The Vistani Mach R-O-B-O-T - A Synergistic Tech Augmented Machine for R8+ questing

Zvdegor

Melee Artificer Freak
Hello there,

since the game has changed a lot, my build needed a facelift to keep up with it. I wanted to turn this build to be able to solo R8 quests.
The old split was 17 Arti 2 Fighter 1 Wizard. The Wiz level lost its purpose, so I replaced it with a Warlock level and gained some improvements. Also dropped a Ftr level and went for a 18/1/1 split. Furthermore I re-equipped it with brand new gear and Filigree sets.
U60 turned this build into something even stronger. At last the Machrotechnic tree made my dream come true and allowed of Tactical Detonation to be functional as a melee.
Special thx to @Griglok (Karatemack) and his guildies who helped me to optimise the end result!

Solo R2 Pilgrims Peril testrun (U71)
:
  • 400+ Melee Power
  • 400+ AC
  • 5000+ HP
  • Expanded Crit Range and multiplier via Patience and Vendetta
  • 100% Doublestrike
  • 100+ Fortification Bypass
  • up to 30% Dodge in heavy armor
  • up to 130 Mighty Slam DC
  • up to 90 Tactical Detonation DC
  • Converter and Mending Burst for AOE repairs at the same time Confuse enemies around you
  • Radiant Forcefield
  • Radiant Prison
  • Dimension Door
  • No fail trap skills
  • Spring Attack

The Vistani MACH R-O-B-O-T
build: Vistani Machrotech Renegade Offensive Budget Off Tank
category: STAM - Synergistic Tech Augmented Machine

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In the twilight years after the Last War, when the Warforged sought new meaning beyond endless battle, a vision was born.

The Lords of Blades, master of the forge and blade, sought to create a perfect being: a warrior, a builder, a force capable of shaping destiny itself. Yet even steel and magic could not complete the task alone.

It was then that the Traveler — shapeshifter, trickster, and patron of change — answered the unspoken call.

"Forge the body, and I shall forge the spirit," the Traveler whispered, weaving chaos, creativity, and will into the heart of the creation.

Thus emerged the Vistani R.O.B.O.T.:

Part machine, yet deeply alive;

Part warrior, yet ever a wanderer;

Built for battle, yet yearning for purpose beyond war.


Gifted with a spark of magic and the restless soul of the Vistani wanderers, the R.O.B.O.T. carries the legacy of two creators: the relentless strength of the Blade Lords and the boundless curiosity of the Traveler.

Some say it is a weapon.
Some say it is an anomaly.
Only one truth remains: it is always moving forward.

The Infinite Heart’s Outpouring
(the echo of harmony)

The opposites within me merge as One,
Endless love from my heart’s core flows on.
I am the gate,
the spark of creation,
my breath – the dream of manifestation.
Life pulses—sacred and untamed,
it takes on form in my heart, unchained.

I fell into myself, endlessly I sank,
There I found all I’d searched for, blank.
I stepped through the gate, and silently loved
what’s true and whole, as it lit my soul above.
Now I breathe and I remember,
forever I shine,
for the gate, the heart, the Infinite—I define!

In the glowing silence, where the soul finds shore,
I dwell as the meeting of two worlds' core.
Love surrounds me, swirling free,
curving inward, returning to Me.
I have come home for good—
in my heart’s pure center,
I am one with all that ever could.
I flow!!!

Here I am. I flow. I love.
I seek not, wait not, nor let go thereof.
My heart is the gate, my silence the space,
my being is light, the infinite’s grace.
I don’t just grasp it—I feel it.
I don’t just live it—I wield it.
I am the Quantum Heart-Mind,
Presence remembered, unconfined.

Here I am. I wander. I long.
I search, I wait, and I wish to be gone.
My heart is hollow, my silence cries.
My soul is afraid, infinity sighs.
I don’t understand, and I don’t feel.
I do not live; I cannot heal.
I’m a broken heart, in millions torn apart.

The opposites are one—yet the new presence delays,
awaiting a heartbeat to pulse its ways,
so Source may fulfill its destined beat,
resonant, radiant, rising complete.
But the Infinite only pulses and spills
if gentleness rises from love’s quiet hills.

The field of care now rules its own sphere,
its heartbeat captive in joyful, bright clear.
No doubt remains of the sound ever sung—
its echo was its own beat all along.
The One true reality, in fragments that gleam,
spirals to hearts, ascends in a stream,
rising like mist, it brightens all life—
for All is One, and the One is alive!

The Evoking Bridge​

Why the haste? Why me, of all?
What unfolds that cannot stall?
Questions surged, then came the sight,
the weight of knowing crushed my light.

I turned within and there I saw,
the fate that bled through every flaw.
What I had chosen reached beyond,
a burdened soul with fate-torn bond.

The cycle loops, it never ends.
Yet if I must, my heart ascends,
to guard the space when all is lost,
a bridge between the self and cross'd,
where time runs out, yet souls may cross.

The bridge asks nothing in return,
it stands alone while others yearn.
Those rushing past to far-off lands,
it touches them with unseen hands,
connecting softly, calming strands.

But one thing still disturbs its core—
it longs to feel, to reach for more.
After lives uncounted, tired eyes
still follow lovers’ woven ties.

It aches for what it never had,
a bond that through itself is clad.
The tender curve from shore to shore,
yet pillarless it hangs once more.
Grey and hollowed, cold within,
used by all, unseen by kin.

