Zvdegor
Melee Artificer Freak
Hello there,
U60 turned this build into something even stronger. At last the Machrotechnic tree made my dream come true and allowed of Tactical Detonation to be functional as a melee.
With U81 feats and Spell DC changes 18 Arti/2 Ftr is the best split atm. See the latest version below.
Solo R2 Pilgrims Peril testrun (U71):
The Vistani MACH R-O-B-O-T
Vistani Machrotech Renegade Offensive Budget Off Tank
Try the bot. Reroll not. Single weapon. Double trouble!
Some info to understand the build
The concept of the build is to be a Jack of all trade party tank. For that very reason it shines in a small or a full group. It can solo, but quest completion may be slower due to it's non-meta dps. The ROBOT is self-sufficient, versatile and designed for survival. With every attack it becomes stronger and stronger, building up it's AC/PRR/MRR and Melee Power.
It can effectively clear trash, tank rednames and bosses even Dooms on R8+ difficulty.
Players can fulfill various roles such as tank, trapper, party buffer, social skills provider.
Got excellent self heal ability.
You can use the maximum potential of the Vistani ROBOT in a party or raid but also ideal for those who like to explore and flowersniff.
Tip:
The Vistani ROBOT is perfect for 2-6 man static TR groups.
Also ideal if you have a crafter alt, but would like to turn it into something more useful.
How to level:
From level 1 till level 14 go as a Repeater X-bow build. It is super strong even if you dont have ranged feats at all. Use the Battle Enginier tree for Fusilade and AoE shots.
At level 15 switch to Melee mode. Redo the Enhancement trees. Drop BE and put points into Renegade Mastermaker and Vistani.
How to play:
You are the 1st wave in the party. Dash into a room and throw a Tactical Detonation on the mobs followed by an intimidate. Use AOE Confusion and the various 360 degree and AoE active attacks to damage the mobs around you. Engage enemies to protect your teammates and selfheal if needed.
since the game has changed a lot, my build needed a facelift to keep up with it. I wanted to turn this build to be able to solo R8 quests.
The old split was 17 Arti 2 Fighter 1 Wizard. Went for a 18/1/1 split. Furthermore I re-equipped it with brand new gear and Filigree sets.U60 turned this build into something even stronger. At last the Machrotechnic tree made my dream come true and allowed of Tactical Detonation to be functional as a melee.
With U81 feats and Spell DC changes 18 Arti/2 Ftr is the best split atm. See the latest version below.
Solo R2 Pilgrims Peril testrun (U71):
- 400+ Melee Power
- 500+ AC
- 8000+ HP
- up to 500+ PRR and 330 MRR
- 100% Doublestrike
- 130+ Fortification Bypass
- up to 53% Dodge in medium armor
- up to 130 Mighty Slam DC
- up to 110 Tactical Detonation DC
- up to 116 Confusion DC
- Converter and Mending Burst for AOE repairs at the same time Confuse enemies around you
- Radiant Forcefield
- Radiant Prison
- Dimension Door
- No fail trap skills
- Spring Attack
The Vistani MACH R-O-B-O-T
Vistani Machrotech Renegade Offensive Budget Off Tank
Try the bot. Reroll not. Single weapon. Double trouble!
Battles forced me to learn how to survive.
Fighting my own life kept my edges alive.
But what wasn't mine, has fallen away.
Now alignment and peace define my state.
Nothing left to prove, yet I move with force.
I turned pressure into power.
By choice!
Song below:
Fighting my own life kept my edges alive.
But what wasn't mine, has fallen away.
Now alignment and peace define my state.
Nothing left to prove, yet I move with force.
I turned pressure into power.
By choice!
Song below:
The Vistani R.O.B.O.T. – Archetype of the Impossible Survivor
After the Last War, something more dangerous than destruction remained: silence.
The warforged had been created for purpose, and purpose had ended. For many, the absence of command was more threatening than battle itself. The Lord of Blades recognized the coming collapse — not of bodies, but of meaning. A warforged without war is a blade without a hand.
Across the fractured faiths of Eberron, the Traveler stirred. Not from compassion, but because stagnation opposes change. The Traveler moves where forms must transform or perish. The Last War had forged bodies of steel and magic, but it had not forged identity. And therein lay the deeper crisis: a being built only for survival cannot survive peace.
