Just was doing some thinking and I could imagine the first thing that I would do to balance PvP in this game would be to negate spell power, melee power, and ranged power. Then I would also negate prr and mrr. One problem that I can come up with would be PCs still having high DCs to abilities. I think this could be solved with a buff which while in PvP you have a 30% chance of succeeding on a save, on top of your normal save chance. Does this sound like it would work or am I totally wrong? I'd really love some feedback and hopefully the devs take this thread as some ideas for some easy things they could implement to balance out PvP