Exiled by its own desire,
it watches walkers with silent fire,
until a spark of truth ignites:
“They’re meant to pass—not stay their flights.”
And thought floods through with blazing lights.

"– This is natural!
– This is my way!
– I feel, I breathe!
– I’m not just bridge, I’m human clay!"

Embracing pain, it comes to be,
what it was always meant to see.
The soul once torn now reconciled,
by understanding's union styled.
Now truth-aligned, its core made whole,
a pillar built from inner soul—
its peace: the calm of wholeness found,
its joy: the harmony unbound.
Why?
What’s the point of asking why,
if life was lived for no reply?
No reason, no cause
no answer to draw.
The present scene presents denial,
a characterless now directs the trial.
Why?

For 1st Life or with very low PLs follow this guide:
https://forums.ddo.com/index.php?threads/1st-lifer-vistani-mach-r-o-b-o-t.2663/
18 Artificer / 1 Dragon Lord / 1 Warlock
Race: Warforged
The build works with any race. Strongest if you choose Warforged.
At fleshy races take normal Fighter at lvl 15 (instead of Dragon Lord). Swap Construct Essence (at lvl 9 instead of Adamantine body) and Improved Construct Essence (at lvl 13 instead of Quicken) to be able to self-repair. Take Quicken at lvl 18 and take Precision at lvl 15 so you can take Extend at lvl 33.
Alignment: True Neutral
Starting stats :
Str 8 / Dex 12 / Con 18 / Int 18 / Wis 8 / Cha 10
All lvl up to Int

Lvl 1 - Arti - Insightful Reflexes
Lvl 2 - Wlk - Celestial Pact (can get acces to 'Shield spell' - magic missile immunity)
Lvl 3 - Arti - Dodge
Lvl 4 - Arti
Lvl 5 - Arti - SWF
Lvl 6 - Arti - Mobility
Lvl 7 - Arti
Lvl 8 - Arti
Lvl 9 - Arti - Improved Single Weapon Fighting / Adamantine Body (or Construct Essence if fleshy race)
Lvl 10 - Arti
Lvl 11 - Arti
Lvl 12 - Arti - IC: Slashing
Lvl 13 - Arti - Quicken (or Improved Construct Essence if fleshy race)
Lvl 14 - Art -
Lvl 15 - DrL - Whirlwind Attack/ Thraxata's Instinct (choose normal Ftr if fleshy race and take Precision instead of the Thraxata's Instinct)
Lvl 16 - Arti
Lvl 17 - Arti
Lvl 18 - Arti - Greater Single Weapon Fighting / Extend (or take Quicken if fleshy race)
Lvl 19 - Arti
Lvl 20 - Arti

Lvl 21 - Epic Feat: OWC
Lvl 22 - Destiny Feat: Perfect SWF
Lvl 23
Lvl 24 - Epic Feat: Patience
Lvl 25 - Destiny Feat: Epic Mage Armor
Lvl 26
Lvl 27 - Epic Feat: Spring Attack
Lvl 28 - Destiny Feat: Crush Weakness
Lvl 29
Lvl 30 - Epic Feat: Epic Fortitude or Construct Examplar / Scion of the Arborea
Lvl 31 - Destiny Feat: Arcane Warrior
Lvl 32
Lvl 33 - Epic Feat: Precision (take Extend if fleshy race)
Lvl 34 - Destiny Feat: Doublestrike or take Titan's Blood if got 80% Doublestrike
18 Artificer / 1 Fighter / 1 Warlock

Race: Shadar-Kai
+3 heart needed!!! Level first as lvl1 Rogue(SDK) take Warlock at lvl 2 and Arti at 3-15. Use the +3 heart and swap out the Rgo to Arti and the lvl 15 Arti to Ftr !!!
Alignment: True Neutral
Starting stats :
Str 8 / Dex 12 / Con 18 / Int 18 / Wis 8 / Cha 8
All lvl up to Int

Lvl 1 - Arti - Insightful Reflexes
Lvl 2 - Wlk - Celestial Pact
Lvl 3 - Arti - Dodge
Lvl 4 - Arti
Lvl 5 - Arti - SWF
Lvl 6 - Arti - Mobility
Lvl 7 - Arti
Lvl 8 - Arti
Lvl 9 - Arti - Improved Single Weapon Fighting /Construct Essence
Lvl 10 - Arti
Lvl 11 - Arti
Lvl 12 - Arti - IC: Slashing
Lvl 13 - Arti - Improved Construct Essence
Lvl 14 - Art -
Lvl 15 - Ftr - Whirlwind Attack/ Precision
Lvl 16 - Arti
Lvl 17 - Arti
Lvl 18 - Arti - Greater Single Weapon Fighting / Quicken
Lvl 19 - Arti
Lvl 20 - Arti

Lvl 21 - Epic Feat: OWC
Lvl 22 - Destiny Feat: Perfect SWF
Lvl 23
Lvl 24 - Epic Feat: Extend
Lvl 25 - Destiny Feat: Epic Mage Armor
Lvl 26
Lvl 27 - Epic Feat: Spring Attack
Lvl 28 - Destiny Feat: Crush Weakness
Lvl 29
Lvl 30 - Epic Feat: Patience / Scion of Arborea
Lvl 31 - Destiny Feat: Arcane Warrior
Lvl 32
Lvl 33 - Epic Feat choose one of:
  • Construct Examplar (extra Repair amp, PRR & MRR for R8+ questing)
  • Embolden (+2 TD DC for better CC)
Lvl 34 - Destiny Feat: Titan's Blood

