Zvdegor
Melee Artificer Freak
Hello there,
U60 turned this build into something even stronger. At last the Machrotechnic tree made my dream come true and allowed of Tactical Detonation to be functional as a melee.
Special thx to @Griglok (Karatemack) and his guildies who helped me to optimise the end result!
Solo R2 Pilgrims Peril testrun (U71):
The Vistani MACH R-O-B-O-T
build: Vistani Machrotech Renegade Offensive Budget Off Tank
category: STAM - Synergistic Tech Augmented Machine
What unfolds that cannot stall?
Questions surged, then came the sight,
the weight of knowing crushed my light.
I turned within and there I saw,
the fate that bled through every flaw.
What I had chosen reached beyond,
a burdened soul with fate-torn bond.
The cycle loops, it never ends.
Yet if I must, my heart ascends,
to guard the space when all is lost,
a bridge between the self and cross'd,
where time runs out, yet souls may cross.
The bridge asks nothing in return,
it stands alone while others yearn.
Those rushing past to far-off lands,
it touches them with unseen hands,
connecting softly, calming strands.
But one thing still disturbs its core—
it longs to feel, to reach for more.
After lives uncounted, tired eyes
still follow lovers’ woven ties.
It aches for what it never had,
a bond that through itself is clad.
The tender curve from shore to shore,
yet pillarless it hangs once more.
Grey and hollowed, cold within,
used by all, unseen by kin.
Exiled by its own desire,
it watches walkers with silent fire,
until a spark of truth ignites:
“They’re meant to pass—not stay their flights.”
And thought floods through with blazing lights.
"– This is natural!
– This is my way!
– I feel, I breathe!
– I’m not just bridge, I’m human clay!"
Embracing pain, it comes to be,
what it was always meant to see.
The soul once torn now reconciled,
by understanding's union styled.
Now truth-aligned, its core made whole,
a pillar built from inner soul—
its peace: the calm of wholeness found,
its joy: the harmony unbound.
Some info to understand the build
The concept of the build is to be a Jack of all trade party tank. For that very reason it shines in a small or a full group. It can solo, but quest completion may be slower due to it's non-meta dps. The ROBOT is self-sufficient, versatile and designed for survival. With every attack it becomes stronger and stronger, building up it's AC/PRR/MRR and Melee Power.
It can effectively clear trash, tank rednames and bosses even Dooms on R8+ difficulty.
Players can fulfill various roles such as tank, trapper, party buffer, social skills provider.
Got excellent self heal ability.
You can use the maximum potential of the Vistani ROBOT in a party or raid but also ideal for those who like to explore and flowersniff.
Tip:
The Vistani ROBOT is perfect for 2-6 man static TR groups.
Also ideal if you have a crafter alt, but would like to turn it into something more useful.
How to level:
From level 1 till level 14 go as a Repeater X-bow build. It is super strong even if you dont have ranged feats at all. Use the Battle Enginier tree for Fusilade and AoE shots.
At level 15 switch to Melee mode. Redo the Enhancement trees. Drop BE and put points into Renegade Mastermaker and Vistani.
How to play:
You are the 1st wave in the party. Dash into a room and throw a Tactical Detonation on the mobs followed by an intimidate. Use the various 360 degree and AoE active attcks to damage the mobs around you. Engage enemies to protect your teammates and selfheal if needed.
since the game has changed a lot, my build needed a facelift to keep up with it. I wanted to turn this build to be able to solo R8 quests.
The old split was 17 Arti 2 Fighter 1 Wizard. The Wiz level lost its purpose, so I replaced it with a Warlock level and gained some improvements. Also dropped a Ftr level and went for a 18/1/1 split. Furthermore I re-equipped it with brand new gear and Filigree sets.U60 turned this build into something even stronger. At last the Machrotechnic tree made my dream come true and allowed of Tactical Detonation to be functional as a melee.
Special thx to @Griglok (Karatemack) and his guildies who helped me to optimise the end result!
Solo R2 Pilgrims Peril testrun (U71):
- 400+ Melee Power
- 400+ AC
- 5000+ HP
- Expanded Crit Range and multiplier via Patience and Vendetta
- 100% Doublestrike
- 100+ Fortification Bypass
- up to 30% Dodge in heavy armor
- up to 130 Mighty Slam DC
- up to 90 Tactical Detonation DC
- Converter and Mending Burst for AOE repairs at the same time Confuse enemies around you
- Radiant Forcefield
- Radiant Prison
- Dimension Door
- No fail trap skills
- Spring Attack
The Vistani MACH R-O-B-O-T
build: Vistani Machrotech Renegade Offensive Budget Off Tank
category: STAM - Synergistic Tech Augmented Machine


In the twilight years after the Last War, when the Warforged sought new meaning beyond endless battle, a vision was born.