The Lord of Blades hardened toward singular purpose. The Traveler destabilized toward endless becoming. Neither sought alliance. Neither trusted the other. Yet under immense pressure, opposites bend toward a shared tension.
In the collision between rigid purpose and chaotic adaptation, an anomaly emerged. Not a singular construct. Not a single entity. An archetype.
The Vistani R.O.B.O.T.
It manifests when a being faces something that cannot be endured by ordinary means — when identity must split to survive. When structure alone would shatter, and chaos alone would dissolve. It is the fusion of endurance without surrender and adaptation without collapse.
Born from the aftermath of war, it activates under existential impossibility. It does not arise in all who suffer. It arises in those who must continue when continuation itself seems irrational.
At first, it survives through edge and tension. Through precision. Through relentless forward motion. But if awakening occurs, the compulsion gradually falls away.
What remains is movement without necessity. Strength without hostility. Direction without pressure.
Some call it a construct. Some call it divine interference. In truth, it is what emerges when something within refuses annihilation.
It is not created. It is triggered.
And once it no longer needs to survive, it may finally choose to live.
After the Last War, something more dangerous than destruction remained: silence.
The warforged had been created for purpose, and purpose had ended. For many, the absence of command was more threatening than battle itself. The Lord of Blades recognized the coming collapse — not of bodies, but of meaning. A warforged without war is a blade without a hand.
Across the fractured faiths of Eberron, the Traveler stirred. Not from compassion, but because stagnation opposes change. The Traveler moves where forms must transform or perish. The Last War had forged bodies of steel and magic, but it had not forged identity. And therein lay the deeper crisis: a being built only for survival cannot survive peace.
The Lord of Blades hardened toward singular purpose. The Traveler destabilized toward endless becoming. Neither sought alliance. Neither trusted the other. Yet under immense pressure, opposites bend toward a shared tension.
In the collision between rigid purpose and chaotic adaptation, an anomaly emerged. Not a singular construct. Not a single entity. An archetype.
The Vistani R.O.B.O.T.
It manifests when a being faces something that cannot be endured by ordinary means — when identity must split to survive. When structure alone would shatter, and chaos alone would dissolve. It is the fusion of endurance without surrender and adaptation without collapse.
Born from the aftermath of war, it activates under existential impossibility. It does not arise in all who suffer. It arises in those who must continue when continuation itself seems irrational.
At first, it survives through edge and tension. Through precision. Through relentless forward motion. But if awakening occurs, the compulsion gradually falls away.
What remains is movement without necessity. Strength without hostility. Direction without pressure.
Some call it a construct. Some call it divine interference. In truth, it is what emerges when something within refuses annihilation.
It is not created. It is triggered.
And once it no longer needs to survive, it may finally choose to live.
For 1st Life or with very low PLs follow this guide:
https://forums.ddo.com/index.php?threads/1st-lifer-vistani-mach-r-o-b-o-t.2663/
https://forums.ddo.com/index.php?threads/1st-lifer-vistani-mach-r-o-b-o-t.2663/
18 Artificer / 2 Fighter
Race: Warforged
Starting stats :
Str 8 / Dex 12 / Con 18 / Int 18 / Wis 8 / Cha 10
All lvl up to Int
Lvl 1 - Arti - Insightful Reflexes
Lvl 2 - Ftr - Precision
Lvl 3 - Arti - Dodge
Lvl 4 - Arti
Lvl 5 - Arti - SWF
Lvl 6 - Arti - Mobility
Lvl 7 - Arti
Lvl 8 - Arti
Lvl 9 - Arti - Improved Single Weapon Fighting / Adamantine Body (or Construct Essence if fleshy race)
Lvl 10 - Arti
Lvl 11 - Arti
Lvl 12 - Arti - IC: Slashing
Lvl 13 - Arti - Extend (or Improved Construct Essence if fleshy race)
Lvl 14 - Art
Lvl 15 - Ftr - Whirlwind Attack/Spring Attack
Lvl 16 - Arti
Lvl 17 - Arti
Lvl 18 - Arti - Greater Single Weapon Fighting / Quicken
Lvl 19 - Arti
Lvl 20 - Arti
Lvl 21 - Epic Feat: OWC
Lvl 22 - Destiny Feat: Perfect SWF
Lvl 23
Lvl 24 - Epic Feat: Patience
Lvl 25 - Destiny Feat: Epic Mage Armor
Lvl 26
Lvl 27 - Epic Feat: Epic Precision (or Exted if fleshy race)
Lvl 28 - Destiny Feat: Crush Weakness
Lvl 29
Lvl 30 - Epic Feat: Construct Examplar / Scion of the Plane of Fire
Lvl 31 - Destiny Feat: Guarded Actions or Doublestrike if Doublestrike's base below 80%
Lvl 32
Lvl 33 - Epic Feat: Strength of Arms
Lvl 34 - Destiny Feat: Deific Warding
Lvl 35
Lvl 36 - Epic Feat: Legendary Strength of Arms
Dark Gift: Advanced Form of Pain
Race: Warforged
The build works with any race. Strongest if you choose Warforged.