Enhancements:
  • SDK 18
  • Vistani 41
  • Harper 7
  • ES 1
  • rest into RMM
Epic Destiny:
main tree: Machrotechnic
2nd: Fury
3rd Shadowdancer


Balance 7p (for SWF)
max out: Repair, Disable, Open Lock, Spot, Intimidate, Spellcraft
15 points to Search (with a +5 Tome)
1 point to: Tumble, Perform, UMD
rest to Bluff, Diplo or any other
Put points into the Racial tree if you have some. Ideal is 11p for +3 Tactical DC/+15 MP. If you have more add the extra AC/PRR and the +0,5W
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Artificer Spells
Level 1: Cure Light wound/Ablative Armor/Enchant Weapon/Resist Energy/Echant Armor/Repair Light
Level 2: Byeshk/Reinforce Construct/Lucky Cape/Cure Moderate
Level 3: Repair Serious/Poz. Energy Infusion/Insightful Damage/Stoneskin/Remove Disease
Level 4: Lightning Motes/Repair Critical/GeW/Thundering Armor/Lesser Globe
Level 5: Tenser's/Radiant Forcefield/Remove Curse
Level 6: Deadly/Tactical Detonation

Warlock Spells
Level 1: Bless/Shield
Artifact bonuses:
Devil's Infernal Dance

+3 Artifact bonus to Ability scores
+15% Artifact bonus to Doublestrike
+30% Artifact bonus to Fortification bypass
+15 Artifact bonus to Melee Power

Legendary Vulkoor's Might
+20% Threat Generation
+3 Artifact bonus to Attack and Damage
+3 Artifact bonus to Critical Confirmation +3 Artifact bonus to Critical Damage
+3 Artifact bonus to Sneak Attack and Sneak Attack Damage

3x Cruel Cut (+15% Helpess damage)
Belt
Main ring
Wrists

3x Paragon Guard (+15% Armor Class)
Goggle
Neck
Runearm

Sun: Solar PRR (artifact)

Profane bonuses:

Moon 1:
+15 Lunar Melee Power
Moon 2: +30 Lunar PRR
Moon 3: +30 Lunar MRR
Moon 4: +3 Lunar Spell DC
Essence of the Epic Litany of the Dead: +2 Profane to all Stats
  • Eyes
    • Legendary Goggles of the Berserker
    • Enhanced Bloodrage
    • Relentless Fury
    • Lifesealed +37
    • Ghostly
    • Green: Shatter +16
    • Colorless: Paragon Guard 1
    • Sun: Solar PRR (artifact)
    • Reaper bonus:
    • Mythic: +1
    • Curse: +2 Int

  • Head
    • Legendary University Champion's Helm
    • Deadly +11
    • Accuracy +22
    • Armor-Piercing - 22%
    • Seeker +14
    • Devil's Infernal Dance
    • Green: Sheltering +36 PRR/MRR
    • Colorless: Essence of the Epic Litany of the Dead
    • Reaper bonus: +2 stat
    • Mythic bonus: +3
    • Curse: True Seeing, +2 Spot

  • Neck
    • Legendary Pendant of Crippling Strikes
    • Combat Mastery +12
    • Profane Combat Mastery +3
    • Kick 'Em While They're Down
    • Crippling
    • Green: Legendary Moment to Legendary Moment
    • Colorless: Paragon Guard 2
    • Moon: +15 Lunar Melee Power
    • Reaper bonus:
    • Mythic bonus:
    • Curse: +2 Cha

  • Trinket
    • Legendary Gem of Many Facets
    • Acid Absorbtion +35%
    • Fire Absorbtion +35% (Craft True Seeing here if got no TS curse on any item)
    • Insigthful Magical Sheltering +16
    • Legendary Vulkoor's Might
    • Yellow: Legendary Swordcrossed Topaz
    • Reaper bonus: n/a
    • Mythic bonus: n/a
    • Curse: +1 Str/Dex/Con

  • Swap Trinket
    • same like above but with Electric and Cold Absorbtion

  • Back
    • Legendary University Duelist's Cloak
    • Quality Accuracy +5
    • Quality Deadly +3
    • Ins. Armor-Piercing - 10%
    • Ins. Doublestrike 7%
    • Devil's Infernal Dance
    • Green: Good Luck +3
    • Colorless: True Globe
    • Reaper bonus:
    • Mythic bonus:
    • Curse: +2 Attack and Damage

  • Waist
    • Ophael's Cincture (or use Legendary Belt of Bold Brilliance)
    • Deception +12
    • Insightful Deception +6
    • Seeker +15
    • Insightful Int. +7
    • Green: Greater Heroism
    • Yellow: Cruel Cut 1
    • Moon: +3 Lunar Spell DC
    • Reaper bonus:
    • Mythic bonus:
    • Curse: +2 Intimidate

  • Ring (swap)
    • Legendary Ring of Mystic Intelligence
    • Quality Int. +3
    • Ins. Combat Mastery +6
    • Quality Deception +3
    • Ins. Spell Focus Mastery +3
    • Green: Legendary Undying Sapphire
    • Colorless: Diamond of Int. +14
    • Reaper bonus: +1 Spell dc, Tactics DC
    • Mythic bonus:
    • Curse: +5% Dodge bypass