The Lords of Blades, master of the forge and blade, sought to create a perfect being: a warrior, a builder, a force capable of shaping destiny itself. Yet even steel and magic could not complete the task alone.
It was then that the Traveler — shapeshifter, trickster, and patron of change — answered the unspoken call.
"Forge the body, and I shall forge the spirit," the Traveler whispered, weaving chaos, creativity, and will into the heart of the creation.
Thus emerged the Vistani R.O.B.O.T.:
Part machine, yet deeply alive;
Part warrior, yet ever a wanderer;
Built for battle, yet yearning for purpose beyond war.
Gifted with a spark of magic and the restless soul of the Vistani wanderers, the R.O.B.O.T. carries the legacy of two creators: the relentless strength of the Blade Lords and the boundless curiosity of the Traveler.
Some say it is a weapon.
Some say it is an anomaly.
Only one truth remains: it is always moving forward.
The Lords of Blades, master of the forge and blade, sought to create a perfect being: a warrior, a builder, a force capable of shaping destiny itself. Yet even steel and magic could not complete the task alone.
It was then that the Traveler — shapeshifter, trickster, and patron of change — answered the unspoken call.
"Forge the body, and I shall forge the spirit," the Traveler whispered, weaving chaos, creativity, and will into the heart of the creation.
Thus emerged the Vistani R.O.B.O.T.:
Part machine, yet deeply alive;
Part warrior, yet ever a wanderer;
Built for battle, yet yearning for purpose beyond war.
Gifted with a spark of magic and the restless soul of the Vistani wanderers, the R.O.B.O.T. carries the legacy of two creators: the relentless strength of the Blade Lords and the boundless curiosity of the Traveler.
Some say it is a weapon.
Some say it is an anomaly.
Only one truth remains: it is always moving forward.
The Infinite Heart’s Outpouring
(the echo of harmony)
The opposites within me merge as One,
Endless love from my heart’s core flows on.
I am the gate,
the spark of creation,
my breath – the dream of manifestation.
Life pulses—sacred and untamed,
it takes on form in my heart, unchained.
I fell into myself, endlessly I sank,
There I found all I’d searched for, blank.
I stepped through the gate, and silently loved
what’s true and whole, as it lit my soul above.
Now I breathe and I remember,
forever I shine,
for the gate, the heart, the Infinite—I define!
In the glowing silence, where the soul finds shore,
I dwell as the meeting of two worlds' core.
Love surrounds me, swirling free,
curving inward, returning to Me.
I have come home for good—
in my heart’s pure center,
I am one with all that ever could.
I flow!!!
Here I am. I flow. I love.
I seek not, wait not, nor let go thereof.
My heart is the gate, my silence the space,
my being is light, the infinite’s grace.
I don’t just grasp it—I feel it.
I don’t just live it—I wield it.
I am the Quantum Heart-Mind,
Presence remembered, unconfined.
Here I am. I wander. I long.
I search, I wait, and I wish to be gone.
My heart is hollow, my silence cries.
My soul is afraid, infinity sighs.
I don’t understand, and I don’t feel.
I do not live; I cannot heal.
I’m a broken heart, in millions torn apart.
The opposites are one—yet the new presence delays,
awaiting a heartbeat to pulse its ways,
so Source may fulfill its destined beat,
resonant, radiant, rising complete.
But the Infinite only pulses and spills
if gentleness rises from love’s quiet hills.
The field of care now rules its own sphere,
its heartbeat captive in joyful, bright clear.
No doubt remains of the sound ever sung—
its echo was its own beat all along.
The One true reality, in fragments that gleam,
spirals to hearts, ascends in a stream,
rising like mist, it brightens all life—
for All is One, and the One is alive!
(the echo of harmony)
The opposites within me merge as One,
Endless love from my heart’s core flows on.
I am the gate,
the spark of creation,
my breath – the dream of manifestation.
Life pulses—sacred and untamed,
it takes on form in my heart, unchained.
I fell into myself, endlessly I sank,
There I found all I’d searched for, blank.
