unbongwah
Well-known member
Been thinking about how to combine the recent improvements to Mechanic into a crossbow build. While I try to come up with a good reason to use great crossbows, I thought about this twist on repeater Artificer instead.
Features:
Gnome Mechanic Engineer
12/8 Artificer/Rogue
Chaotic Neutral Gnome
Level Order
1. Rogue . . . . . 6. Artificer . . .11. Artificer . . .16. Rogue
2. Artificer. . . .7. Artificer. . . 12. Artificer. . . 17. Rogue
3. Artificer. . . .8. Artificer. . . 13. Artificer. . . 18. Rogue
4. Artificer. . . .9. Artificer. . . 14. Rogue . . . . .19. Rogue
5. Artificer. . . 10. Artificer. . . 15. Rogue . . . . .20. Rogue
Stats
. . . . . . . .32pt . . 34pt. . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .---- . . ----. . .--------
Strength. . . . .6. . . . 6 . . . .6. . . .+2. . . .4: INT
Dexterity . . . 16. . . .16 . . . 16. . . .+3. . . .8: INT
Constitution. . 14. . . .15 . . . 16. . . .+2. . . 12: INT
Intelligence. . 20. . . .20 . . . 20. . . .+2. . . 16: INT
Wisdom. . . . . .8. . . . 8 . . . .8. . . .+2. . . 20: INT
Charisma. . . . .8. . . . 8 . . . .8. . . .+2. . . 24: INT
. . . . . . . . . . . . . . . . . . . . . . . . . .28: INT
. . . . . . . . . . . . . . . . . . . . . . . . . .32: INT
Skills
. . . . . R .A .A .A .A .A .A .A .A .A .A .A .A .R. R .R. R .R. R .R
. . . . . 1 .2 .3 .4 .5 .6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . . .1 .1 .1 .3 .1 .3 .1 .1 .1 .1 .1 .1 . . . .1. 3 .1. 1 .1. 23
Repair. . 4 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1. 1 .1. 1 .1. 1 .1. 23
Spellcr . . .3 .1 .3 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1. 1 .1. 1 .1. 1 .1. 23
Disable . 4 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1. 1 .1. 1 .1. 1 .1. 23
Open Lo . 4 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1. 1 .1. 1 .1. 1 .1. 23
Search. . 4 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1. 1 .1. 1 .1. 1 .1. 23
Spot. . . 4 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1. 1 .1. 1 .1. 1 .1. 23
Diplo . . 4 . . . . . . . . . . . 1. . .1 . . 1. . . . 1 .1. 4 .6. 4 .23
UMD . . . 4 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1. 1 .1. 1 .1. 1 .1. 23
Tumble. . 4 . . . . . . . . . . . . . . . . . . .5. 7 .3. 1 . . . . . 20
Heal. . . 2 . . 1. . . . 1. . .1 . . 1. . .1 . . 1 . . 1 . . 1 . . 1 .11
Haggle. . . . . . . . . . . . .1 .1 .1 .1 .1 .1 . . . . . . . . . . . .6
Listen. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Balance . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Jump. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Swim. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
. . . . .------------------------------------------------------------
. . . . .52 10 10 10 10 10 10 11 11 11 11 11 11 15 15 16 16 16 16 16
Feats
.1. . . . : Point Blank Shot
.3. . . . : Precision
.5 Arti . : Precise Shot
.6. . . . : Rapid Shot
.9. . . . : Insightful Reflexes
.9 Arti . : Construct Essence
12. . . . : Improved Critical: Ranged
13 Arti . : Improved Construct Essence
15. . . . : Improved Precise Shot
18. . . . : Quicken Spell OR Weapon Finesse
21 Epic . : Expanded Clip
22 Destiny: Holy Strike
24 Epic . : Patience
25 Destiny: Doubleshot
27 Epic . : Watchful Eye
28 Destiny: Harbinger of Chaos
30 Epic . : Eerie Aim
30 Legend : Scion of: Arborea OR Ethereal Plane
31 Destiny: Legendary Aim
33 Epic . : Overwhelming Critical
34 Destiny: Titan's Blood
Enhancements (Spent: 80 +0r +2u / Max: 80 +0r +2u AP)
Battle Engineer (35 AP)
Mechanic (27 AP)
- Battle Engineer, Infused Weapons, Infused Armor, Infused Weapons II