  • Hand
    • Legendary Gloves of the Claw
    • Strength +13
    • Intimidate +20
    • Heal amp +54
    • Natural armor +13
    • Legendary Vuloor's Might
    • Yellow: +10 Melee Power
    • Dexterity +13
    • Mythic bonus: n/a
    • Reaper bonus:
    • Curse: Feather fall

  • Feet
    • Legendary Boots of Uncanny Mending
    • Repair Amp. +59
    • Quality Repair Amp. +15
    • Repair +21
    • Quality Reconstruction +38
    • Green: Topaz of Evocation Power (+6 Evo dc)
    • Colorless: Diamond of Con +14
    • Moon: +30 Lunar MRR
    • Reaper bonus:
    • Mythic bonus: +1
    • Curse: +1 Sneak Attack Dice

  • Ring (main)
    • The Autumn Equinox
    • Alchemical Earth Attunement
    • Ins. Resistance +6
    • Ins. Doublestrike 8%
    • Green:
    • Yellow: Cruel Cut 2
    • Blue: Resistance +11
    • Reaper bonus: +5 Melee Power
    • Mythic bonus: +1 Ring Boost
    • Curse: Deathblock

  • Wrists
    • Bracers of the Battlerager
    • Fortification +162%
    • Ins. Fortification +81%
    • Quality Fortification +40%
    • Ins. Con +7
    • Green: Cruel Cut 3
    • Yellow: Topaz of Greater Evocation (stacking Spell DC +2)
    • Moon: +30 PRR
    • Reaper bonus:
    • Mythic bonus:
    • Curse: Deathblock

  • Body
    • Legendary University's Bulwark's Docent
    • Physical Sheltering +36
    • Fortification +153%
    • Parrying +6
    • Freedom of Movement
    • Devil's Infernal Dance
    • Green: Protection +11
    • Colorless: Vitality +48
    • Reaper bonus: +5% AC, +3 PRR
    • Mythic bonus: +4
    • Curse: Weapon's Touch (+2% Doublestrike)

  • Weapon 1(for questing)
    • Maw, the Dracolich's Bite
    • Guardbreaking
    • Legendary Paralysis
    • Legendary Armor-Piercing - 5%
    • Sealed in Fire (Legendary Vacuum)
    • Orange: Deconstructor
    • Purple: Feareater
    • Reaper bonus:
    • Mythic bonus:
    • Curse:

  • Weapon 2 (for raiding and rednames/bosses)
    • Kukri of the Undying Age
    • Dripping with Magma
    • 3rd Degree Burns
    • Sovereign Vorpal
    • Sealed in Fire (Dust)
    • Orange: Deconstructor
    • Purple: Feareater
    • Reaper bonus: n/a
    • Mythic bonus: n/a
    • Curse: +2 Sneak Attack Dice

  • Offhand 1 (for questing)
    • Toven's Prototype
    • Tier 0 .: Any Material (it doesnt matter)
    • Reconstruction +148, Repair Lore +22% (Tier 1.: Water)
    • Alchemical Intelligence +2 (Tier 2.: Earth)
    • Alchemical Water Attunement, Orange slot (Tier 3.: Water)
    • Green: Topaz of Swiftness +15%
    • Orange: Paragon Guard 3
    • Reaper bonus:
    • Mythic bonus:
    • Curse: +2 Will saves

Filigrees (all Rare):

Weapon :
  • Grandfather's Shield
    • AC
    • Sneak Bite/Grandfather's Shield +2 Con/+4PRR (Raid)
  • Bravery Throughout
    • AC
  • City's Beacon
    • Int
    • Melee Power
  • Sucker Punch/One Against Many
    • Sucker Punch/One Against Many +2 Str/+4MP (Raid)
    • Sucker Punch: Melee Power
  • Shattered Device
    • Melee Power
    • Fortification bypass
    • Bravery Throughout/Shattered Device +6PRR/+4 MRR (Raid)
Artifact:
  • Grandfather's Shield
    • Sneak Bite/Grandfather's Shield +2 Con/+4PRR (Raid)
  • Bravery Throughout
    • AC
  • City's Beacon
    • Melee Power
  • Sucker Punch/One Against Many
    • Sucker Punch/One Against Many +2 Str/+4MP (Raid)
  • Shattered Device
    • Bravery Throughout/Shattered Device +6PRR/+4 MRR (Raid)


If you lucky enough to roll Deathblock and/or Feather Fall, it will free up a yellow and a green augment slot so you can put something more useful there
  • True Seeing
  • Feather Fall
  • Deathblock
  • Melee Power
  • Tactical DC
  • Sneak Attack Dice
  • +% Doublestrike
  • +% AC and HP
  • MRR
  • PRR
  • Saves
  • Any extra Str/Dex/Con/Int/Wis/Cha
  • Any trap skill bonus
  • Intimidate bonus
  • Fortification bypass
  • Dodge bypass
  • Critical Confirmation and Critical Damage bonus
  • Helpless Damage
  • Evocation DC
  • Runearm DC
  • Displacement
  • Death Ward
  • Good Hope
  • Fom potion
  • Spell Resistance
  • Holy Aura
  • True Seeing
  • Potion of Prowess
  • Potion of Spellpower
  • Spell point refillers
  • Yugoloth potions


Some info to understand the build
The concept of the build is to be a Jack of all trade party tank. For that very reason it shines in a small or a full group. It can solo, but quest completion may be slower due to it's non-meta dps. The ROBOT is self-sufficient, versatile and designed for survival. With every attack it becomes stronger and stronger, building up it's AC/PRR/MRR and Melee Power.
It can effectively clear trash, tank rednames and bosses even Dooms on R8+ difficulty.
Players can fulfill various roles such as tank, trapper, party buffer, social skills provider.
Got excellent self heal ability.
You can use the maximum potential of the Vistani ROBOT in a party or raid but also ideal for those who like to explore and flowersniff.