I stepped through the gate, and silently loved
what’s true and whole, as it lit my soul above.
Now I breathe and I remember,
forever I shine,
for the gate, the heart, the Infinite—I define!
In the glowing silence, where the soul finds shore,
I dwell as the meeting of two worlds' core.
Love surrounds me, swirling free,
curving inward, returning to Me.
I have come home for good—
in my heart’s pure center,
I am one with all that ever could.
I flow!!!
Here I am. I flow. I love.
I seek not, wait not, nor let go thereof.
My heart is the gate, my silence the space,
my being is light, the infinite’s grace.
I don’t just grasp it—I feel it.
I don’t just live it—I wield it.
I am the Quantum Heart-Mind,
Presence remembered, unconfined.
Here I am. I wander. I long.
I search, I wait, and I wish to be gone.
My heart is hollow, my silence cries.
My soul is afraid, infinity sighs.
I don’t understand, and I don’t feel.
I do not live; I cannot heal.
I’m a broken heart, in millions torn apart.
The opposites are one—yet the new presence delays,
awaiting a heartbeat to pulse its ways,
so Source may fulfill its destined beat,
resonant, radiant, rising complete.
But the Infinite only pulses and spills
if gentleness rises from love’s quiet hills.
The field of care now rules its own sphere,
its heartbeat captive in joyful, bright clear.
No doubt remains of the sound ever sung—
its echo was its own beat all along.
The One true reality, in fragments that gleam,
spirals to hearts, ascends in a stream,
rising like mist, it brightens all life—
for All is One, and the One is alive!
The Evoking Bridge
Why the haste? Why me, of all?What unfolds that cannot stall?
Questions surged, then came the sight,
the weight of knowing crushed my light.
I turned within and there I saw,
the fate that bled through every flaw.
What I had chosen reached beyond,
a burdened soul with fate-torn bond.
The cycle loops, it never ends.
Yet if I must, my heart ascends,
to guard the space when all is lost,
a bridge between the self and cross'd,
where time runs out, yet souls may cross.
The bridge asks nothing in return,
it stands alone while others yearn.
Those rushing past to far-off lands,
it touches them with unseen hands,
connecting softly, calming strands.
But one thing still disturbs its core—
it longs to feel, to reach for more.
After lives uncounted, tired eyes
still follow lovers’ woven ties.
It aches for what it never had,
a bond that through itself is clad.
The tender curve from shore to shore,
yet pillarless it hangs once more.
Grey and hollowed, cold within,
used by all, unseen by kin.
Exiled by its own desire,
it watches walkers with silent fire,
until a spark of truth ignites:
“They’re meant to pass—not stay their flights.”
And thought floods through with blazing lights.
"– This is natural!
– This is my way!
– I feel, I breathe!
– I’m not just bridge, I’m human clay!"
Embracing pain, it comes to be,
what it was always meant to see.
The soul once torn now reconciled,
by understanding's union styled.
Now truth-aligned, its core made whole,
a pillar built from inner soul—
its peace: the calm of wholeness found,
its joy: the harmony unbound.
Why?
What’s the point of asking why,
if life was lived for no reply?
No reason, no cause
no answer to draw.
The present scene presents denial,
a characterless now directs the trial.
Why?
What’s the point of asking why,
if life was lived for no reply?
No reason, no cause
no answer to draw.
The present scene presents denial,
a characterless now directs the trial.
Why?