Alignment: True NeutralStarting stats :
Str 8 / Dex 12 / Con 18 / Int 18 / Wis 8 / Cha 10
All lvl up to Int
Lvl 1 - Arti - Insightful Reflexes
Lvl 2 - Ftr - Precision
Lvl 3 - Arti - Dodge
Lvl 4 - Arti
Lvl 5 - Arti - SWF
Lvl 6 - Arti - Mobility
Lvl 7 - Arti
Lvl 8 - Arti
Lvl 9 - Arti - Improved Single Weapon Fighting / Adamantine Body (or Construct Essence if fleshy race)
Lvl 10 - Arti
Lvl 11 - Arti
Lvl 12 - Arti - IC: Slashing
Lvl 13 - Arti - Extend (or Improved Construct Essence if fleshy race)
Lvl 14 - Art
Lvl 15 - Ftr - Whirlwind Attack/Spring Attack
Lvl 16 - Arti
Lvl 17 - Arti
Lvl 18 - Arti - Greater Single Weapon Fighting / Quicken
Lvl 19 - Arti
Lvl 20 - Arti
Lvl 21 - Epic Feat: OWC
Lvl 22 - Destiny Feat: Perfect SWF
Lvl 23
Lvl 24 - Epic Feat: Patience
Lvl 25 - Destiny Feat: Epic Mage Armor
Lvl 26
Lvl 27 - Epic Feat: Epic Precision (or Exted if fleshy race)
Lvl 28 - Destiny Feat: Crush Weakness
Lvl 29
Lvl 30 - Epic Feat: Construct Examplar / Scion of the Plane of Fire
Lvl 31 - Destiny Feat: Guarded Actions or Doublestrike if Doublestrike's base below 80%
Lvl 32
Lvl 33 - Epic Feat: Strength of Arms
Lvl 34 - Destiny Feat: Deific Warding
Lvl 35
Lvl 36 - Epic Feat: Legendary Strength of Arms
Dark Gift: Advanced Form of Pain
18 Artificer / 2 Fighter
Race: Shadar-Kai or Duergar
+1 heart needed!!! Level first as lvl1 Rogue(SDK) take Ftr at lvl 2 and Arti at 3-14 and Ftr at lvl 15. Use the +1 heart and swap out the Rgo to Arti !!!
Alignment: True Neutral
Starting stats :
Str 8 / Dex 12 / Con 18 / Int 18 / Wis 8 / Cha 8
All lvl up into Int
Lvl 1 - Arti - Insightful Reflexes
Lvl 2 - Ftr- Precision
Lvl 3 - Arti - Dodge
Lvl 4 - Arti
Lvl 5 - Arti - SWF
Lvl 6 - Arti - Mobility
Lvl 7 - Arti
Lvl 8 - Arti
Lvl 9 - Arti - Improved Single Weapon Fighting /Construct Essence
Lvl 10 - Arti
Lvl 11 - Arti
Lvl 12 - Arti - IC: Slashing
Lvl 13 - Arti - Improved Construct Essence
Lvl 14 - Art -
Lvl 15 - Ftr - Whirlwind Attack/ Spring Attack
Lvl 16 - Arti
Lvl 17 - Arti
Lvl 18 - Arti - Greater Single Weapon Fighting / Quicken
Lvl 19 - Arti
Lvl 20 - Arti
Lvl 21 - Epic Feat: OWC
Lvl 22 - Destiny Feat: Perfect SWF
Lvl 23
Lvl 24 - Epic Feat: Patience
Lvl 25 - Destiny Feat: Epic Mage Armor
Lvl 26
Lvl 27 - Epic Feat: Extend
Lvl 28 - Destiny Feat: Crush Weakness
Lvl 29
Lvl 30 - Epic Feat: Construct Examplar / Scion of Plane of Air
Lvl 31 - Destiny Feat: Guarded Actions
Lvl 32
Lvl 33 - Epic Feat: Strength of Arms
Lvl 34 - Destiny Feat: Deific Warding
Lvl 35
Lvl 36 - Epic Feat: Legendary Strength of Arms
Dark Gift: Advanced For of Pain
Enhancements:
main tree: Machrotechnic
2nd: Fury
3rd Shadowdancer
Race: Shadar-Kai or Duergar
+1 heart needed!!! Level first as lvl1 Rogue(SDK) take Ftr at lvl 2 and Arti at 3-14 and Ftr at lvl 15. Use the +1 heart and swap out the Rgo to Arti !!!
