Theory about lag…

GeneralDiomedes

Active member
Could be me, but breaking large number of boxes always seems to lag. Catastrophe, Prove Your Worth Puzzle room .. taking me like 30 seconds to register each box break.
 

Terpilar

Well-known member
Could be me, but breaking large number of boxes always seems to lag. Catastrophe, Prove Your Worth Puzzle room .. taking me like 30 seconds to register each box break.
Same here, for a long time and well before these current lag issues, with worst offenders being No Refunds Best Laid Plans and Dread Sea Scrolls, also the more recent Catastrophe, specially when using the Cacophonic Verge or Faerie Fire to hit many breakables at once. I can even hear a faint sound effect, like a low rumble, for every breakable, repeating itself over 10-30 seconds before I can move/act again.
 
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Mechgraber

Well-known member
Could be mabar, could be the new raid.

I'm getting a bit of what people describe on Cannith but not nearly as much...but then again almost no one runs the new raid, so...
 

AbyssalMage

Well-known member
LOL.
Before mabar: the usual lag, but playable
After mabar: rubberband hell
Cordovan: I don't think it's mabar
Yup, sure
To be fair, we also got a raid with the release of Mabar. Although I don't see how an "end game" raid would be crashing the server 24/7. At this point I hope they remove Mabar, or close the new challenge, and see what happens. If it ends up being either they can fix and do round 2 once it has actually gone through quality control.
 

kmoustakas

Scourge of Xaos
I wonder if they shut down the new Mabar challenge if that would clear up the crippling lag/server performance? I don’t remember the last two runs of Mabar being this horrendous.
It's not mabar my man. It's not even one thing.

The real problem is numerous small things that they ignore on purpose* having reached critical mass. The trash bag is leaking and instead of throwing out the trash they are putting bowls beneath it.

The people in charge decided to go big instead of fixing the foundation. Example: they decided to reinvent the whole attack/doublestrike code instead of replacing the mail system that is well documented to cause lag or UMD lag which is probably the foundation of 'enter the quest' reaper lag.

*The reason is most likely because they have no idea what to do about 'foundational lag'. Probably they have no idea whatsoever about anything period, if we take the last few years' fixes like runearm UI, tumble, runearm nerfs, toolbar cooldowns, new ship captain locations as an example. I didn't even mention aggro lag. If they can't do a simple thing like adding a transport location to the ship captain without breaking the game heck without even realising what a blunder they did before going live with it, what hope do they have of fixing an actual issue?
 

Br4d

Well-known member
This is entropy at work. The bigger and more complex a system becomes the more likely it is to fail. The number of potential failure points increases geometrically as the number of overall possibilities increases in a linear fashion.

Right now it appears that something that SSG has done behind the scenes has created intense lag. This in conjunction with a likely overall systems failure point somewhere on the internet degrading over the last week.
 

Jhml

Well-known member
This is entropy at work. The bigger and more complex a system becomes the more likely it is to fail. The number of potential failure points increases geometrically as the number of overall possibilities increases in a linear fashion.

Right now it appears that something that SSG has done behind the scenes has created intense lag. This in conjunction with a likely overall systems failure point somewhere on the internet degrading over the last week.
My theory without any real proof: they knew the old hardware was going to break in the immediate future, so started the 64 upgrade thingie post haste, but the old 32 stuff isn't apparently going to hold until the 64 stuff is up. Bonus tarot reading: we will get a month or two of downtime in the very near future.
 

AbyssalMage

Well-known member
My theory without any real proof: they knew the old hardware was going to break in the immediate future, so started the 64 upgrade thingie post haste, but the old 32 stuff isn't apparently going to hold until the 64 stuff is up. Bonus tarot reading: we will get a month or two of downtime in the very near future.
Yeah, the 64 bit system feels like their “magic cure” to the lag as other posters have theorized they “have no clue” what is causing the lag because the system has been neglected too long.
 
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