For 1st Life or with very low PLs follow this guide:
https://forums.ddo.com/index.php?threads/1st-lifer-vistani-mach-r-o-b-o-t.2663/
https://forums.ddo.com/index.php?threads/1st-lifer-vistani-mach-r-o-b-o-t.2663/
18 Artificer / 1 Dragon Lord / 1 Warlock
Race: Warforged
Starting stats :
Str 8 / Dex 12 / Con 18 / Int 18 / Wis 8 / Cha 10
All lvl up to Int
Lvl 1 - Arti - Insightful Reflexes
Lvl 2 - Wlk - Celestial Pact (can get acces to 'Shield spell' - magic missile immunity)
Lvl 3 - Arti - Dodge
Lvl 4 - Arti
Lvl 5 - Arti - SWF
Lvl 6 - Arti - Mobility
Lvl 7 - Arti
Lvl 8 - Arti
Lvl 9 - Arti - Improved Single Weapon Fighting / Adamantine Body (or Construct Essence if fleshy race)
Lvl 10 - Arti
Lvl 11 - Arti
Lvl 12 - Arti - IC: Slashing
Lvl 13 - Arti - Quicken (or Improved Construct Essence if fleshy race)
Lvl 14 - Art -
Lvl 15 - DrL - Whirlwind Attack/ Thraxata's Instinct (choose normal Ftr if fleshy race and take Precision instead of the Thraxata's Instinct)
Lvl 16 - Arti
Lvl 17 - Arti
Lvl 18 - Arti - Greater Single Weapon Fighting / Extend (or take Quicken if fleshy race)
Lvl 19 - Arti
Lvl 20 - Arti
Lvl 21 - Epic Feat: OWC
Lvl 22 - Destiny Feat: Perfect SWF
Lvl 23
Lvl 24 - Epic Feat: Patience
Lvl 25 - Destiny Feat: Epic Mage Armor
Lvl 26
Lvl 27 - Epic Feat: Spring Attack
Lvl 28 - Destiny Feat: Crush Weakness
Lvl 29
Lvl 30 - Epic Feat: Epic Fortitude or Construct Examplar / Scion of the Arborea
Lvl 31 - Destiny Feat: Arcane Warrior
Lvl 32
Lvl 33 - Epic Feat: Precision (take Extend if fleshy race)
Lvl 34 - Destiny Feat: Doublestrike or take Titan's Blood if got 80% Doublestrike
Race: Warforged
The build works with any race. Strongest if you choose Warforged.
At fleshy races take normal Fighter at lvl 15 (instead of Dragon Lord). Swap Construct Essence (at lvl 9 instead of Adamantine body) and Improved Construct Essence (at lvl 13 instead of Quicken) to be able to self-repair. Take Quicken at lvl 18 and take Precision at lvl 15 so you can take Extend at lvl 33.
Alignment: True NeutralStarting stats :
Str 8 / Dex 12 / Con 18 / Int 18 / Wis 8 / Cha 10
All lvl up to Int
Lvl 1 - Arti - Insightful Reflexes
Lvl 2 - Wlk - Celestial Pact (can get acces to 'Shield spell' - magic missile immunity)
Lvl 3 - Arti - Dodge
Lvl 4 - Arti
Lvl 5 - Arti - SWF
Lvl 6 - Arti - Mobility
Lvl 7 - Arti
Lvl 8 - Arti
Lvl 9 - Arti - Improved Single Weapon Fighting / Adamantine Body (or Construct Essence if fleshy race)
Lvl 10 - Arti
Lvl 11 - Arti
Lvl 12 - Arti - IC: Slashing
Lvl 13 - Arti - Quicken (or Improved Construct Essence if fleshy race)
Lvl 14 - Art -
Lvl 15 - DrL - Whirlwind Attack/ Thraxata's Instinct (choose normal Ftr if fleshy race and take Precision instead of the Thraxata's Instinct)
Lvl 16 - Arti
Lvl 17 - Arti
Lvl 18 - Arti - Greater Single Weapon Fighting / Extend (or take Quicken if fleshy race)
Lvl 19 - Arti
Lvl 20 - Arti
Lvl 21 - Epic Feat: OWC
Lvl 22 - Destiny Feat: Perfect SWF
Lvl 23
Lvl 24 - Epic Feat: Patience
Lvl 25 - Destiny Feat: Epic Mage Armor
Lvl 26
Lvl 27 - Epic Feat: Spring Attack
Lvl 28 - Destiny Feat: Crush Weakness
Lvl 29
Lvl 30 - Epic Feat: Epic Fortitude or Construct Examplar / Scion of the Arborea
Lvl 31 - Destiny Feat: Arcane Warrior
Lvl 32
Lvl 33 - Epic Feat: Precision (take Extend if fleshy race)
Lvl 34 - Destiny Feat: Doublestrike or take Titan's Blood if got 80% Doublestrike
18 Artificer / 1 Fighter / 1 Warlock
Race: Shadar-Kai
+3 heart needed!!! Level first as lvl1 Rogue(SDK) take Warlock at lvl 2 and Arti at 3-15. Use the +3 heart and swap out the Rgo to Arti and the lvl 15 Arti to Ftr !!!