Alignment: True Neutral
Starting stats :
Str 8 / Dex 12 / Con 18 / Int 18 / Wis 8 / Cha 8
All lvl up into Int
Lvl 1 - Arti - Insightful Reflexes
Lvl 2 - Ftr- Precision
Lvl 3 - Arti - Dodge
Lvl 4 - Arti
Lvl 5 - Arti - SWF
Lvl 6 - Arti - Mobility
Lvl 7 - Arti
Lvl 8 - Arti
Lvl 9 - Arti - Improved Single Weapon Fighting /Construct Essence
Lvl 10 - Arti
Lvl 11 - Arti
Lvl 12 - Arti - IC: Slashing
Lvl 13 - Arti - Improved Construct Essence
Lvl 14 - Art -
Lvl 15 - Ftr - Whirlwind Attack/ Spring Attack
Lvl 16 - Arti
Lvl 17 - Arti
Lvl 18 - Arti - Greater Single Weapon Fighting / Quicken
Lvl 19 - Arti
Lvl 20 - Arti
Lvl 21 - Epic Feat: OWC
Lvl 22 - Destiny Feat: Perfect SWF
Lvl 23
Lvl 24 - Epic Feat: Patience
Lvl 25 - Destiny Feat: Epic Mage Armor
Lvl 26
Lvl 27 - Epic Feat: Extend
Lvl 28 - Destiny Feat: Crush Weakness
Lvl 29
Lvl 30 - Epic Feat: Construct Examplar / Scion of Plane of Air
Lvl 31 - Destiny Feat: Guarded Actions
Lvl 32
Lvl 33 - Epic Feat: Strength of Arms
Lvl 34 - Destiny Feat: Deific Warding
Lvl 35
Lvl 36 - Epic Feat: Legendary Strength of Arms
Dark Gift: Advanced For of Pain
Enhancements:
- SDK/Duergar 19
- Vistani 41
- Harper 7
- RMM 31
- 4 extras
main tree: Machrotechnic
2nd: Fury
3rd Shadowdancer
Balance 7p (for SWF)
max out: Repair, Disable, Open Lock, Spot, Intimidate, Spellcraft
15 points to Search (with a +5 Tome)
1 point to: Tumble, Perform, UMD
rest to Bluff, Diplo or any other
max out: Repair, Disable, Open Lock, Spot, Intimidate, Spellcraft
15 points to Search (with a +5 Tome)
1 point to: Tumble, Perform, UMD
rest to Bluff, Diplo or any other
Put points into the Racial tree if you have some.
If Warforged: put 11p for +3 Tactical DC/+15 MP. If you have more add the extra AC/PRR and the +0,5W
Below on the pic there is the Shadar-kai version
If you dont have Racial Completionist, just reduse to RMM tree for a minimum of 22p and use the rest int he racial tree.
If Warforged: put 11p for +3 Tactical DC/+15 MP. If you have more add the extra AC/PRR and the +0,5W
Below on the pic there is the Shadar-kai version
If you dont have Racial Completionist, just reduse to RMM tree for a minimum of 22p and use the rest int he racial tree.
