Christhemiss
Maker of Builds
it is that time. with the server transfers happening sometime in the next 5 years (no guarantee), i will be TRing my main off this build to a new build to say hello to the new servers. with that said, now is the time i will post my final build for the warlock juggernaut, a build of my own creation. this beast of a build can perform many roles, from soloing r7, to tanking LH/r1 raids, all while having insane healing. lets now get into the build
World First LH Chrono Warlock Solo
World First LH VoD Warlock Solo
2 Man LE LMA "Completion"
World First LN LLoB Warlock Solo
Playlist for this build
Character name:
Classes: 19 Warlock, 1 Favored Soul, E10, L4
Race: Dhampir Dark BargainerAlignment: Chaotic Neutral
Start Tome Final HP: 3509 Displacement: 50%
Str: 8 8 55 Unc Rng: -375 Incorp: 15%
Dex: 13 8 60 PRR: 290 AC: 326
Con: 16 8 68 MRR: 232/8 +Healing Amp: -6
Int: 14 8 41 Dodge: 18/30 -Healing Amp: 321
Wis: 8 8 35 Fort: 275% Repair Amp: 42
Cha: 19 8 89 SR: 0 BAB: 25
DR:
Immunities: Drowning, Fear, Magic Missiles, Fear, Magic Missiles, Magic Missiles
Heroic Past Lives
Past Life: Alchemist(3)
Past Life: Artificer(3)
Past Life: Barbarian(3)
Past Life: Bard(3)
Past Life: Cleric(3)
Past Life: Cleric - Dark Apostate(3)
Past Life: Druid(2)
Past Life: Favored Soul(3)
Past Life: Fighter(3)
Past Life: Fighter - Dragon Lord(2)
Past Life: Monk(3)
Past Life: Monk - Dragon Disciple(3)
Past Life: Paladin(3)
Past Life: Paladin - Sacred Fist(3)
Past Life: Ranger(3)
Past Life: Rogue(3)
Past Life: Sorcerer(3)
Past Life: Sorcerer - Wild Mage(3)
Past Life: Warlock(3)
Past Life: Wizard(3)
Racial Past Lives
Past Life: Aasimar(3)
Past Life: Dhampir(3)
Past Life: Dragonborn(3)
Past Life: Drow(3)
Past Life: Dwarf(3)
Past Life: Eladrin(3)
Past Life: Elf(3)
Past Life: Gnome(3)
Past Life: Half-Elf(3)
Past Life: Half-Orc(3)
Past Life: Halfling(3)
Past Life: Human(3)
Past Life: Shifter(3)
Past Life: Tabaxi(3)
Past Life: Tiefling(3)
Past Life: Warforged(3)
Iconic Past Lives
Past Life: Aasimar Scourge(3)
Past Life: Bladeforged(3)
Past Life: Deep Gnome(3)
Past Life: Eladrin Chaosmancer(3)
Past Life: Morninglord(3)
Past Life: Purple Dragon Knight(3)
Past Life: Razorclaw Shifter(3)
Past Life: Shadar-Kai(3)
Past Life: Tabaxi Trailblazer(3)
Past Life: Tiefling Scoundrel(3)
Epic Past Lives
Past Life: Arcane Sphere: Ancient Knowledge(3)
Past Life: Arcane Sphere: Arcane Alacrity(3)
Past Life: Arcane Sphere: Eclipse Power(3)
Past Life: Arcane Sphere: Enchant Weapon(3)
Past Life: Arcane Sphere: Energy Criticals(3)
Past Life: Divine Sphere: Ancient Blessings(3)
Past Life: Divine Sphere: Block Energy(3)
Past Life: Divine Sphere: Brace(3)
Past Life: Divine Sphere: Power Over Life and Death(3)
Past Life: Martial Sphere: Ancient Tactics(3)
Past Life: Martial Sphere: Doublestrike(3)
Past Life: Martial Sphere: Fortification(3)
Past Life: Martial Sphere: Skill Mastery(3)
Past Life: Martial Sphere: Trap Damage Absorption(3)
Past Life: Primal Sphere: Ancient Power(3)
Past Life: Primal Sphere: Colors of the Queen(3)
Past Life: Primal Sphere: Doubleshot(3)
Past Life: Primal Sphere: Fast Healing(3)
Special Feats
Inherent Fate Point(3)
Inherent Magical Resistance(3)
Inherent Melee Power(3)
Inherent Physical Resistance(3)
Inherent Racial Action Point(3)
Inherent Ranged Power(3)
Inherent Spell Power(3)
Inherent Universal Action Point(3)
Tome of Destiny(3)
Saves:
Marked with a* is no fail on a 1 if required DC met
Class and Feat Selection
Self and Party Buffs
Potion of Prowess
Potion of Spellpower +25
Active Stances
User: Precision
User: Vampiric Bite
Arcane: Enchant Weapon
Divine: Ancient Blessings
Martial: Doublestrike
Primal: Ancient Power
Iconic: Aasimar Scourge
Blast Shape: Eldritch Aura
Metamagics: Quicken Spell
Metamagics: Extend Spell
Major Form: Embrace Death
Imbue: Enlightened Spirit: Spiritual Retribution
Battle Trance: Divine Might
Mantle: Machrotechnic Destiny Mantle
Auto: Two Weapon Fighting
Auto: Medium Armor
Auto: Chaotic
Auto: Kukri
Auto: Dhampir Dark Bargainer
Enhancements: 80 APs, Racial 19, Universal 3
Dhampir Dark Bargainer - Points spent: 19
Core1 Dark Past
Core2 Ability I: +1 Charisma
Core3 Dark Present
Core4 Ability II: +1 Charisma
Core5 Dark Future
Tier1 Drink in Life: Drink in Death
Tier2 Embrace Death
Tier2 Lifeblood - 2 Ranks
Tier2 Rush of Bats - 3 Ranks
Tier2 Cloak of Undeath - 3 Ranks
Tier3 Deathly Bite
Tier4 Biting Swarm
Enlightened Spirit - Points spent: 23
Core1 Eldritch Aura
Tier1 Spiritual Defense - 3 Ranks
Tier1 Brutality: Brutal Spellcasting - 3 Ranks
Tier2 Spiritual Bastion - 3 Ranks
Core2 Aura of Courage
Tier2 Resist Energies - 1 Ranks
Tier2 Power of Enlightenment: Light I - 2 Ranks
Core3 Shape Vestments
Tier3 Ability I: +1 Charisma
Tier3 Spiritual Ward - 3 Ranks
Core4 Aura of Menace
Tier4 Spiritual Retribution
Feydark Illusionist - Points spent: 9
Core1 Find Familiar: Fox
Tier1 Familiar's Flourish I
Tier1 Illusory Weaponry
Tier2 Familiar's Flourish II
Tier2 You've Got My Back
Soul Eater - Points spent: 7
Core1 Inhuman Understanding
Tier1 Consume
Tier1 Taint the Blood
Tier1 Hungry for Destruction I - 1 Ranks
Tier2 Taint the Aura
War Soul - Points spent: 3
Core1 Smite Foe: Smite Foe (Melee)
Tier1 Divine Might: Divine Might - 2 Ranks
Vistani Knife Fighter - Points spent: 41
Core1 Knife Expertise
Tier1 Vistani Knife Training I
Tier1 Undead Hunter
Tier1 Rapid Attack
Tier1 Acrobatic - 3 Ranks
Core2 Knife Juggler
Tier2 Haste Boost - 3 Ranks
Tier2 Vistani Knife Training II
Tier2 Bleeding Cuts
Core3 Quick Reflexes
Tier3 Vistani Knife Training III
Tier3 Deadly Blades
Tier3 Gifted I: +1 Charisma
Core4 One With Blades
Tier4 Vistani Knife Training IV
Tier4 Celerity
Tier4 Double Daggers: Double Daggers
Tier4 Gifted II: +1 Charisma
Core5 Vistani Fortune
Tier5 Vendetta
Tier5 Blessed Blades
Tier5 Throw or Hold the Grudge: Grudge Bearer
Tier5 Vistani Knife Training V
Core6 Blade Master
Epic Destinies: 83 Destiny Points
Fury of the Wild - Points spent: 29
Core1 Die Hard
Tier1 Strength or Swiftness: Quick Cutter - 3 Ranks
Tier1 Enduring - 3 Ranks