Alignment: True Neutral
Starting stats :
Str 8 / Dex 12 / Con 18 / Int 18 / Wis 8 / Cha 8
All lvl up to Int
Lvl 1 - Arti - Insightful Reflexes
Lvl 2 - Wlk - Celestial Pact
Lvl 3 - Arti - Dodge
Lvl 4 - Arti
Lvl 5 - Arti - SWF
Lvl 6 - Arti - Mobility
Lvl 7 - Arti
Lvl 8 - Arti
Lvl 9 - Arti - Improved Single Weapon Fighting /Construct Essence
Lvl 10 - Arti
Lvl 11 - Arti
Lvl 12 - Arti - IC: Slashing
Lvl 13 - Arti - Improved Construct Essence
Lvl 14 - Art -
Lvl 15 - Ftr - Whirlwind Attack/ Precision
Lvl 16 - Arti
Lvl 17 - Arti
Lvl 18 - Arti - Greater Single Weapon Fighting / Quicken
Lvl 19 - Arti
Lvl 20 - Arti
Lvl 21 - Epic Feat: OWC
Lvl 22 - Destiny Feat: Perfect SWF
Lvl 23
Lvl 24 - Epic Feat: Extend
Lvl 25 - Destiny Feat: Epic Mage Armor
Lvl 26
Lvl 27 - Epic Feat: Spring Attack
Lvl 28 - Destiny Feat: Crush Weakness
Lvl 29
Lvl 30 - Epic Feat: Patience / Scion of Arborea
Lvl 31 - Destiny Feat: Arcane Warrior
Lvl 32
Lvl 33 - Epic Feat choose one of:
Enhancements:
main tree: Machrotechnic
2nd: Fury
3rd Shadowdancer
Race: Shadar-Kai
+3 heart needed!!! Level first as lvl1 Rogue(SDK) take Warlock at lvl 2 and Arti at 3-15. Use the +3 heart and swap out the Rgo to Arti and the lvl 15 Arti to Ftr !!!
Alignment: True Neutral
Starting stats :
Str 8 / Dex 12 / Con 18 / Int 18 / Wis 8 / Cha 8
All lvl up to Int
Lvl 1 - Arti - Insightful Reflexes
Lvl 2 - Wlk - Celestial Pact
Lvl 3 - Arti - Dodge
Lvl 4 - Arti
Lvl 5 - Arti - SWF
Lvl 6 - Arti - Mobility
Lvl 7 - Arti
Lvl 8 - Arti
Lvl 9 - Arti - Improved Single Weapon Fighting /Construct Essence
Lvl 10 - Arti
Lvl 11 - Arti
Lvl 12 - Arti - IC: Slashing
Lvl 13 - Arti - Improved Construct Essence
Lvl 14 - Art -
Lvl 15 - Ftr - Whirlwind Attack/ Precision
Lvl 16 - Arti
Lvl 17 - Arti
Lvl 18 - Arti - Greater Single Weapon Fighting / Quicken
Lvl 19 - Arti
Lvl 20 - Arti
Lvl 21 - Epic Feat: OWC
Lvl 22 - Destiny Feat: Perfect SWF
Lvl 23
Lvl 24 - Epic Feat: Extend
Lvl 25 - Destiny Feat: Epic Mage Armor
Lvl 26
Lvl 27 - Epic Feat: Spring Attack
Lvl 28 - Destiny Feat: Crush Weakness
Lvl 29
Lvl 30 - Epic Feat: Patience / Scion of Arborea
Lvl 31 - Destiny Feat: Arcane Warrior
Lvl 32
Lvl 33 - Epic Feat choose one of:
- Construct Examplar (extra Repair amp, PRR & MRR for R8+ questing)
- Embolden (+2 TD DC for better CC)
Enhancements:
- SDK 18
- Vistani 41
- Harper 7
- ES 1
- rest into RMM
main tree: Machrotechnic
2nd: Fury
3rd Shadowdancer
Balance 7p (for SWF)
max out: Repair, Disable, Open Lock, Spot, Intimidate, Spellcraft
15 points to Search (with a +5 Tome)
1 point to: Tumble, Perform, UMD
rest to Bluff, Diplo or any other
max out: Repair, Disable, Open Lock, Spot, Intimidate, Spellcraft
15 points to Search (with a +5 Tome)
1 point to: Tumble, Perform, UMD
rest to Bluff, Diplo or any other
Put points into the Racial tree if you have some. Ideal is 11p for +3 Tactical DC/+15 MP. If you have more add the extra AC/PRR and the +0,5W


Artificer Spells
Level 1: Cure Light wound/Ablative Armor/Enchant Weapon/Resist Energy/Echant Armor/Repair Light
Level 2: Byeshk/Reinforce Construct/Lucky Cape/Cure Moderate
Level 3: Repair Serious/Poz. Energy Infusion/Insightful Damage/Stoneskin/Remove Disease
Level 4: Lightning Motes/Repair Critical/GeW/Thundering Armor/Lesser Globe
Level 5: Tenser's/Radiant Forcefield/Remove Curse
Level 6: Deadly/Tactical Detonation