Artificer Spells
Level 1: Cure Light wound/Ablative Armor/Enchant Weapon/Resist Energy/Echant Armor/Repair Light
Level 2: Byeshk/Reinforce Construct/Lucky Cape/Cure Moderate
Level 3: Repair Serious/Poz. Energy Infusion/Insightful Damage/Stoneskin/Remove Disease
Level 4: Lightning Motes/Repair Critical/GeW/Thundering Armor/Lesser Globe
Level 5: Tenser's/Radiant Forcefield/Remove Curse
Level 6: Deadly/Tactical Detonation
Wizard Spells
Level 1: Feather Fall/Protection from Evil/any
Level 1: Cure Light wound/Ablative Armor/Enchant Weapon/Resist Energy/Echant Armor/Repair Light
Level 2: Byeshk/Reinforce Construct/Lucky Cape/Cure Moderate
Level 3: Repair Serious/Poz. Energy Infusion/Insightful Damage/Stoneskin/Remove Disease
Level 4: Lightning Motes/Repair Critical/GeW/Thundering Armor/Lesser Globe
Level 5: Tenser's/Radiant Forcefield/Remove Curse
Level 6: Deadly/Tactical Detonation
Wizard Spells
Level 1: Feather Fall/Protection from Evil/any
1-4:
5-9:
10-14:
15-20:
21-25:
26-29:
5-9:
10-14:
15-20:
21-25:
26-29:
Artifact bonuses:
3x Esoterica (+3 Spell DC)
Belt
Main ring
Wrists
3x Paragon Guard (+15% Armor Class)
Goggle
Neck
Runearm
Sun: Solar Melee Power (artifact)
Sun: Solar Doublestrikre (artifact)
Sun: Solar Fortification Bypass (artifact)
Sun: Solar PRR (artifact)
Sun: Solar MRR (artifact) or Weapon Damage +4
Profane bonuses:
Moon 1: +15 Lunar Melee Power
Moon 2: +30 Lunar PRR
Moon 3: +30 Lunar MRR
Moon 4: +4 Weapon Damage
Moon 5: +3 Lunar Spell DC
Essence of the Epic Litany of the Dead: +2 Profane to all Stats
Filigrees (all Rare):
Weapon :
3x Esoterica (+3 Spell DC)
Belt
Main ring
Wrists
3x Paragon Guard (+15% Armor Class)
Goggle
Neck
Runearm
Sun: Solar Melee Power (artifact)
Sun: Solar Doublestrikre (artifact)
Sun: Solar Fortification Bypass (artifact)
Sun: Solar PRR (artifact)
Sun: Solar MRR (artifact) or Weapon Damage +4
Profane bonuses:
Moon 1: +15 Lunar Melee Power
Moon 2: +30 Lunar PRR
Moon 3: +30 Lunar MRR
Moon 4: +4 Weapon Damage
Moon 5: +3 Lunar Spell DC
Essence of the Epic Litany of the Dead: +2 Profane to all Stats
- Eyes
- Legendary Goggles of the Berserker
- Enhanced Bloodrage
- Relentless Fury
- Lifesealed +37
- Ghostly
- Green: Shatter +16
- Colorless: Paragon Guard 1
- Sun: Solar PRR (artifact)
- Reaper bonus:
- Mythic: +1
- Curse: +2 Int
- Head
- Legendary Lamordian Bowler
- Insightful Int +7
- Insightful PRR +18
- Melancholic: Int +15
- Dolorous: Deadly +12
- Green: Sheltering +36 PRR/MRR
- Colorless: Essence of the Epic Litany of the Dead
- Sun: Fortification Bypass
- Reaper bonus: +2 Stats
- Mythic bonus:
- Curse: +10 USP
- Neck
- Legendary Black Dynamo
- Insightful Con +7
- Insightful Armor Piercing +11%
- Melancholic: False Life +57
- Dolorous: Quality Con +3
- Green: Legendary Moment to Legendary Moment
- Colorless: Paragon Guard 2
- Moon: +15 Lunar Melee Power
- Reaper bonus:
- Mythic bonus:
- Curse: +2% Damage vs. Helpless
- Trinket
- Legendary Breaker's Bauble
- Doublestrike +16%
- Insightful Doublestrike +7%
- Accuracy +23%
- Armor-Piercing +23%
- Green: Wis +14
- Colorless: Intimidate +20
- Sun: Weapon Damage +4 (or Solar MRR until you find one)
- Reaper bonus:
- Mythic bonus: +1
- Curse:
- Back
- Legendary Gravekeeper's Mystic Cloak
- Quality Spell Focus Mastery +2
- Insightful MRR +18
- Melancholic: Cha +15
- Quality Deadly +3
- Green: Good Luck +3
