Join the chat and feel free to add to the dialogue and ideas/questions.Cool! I posted the link to your event in my Death Smile discord and on my youtube channel and talked about it during my live stream! Players interested in the event should check it out! Its a Player run perma-death event, rules are based on an honor system. Would be nice too to see Wayfinder get some love.
I know, right?! It's supposed to be HARD CORE, and not that HC we get with SSG every season, but something really HARD CORE. But, sadly, I will probably have to make concessions to make this event work for the masses. So, we'll see, I guess. Thanks for the post!Thanks for taking this on. I am sure there will be ample pressure to allow "x, y, and z" requests but your K.I.S.S. principle should always apply. Hirelings? No. Lesser reincarnate? No. Solo? No. Tomes from buying previous pack? No. Auction House? No. DDO Store? LMFAOno. This? No. That? No. When you create your character you throw away everything that pops up in your inventory. Everything. Yes, even that thing... You start as a complete scrub and try and make your way in a violent world. You know? Hardcore...
But there's no way for us to track that, no accountability. That's why PD is played in group. But I doubt we'll be able to get that going, and will have some kind of compromise between PD and HC (or what I call Soft Core). I solo nearly all the time in DDO, have for years. But this event isn't about proving to yourself or others that you can do everything solo. It's a community event that was inspired by what I was seeing and hearing in various streamer chats about people missing the comradery of running with players from all over DDO on the HC server. It was about getting everyone together to group up and hang out and play together, not alone. And, I got inspired by hearing that, and wanted to offer a place and event that could get everyone that wanted this, together to group, play, socialize and have fun, together. And I say this as someone that solo's every HC league alone and only have alts to help others group when they struggle or have to reroll and need assistance.There is nothing more hardcore than playing PD solo, just saying.