Warlock Spells
Level 1: Bless/Shield
Level 1: Cure Light wound/Ablative Armor/Enchant Weapon/Resist Energy/Echant Armor/Repair Light
Level 2: Byeshk/Reinforce Construct/Lucky Cape/Cure Moderate
Level 3: Repair Serious/Poz. Energy Infusion/Insightful Damage/Stoneskin/Remove Disease
Level 4: Lightning Motes/Repair Critical/GeW/Thundering Armor/Lesser Globe
Level 5: Tenser's/Radiant Forcefield/Remove Curse
Level 6: Deadly/Tactical Detonation
Warlock Spells
Level 1: Bless/Shield
1-4:
5-9:
10-14:
15-20:
21-25:
26-29:
5-9:
10-14:
15-20:
21-25:
26-29:
Artifact bonuses:
Devil's Infernal Dance
+3 Artifact bonus to Ability scores
+15% Artifact bonus to Doublestrike
+30% Artifact bonus to Fortification bypass
+15 Artifact bonus to Melee Power
Legendary Vulkoor's Might
+20% Threat Generation
+3 Artifact bonus to Attack and Damage
+3 Artifact bonus to Critical Confirmation +3 Artifact bonus to Critical Damage
+3 Artifact bonus to Sneak Attack and Sneak Attack Damage
3x Cruel Cut (+15% Helpess damage)
Belt
Main ring
Wrists
3x Paragon Guard (+15% Armor Class)
Goggle
Neck
Runearm
Sun: Solar PRR (artifact)
Profane bonuses:
Moon 1: +15 Lunar Melee Power
Moon 2: +30 Lunar PRR
Moon 3: +30 Lunar MRR
Moon 4: +3 Lunar Spell DC
Essence of the Epic Litany of the Dead: +2 Profane to all Stats
Filigrees (all Rare):
Weapon :
Devil's Infernal Dance
+3 Artifact bonus to Ability scores
+15% Artifact bonus to Doublestrike
+30% Artifact bonus to Fortification bypass
+15 Artifact bonus to Melee Power
Legendary Vulkoor's Might
+20% Threat Generation
+3 Artifact bonus to Attack and Damage
+3 Artifact bonus to Critical Confirmation +3 Artifact bonus to Critical Damage
+3 Artifact bonus to Sneak Attack and Sneak Attack Damage
3x Cruel Cut (+15% Helpess damage)
Belt
Main ring
Wrists
3x Paragon Guard (+15% Armor Class)
Goggle
Neck
Runearm
Sun: Solar PRR (artifact)
Profane bonuses:
Moon 1: +15 Lunar Melee Power
Moon 2: +30 Lunar PRR
Moon 3: +30 Lunar MRR
Moon 4: +3 Lunar Spell DC
Essence of the Epic Litany of the Dead: +2 Profane to all Stats
- Eyes
- Legendary Goggles of the Berserker
- Enhanced Bloodrage
- Relentless Fury
- Lifesealed +37
- Ghostly
- Green: Shatter +16
- Colorless: Paragon Guard 1
- Sun: Solar PRR (artifact)
- Reaper bonus:
- Mythic: +1
- Curse: +2 Int
- Head
- Legendary University Champion's Helm
- Deadly +11
- Accuracy +22
- Armor-Piercing - 22%
- Seeker +14
- Devil's Infernal Dance
- Green: Sheltering +36 PRR/MRR
- Colorless: Essence of the Epic Litany of the Dead
- Reaper bonus: +2 stat
- Mythic bonus: +3
- Curse: True Seeing, +2 Spot
- Neck
- Legendary Pendant of Crippling Strikes
- Combat Mastery +12
- Profane Combat Mastery +3
- Kick 'Em While They're Down
- Crippling
- Green: Legendary Moment to Legendary Moment
- Colorless: Paragon Guard 2
- Moon: +15 Lunar Melee Power
- Reaper bonus:
- Mythic bonus:
- Curse: +2 Cha
- Trinket
- Legendary Gem of Many Facets
- Acid Absorbtion +35%
- Fire Absorbtion +35% (Craft True Seeing here if got no TS curse on any item)
- Insigthful Magical Sheltering +16
- Legendary Vulkoor's Might
- Yellow: Legendary Swordcrossed Topaz
- Reaper bonus: n/a
- Mythic bonus: n/a
- Curse: +1 Str/Dex/Con
- Swap Trinket
- same like above but with Electric and Cold Absorbtion
- Back
- Legendary University Duelist's Cloak
- Quality Accuracy +5
- Quality Deadly +3