- Colorless: True Globe
- Sun: Solar Melee Power +15%
- Reaper bonus:
- Mythic bonus:
- Curse: +2% HP and +3% AC
- Waist
- Ophael's Cincture
- Deception +12
- Insightful Deception +6
- Seeker +15
- Con +15
- Green: Greater Heroism
- Yellow: Esoterica 1
- Moon: +3 Lunar Spell DC
- Reaper bonus:
- Mythic bonus:
- Curse: +2 Intimidate
- Ring (swap)
- Legendary Ring of Mystic Intelligence
- Quality Int. +3
- Ins. Combat Mastery +6
- Quality Deception +3
- Ins. Spell Focus Mastery +3
- Green: Legendary Brightbane Emerald
- Colorless: Diamond of Festive Int. +2
- Reaper bonus: +1 Spell dc, Tactics DC
- Mythic bonus:
- Curse: +5% Dodge bypass
- Hand
- Legendary Burrowing Gloves
- Quality Armor-Piercing +5%
- Seeker +15
- Insightful Seeker +7
- Dex +15 (Crafted)
- Green: +14 Melee Power
- Colorless: Insightful Dex +5
- Moon: +4 Weapon Damage
- Mythic bonus:
- Reaper bonus:
- Curse:
- Feet
- Legendary Greaves of Season's Warding
- Fire Absorbtion +37%
- Cold Absorbtion +37%
- Electricity Absorbtion +37%
- Acid Absorbtion +37%
- Green: Topaz of Evocation Power (+6 Evo dc)
- Colorless: Repair +20
- Moon: +30 Lunar MRR
- Reaper bonus: +5 PRR/MRR
- Mythic bonus: +1
- Curse: True Seeing/+2 spot
- Ring (main)
- Baphomet's Reign
- Legendary Conditioning +15%
- Legendary Deadly +3
- Unstoppable Staggering Blow
- Quality Sheltering +11
- Green: Natural Armor +15
- Yellow: Esoterica 2
- Blue: Resistance +11
- Reaper bonus: +5 Melee Power
- Mythic bonus:
- Curse:
- Wrists
- Bracers of the Battlerager
- Fortification +162%
- Ins. Fortification +81%
- Quality Fortification +40%
- Ins. Con +7
- Green: Esoterica 3
- Yellow: Topaz of Greater Evocation (stacking Spell DC +2)
- Moon: +30 PRR
- Reaper bonus:
- Mythic bonus:
- Curse: Deathblock
- Body
- Legendary Downcast Docent/Medium Armor
- Melancholic: Hamp/Ramp+61
- Dolorous: +2 Spell and Tactical DC
- Miserable: Quality Repair Spell Crit Chance +6%
- Woeful: +2 Sacred Spell DC
- Green: Protection +11
- Colorless: Vitality +48
- Sun: Doublestrike +15%
- Reaper bonus: +5% AC, +3 PRR
- Mythic bonus: +4
- Curse: +2 Attack and Damage
- Weapon 1(for questing)
- Maw, the Dracolich's Bite
- Guardbreaking
- Legendary Paralysis
- Legendary Armor-Piercing - 5%
- Sealed in Fire (Legendary Vacuum)
- Orange: Deconstructor
- Purple: The Eye of Shavarath
- Reaper bonus:
- Mythic bonus:
- Curse:
- Weapon 2 (for raiding and rednames/bosses)
- Kukri of the Undying Age
- Dripping with Magma
- 3rd Degree Burns
- Sovereign Vorpal
- Sealed in Fire (Dust)
- Orange: Deconstructor
- Purple: Feareater
- Reaper bonus: n/a
- Mythic bonus: n/a
- Curse: +2 Sneak Attack Dice
- Offhand 1 (for questing)
- Toven's Prototype
- Any Material
- Reconstruction +148, Repair Lore +22% (Tier 1.: Water)
- Alchemical Intelligence +2
- Alchemical Earth Attunement
- Green: Festive Con +2
- Orange: Paragon Guard 3
- Reaper bonus:
- Mythic bonus:
- Curse: Divine Fortune (+4 PRR +1% each elemental absorbtion)
Filigrees (all Rare):
Weapon :
- Grandfather's Shield
- AC
- Sneak Bite/Grandfather's Shield +2 Con/+4PRR (Raid)
- Bravery Throughout
- AC
- Next Fall
- Attack and Damage
- Melee Power
- Sucker Punch/One Against Many
- Sucker Punch/One Against Many +2 Str/+4MP (Raid)
- Sucker Punch: Melee Power
- Shattered Device
- Melee Power
- Fortification bypass
- Bravery Throughout/Shattered Device +6PRR/+4 MRR (Raid)