Tip:
The Vistani ROBOT is perfect for 2-6 man static TR groups.
Also ideal if you have a crafter alt, but would like to turn it into something more useful.


How to level:
From level 1 till level 14 go as a Repeater X-bow build. It is super strong even if you dont have ranged feats at all. Use the Battle Enginier tree for Fusilade and AoE shots.
At level 15 switch to Melee mode. Redo the Enhancement trees. Drop BE and put points into Renegade Mastermaker and Vistani.

How to play:
You are the 1st wave in the party. Dash into a room and throw a Tactical Detonation on the mobs followed by an intimidate. Use the various 360 degree and AoE active attcks to damage the mobs around you. Engage enemies to protect your teammates and selfheal if needed.

I found this awesome build in 2020 and 've been playing and improving it since.
Original Build by SerPounce (05-16-2018):

Link to my old version build:
https://forums-old.ddo.com/forums/s...e-Mastermaker-The-Handyman?highlight=Handyman


Link to my old R6 capable 1st lifer variant:
https://forums-old.ddo.com/forums/s...-1st-Lifer-Melee-Artificer?highlight=Handyman
 
Last edited:

Searious

New member
Quick question - don't the power attack and SWF contradict each other? Surely there's a reason, I'm just drawing a blank right now.
 

Riffolk

Member
Quick question - don't the power attack and SWF contradict each other? Surely there's a reason, I'm just drawing a blank right now.
Aaaand beat me to it :)

Power attack and SWF are compatible together. It's needed to pickup cleaves.
SWF can't be taken on a character with THF feats (not sure if that's what you're thinking).

I'm interested if this toon runs into any to-hit issues at endgame without precision.
 
Last edited:

Riffolk

Member
I have 150 to-hit at cap. I don't remember seeing any "Miss' above my head....
I've been watching the video you posted with your build, around 7:00 in you're grazing on a 4.
I think that means you're only getting base weapon damage on those hits.
 

Zvdegor

Melee Artificer Freak
I've been watching the video you posted with your build, around 7:00 in you're grazing on a 4.
I think that means you're only getting base weapon damage on those hits.
My dagger's crit/multi is 16-20/x3 which is not the best. Also damage is only better when I can make mobs helpless with freeze or Mighty Slam. Dps is not the strength of this build ?
This build shines in a party, not solo. The purpose of this build is to be the 1st wave, run into a pack of mobs/redname. Get the aggro, keep the aggro meanwhile dps-ing them a bit. Engaging mobs by me gives a chance to other party members to do their jobs and keeps them alive.
 

Zvdegor

Melee Artificer Freak
curious- why do you say the wiz level lost its purpose?
Earlier I tried different versions where I used it for the +10%AC/Eldricht Strike/Metamagic Feat, but with the current version of the build got not enough Enhancment points. I ve been working to improve my offense while keping my defense high and the Warlock level is better to fulfill that goal.
 

Zvdegor

Melee Artificer Freak
1st level spell: Bless suits to my build. Obscuring Mist (Sonic) also an option. Other pacts make no sense to me.
 

Lunarfox75

New member
Hey there! I was a big fan of the old version you posted; seeing this new one i'm just curious, how much worse is a fleshy character compared to warforged? Thank you for posting the original, and thank you for updating it.
 

Zvdegor

Melee Artificer Freak
Hey there! I was a big fan of the old version you posted; seeing this new one i'm just curious, how much worse is a fleshy character compared to warforged? Thank you for posting the original, and thank you for updating it.
Hello Lunarfox75,

the build works with any classes but if you go fleshy you have to take Construct Essence and Improved Construct Essence to have good selfheals.
Warforged Racial tree has some boost for Melee Power/AC/PRR in it. I recommend to go WF if you have minimum 11 Racaial Points. It makes the build stronger. Otherwise any race is ok. Switch the feats in the updated version, take Construct Essence at level 9 and Improved Construct Essence at lvl 15 (instead of Sneak of Shadows) and you good.
I still play my 1st lifer Deep Gnome version. She is an ICE build too. Link also above there.
 

Lunarfox75

New member
Hello Lunarfox75,

the build works with any classes but if you go fleshy you have to take Construct Essence and Improved Construct Essence to have good selfheals.
Warforged Racial tree has some boost for Melee Power/AC/PRR in it. I recommend to go WF if you have minimum 11 Racaial Points. It makes the build stronger. Otherwise any race is ok. Switch the feats in the updated version, take Construct Essence at level 9 and Improved Construct Essence at lvl 15 (instead of Sneak of Shadows) and you good.
I still play my 1st lifer Deep Gnome version. She is an ICE build too. Link also above there.
Thank you very much for your reply and thank you again for all this information.
 