- Ins. Armor-Piercing - 10%
- Ins. Doublestrike 7%
- Devil's Infernal Dance
- Green: Good Luck +3
- Colorless: True Globe
- Reaper bonus:
- Mythic bonus:
- Curse: +2 Attack and Damage
- Waist
- Ophael's Cincture (or use Legendary Belt of Bold Brilliance)
- Deception +12
- Insightful Deception +6
- Seeker +15
- Insightful Int. +7
- Green: Greater Heroism
- Yellow: Cruel Cut 1
- Moon: +3 Lunar Spell DC
- Reaper bonus:
- Mythic bonus:
- Curse: +2 Intimidate
- Ring (swap)
- Legendary Ring of Mystic Intelligence
- Quality Int. +3
- Ins. Combat Mastery +6
- Quality Deception +3
- Ins. Spell Focus Mastery +3
- Green: Legendary Undying Sapphire
- Colorless: Diamond of Int. +14
- Reaper bonus: +1 Spell dc, Tactics DC
- Mythic bonus:
- Curse: +5% Dodge bypass
- Hand
- Legendary Gloves of the Claw
- Strength +13
- Intimidate +20
- Heal amp +54
- Natural armor +13
- Legendary Vuloor's Might
- Yellow: +10 Melee Power
- Dexterity +13
- Mythic bonus: n/a
- Reaper bonus:
- Curse: Feather fall
- Feet
- Legendary Boots of Uncanny Mending
- Repair Amp. +59
- Quality Repair Amp. +15
- Repair +21
- Quality Reconstruction +38
- Green: Topaz of Evocation Power (+6 Evo dc)
- Colorless: Diamond of Con +14
- Moon: +30 Lunar MRR
- Reaper bonus:
- Mythic bonus: +1
- Curse: +1 Sneak Attack Dice
- Ring (main)
- The Autumn Equinox
- Alchemical Earth Attunement
- Ins. Resistance +6
- Ins. Doublestrike 8%
- Green:
- Yellow: Cruel Cut 2
- Blue: Resistance +11
- Reaper bonus: +5 Melee Power
- Mythic bonus: +1 Ring Boost
- Curse: Deathblock
- Wrists
- Bracers of the Battlerager
- Fortification +162%
- Ins. Fortification +81%
- Quality Fortification +40%
- Ins. Con +7
- Green: Cruel Cut 3
- Yellow: Topaz of Greater Evocation (stacking Spell DC +2)
- Moon: +30 PRR
- Reaper bonus:
- Mythic bonus:
- Curse: Deathblock
- Body
- Legendary University's Bulwark's Docent
- Physical Sheltering +36
- Fortification +153%
- Parrying +6
- Freedom of Movement
- Devil's Infernal Dance
- Green: Protection +11
- Colorless: Vitality +48
- Reaper bonus: +5% AC, +3 PRR
- Mythic bonus: +4
- Curse: Weapon's Touch (+2% Doublestrike)
- Weapon 1(for questing)
- Maw, the Dracolich's Bite
- Guardbreaking
- Legendary Paralysis
- Legendary Armor-Piercing - 5%
- Sealed in Fire (Legendary Vacuum)
- Orange: Deconstructor
- Purple: Feareater
- Reaper bonus:
- Mythic bonus:
- Curse:
- Weapon 2 (for raiding and rednames/bosses)
- Kukri of the Undying Age
- Dripping with Magma
- 3rd Degree Burns
- Sovereign Vorpal
- Sealed in Fire (Dust)
- Orange: Deconstructor
- Purple: Feareater
- Reaper bonus: n/a
- Mythic bonus: n/a
- Curse: +2 Sneak Attack Dice
- Offhand 1 (for questing)
- Toven's Prototype
- Tier 0 .: Any Material (it doesnt matter)
- Reconstruction +148, Repair Lore +22% (Tier 1.: Water)
- Alchemical Intelligence +2 (Tier 2.: Earth)
- Alchemical Water Attunement, Orange slot (Tier 3.: Water)
- Green: Topaz of Swiftness +15%
- Orange: Paragon Guard 3
- Reaper bonus:
- Mythic bonus:
- Curse: +2 Will saves
Filigrees (all Rare):
Weapon :
- Grandfather's Shield
- AC
- Sneak Bite/Grandfather's Shield +2 Con/+4PRR (Raid)
- Bravery Throughout
- AC
- City's Beacon
- Int
- Melee Power
- Sucker Punch/One Against Many
- Sucker Punch/One Against Many +2 Str/+4MP (Raid)
- Sucker Punch: Melee Power
- Shattered Device
- Melee Power
