J1NG
I can do things others can't...
Unfortunately, my experience is most don't even bother. And it's easy to see when the party doesn't even have 5 others in it yet.If you are a caster, I do that too.
J1NG
Unfortunately, my experience is most don't even bother. And it's easy to see when the party doesn't even have 5 others in it yet.If you are a caster, I do that too.
Another option is for caster players to limit their quest / leveling / farming PUGs to casters only, let's see how much fun melee DPS (especially swf / twf) will have leveling and gearing for raids when they no longer have casters in non-raid groups. (/joke)The solution has to come from SSG with better raid design.
This doesn't really work. There are not nearly enough players to cover multiple raid groups for the same raid. Sometimes not even enough players, for multiple raid LFMs of *different* raids, especially tanks and sometimes healersCasters? They are limited to 1, max 2, even 0 if we have a lot of dps joining. Yes, also at R1. (LH for ToN and DoV).
If you don’t like this approach, that’s fine: just make your own raid groups and invite whoever you want. That’s your choice. Complaining about how others choose to run their raids won’t help at all. Raid leaders are not there to make charity work. After a work week, I want my raids to be smooth, and for the participants to have a good time. DDO is a game, and in every game there is a meta.
Not really, no modern MMO that I know of has a dps difference of more than ~20% between classes for a longer time. They do regular balance patches. Also not *every* caster spec will be behind others.That said, this is the 'normal' ebb and flow of any MMO, some classes find themselves in the meta, others get the short end of the stick. Some 10 years ago, rangers would have trouble getting into any raid pug, while almost no raid or high-level quest run would start without a good CC caster (preferably wizard). The turns have tabled![]()
Yeah it's mostly a design problem. If ~1/2 of all possible dps specs are caster then a raid should be able to accomodate at least 6 caster dps or more.And my issue is not with the leaders of the raids its with the design of the raids themselves that lends to caster discrimination
If caster dps was on par with melee/ ranged then casters would be more welcome
Its not the raid leaders discriminating against the casters its that casters lag so far behind that 1 or even none are needed and hemce make sense as a raid leader to exclude them
Thats a DESIGN problem
I don't know what the problem for raids is, casters are ranged and should not get hit often at all (and you can get evasion or fairly high MRR / absorbs with a caster too)It's not the dps of sorcs that I'm worried about, its more the lack of ac, prr and mrr is becoming more and more a problem as levels progress.
just as a note i think threats was the third one. it was a raid i didnt catch that turned to dov then threatsThreat Old and New.
But, as Driaza is pointing out, it is not the only one. Just the most obvious.
Worse yet - often they don't care to explain even if someone asks for it. Like, I've joined a fairly casual DoV run the other week and made it clear that I've never done it, and please let me know whether there's anything I should know or should not do. Got a "nope, just a straightforward hack&slash raid" - I'm like OK, so it's like a Tempest Spine or a VoD, got it. 10 incomprehensible deaths later, yeah my dudes, this is not a straightforward h&s raid lol.One thing i have noticed in raids that the leader assumes that everyone knows the raid, doesnt bother to ask and then gets the irrits when things dont go too well.
DDO isn't modern and is slow to update, true. But it's also true that casters were on top of the meta for the longest time before being upstaged.Not really, no modern MMO that I know of has a dps difference of more than ~20% between classes for a longer time. They do regular balance patches. Also not *every* caster spec will be behind others.
I guess specific raid and raid tier do make a difference. But, if I can survive an r1 VoN on a level 22 sub-1000 HP first life bow ranger in heroic gear without dying once, I'm sure casters could do just as well (and probably better).I don't know what the problem for raids is, casters are ranged and should not get hit often at all (and you can get evasion or fairly high MRR / absorbs with a caster too)
DDO isn't modern and is slow to update, true. But it's also true that casters were on top of the meta for the longest time before being upstaged.
You can thank SSG's decision to abandon the Holy (D&D) Trinity, for the "why" behind casters current situation. Quite simply, Physical DPS just don't need casters to run most content. Even then, raids today can get away with having at most one "Token" Healer and CC. (if that)If you have to be selective as a leader to go through a raid on legendary hard (we all know which raid I'm talking about), it says a lot about your own level of play. Just saying.
(Alright, you got me: I'm going to TR my sorcerer into an easy button and play melee dps like most of you do. Not because I was underperforming on that sorcerer build, but because, apparently, figuring out how to properly play an out-of-meta character is too darn difficult.)
Freaking ridiculous.
To be honest (this isn't directed at you, just the content of what you posted here that others have echoed), but when I asked in another thread for others to chime in with their caster dps ratings (and total damage over their spell points ratings) so you can get a good idea of what can be put out by casters, there hasn't been any response by anyone else.Rather than acknowledging / addressing the situation, SSG has seen fit to sandbag casting classes further, while ignoring our constructive suggestions for continued improvements. This isn't a one-off mistake, but a deliberate effort and very likely a monetarily driven one.
Because they behave like inconsiderate children, who'd rather not have to deal with others directly. Even some of the more experienced (veteran) players I've run with recently, acting in ways that are outright disrespectful to the very groups they created. Its as if the other players are just there to help pad their experience bonus, provide a rez, and increase their chances at a loot drop. Beyond that... Absolutely no consideration, respect and empathy is shown.Oh, I don't even mind not being wanted in a group, that's the Party Leaders responsibility and choice after all, but I've always detested players who can't even bother to press the Decline button. Like, why? Why waste my time like that?
J1NG
From the player perspective... The Dev's 100% can not be trusted to do whats in the players or games best interests. This has been proven time and time again.To be honest (this isn't directed at you, just the content of what you posted here that others have echoed), but when I asked in another thread for others to chime in with their caster dps ratings (and total damage over their spell points ratings) so you can get a good idea of what can be put out by casters, there hasn't been any response by anyone else.
And I've said it before, in another thread, but the Devs simply can not trust players ideas.
But, give them hard data, or something close enough to that as per my suggestion, and the Devs can't ignore it forever.
Unfortunately, no one seems to want to play ball.
J1NG
The issue with this mentality however, is that the Devs simply don't need to do anything as they can feel everything is fine. Give them info however, and they will consider and adjust things (proven quite a few times before). Without the hard data (which is usually unbiased or something they can look at and see it's unbiased), players will be stuck as is.From the player perspective... The Dev's 100% can not be trusted to do whats in the players or games best interests. This has been proven time and time again.
Info players have cancelled, and likely from posts posted, by being unhappy. But the reasons for being unhappy are unreliable from the Dev stand point.Cancelled vip and boycotted expamsions is alot of info already