- Grandfather's Shield
- Sneak Bite/Grandfather's Shield +2 Con/+4PRR (Raid)
- Bravery Throughout
- AC
- Next Fall
- Attack and Damage
- Sucker Punch/One Against Many
- Sucker Punch/One Against Many +2 Str/+4MP (Raid)
- Shattered Device
- Bravery Throughout/Shattered Device +6PRR/+4 MRR (Raid)
If you lucky enough to roll Deathblock and/or Feather Fall, it will free up a yellow and a green augment slot so you can put something more useful there
- True Seeing
- Feather Fall
- Deathblock
- Melee Power
- Tactical DC
- Sneak Attack Dice
- +% Doublestrike
- +% AC and HP
- MRR
- PRR
- Saves
- Any extra Str/Dex/Con/Int/Wis/Cha
- Any trap skill bonus
- Intimidate bonus
- Fortification bypass
- Dodge bypass
- Critical Confirmation and Critical Damage bonus
- Helpless Damage
- Evocation DC
- Runearm DC
- Displacement
- Death Ward
- Good Hope
- Fom potion
- Spell Resistance
- Holy Aura
- True Seeing
- Potion of Prowess
- Potion of Spellpower
- Spell point refillers
- Yugoloth potions
- Solo LH VoD https://forums.ddo.com/index.php?threads/solo-lh-vod.5675/
- Solo R2 Pilgrims Peril
Some info to understand the build
The concept of the build is to be a Jack of all trade party tank. For that very reason it shines in a small or a full group. It can solo, but quest completion may be slower due to it's non-meta dps. The ROBOT is self-sufficient, versatile and designed for survival. With every attack it becomes stronger and stronger, building up it's AC/PRR/MRR and Melee Power.
It can effectively clear trash, tank rednames and bosses even Dooms on R8+ difficulty.
Players can fulfill various roles such as tank, trapper, party buffer, social skills provider.
Got excellent self heal ability.
You can use the maximum potential of the Vistani ROBOT in a party or raid but also ideal for those who like to explore and flowersniff.
Tip:
The Vistani ROBOT is perfect for 2-6 man static TR groups.
Also ideal if you have a crafter alt, but would like to turn it into something more useful.
How to level:
From level 1 till level 14 go as a Repeater X-bow build. It is super strong even if you dont have ranged feats at all. Use the Battle Enginier tree for Fusilade and AoE shots.
At level 15 switch to Melee mode. Redo the Enhancement trees. Drop BE and put points into Renegade Mastermaker and Vistani.
How to play:
You are the 1st wave in the party. Dash into a room and throw a Tactical Detonation on the mobs followed by an intimidate. Use AOE Confusion and the various 360 degree and AoE active attacks to damage the mobs around you. Engage enemies to protect your teammates and selfheal if needed.
I found this awesome build in 2020 and 've been playing and improving it since.
Original Build by SerPounce (05-16-2018):
Link to my old version build:
https://forums-old.ddo.com/forums/s...e-Mastermaker-The-Handyman?highlight=Handyman
Link to my old R6 capable 1st lifer variant:
https://forums-old.ddo.com/forums/s...-1st-Lifer-Melee-Artificer?highlight=Handyman
Original Build by SerPounce (05-16-2018):
Link to my old version build:
https://forums-old.ddo.com/forums/s...e-Mastermaker-The-Handyman?highlight=Handyman
Link to my old R6 capable 1st lifer variant:
https://forums-old.ddo.com/forums/s...-1st-Lifer-Melee-Artificer?highlight=Handyman
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