Tier1 Mantle of Fury - 1 Ranks
Core2 Die Harder
Tier2 Primal Scream
Core3 Die Harderest
Tier3 Fury Selector: Spirit of the Beast - 3 Ranks
Tier3 Sense Weakness - 2 Ranks
Tier3 Wild Weapons: Doublestrike - 3 Ranks
Core4 Be the Whirlwind
Tier4 Wilder Weapons: Wilder Weapons - Doublestrike - 3 Ranks
Tier4 Force Selector: Primal Force - 3 Ranks
Tier4 The Voice of Fury
Legendary Dreadnought - Points spent: 22
Core1 Fearless
Tier1 Shrug Off Punishment - 3 Ranks
Tier1 Push Through The Line - 1 Ranks
Tier2 Extra Action Boost - 3 Ranks
Tier2 Esoteric Touch
Core2 Weaponmaster
Tier2 Honor or Backstab: Honor - 3 Ranks
Tier2 Life and Death - 1 Ranks
Core3 Thick Skinned
Tier3 Strike Twice - 3 Ranks
Tier3 Armor of Dusk - 3 Ranks
Core4 Unparalleled Accuracy
Machrotechnic - Points spent: 32
Core1 Maker's Touch
Tier1 Solid Footing - 3 Ranks
Tier1 Blast Shields - 3 Ranks
Tier1 Tinker Tailoring - 2 Ranks
Core2 Metamagic Capacitors
Tier2 Forcefield Generator
Core3 Warding Inscriptions
Tier3 Improved Aegis
Tier3 Arcane Imbuement - 3 Ranks
Tier3 Technique Drive: Speed Drive - 3 Ranks
Core4 Armored Augmentation
Tier4 Magical Recoil
Tier4 Boost Drive: Echo Drive
Tier4 Strike Drive: Blast Drive
Tier4 Galvanic Attunement
Tier5 Armor of Legends
Tier5 Forcefield Generator
Reaper trees:
Dread Adversary - Points spent: 41
Core1 Reaper's Offense I
Tier1 Reaper's Blade I - 3 Ranks
Tier1 Reaper's Tactics I
Tier1 Reaper's Strike - 3 Ranks
Tier1 Reaper's Strength or Dexterity I: +1 Dexterity
Tier1 Reaper's Shot I - 3 Ranks
Core2 Reaper's Offense II
Tier2 Reaper's Shot II - 3 Ranks
Tier2 Reaper's Strength or Dexterity II: +1 Dexterity
Tier2 Reaper's Tactics II
Tier2 Reaper's Blade II - 3 Ranks
Core3 Reaper's Offense III: +1 Dexterity
Tier3 Reaper's Strength or Dexterity III: +1 Dexterity
Tier3 Reaper's Tactics III
Tier3 Reaper's Blade III - 3 Ranks
Core4 Reaper's Offense IV
Tier4 Reaper's Imbuement - 3 Ranks
Tier4 Reaper's Deadly Strikes - 3 Ranks
Tier4 Reaper's Blade IV - 3 Ranks
Tier5 Reaper's Blade V - 3 Ranks
Tier5 Reaper's Tactics IV
Tier5 Reaper's Charge
Tier5 Reaper's Strength or Dexterity IV: +1 Dexterity
Core5 Reaper's Offense V
Core6 Reaper's Offense VI
Dire Thaumaturge - Points spent: 41
Core1 Reaper's Arcanum I
Tier1 Reaper's Arcana I - 3 Ranks
Tier1 Reaper's Focus I
Tier1 Reaper's Power - 3 Ranks
Tier1 Reapers's Ability I: +1 Charisma
Tier1 Reaper's Deep Magic I
Tier2 Reaper's Ability II: +1 Charisma
Core2 Reaper's Arcanum II
Tier2 Reaper's Focus II
Tier2 Reaper's Arcana II - 3 Ranks
Tier2 Reaper's Deep Magic II
Tier3 Reaper's Arcana III - 3 Ranks
Tier3 Reaper's Focus III
Core3 Reaper's Arcanum III: +1 Charisma
Tier3 Reaper's Ability III: +1 Charisma
Tier3 Reaper's Deep Magic III
Tier4 Reaper's Deep Magic IV
Tier4 Reaper's Efficiency - 3 Ranks
Tier4 Reaper's Potency - 3 Ranks
Tier4 Reaper's Arcana IV - 3 Ranks
Core4 Reaper's Arcanum IV
Core5 Reaper's Arcanum V
Tier5 Reaper's Deep Magic V
Tier5 Reaper's Ability V: +1 Charisma
Tier5 Reaper's Charge
Tier5 Reaper's Focus V
Tier5 Reaper's Arcana V - 3 Ranks
Core6 Reaper's Arcanum VI
Grim Barricade - Points spent: 52
Core1 Reaper's Defense I
Tier1 Reaper's Reflex/Fortitude/Will I: Reflex Save - 3 Ranks
Tier1 Reaper's Luck - 3 Ranks
Tier1 Reaper's Constitution I
Tier1 Reaper's Evasion I - 3 Ranks
Tier1 Reaper's Bulwark/Shroud I: PRR - 3 Ranks
Tier2 Reaper's Constitution II
Tier2 Reaper's Reflex/Fortitude/Will II: Reflex Save - 3 Ranks
Core2 Reaper's Defense II
Tier2 Reaper's Evasion II - 3 Ranks
Tier2 Reaper's Bulwark/Shroud II: PRR - 3 Ranks
Core3 Reaper's Defense III
Tier3 Reaper's Reflex/Fortitude/Will III: Reflex Save - 3 Ranks
Tier3 Reaper's Constitution III
Tier3 Reaper's Evasion III - 3 Ranks
Tier3 Reaper's Bulwark/Shroud III: PRR - 3 Ranks
Tier4 Reaper's Heightened Evasion I
Tier4 Reaper's Steadfastness - 3 Ranks
Tier4 Reaper's Resistance - 3 Ranks
Core4 Reaper's Defense IV
Tier4 Reaper's Bulwark/Shroud IV: PRR - 3 Ranks
Core5 Reaper's Defense V
Tier5 Reaper's Bulwark/Shroud V: PRR - 3 Ranks
Tier5 Reaper's Reflex/Fortitude/Will V: Reflex Save - 3 Ranks
Tier5 Reaper's Charge
Tier5 Reaper's Constitution V
Tier5 Reaper's Heightened Evasion II
Core6 Reaper's Defense VI
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Favored Soul Spells
Warlock Spells
Weapon Damage
Melee Power: 277.0
Doublestrike: 109%
Strikethrough: 20%
Mainhand damage ability multiplier: 1
Offhand damage ability multiplier: 0
Off-Hand attack Chance: 100%
Fortification Bypass: 119%
Dodge Bypass: 5%
Helpless Damage bonus: 70%
Ranged Power: 231.0
Doubleshot Chance: 55%
Sneak Attack Attack bonus: 10
Sneak Attack Damage: 3d6+9
Main Hand: Attuned Bone Kukri (Centering)
On Hit 6.45[1d4+3]+125
Critical 15-18 (6.45[1d4+3]+152) * 3
Critical 19-20 (6.45[1d4+3]+152) * 4
DR Bypass: Adamantine, Evil, Magic, Slash
You bypass Incorporeality miss chance with this weapon
You bypass Concealment miss chance with this weapon
Off Hand: Attuned Bone Kukri (Centering)
On Hit 6.45[1d4+3]+105
Critical 15-18 (6.45[1d4+3]+132) * 3
Critical 19-20 (6.45[1d4+3]+132) * 4
DR Bypass: Adamantine, Evil, Magic, Slash
You bypass Incorporeality miss chance with this weapon
You bypass Concealment miss chance with this weapon
Equipped Gear Set: Standard
and of course, id love to hear your thoughts on this build. this is not the end of my ddb builds, just wait
Pros
- is a warlock that doesnt suck
- god tier for solo play and players
- can fufill many roles in a group (tank, offtank, meatshield, debuffer, dps)
- C tier dps on a toon with lots of tankiness and healing
- uses VKF
- capped DS
- gear swaps depending on the situation (see below)
- one of the best self healing builds in the game
- good tankiness for a dps
- gearset is slightly less aids than usual
- EZ Clap leveling
- is not a caster
- lots of threat gen if desired
- doesnt pull aggro if desired
- good debuffs
- ok mobility
- very good AC
- hilarious amount of intimidate
- macrotech buffs for party
- undead immunities
Cons
- is still a warlock
- absolutely abysmal in r10 (r10 specifically, r8 below is EZ)