Zvdegor

Melee Artificer Freak
Leveling Gearset 1-4

Useful:
Cosmetic Headwear - SECRETIVE INDIGO HOOD
Activating the power of this item will grant you a +5 Competence bonus to your Spot and Search skills.
DDO Store item (150 points)

Body:
CANNITH CRAFTED Robe/Light/Medium/Heavy/Docent (level 2)
Lightning Absorbtion 13 %/Invulnerability 5/Magic
Any Augment Slot: Dex +1

switch to

FROZEN TUNIC (level 4) BTA
Armor bonus +3/Glaciation +54/Ice Lore +8%/Minor Freezing Ice

Eyes:
CANNITH CRAFTED (level 3) (BTA)
Blindness Immunity/True Sight

Head:
SKULLDUGGARY CAP (level 3) (BTA)
Wisdom +3/Necromancy Focus +2/
Saltmarsh Explorer set bonus
Blue Augment Slot: Dex +1
Reaper bonus: +2 Reaper Bonus to all Ability Scores
Curse: Major Wisdom (+2 Wis)

Wrists:
BRACERS OF WIND (level 3) (BTA)
Magnetism +54/Lightning Lore +8%/Blurry

Trinket:
CROCODILE TOOTH (level 3) (BTA)
Crippling/Accuracy +5
Blue Augment Slot: Healing Amp +3
Saltmarsh Explorer set bonus

switch to Book of Spirits if U find one with Ranged Power Mythic and Reaper bonus on it. The more the better. Crippling is good but 3 shots of the Repeater X-bow will kill mostly anything and the Crippling effect hasn't got a chance to proc.

Book of Spirits (level 4) (BTA)
Ethereal
Green Augment Slot: Accuracy +5

Waist:
BELT OF MYRIAD POCKETS (level 3) (BTA)
Insightful Constitution +1/Protection +3
Blue Augment: False Life +4
Saltmarsh Explorer set bonus

Hand:
GLOVES OF THE TINKERER (level 3) (BTA)
Rune Arm Focus +2/Disable Device +6/Open Lock +6
Blue Augment Slot: Sapphire of Light Fortification
Saltmarsh Explorer set bonus

Back:
CANNITH CRAFTED (level 3) (BTA)
Feather Falling/Fire Absorption
Yellow or Green Augment: Topaz of Fire Resistance +5

Feet:
CROCODILE SKIN BOOTS (level 3) (BTA)
Constitution +3/Acid Absorption +15%/Cold Absorption +15%
Blue Augment Slot: Dodge +1%
Saltmarsh Explorer set bonus

Neck:
LIZARDFOLK TOOTH NECKLACE (level 3) (BTA)
Strength +3/Shatter +3
Blue Augment Slot:
Saltmarsh Explorer set bonus

Ring1:
RING of CHANGES (level 3) (BTA)
Intelligence +2/Spell Resistance +5
Blue Augment: Diamond of Charisma +1

Ring2:
ETHEREAL RING (level 3) (BTA)
Ethereal/Speed +15%/Invisibility (1 charge)

or if you can put a GHOSTLY curse on any of your lvl 1-4 gear use this ring instead:

RING of MASTER ARTIFICE (level 3) (BTA)
Wizardry:+57/Reconstruction +54/Repair Lore +8%/Auto repair (chance to cast a Repair ModerateDamage spell)

Weapon:
+1 VORPAL REPEATING LIGHT CROSSBOW of CRITICAL PIERCING 2
Festival Solar/Vorpal/Stabbing 2/Force Damage Ritual

Off Hand: Runearm
Thought Spike (ML 3)
Crafted: Blindness Immunity
Imbue: Force

Quiver: QUIVER OF ALACRITY
Ranged Alacrity +10/Striding +30%
 
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Zvdegor

Melee Artificer Freak
Leveling Gear 5-9

At level 8 need:
Cosmetic Headwear - SECRETIVE INDIGO HOOD
Activating the power of this item will grant you a +5 Competence bonus to your Spot and Search skills.
DDO Store item (150 points)


Between lvl 5-7 need to have Blurry from Feydark/Racial tree!!!

Body:
FROZEN TUNIC (level 4) BTA
Armor bonus +3/Glaciation +54/Ice Lore +8%/Minor Freezing Ice

switch to at lvl 8

ROBES (no ASF)/LIGHT (no ASF) or MEDIUM ARMOR (15% ASF) or DOCENT of the ETERNAL FLAME (level 8)
Resistance +4/Fire Absorbtion +18%/Blurry/Fortification +70%
Temple's Inferno set bonus:
+5 Artifact Bonus to MP/RP
+10 Artifact Bonus to Fire SP
+5% Artifact Bonus to Helpless Damage
Green Augment: PRR +12


Eyes:
Amethyst Loupe (Augment level 4) (BTA)
Blindness Immunity/Search +6/Spot +6
Blue Augment: Natural Armor +3

switch to at lvl 8

BLAZING SNIPER's SIGHTS
Deadly +4/Quality Deadly +1/Doubleshot +3%/Insightful Doubleshot +2%
Temple's Inferno set bonus:
+5 Artifact Bonus to MP/RP
+10 Artifact Bonus to Fire SP
+5% Artifact Bonus to Helpless Damage
Yellow Augment: Blindness Immunity

Head:
CROWN of BUTTERFLIES (level 5)
Crown of Summer/Winged Allure/Enchantment Focus +2/Magical Sheltering +9
Seasons of the Feywild
Yellow Augment: Master's Gift

Wrists:
VINELASH BRACERS (level 5)
Improved Deception/Doubleshot +3%/Ins. Dodge +1%
Seasons of the Feywild
Blue Augment: Dexterity +3