- Crossbow Training, Thaumaturgical Conduits III
- Crossbow Training, Caustic Shot III, Extra Action Boost I
- Crossbow Training, Crossbow III, Thundershock Imbue
- Crossbow Training, Endless Fusilade, Agility Engine III
- Reconstructed Crossbows, Weapon Attachment, Crossbow, Unlock Potential, Tactical Mobility
Inquisitive (13 AP)
- Arbalester, Tanglefoot, Targeting Sights
- Sharpshooter, Thunderstone III
- Sharpshooter, Improved Traps III
- Sharpshooter, Ooze Flask III, Intelligence
- Sharpshooter, Fletching III, Line Up and Sit Down
Harper Agent (6 AP)
- Inquisitive, Hit the Streets
- Eye for Accuracy II, Law on Your Side
- Observation, Improved Law
- What First?: Shoot First, Improved Observation
- Agent of Good I
- Harper Enchantment, Strategic Combat
- Know the Angles I
Destinies (Spent: 68 (56 +12pdp) / Max: 68 (56 +12pdp) AP)
Shiradi Champion (35 AP)
Fatesinger (17 AP)
- Fey Favor, Vision, Audience with the Queen, Fey Countenance
- Prism, Pin, Fey Sight II
- Stay Loud III, Phase Double III, Enemy of My Own, Healing Spring
- Double Rainbow, Pierce Deception, Hunt's End, Otto's Whistler
- Cruelty of the Hunt, Track, Queen's Diplomacy, Overwhelming Force, Flickering Fingers III
- Nerve Venom, Lore of the Hunt, Feywild Attunement, Inexorable Advance
Shadowdancer (16 AP)
- Fatesinger's Repertoire, Intoxicating Presence, Glitter of Fame
- The Pluck of a String, Harmonic Resonance
- Pianissimo II, Arrow of Discord
- Master the Acoustics III, The Sonata to Serve III
- Shadow Training, Step Through Shadow, The Darkest Luck
- Cover of Darkness III, Technician II
- Dance in the Dark III
- Grim Precision III, Shadowstriker
Features:
- Artificer 12 to unlock Expanded Clip, Improved Construct Essence, level 4 spells (Repair Critical, Greater Elemental Weapons)
- Battle Engineer enhancements for +1 crit range & multiplier, Endless Fusilade, etc. aka the usual repeater hijinks.
- Rogue 8 for access to Mechanic enhancements (traps, new single-target attack), 4d6 sneak attacks, Evasion (upgraded to Improved Evasion at level 26), and Improved Uncanny Dodge for emergencies.
- 3 heroic AoE attacks and 2 epic AoE attacks
- Single-target rotation: Line Up and Sit Down, Arrow of Discord, Hunt's End
- 16-20/x4 critical threat range with Battle Engineer bonuses + Patience
- Artificer 12 + Tier-5 Dragonlord builds have 17-20/x5 critical threat range to repeaters; if you've got a ton of racial PLs, you can take gnome's +1 crit range bonus to light repeaters for 16-20/x5. This basically means giving up on Mechanic.
- Thundershock Imbue scales with Spellpower and this isn't a caster-centric build, though I did max out Spellcraft; nor does this build have electric-immunity stripping. But Law on your Side doesn't work with repeaters (only taking it to unlock Improved Law for +1 Imbue die); and Assassin's Poisoned Coating isn't ideal if you don't have a way of bypassing poison immunity.
- Still not convinced Mechanic traps are worth it? But if I don't like them, I can just reset APs for something else like Skill Boost and Wand / Scroll Mastery or whatever.
- Now that DEX to damage is inherent to all crossbows, this would technically also work as DEX-based instead, saving a feat (Insightful Reflexes). But Horizon Walker's No Step Missed is more expensive than Know the Angles, which means probably dropping Inquisitive enhancements (adieu, Shoot First). Plus NSM's recharge mechanic is annoying compared to KtA's SP cost.
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