- very selfish build and hard to be healed by others
- c tier dps
- some people might say this isnt a warlock due to being mostly VKF
- DS cap requires rapid slash proc
- a billion swaps/clickies to maintain desired aggro means you might forget and wipe the raid
- aside from the dhampir dash, mobilty is dog
- is not a full tank, meaning some raids you cant tank no matter what (see below)
- requires good hands at the keyboard to solo r7 comfortably (and quest selection)
- is quite slow for a solo build
- some mobs hard counter you (plague reaper, hook horrors, nothics, etc)
- lots of swaps, clickies, and buttons means you have to pay a lot of attention
- gets absolutely fisted in skellies
- if you cant self heal for any reason (debuff, strip, high r), you explode
- gearset is stage 4 cancer instead of my usual stage 5
- without many, many past lives, you will have an atrocious time playing this build. do not play on a low lifer
The Race
sadly, this build ONLY works on dhampir dark bargainer (ddb). if you dont have it, then this build is not for you. the death auras, undead form, dash, and self healing is exclusive to ddb. and no, regular dhampir does not work. i said this is a good warlock build, not an easil accessible warlock build. you still need all the tomes and past lives to performThe Split
the split i went for was 19 warlock, 1 fvs. 19 warlock is required, because it allows access to death aura, greater death aura, and negative energy burst (neb) through the mists pact exclusive to ddb. the warlock forms the core of the build, providing healing, tankiness from ES, and powerful buff spells like tensers and globe. 1 fvs is simply to access the cha trance in war soul. technically, cleric or dark prostate would also work, but i prefer fvs due to getting better saves and more spell points due to having sp based on cha. for this build, this split is non negotiable.Flexible Role
depending on the quest/raid/party, you can fufill many roles. if you are soloing, you tank, heal, and dps. if you are in r10, you shouldnt be because this build is awful for it. your lifeblood is your healing. take away the healing, and you are left with nothing. in raids, you can either tank, heal, or dps. if you are tanking, swap in your cloak of the crownblade (see below), turn on your extra spell threat aggro stance, and dont drink your coffee (see below). you will now generate a crazy amount of threat and most likely never lose aggro unless John The Threat Stance User is in your group. Do note, you cant tank every raid (see below), so some raids you will dps. int he case you do dps, swap in your cloak of the forests blade, turn off the aggro stance, and keep chugging the calm times coffee to not get aggro. thats right, you cant play this build without the coffee either. yeah sorry about that. anyway, now you have enough threat reduction to not pull aggro, and you can dps raids just like any other melee, although you are quite tanky.The Tanking
below i will list what to do in the various raids and difficulties i have tanked on this build- Ven of Diapers - in this raid on hard, the hydra has a hard time killing you with bites. your death auras and healing mean you basically can never die as long as you pay attention. when kiting the hydra to the circles, make sure to jump right before the hydra vomits at you. the barf balls will fly above your head and you will be safe. the hydra acid dot hurts so you want to avoid this. NOTE: i do not recommend using this to tank r1, but thats hopefully not really a surprise
- Lag Old and New - on hard, you have 2 routes you can go. the first option is to tank the marilith and grand wizard, a role which you perform very well. undead are immune to the mariliths dot, so she basically can never kill you. the red wizards do nothing to high mrr characters. having not tried r1, i bet with healers, you could do this on r1. the second option is a much worse, but also less work option. you can actually tank the dragon (hard) and have the party do the quest. the strategy here is go to the "safe" spot, cast globe, GDA, and wait. yup thats it. globe makes you immune to the dragon fireballs, meaning you dont get the fire debuff. however, when the party comes in, you will need to stay close to maintain aggro, meaning you cant stay in your globe. when you get ~10 stacks of the fire debuff, you will die. this is why i dont recommend this option, but if you just need a dragon babysitter, it works. dont try this on r1+, it will not work
- Lag Over Morgrave - I may have soloed normal, but i wouldnt recommend tanking hard or above. you can, but it would require too much concentration and wouldnt be fun
- Skeletons in the Closet - obviously, dont ever try tanking this on r1+ on a non pure tank. that said, you can tank the dino on hard easily. however, if you get ghost flame aggro, you basically instantly die because your death auras kill you due to the GF's debuff for undead that strips healing. you need to coordinate with your group to have someone else tank the ghost flame
- Killing Time - i was able to solo tank this r1 no healer, but you needed to tumble out of the way of the breaths to dodge them. otherwise, pretty easy (and drink curse pots for the curse). just make sure you have good dps in the group otherwise you will get too many stacks of the mrr debuff and you will die
- Legendary Vision of Suulussy - you could tank this r1, but the healing would be a bit iffy. if you chug curse pots and have a good healer, you can do it pretty easily, but probably better to get a real tank
- hunt
- strahd
- dryad (although lets be real, you would rock at this)
- lob
- ma
- pn
- thth
Notes
- make sure to have the exact same augments slotted in your cloak of the forests blade and cloak of the crownblade for swaps
- have spell absorb swaps
- lgs skills cloaks help for soloing and skipping stuff
- make sure to cast epic mage armor on party members
- if you think AC is useless, then you are not a good endgame player. sorry!
- use steelstars flask of soothing calm happy times coffee when you do not want aggro
- cast consume on bosses/dooms to debuff for the group and make the quest/raid go faster
- use a prowess swap for haste boost
- vendetta and blessed blades override each other (bug), so make sure to not use blessed blades when vendetta is active. use vendetta for bosses and use blessed blades for groups and during vendettas cooldown
- use rush of bats to jump on unaware targets and for movement speed
- dhampir undead form, eldritch aura, aura of courage, and ES imbue turn off on logout/login (bug). make sure to turn these on the moment you login
- refer to my videos in the playlist below to get an idea how to play in r7/raid solos
- gem in the gearset is epic so you can reroll for curses for free. i went for +2 cha
Achievements
World First FoM LN Warlock SoloWorld First LH Chrono Warlock Solo
World First LH VoD Warlock Solo
2 Man LE LMA "Completion"
World First LN LLoB Warlock Solo
Playlist for this build
The Build
lets get into it
Character name:
Classes: 19 Warlock, 1 Favored Soul, E10, L4
Race: Dhampir Dark BargainerAlignment: Chaotic Neutral
Start Tome Final HP: 3509 Displacement: 50%
Str: 8 8 55 Unc Rng: -375 Incorp: 15%
Dex: 13 8 60 PRR: 290 AC: 326
Con: 16 8 68 MRR: 232/8 +Healing Amp: -6
Int: 14 8 41 Dodge: 18/30 -Healing Amp: 321
Wis: 8 8 35 Fort: 275% Repair Amp: 42
Cha: 19 8 89 SR: 0 BAB: 25
DR:
Immunities: Drowning, Fear, Magic Missiles, Fear, Magic Missiles, Magic Missiles
Heroic Past Lives
Past Life: Alchemist(3)
Past Life: Artificer(3)
Past Life: Barbarian(3)
Past Life: Bard(3)
Past Life: Cleric(3)
Past Life: Cleric - Dark Apostate(3)
Past Life: Druid(2)
Past Life: Favored Soul(3)
Past Life: Fighter(3)
Past Life: Fighter - Dragon Lord(2)
Past Life: Monk(3)
Past Life: Monk - Dragon Disciple(3)
Past Life: Paladin(3)
Past Life: Paladin - Sacred Fist(3)
Past Life: Ranger(3)
Past Life: Rogue(3)
Past Life: Sorcerer(3)
Past Life: Sorcerer - Wild Mage(3)
Past Life: Warlock(3)
Past Life: Wizard(3)
Racial Past Lives
Past Life: Aasimar(3)
Past Life: Dhampir(3)
Past Life: Dragonborn(3)
Past Life: Drow(3)
Past Life: Dwarf(3)
Past Life: Eladrin(3)
Past Life: Elf(3)
Past Life: Gnome(3)
Past Life: Half-Elf(3)
Past Life: Half-Orc(3)
Past Life: Halfling(3)
Past Life: Human(3)
Past Life: Shifter(3)
Past Life: Tabaxi(3)
Past Life: Tiefling(3)
Past Life: Warforged(3)
Iconic Past Lives
Past Life: Aasimar Scourge(3)
Past Life: Bladeforged(3)
Past Life: Deep Gnome(3)
Past Life: Eladrin Chaosmancer(3)
Past Life: Morninglord(3)
Past Life: Purple Dragon Knight(3)
Past Life: Razorclaw Shifter(3)
Past Life: Shadar-Kai(3)
Past Life: Tabaxi Trailblazer(3)
Past Life: Tiefling Scoundrel(3)
Epic Past Lives
Past Life: Arcane Sphere: Ancient Knowledge(3)
Past Life: Arcane Sphere: Arcane Alacrity(3)
Past Life: Arcane Sphere: Eclipse Power(3)
Past Life: Arcane Sphere: Enchant Weapon(3)
Past Life: Arcane Sphere: Energy Criticals(3)
Past Life: Divine Sphere: Ancient Blessings(3)
Past Life: Divine Sphere: Block Energy(3)
Past Life: Divine Sphere: Brace(3)
Past Life: Divine Sphere: Power Over Life and Death(3)
Past Life: Martial Sphere: Ancient Tactics(3)
Past Life: Martial Sphere: Doublestrike(3)
Past Life: Martial Sphere: Fortification(3)
Past Life: Martial Sphere: Skill Mastery(3)
Past Life: Martial Sphere: Trap Damage Absorption(3)
Past Life: Primal Sphere: Ancient Power(3)
Past Life: Primal Sphere: Colors of the Queen(3)
Past Life: Primal Sphere: Doubleshot(3)
Past Life: Primal Sphere: Fast Healing(3)
Special Feats
Inherent Fate Point(3)
Inherent Magical Resistance(3)
Inherent Melee Power(3)
Inherent Physical Resistance(3)
Inherent Racial Action Point(3)
Inherent Ranged Power(3)
Inherent Spell Power(3)
Inherent Universal Action Point(3)
Tome of Destiny(3)
Saves:
| Fortitude | 80 | |
| vs Poison | 81 | |
| vs Disease | 93 | |
| Will | 67 | |
| vs Enchantment | 74 | |
| vs Illusion | 73 | |
| vs Fear | 67 | |
| vs Curse | 67 | |
| Reflex | 78* | |
| vs Traps | 87* | |
| vs Spell | 78* | |
| vs Magic | 78* |
| Energy | Resistance | Absorbance |
| Acid: | 21 | 54% |
| Chaos: | 0 | 0% |
| Cold: | 21 | 59% |
| Electric: | 21 | 59% |
| Evil: | 0 | 0% |
| Fire: | 21 | 54% |
| Force: | 0 | 10% |
| Good: | 0 | 0% |
| Lawful: | 0 | 0% |
| Light: | 0 | 0% |
| Negative: | 0 | 0% |
| Poison: | 0 | 0% |
| Sonic: | 26 | 23% |
| Level | Class | Feats |
| 1 | Warlock(1) | Dark Gift: Touch of Death |
| Standard: Quicken Spell | ||
| Warlock Pact: Pact: The Dark Powers | ||
| Class Skills: Concentration(4), Intimidate(4), Spellcraft(4), Use Magic Device(4) | ||
| 2 | Warlock(2) | Class Skills: Bluff(2), Concentration(1), Intimidate(1), Spellcraft(1) |
| 3 | Warlock(3) | Standard: Two Weapon Fighting |
| Class Skills: Bluff(2), Concentration(1), Intimidate(1), Spellcraft(1) | ||
| 4 | Warlock(4) | Pact Save Bonus: Bargainer's Force of Will |
| Charisma: +1 Level up | ||
| Class Skills: Bluff(2), Concentration(1), Intimidate(1), Spellcraft(1) | ||
| 5 | Warlock(5) | Pact Spell: Pact Magic: Lesser Death Aura |
| Class Skills: Bluff(2), Concentration(1), Intimidate(1), Spellcraft(1) | ||
| 6 | Warlock(6) | Standard: Precision |
| Pact Ability: Warlock: Mist Favored | ||
| Class Skills: Bluff(1), Concentration(1), Intimidate(1), Spellcraft(1) | ||
| Cross Class Skills: Balance(1) | ||
| 7 | Warlock(7) | Class Skills: Bluff(1), Concentration(1), Intimidate(1), Spellcraft(1) |
| Cross Class Skills: Balance(2) | ||
| 8 | Warlock(8) | Pact Save Bonus: Bargainer's Force of Will |
| Charisma: +1 Level up | ||
| Class Skills: Bluff(1), Concentration(1), Intimidate(1), Spellcraft(1) | ||
| Cross Class Skills: Balance(2) | ||
| 9 | Warlock(9) | Standard: Improved Two Weapon Fighting |
| Pact Spell: Pact Magic: Ray of Exhaustion | ||
| Class Skills: Bluff(1), Concentration(1), Intimidate(1), Spellcraft(1) | ||
| Cross Class Skills: Balance(2) | ||
| 10 | Warlock(10) | Warlock Resistance: Resistance of the Dark Powers |
| Class Skills: Bluff(1), Concentration(1), Intimidate(1), Spellcraft(1) | ||
| Cross Class Skills: Balance(2) | ||
| 11 | Warlock(11) | Class Skills: Bluff(1), Concentration(1), Intimidate(1), Spellcraft(1) |
| Cross Class Skills: Balance(2) | ||
| 12 | Warlock(12) | Standard: Improved Critical: Slashing Weapons |
| Pact Save Bonus: Bargainer's Force of Will | ||
| Charisma: +1 Level up | ||
| Class Skills: Bluff(1), Concentration(1), Intimidate(1), Spellcraft(1) | ||
| Cross Class Skills: Balance(2) | ||
| 13 | Warlock(13) | Class Skills: Bluff(1), Concentration(1), Intimidate(1), Spellcraft(1) |
| Cross Class Skills: Balance(2) | ||
| 14 | Warlock(14) | Pact Spell: Pact Magic: Death Aura |
| Class Skills: Bluff(1), Concentration(1), Intimidate(1), Spellcraft(1) | ||
| Cross Class Skills: Balance(2) | ||
| 15 | Warlock(15) | Standard: Greater Two Weapon Fighting |
| Pact Ability: Warlock: Call on the Mists | ||
| Class Skills: Bluff(1), Concentration(1), Intimidate(1), Spellcraft(1) | ||
| Cross Class Skills: Balance(1), Heal(2) | ||
| 16 | Warlock(16) | Pact Save Bonus: Bargainer's Force of Will |
| Charisma: +1 Level up | ||
| Class Skills: Bluff(1), Concentration(1), Intimidate(1), Spellcraft(1) | ||
| Cross Class Skills: Balance(1), Heal(2) | ||
| 17 | Warlock(17) | Pact Spell: Pact Magic: Dust to Dust |
| Class Skills: Bluff(1), Concentration(1), Intimidate(1), Spellcraft(1) | ||
| Cross Class Skills: Balance(1), Heal(2) | ||
| 18 | Favored Soul(1) | Standard: Toughness |
| Follower Of: Favored by Silvanus | ||
| Class Skills: Concentration(1), Spellcraft(1) | ||
| Cross Class Skills: Balance(1), Bluff(2), Intimidate(2) | ||
| 19 | Warlock(18) | Class Skills: Bluff(1), Concentration(1), Intimidate(1), Spellcraft(1) |
| Cross Class Skills: Balance(1), Heal(2) | ||
| 20 | Warlock(19) | Pact Spell: Pact Magic: Greater Death Aura |
| Charisma: +1 Level up | ||
| Class Skills: Bluff(1), Concentration(1), Intimidate(1), Spellcraft(1), Use Magic Device(1) | ||
| Cross Class Skills: Heal(2) | ||
| 21 | Epic(1) | Epic Feat: Overwhelming Critical |
| 22 | Epic(2) | Epic Destiny Feat: Epic Pact Dice |
| 23 | Epic(3) | |
| 24 | Epic(4) | Epic Feat: Eerie Aim |
| Charisma: +1 Level up | ||
| 25 | Epic(5) | Epic Destiny Feat: Perfect Two Weapon Fighting |
| 26 | Epic(6) | |
| 27 | Epic(7) | Epic Feat: Epic Toughness |
| 28 | Epic(8) | Epic Destiny Feat: Arcane Warrior |
| Charisma: +1 Level up | ||
| 29 | Epic(9) | |
| 30 | Epic(10) | Epic Feat: Master of the Dead |
| Legendary Feat: Scion of Arborea | ||
| 31 | Legendary(1) | Epic Destiny Feat: Epic Mage Armor |
| 32 | Legendary(2) | Charisma: +1 Level up |
| 33 | Legendary(3) | Epic Feat: Extend Spell |
| 34 | Legendary(4) | Epic Destiny Feat: Titan's Blood |
Code:
-----------------------------------------------------------------------------------------------
Skill Points 16 5 5 5 5 5 6 6 6 6 6 6 6 6 7 7 7 7 7 7
Skill Name 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 Ranks Tome Buffed
-----------------------------------------------------------------------------------------------
Balance ½ 1 1 1 1 1 1 1 1 ½ ½ ½ ½ ½ 11.0 0 61.0
Bluff 2 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23.0 0 125.0
Concentration 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23.0 0 23.0
Diplomacy 0.0 0 81.0
Disable Device 0.0 0 39.0
Haggle 0.0 0 81.0
Heal 1 1 1 1 1 5.0 0 39.0
Hide 0.0 0 52.0
Intimidate 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23.0 0 125.0
Jump 0.0 0 46.0
Listen 0.0 0 34.0
Move Silently 0.0 0 52.0
Open Lock 0.0 0 46.0
Perform 0.0 0 83.0
Repair 0.0 0 40.0
Search 0.0 0 40.0
Spellcraft 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23.0 0 66.0
Spot 0.0 0 35.0
Swim 0.0 0 43.0
Tumble 0.0 0 50.0
Use Magic Device 4 1 5.0 0 81.0
-----------------------------------------------------------------------------------------------
Available Points 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-----------------------------------------------------------------------------------------------
Self and Party Buffs
Potion of Prowess
Potion of Spellpower +25
Active Stances
User: Precision
User: Vampiric Bite
Arcane: Enchant Weapon
Divine: Ancient Blessings
Martial: Doublestrike
Primal: Ancient Power
Iconic: Aasimar Scourge
Blast Shape: Eldritch Aura
Metamagics: Quicken Spell
Metamagics: Extend Spell
Major Form: Embrace Death
Imbue: Enlightened Spirit: Spiritual Retribution
Battle Trance: Divine Might
Mantle: Machrotechnic Destiny Mantle
Auto: Two Weapon Fighting
Auto: Medium Armor
Auto: Chaotic
Auto: Kukri
Auto: Dhampir Dark Bargainer
Enhancements: 80 APs, Racial 19, Universal 3
Dhampir Dark Bargainer - Points spent: 19
Core1 Dark Past
Core2 Ability I: +1 Charisma
Core3 Dark Present
Core4 Ability II: +1 Charisma
Core5 Dark Future
Tier1 Drink in Life: Drink in Death
Tier2 Embrace Death
Tier2 Lifeblood - 2 Ranks
Tier2 Rush of Bats - 3 Ranks
Tier2 Cloak of Undeath - 3 Ranks
Tier3 Deathly Bite
Tier4 Biting Swarm
Enlightened Spirit - Points spent: 23
Core1 Eldritch Aura
Tier1 Spiritual Defense - 3 Ranks
Tier1 Brutality: Brutal Spellcasting - 3 Ranks
Tier2 Spiritual Bastion - 3 Ranks
Core2 Aura of Courage
Tier2 Resist Energies - 1 Ranks
Tier2 Power of Enlightenment: Light I - 2 Ranks
Core3 Shape Vestments
Tier3 Ability I: +1 Charisma
Tier3 Spiritual Ward - 3 Ranks
Core4 Aura of Menace
Tier4 Spiritual Retribution
Feydark Illusionist - Points spent: 9
Core1 Find Familiar: Fox
Tier1 Familiar's Flourish I
Tier1 Illusory Weaponry
Tier2 Familiar's Flourish II
Tier2 You've Got My Back
Soul Eater - Points spent: 7
Core1 Inhuman Understanding
Tier1 Consume
Tier1 Taint the Blood
Tier1 Hungry for Destruction I - 1 Ranks
Tier2 Taint the Aura
War Soul - Points spent: 3
Core1 Smite Foe: Smite Foe (Melee)
Tier1 Divine Might: Divine Might - 2 Ranks
Vistani Knife Fighter - Points spent: 41
Core1 Knife Expertise
Tier1 Vistani Knife Training I
Tier1 Undead Hunter
Tier1 Rapid Attack
Tier1 Acrobatic - 3 Ranks
Core2 Knife Juggler
Tier2 Haste Boost - 3 Ranks
Tier2 Vistani Knife Training II
Tier2 Bleeding Cuts
Core3 Quick Reflexes
Tier3 Vistani Knife Training III
Tier3 Deadly Blades
Tier3 Gifted I: +1 Charisma
Core4 One With Blades
Tier4 Vistani Knife Training IV
Tier4 Celerity
Tier4 Double Daggers: Double Daggers
Tier4 Gifted II: +1 Charisma
Core5 Vistani Fortune
Tier5 Vendetta
Tier5 Blessed Blades
Tier5 Throw or Hold the Grudge: Grudge Bearer
Tier5 Vistani Knife Training V
Core6 Blade Master
Epic Destinies: 83 Destiny Points
Fury of the Wild - Points spent: 29
Core1 Die Hard
Tier1 Strength or Swiftness: Quick Cutter - 3 Ranks
Tier1 Enduring - 3 Ranks
Tier1 Mantle of Fury - 1 Ranks
Core2 Die Harder
Tier2 Primal Scream
Core3 Die Harderest
Tier3 Fury Selector: Spirit of the Beast - 3 Ranks
Tier3 Sense Weakness - 2 Ranks
Tier3 Wild Weapons: Doublestrike - 3 Ranks
Core4 Be the Whirlwind
Tier4 Wilder Weapons: Wilder Weapons - Doublestrike - 3 Ranks
Tier4 Force Selector: Primal Force - 3 Ranks
Tier4 The Voice of Fury
Legendary Dreadnought - Points spent: 22
Core1 Fearless
Tier1 Shrug Off Punishment - 3 Ranks
Tier1 Push Through The Line - 1 Ranks
Tier2 Extra Action Boost - 3 Ranks
Tier2 Esoteric Touch
Core2 Weaponmaster
Tier2 Honor or Backstab: Honor - 3 Ranks
Tier2 Life and Death - 1 Ranks
Core3 Thick Skinned
Tier3 Strike Twice - 3 Ranks
Tier3 Armor of Dusk - 3 Ranks
Core4 Unparalleled Accuracy
Machrotechnic - Points spent: 32
Core1 Maker's Touch
Tier1 Solid Footing - 3 Ranks
Tier1 Blast Shields - 3 Ranks
Tier1 Tinker Tailoring - 2 Ranks
Core2 Metamagic Capacitors
Tier2 Forcefield Generator
Core3 Warding Inscriptions
Tier3 Improved Aegis
Tier3 Arcane Imbuement - 3 Ranks
Tier3 Technique Drive: Speed Drive - 3 Ranks
Core4 Armored Augmentation
Tier4 Magical Recoil
Tier4 Boost Drive: Echo Drive
Tier4 Strike Drive: Blast Drive
Tier4 Galvanic Attunement
Tier5 Armor of Legends
Tier5 Forcefield Generator
Reaper trees:
Dread Adversary - Points spent: 41
Core1 Reaper's Offense I
Tier1 Reaper's Blade I - 3 Ranks
Tier1 Reaper's Tactics I
Tier1 Reaper's Strike - 3 Ranks
Tier1 Reaper's Strength or Dexterity I: +1 Dexterity
Tier1 Reaper's Shot I - 3 Ranks
Core2 Reaper's Offense II
Tier2 Reaper's Shot II - 3 Ranks
Tier2 Reaper's Strength or Dexterity II: +1 Dexterity
Tier2 Reaper's Tactics II
Tier2 Reaper's Blade II - 3 Ranks
Core3 Reaper's Offense III: +1 Dexterity
Tier3 Reaper's Strength or Dexterity III: +1 Dexterity
Tier3 Reaper's Tactics III
Tier3 Reaper's Blade III - 3 Ranks
Core4 Reaper's Offense IV
Tier4 Reaper's Imbuement - 3 Ranks
Tier4 Reaper's Deadly Strikes - 3 Ranks
Tier4 Reaper's Blade IV - 3 Ranks
Tier5 Reaper's Blade V - 3 Ranks
Tier5 Reaper's Tactics IV
Tier5 Reaper's Charge
Tier5 Reaper's Strength or Dexterity IV: +1 Dexterity
Core5 Reaper's Offense V
Core6 Reaper's Offense VI
Dire Thaumaturge - Points spent: 41
Core1 Reaper's Arcanum I
Tier1 Reaper's Arcana I - 3 Ranks
Tier1 Reaper's Focus I
Tier1 Reaper's Power - 3 Ranks
Tier1 Reapers's Ability I: +1 Charisma
Tier1 Reaper's Deep Magic I
Tier2 Reaper's Ability II: +1 Charisma
Core2 Reaper's Arcanum II
Tier2 Reaper's Focus II
Tier2 Reaper's Arcana II - 3 Ranks
Tier2 Reaper's Deep Magic II
Tier3 Reaper's Arcana III - 3 Ranks
Tier3 Reaper's Focus III
Core3 Reaper's Arcanum III: +1 Charisma
Tier3 Reaper's Ability III: +1 Charisma
Tier3 Reaper's Deep Magic III
Tier4 Reaper's Deep Magic IV
Tier4 Reaper's Efficiency - 3 Ranks
Tier4 Reaper's Potency - 3 Ranks
Tier4 Reaper's Arcana IV - 3 Ranks
Core4 Reaper's Arcanum IV
Core5 Reaper's Arcanum V
Tier5 Reaper's Deep Magic V
Tier5 Reaper's Ability V: +1 Charisma
Tier5 Reaper's Charge
Tier5 Reaper's Focus V
Tier5 Reaper's Arcana V - 3 Ranks
Core6 Reaper's Arcanum VI
Grim Barricade - Points spent: 52
Core1 Reaper's Defense I
Tier1 Reaper's Reflex/Fortitude/Will I: Reflex Save - 3 Ranks
Tier1 Reaper's Luck - 3 Ranks
Tier1 Reaper's Constitution I
Tier1 Reaper's Evasion I - 3 Ranks
Tier1 Reaper's Bulwark/Shroud I: PRR - 3 Ranks
Tier2 Reaper's Constitution II
Tier2 Reaper's Reflex/Fortitude/Will II: Reflex Save - 3 Ranks
Core2 Reaper's Defense II
Tier2 Reaper's Evasion II - 3 Ranks
Tier2 Reaper's Bulwark/Shroud II: PRR - 3 Ranks
Core3 Reaper's Defense III
Tier3 Reaper's Reflex/Fortitude/Will III: Reflex Save - 3 Ranks
Tier3 Reaper's Constitution III
Tier3 Reaper's Evasion III - 3 Ranks
Tier3 Reaper's Bulwark/Shroud III: PRR - 3 Ranks
Tier4 Reaper's Heightened Evasion I
Tier4 Reaper's Steadfastness - 3 Ranks
Tier4 Reaper's Resistance - 3 Ranks
Core4 Reaper's Defense IV
Tier4 Reaper's Bulwark/Shroud IV: PRR - 3 Ranks
Core5 Reaper's Defense V
Tier5 Reaper's Bulwark/Shroud V: PRR - 3 Ranks
Tier5 Reaper's Reflex/Fortitude/Will V: Reflex Save - 3 Ranks
Tier5 Reaper's Charge
Tier5 Reaper's Constitution V
Tier5 Reaper's Heightened Evasion II
Core6 Reaper's Defense VI
| Spell Power | Base | Critical Chance | Critical Multiplier |
| Acid | 353.0 | 21% | 0 |
| Light/Alignment | 595.0 | 43% | 0 |
| Chaos | 521.0 | 43% | 0 |
| Cold | 353.0 | 21% | 0 |
| Electric | 388.0 | 21% | 0 |
| Evil | 521.0 | 43% | 0 |
| Fire | 358.0 | 21% | 0 |
| Force/Untyped | 363.0 | 21% | 0 |
| Negative | 673.0 | 44% | 15 |
| Physical | 363.0 | 21% | 0 |
| Poison | 509.0 | 44% | 15 |
| Positive | 254.0 | 21% | 0 |
| Repair | 347.0 | 21% | 0 |
| Rust | 347.0 | 21% | 0 |
| Sonic | 405.0 | 21% | 0 |
| Untyped | 363.0 | 21% | 0 |
Favored Soul Spells
| Level | Spell Name | School | CL/MCL | DC | Average Damage | Critical Damage |
| Level | Spell Name | School | CL/MCL | DC | Average Damage | Critical Damage |
| 1 | Dread Mist | Conjuration | 26/27 | - | 200 - 401, Average 401 | 432 - 864, Average 864 |
| 1 | Nightshield | Abjuration | - | - | - | - |
| 1 | Shield | Abjuration | - | - | - | - |
| 2 | Lesser Death Aura | Necromancy | 26 | - | 7 - 30, Average 23 | 16 - 66, Average 49 |
| 2 | Dispel Magic | Abjuration | - | 54 | - | - |
| 2 | Invisibility | Illusion | - | - | - | - |
| 3 | Ray of Exhaustion | Necromancy | - | 54 | - | - |
| 3 | Dimension Door | Conjuration | - | - | - | - |
| 3 | Displacement | Illusion | - | - | - | - |
| 4 | Death Aura | Necromancy | 26/18 | - | 216 - 262, Average 247 | 465 - 565, Average 531 |
| 4 | Protection from Elements | Abjuration | 26/17 | - | 520 - 520, Average 520 | 1040 - 1040, Average 1040 |
| 4 | True Seeing | Divination | - | - | - | - |
| 5 | Dust to Dust | Necromancy | 26/27 | 54 | 963 - 1444, Average 1324 | 1926 - 2889, Average 2648 |
| 5 | Globe of Invulnerability | Abjuration | - | - | - | - |
| 5 | Tenser's Transformation | Transmutation | - | - | - | - |
| 6 | Greater Death Aura | Necromancy | 26/17 | 69 | 803 - 2612, Average 2009 | 1728 - 5617, Average 4321 |
| 6 | Mordenkainen's Disjunction | Abjuration | - | - | - | - |
| 6 | Trap the Soul | Conjuration | - | 57 | - | - |
Melee Power: 277.0
Doublestrike: 109%
Strikethrough: 20%
Mainhand damage ability multiplier: 1
Offhand damage ability multiplier: 0
Off-Hand attack Chance: 100%
Fortification Bypass: 119%
Dodge Bypass: 5%
Helpless Damage bonus: 70%
Ranged Power: 231.0
Doubleshot Chance: 55%
Sneak Attack Attack bonus: 10
Sneak Attack Damage: 3d6+9
Main Hand: Attuned Bone Kukri (Centering)
On Hit 6.45[1d4+3]+125
Critical 15-18 (6.45[1d4+3]+152) * 3
Critical 19-20 (6.45[1d4+3]+152) * 4
DR Bypass: Adamantine, Evil, Magic, Slash
You bypass Incorporeality miss chance with this weapon
You bypass Concealment miss chance with this weapon
Off Hand: Attuned Bone Kukri (Centering)
On Hit 6.45[1d4+3]+105
Critical 15-18 (6.45[1d4+3]+132) * 3
Critical 19-20 (6.45[1d4+3]+132) * 4
DR Bypass: Adamantine, Evil, Magic, Slash
You bypass Incorporeality miss chance with this weapon
You bypass Concealment miss chance with this weapon
Equipped Gear Set: Standard
| Armor | Dinosaur Scale Plate | Drops in: Skeletons in the Closet, The Mountain Keeper chest, end chest |
| +15 Enhancement Bonus | ||
| IoD: Armor: Scale Slot: Voidscale | ||
| IoD: Armor: Fang Slot: Voidfang | ||
| IoD: Accessory: Claw Slot: Claw: Negative Spell Critical Damage | ||
| IoD: Accessory: Horn Slot: Horn: Enhanced Ghostly | ||
| IoD: Set Bonus Slot: The Legendary Dread Isle's Curse | ||
| Green: Sapphire of Natural Armor | ||
| Blue: Sapphire of Protection | ||
| Belt | Lindal's Mighty Belt | Drops in: Skeletons in the Closet, Free Yarrow optional chest |
| Extra Lay on Hands +3 | ||
| Extra Smites +3 | ||
| Strength +14 | ||
| Insightful Sheltering +19 | ||
| Green: Sapphire of Greater Heroism | ||
| Blue: Legendary Sapphire of Riposte | ||
| The Legendary Dread Isle's Curse | ||
| Boots | Legendary Greaves of Seasons' Warding | Drops in: Portal to Below, end chest |
| Fire Absorption +37% | ||
| Cold Absorption +37% | ||
| Electric Absorption +37% | ||
| Acid Absorption +37% | ||
| Green: Sapphire of Accuracy | ||
| Colorless: Paragon Guard | ||
| Moon: Lunar Gem of Magical Protection (Legendary) | ||
| Bracers | Rocard, Champion's Cuffs | Drops in: Den of Vipers, end chest |
| Improved Deception +22 | ||
| Insightful Armor-Piercing +11% | ||
| Insightful Seeker +7 | ||
| Sealed in Gloom: Quality Charisma +3 | ||
| Green: Sapphire of Healing Amplification | ||
| Yellow: Truthful Blow | ||
| Blue: Sapphire of Negative Healing Amplification | ||
| Moon: Lunar Gem of Natural Armor (Legendary) | ||
| Filigree 1: Sucker Punch/One Against Many +2 Strength(Rare) | ||
| Filigree 2: Darkhallow: +20 Negative Amplification(Rare) | ||
| Filigree 3: Bravery Throughout/Shattered Device +6 PRR(Rare) | ||
| Filigree 4: The Long Shadow: +3 Melee Power(Rare) | ||
| Filigree 5: Dreadbringer: +3 Melee Power(Rare) | ||
| Cloak | Legendary Cloak of the Forest's Blade | Drops in: Ettercap Incursion, end chest |
| Quality Doublestrike +3% | ||
| Insightful Doublestrike +7% | ||
| Tendon Slice +12 | ||
| Feat - Wind through the Trees | ||
| Green: Sapphire of Fortification | ||
| Colorless: Paragon Guard | ||
| Sun: Solar Gem of Spell Critical Chance (Legendary) | ||
| Gloves | Legendary Maenya's Iron Fists | Drops in: Cauldron of Sora Katra, upgraded version of Legendary Maenya's Fists |
| Strength +14 | ||
| Exceptional Alluring Skills Bonus +10 | ||
| Physical Sheltering +35 | ||
| Resistance Fortitude Save +12 | ||
| Green: Essence of Pomura's Memento | ||
| Yellow: Topaz of Swiftness | ||
| Deck Curse: Curse of Minor Constitution | ||
| Legendary Wrath of Sora Kell | ||
| Legendary Perfected Wrath | ||
| Goggles | Legendary Sewersight | Drops in: The Covered Culvert, end chest |
| Nullification +156 | ||
| Void Lore +23% | ||
| Wizardry +302 | ||
| Proof Against Disease +12 | ||
| Green: Diamond of Constitution | ||
| Colorless: Truthful Blow | ||
| Sun: Solar Gem of Magical Resistance Rating (Legendary) | ||
| Helmet | Legendary Helm of the Sun's Wrath | Drops in: Death Hosts This Banquet, end chest |
| Crown of Summer | ||
| Crown of Summer | ||
| Legendary Accuracy +5 | ||
| Enhancement Seeker +14 | ||
| Armor-Piercing +23% | ||
| Green: Sapphire of False Life | ||
| Colorless: Truthful Blow | ||
| Sun: Solar Gem of Doublestrike (Legendary) | ||
| Necklace | Legendary Pendant of the Sky | Drops in: The Stone Crypt Chronicle, end chest |
| Insightful Devotion +74 | ||
| Insightful Radiance +74 | ||
| Insightful Nullification +74 | ||
| IoD: Accessory: Fang Slot: Fang: Negative Spell Critical Damage | ||
| Green: Emerald of Eldritch Empowerment | ||
| Colorless: Diamond of Insightful Constitution | ||
| The Legendary Dread Isle's Curse | ||
| Quiver | Epic Quiver of Alacrity | Drops in: The Mark of Death, warded chest |
| Penalty Concentration -50 | ||
| Ranged Speed XV | ||
| Stealth Strike | ||
| Insightful Deception +4 | ||
| Doubleshot +8% | ||
| Ring1 | Legendary Katra's Razor Wit | Drops in: Cauldron of Sora Katra, upgraded version of Legendary Katra's Wit |
| Charisma +14 | ||
| Insightful Alluring Skills Bonus +10 | ||
| Magical Sheltering +35 | ||
| Will Save +12 | ||
| Green: Legendary Moment to Legendary Moment | ||
| Yellow: Legendary Swordcrossed Topaz | ||
| Deck Curse: Curse of Intangibility | ||
| Legendary Wrath of Sora Kell | ||
| Legendary Perfected Wrath | ||
| Ring2 | Legendary Katra's Razor Wit | Drops in: Cauldron of Sora Katra, upgraded version of Legendary Katra's Wit |
| Charisma +14 | ||
| Insightful Alluring Skills Bonus +10 | ||
| Magical Sheltering +35 | ||
| Will Save +12 | ||
| Green: Diamond of Dexterity | ||
| Yellow: Topaz of Deadly | ||
| Deck Curse: Curse of Major Imbuement | ||
| Legendary Wrath of Sora Kell | ||
| Legendary Perfected Wrath | ||
| Trinket | Epic Gem of Many Facets | Drops in: Epic version of Gem of Many Facets |
| Cannith Trinket Prefix: Spell Lore: Light/Alignment | ||
| Cannith Trinket Suffix: Intimidate | ||
| Cannith Trinket Extra: Insightful Charisma | ||
| Yellow: Paragon Guard | ||
| Deck Curse: Curse of Major Charisma | ||
| Weapon1 | Attuned Bone Kukri | Drops in: Skeletons in the Closet, end chest |
| +15 Enhancement Bonus | ||
| IoD: Weapon: Scale Slot: Flamescale | ||
| IoD: Weapon: Fang Slot: Meltfang | ||
| IoD: Weapon: Claw Slot: Sparkclaw: Charisma | ||
| IoD: Weapon: Horn Slot: Melthorn | ||
| Orange: Essence of Constellation, Broken and Reforged | ||
| Purple: Sapphire of Resistance | ||
| The Legendary Dread Isle's Curse | ||
| Filigree 1: Sucker Punch/One Against Many +2 Strength(Rare) | ||
| Filigree 2: Darkhallow: +20 Negative Amplification(Rare) | ||
| Filigree 3: Shattered Device: +5% Armor Piercing | ||
| Filigree 4: Shattered Device: +3 Melee Power | ||
| Filigree 5: The Long Shadow: +3 Melee Power(Rare) | ||
| Filigree 6: The Long Shadow: +1 Charisma(Rare) | ||
| Filigree 7: Dreadbringer: +3 Melee Power(Rare) | ||
| Filigree 8: Dreadbringer: +3 PRR(Rare) | ||
| Filigree 9: Dreadbringer: +4 Armor Class(Rare) | ||
| Filigree 10: Bravery Throughout/Shattered Device +6 PRR(Rare) | ||
| Weapon2 | Attuned Bone Kukri | Drops in: Skeletons in the Closet, end chest |
| +15 Enhancement Bonus | ||
| IoD: Weapon: Scale Slot: Shadowscale | ||
| IoD: Weapon: Fang Slot: Shadowfang | ||
| IoD: Weapon: Claw Slot: Meltclaw: Constitution | ||
| IoD: Weapon: Horn Slot: Flamehorn | ||
| Orange: Ruby of Light/Alignment Spell Power | ||
| Purple: Sapphire of Dodge | ||
| The Legendary Dread Isle's Curse |
and of course, id love to hear your thoughts on this build. this is not the end of my ddb builds, just wait
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