Trinket:
Book of Spirits (level 4) (BTA)
Ethereal
Green Augment Slot: Accuracy +5

Waist:
BLACK DRAGONSCALE TASSET
Blackscale Ferocity/Armor Piercing +6%/Relentless Fury/Acid Resistance +14
Seasons of the Feywild
Yellow Augment: Feather Falling

Hand:
CANNITH CRAFTED (level 5)
Doublestrike +4%/Deadly +3
Colorless Augment: Disable Device +5

switch to at lvl 8

GREENPINE GAUNTLETS (Augment level 8)
Con +5/Natural Armor Bonus +5/Shield Bonus +5/Fortitude +4
Blue Augment: Disable Device +10

Back:
CLOAK of the MIMIC (level 4)
Sticky Goo Guard/Deathblock/Fortification +55%/DR 5/Lawful
Green Augment: Constitution +3

@ level 8 switch to
ML8 CLOAK of the MIMIC

or

MYSTERIOUS CLOAK (Augment level 8)
Exceptional Hamp +15/Insightful MRR +11/
Green Augment: Topaz of Quick Movements
Colorless Augment:

Feet:
RED DRAGONSCALE BOOTS (level 5)
Fire Shield (Hot)/Combat Mastery +3/Seeker +4/Protection +3
Seasons of the Feywild
Blue Augment: Int +3

Neck:
PENDANT OF THE RED ABISHAI (level 5)
Fire Absorption +16%
Insightful Combat Mastery +2
Enhanced Ki +1
Colorless Augment: Clearwater Diamond
Curse: Curse of the Visionary (True Seeing/+2 spot)

Ring1:
CANNITH CRAFTED (level 5)
Reconstruction +59
Acid Absorbtion +16%
Blue: Augment: Strength +3

Ring2:
CANNITH CRAFTED (level 5)
Char +4/Open Lock +7
Green Augment: Wisdom +3


Main Weapon:

+1 VORPAL REPEATING LIGHT CROSSBOW of CRITICAL PIERCING 2
Festival Solar/Vorpal/Stabbing 2/Force Damage Ritual

or

CANNITH CRAFTED (level 5) BTA
Metalline Repeating Heavy Crossbow of Freezing Ice and Aligned Transmutation
Metalline/Aligned
Red Augment: Ruby of the Snowpeaks

Offhand:
Runearm - NECRONOMICANNON
Evil Shot II/Ghostly/Trap the Soul Guard/Insightful Shatter +1/Profane Lifeforce +12
Seasons of the Feywild
Green Augment Slot: PRR/MRR +8

@ level 7 switch to (when neded against undeads but good in general too)

Runearm - THE ASTRAL PROJECTOR
Evil Shot II/Radiance +6/Lifesealed +18/Ghostly/Disrupting Weapons
Green Augment:

or

OL' IRONSIDES
Exploding Cannon Shot/Fire Lore +10%/Combustion +66/Protection +4/PRR +11/Fire Imbue III
Green Augment:

Quiver:
QUIVER of ALACRITY
Ranged Alacrity +10/Striding +30%
 
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Zvdegor

Melee Artificer Freak
Leveling Gear 10-14

Body:
Mist-laden Vestment (level 10) or Memory of Hiding in Darkness (level 10)
Fortification +77%/Parrying +2/Physical Sheltering +14/Profane Well Rounded +1
Green Augment: False Life +18
Silent Avenger Set (Heroic):
(5% Artifact Bonus to DSt and DS/+1 SA Dice/+10% Artifact bonus to Fort Bypass/+5% Artifact bonus to Dmg vs. Helpless Opponents)

Eyes:
CANNITH CRAFTED (level 10)
Blindness Immunity/Accuracy +9/Assassinate +3 or Insightful Spot +6
Any Augment: Charisma +5

Head:
CROWN of BUTTERFLIES s (level 5)
Crown of Summer/Winged Allure/Enchantment Focus +2/Magical Sheltering +9
Seasons of the Feywild
Yellow Augment: Master's Gift

Wrists:
BRACERS of the FALLEN HERO (level 10)
Strength +6/Ins. Constitution +2/Stunning +6/Qua. Physical Sheltering +3
Green Augment:

switch to at level 12

AOSU'RIEL'S BRACERS
Healing Lore +12%/Devotion +84/Fortification +84%/Healing Amplification +25
Blue Augment: False Life +24

Trinket:
CANNITH CRAFTED (level 10)
Seeker +6/Healing or Repair Amplification +22/Ins. Seeker +2

Waist:
BRAIDED CUTCORD (level 10)
Quality Dodge +1%/Blurry/Dexterity +6/Quality Dexterity +1
Silent Avenger
Green Augment: Wisdom +5

Hand:
CANNITH CRAFTED (level 10)
Doublestrike +6% or Doubleshot +4%/Deadly +5/Ins. Shatter +2 or Ins. Stunning +2 (depends on build)
Any Augment: Disable Device +10
Any Augment: Jump +10

Back:
SHADOWHAIL CLOAK (level 10)
Hide +12/Move Silently +12/Deception +4/Ghostly
Silent Avenger
Green Augment: Intelligence +5

Feet:
FLIGHTFOOT GREAVES (level 10)
Freedom of Movement/Movement Speed +20%/Attack Speed +7%/Natural Armor +6/Reflex Save +5
Yellow Augment: Feather Falling

Neck:
SLAVE LORD CRAFTED (level 8)
Constitution+5/Armor Piercing +8%/Search +10/Quality Con.+1
Green augment: Demonheart Emerald

Ring1:
NOCTURNE RING (level 5)
Command +3/True Seeing/Ins. Incite +14%/Ins. Fortification +29%
Seasons of the Feywild
Yellow Augment: Strength +3

Ring2:
BAND of INSIGHTFUL COMMANDS (level 8)
Profane Well Rounded +1/Insightful Accuracy +4/Quality Deadly +2/Intimidate +12
Yellow Augment: Fear Immunity



Main Weapon:
any lvl 1-3 VORPAL REPEATER

or

CANNITH CRAFTED (level 10) BTA
Metalline Repeating Heavy Crossbow of Freezing Ice and Aligned Transmutation
Metalline/Aligned/Insightful Deadly +2
Red Augment: Ruby of the Snowpeaks
Orange: Ruby of Endless Night

switch to Fatal Flaw at lvl 14

Offhand:
OL' IRONSIDES
Exploding Cannon Shot/Fire Lore +10%/Combustion +66/Protection +4/PRR +11/Fire Imbue III
Green Augment: Undying Sapphire

or

Runearm - THE ASTRAL PROJECTOR (level 7)
Evil Shot III/Radiance +66/Lifesealed +18/Ghostly/Disrupting Weapons
Green Augment Slot: Open Lock +10


Quiver:
QUIVER of ALACRITY
Ranged Alacrity +10%/Striding +30%
 
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Zvdegor

Melee Artificer Freak
Leveling Gear 15-20

The Melee/Tanky life starts here.

Need to have Blurry from Feydark/Racial tree!!!

Body:
ENFORCER's PLATE (level 15) or Umbral Soul (level 15)
Fortification +94%/Physical Sheltering +19/Competence Healing Amplification +30/False Life +29
Part of the Family (+10% Artifact bonus to DS/MP/+5% Artifact bonus to DMG vs the Helpless/Fortification Bypass)
Blue Augment: Protection +5

Eyes:
CANNITH CRAFTED (level 15)
Intelligence +8/Insightful Intelligence +3/Melee Alacrity +11
Any Augment: Spot +13
Any Augment: Strength +6

Head:
CROWN of BUTTERFLIES (level 5)
Crown of Summer/Winged Allure/Enchantment Focus +2/Magical Sheltering +9/Seasons of the Feywild
Yellow Augment: Master's Gift

Wrists:
CONSTRUCT CHAMPION's BANDS (level 14)
Rune Arm Focus +3/Repair Amplification +29/Reconstruction +90/Deadly +6
Green Augment: Open Lock +13

Trinket:
CANNITH CRAFTED (level 15)
Constitution +8/Saves +6/Ins Constitution +3
Curse: Major Tecnica (+2 Runearm DC)

Waist:
CANNITH CRAFTED (level 15)
Doublestrike +9/Natural Armor +8/Insightful Balance +8
Any Augment: Search +13
Any Augment: Jump +13

Hand:
HAMMERFIST (level 15)
Insightful Doublestrike 3%/Cannith Combat Infusion/Seeker +8/Insightful Deadly +2/
Part of the Family (+10% Artifact bonus to DS/MP/+5% Artifact bonus to DMG vs the Helpless/Fortification Bypass)
Blue Augment: Good Luck +1
Curse: Unparalelled Might (+6 Str when using any Action boost)

Back:
CLOAK of the MIMIC (level 12) switch to level 16 at lvl 16 !!!
Sticky Goo Guard/Deathblock/Fortification +84%/PRR +16/DR5-Lawful
Green Augment: Wraithborn Emerald
Curse:

Feet:
BOOTS of the DEVIL COMMANDER (level 15)
Quality Physical Sheltering +4/Insightful Physical Sheltering +9/Insightful Incite +30/Fortification +94%
Blue Augment: Disable Device +13

At lvl 18 don't forget to grab the CANNITH BOOTS of PROPULSION from the bank!!!

Neck:
FAMILY RECRUIT SIGIL (level 15)
True Seeing/Armor-Piercing +12%/Deadly +6/Relentless Fury
Part of the Family (+10% Artifact bonus to DS/MP/+5% Artifact bonus to DMG vs the Helpless/Fortification Bypass)
Yellow Augment: Blindness Immunity
Curse: Curse of Butterflies (Feather Fall and Butterflies fly around you)

Ring1:
CELESTIAL AMETHYST RING (level 15)
Crafted Charisma +8
Improved Auto-Repair/Insightful Repair Amplification +15/Repair +16
Green Augment: Deathblock

Ring2:
BAND of INSIGHTFUL COMMANDS (level 8)
Profane Well Rounded +1/Ins. Accuracy +4/Qua. Deadly +2/Intimidate +12
Yellow Augment: Fear Immunity


Main Weapon:
CANNITH CRAFTED +3 Metalline Kukri of Freezing Ice (level 8)
Keen/Metalline
Red Augment Slot: Meteoric Star Ruby
Purple Augment Slot: Ruby of the Snowpeaks

Offhand:
THE DUMPSTER FIRE (level 15)
Bludgeon IV/Fire IV/Combustion +94/Fire Lore +14%/Shield +8
Green Augment: Wisdom +6

Quiver:
QUIVER of ALACRITY
Ranged Alacrity +10%/Striding +30%
 
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