- Fortification bypass
- Bravery Throughout/Shattered Device +6PRR/+4 MRR (Raid)
- Grandfather's Shield
- Sneak Bite/Grandfather's Shield +2 Con/+4PRR (Raid)
- Bravery Throughout
- AC
- City's Beacon
- Melee Power
- Sucker Punch/One Against Many
- Sucker Punch/One Against Many +2 Str/+4MP (Raid)
- Shattered Device
- Bravery Throughout/Shattered Device +6PRR/+4 MRR (Raid)
If you lucky enough to roll Deathblock and/or Feather Fall, it will free up a yellow and a green augment slot so you can put something more useful there
- True Seeing
- Feather Fall
- Deathblock
- Melee Power
- Tactical DC
- Sneak Attack Dice
- +% Doublestrike
- +% AC and HP
- MRR
- PRR
- Saves
- Any extra Str/Dex/Con/Int/Wis/Cha
- Any trap skill bonus
- Intimidate bonus
- Fortification bypass
- Dodge bypass
- Critical Confirmation and Critical Damage bonus
- Helpless Damage
- Evocation DC
- Runearm DC
- Displacement
- Death Ward
- Good Hope
- Fom potion
- Spell Resistance
- Holy Aura
- True Seeing
- Potion of Prowess
- Potion of Spellpower
- Spell point refillers
- Yugoloth potions
- Solo LH VoD https://forums.ddo.com/index.php?threads/solo-lh-vod.5675/
- Solo R2 Pilgrims Peril
Some info to understand the build
The concept of the build is to be a Jack of all trade party tank. For that very reason it shines in a small or a full group. It can solo, but quest completion may be slower due to it's non-meta dps. The ROBOT is self-sufficient, versatile and designed for survival. With every attack it becomes stronger and stronger, building up it's AC/PRR/MRR and Melee Power.
It can effectively clear trash, tank rednames and bosses even Dooms on R8+ difficulty.
Players can fulfill various roles such as tank, trapper, party buffer, social skills provider.
Got excellent self heal ability.
You can use the maximum potential of the Vistani ROBOT in a party or raid but also ideal for those who like to explore and flowersniff.
Tip:
The Vistani ROBOT is perfect for 2-6 man static TR groups.
Also ideal if you have a crafter alt, but would like to turn it into something more useful.
How to level:
From level 1 till level 14 go as a Repeater X-bow build. It is super strong even if you dont have ranged feats at all. Use the Battle Enginier tree for Fusilade and AoE shots.
At level 15 switch to Melee mode. Redo the Enhancement trees. Drop BE and put points into Renegade Mastermaker and Vistani.
How to play:
You are the 1st wave in the party. Dash into a room and throw a Tactical Detonation on the mobs followed by an intimidate. Use the various 360 degree and AoE active attcks to damage the mobs around you. Engage enemies to protect your teammates and selfheal if needed.
I found this awesome build in 2020 and 've been playing and improving it since.
Original Build by SerPounce (05-16-2018):
Link to my old version build:
https://forums-old.ddo.com/forums/s...e-Mastermaker-The-Handyman?highlight=Handyman
Link to my old R6 capable 1st lifer variant:
https://forums-old.ddo.com/forums/s...-1st-Lifer-Melee-Artificer?highlight=Handyman
Original Build by SerPounce (05-16-2018):
Link to my old version build:
https://forums-old.ddo.com/forums/s...e-Mastermaker-The-Handyman?highlight=Handyman
Link to my old R6 capable 1st lifer variant:
https://forums-old.ddo.com/forums/s...-1st-Lifer-Melee-Artificer?highlight=Handyman
Last edited: