This is how much I hate rare loot

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EvanBanning

Well-known member
Normally I expressly post from my desktop at home. This hot issue has me so mad I went to the trouble of logging in on my cellphone and am posting during my vacation from wherever I happen to be.

I don't want rare loot. I want to feel like I'm being heard. So far it doesn't seem like refusing to buy two expansion packs in a row is getting the message across.

I hate it enough to post this from my cellphone. Just imagine how hard I'll evangelize the pack if it fixes the two simple things I want done?
 

Lacci

Well-known member
I just don´t care anymore. It seems to me like every named loot has become rare.
I ran the whole Vecna chain a few days ago, 13 quests, one named item. Don´t know if I´m just that unlucky, or if they really lowered the droprates to sell rerolls... but that´s how it usually goes for me.
 

Solarpower

Well-known member
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Anurakh

Little Nixie
I just don´t care anymore. It seems to me like every named loot has become rare.
I ran the whole Vecna chain a few days ago, 13 quests, one named item. Don´t know if I´m just that unlucky, or if they really lowered the droprates to sell rerolls... but that´s how it usually goes for me.
I have to admit my patience is currently very low, including for non-rare loot.

I've been trying to help a friend farm a new gear for a month now, as his is painfully outdated. And even though they're non-rare items, we still haven't gotten many of them. I have a huge number of them on my mules, but of course they're BTA, so I can't pass them on. We've ransacked multiple characters, we're sick and tired of it, and the items still aren't coming out.

Do the devs think fear farming is fun? Well, it's not. It's very boring and frustrating. Farming like this isn't playing the game, it's like tedious work. We want to get the items and move on to, you know, actually playing.

Enough with this absurd reliance on luck. Let us equip and play. Have fun. I think this guy is going back to his extended break because he's already burning out.

Come on, SSG. Wake up. This isn't fun.
 

Vua

Mostly A Douche
Normally I expressly post from my desktop at home. This hot issue has me so mad I went to the trouble of logging in on my cellphone and am posting during my vacation from wherever I happen to be.

I don't want rare loot. I want to feel like I'm being heard. So far it doesn't seem like refusing to buy two expansion packs in a row is getting the message across.

I hate it enough to post this from my cellphone. Just imagine how hard I'll evangelize the pack if it fixes the two simple things I want done?
Well i think once you've gotten to this stage it's time to take a break. It's not good to get like this, especially over a video game. Seriously. Walk away for a bit and take your vacation.
 
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justin credible

Well-known member
Normally I expressly post from my desktop at home. This hot issue has me so mad I went to the trouble of logging in on my cellphone and am posting during my vacation from wherever I happen to be.

I don't want rare loot. I want to feel like I'm being heard. So far it doesn't seem like refusing to buy two expansion packs in a row is getting the message across.

I hate it enough to post this from my cellphone. Just imagine how hard I'll evangelize the pack if it fixes the two simple things I want done?
I don't want rare loot either, so I don't farm it.
 

Lacci

Well-known member
Do the devs think fear farming is fun? Well, it's not. It's very boring and frustrating. Farming like this isn't playing the game, it's like tedious work. We want to get the items and move on to, you know, actually playing.
Yeah, it sometimes seems like their business model is to make the game as miserable as possible, and then sell us stuff that makes it a little less miserable.
 

Bobbryan2

Well-known member
Honestly... if their goal is to have the items be rare, themselves, then just roll a 1d20, give it to 5% of us, and at least save the rest of us from the hope of ever pulling it.
 

Wizard

Well-known member
Yeah, it sometimes seems like their business model is to make the game as miserable as possible, and then sell us stuff that makes it a little less miserable.
This is sadly, the whole business model of f2p micro (macro-) transaction games that don' go cosmetic microtransactions only.

They have dark patterns to get people to spend more than they normally would and introduce problems and sell the solutions.

JoshStrifeHayes has 2 very interesting videos on this:

What went wrong with gaming?

What is pay to win?

I'd advise EG7/SSG to be careful with too much extreme microtransaction focus in the game because that can kill games (see Rift for ex.)
 

Necrodancer

Ancient beyond measure
I just don´t care anymore. It seems to me like every named loot has become rare.
I ran the whole Vecna chain a few days ago, 13 quests, one named item. Don´t know if I´m just that unlucky, or if they really lowered the droprates to sell rerolls... but that´s how it usually goes for me.

Not unlucky, this is also my general experience and I know other people complained about it too. You don't get those long streaks of not getting nameds with a 33% drop rate, not as a common occurrence on a somewhat widespread population.
 

Bobbryan2

Well-known member
Not unlucky, this is also my general experience and I know other people complained about it too. You don't get those long streaks of not getting nameds with a 33% drop rate, not as a common occurrence on a somewhat widespread population.

It's probably time to retire the idea that the drop rates are 33%.
 

J1NG

I can do things others can't...
Not unlucky, this is also my general experience and I know other people complained about it too. You don't get those long streaks of not getting nameds with a 33% drop rate, not as a common occurrence on a somewhat widespread population.
It's probably time to retire the idea that the drop rates are 33%.
It depends on what quests you are talking about, there are some quests that defintiely don't follow the 33% guideline. But in most cases, they do.

J1NG
 

The Narc2

Well-known member
This is sadly, the whole business model of f2p micro (macro-) transaction games that don' go cosmetic microtransactions only.

They have dark patterns to get people to spend more than they normally would and introduce problems and sell the solutions.

JoshStrifeHayes has 2 very interesting videos on this:

What went wrong with gaming?

What is pay to win?

I'd advise EG7/SSG to be careful with too much extreme microtransaction focus in the game because that can kill games (see Rift for ex.)
Thanks for the links, i found them informative about microtransactions and the pay to win/advance model.

In particular the second link discusses whether a game can be played by either payers(those selected to spend to buy incremental power faster) and free to play(those that spend less or little to nothing extra other than content purchases and play the gam only for the fun value), this is certainly where the community we play with lies. We play primarily first life toons and do so with no power purchase add ons and play the game solely to have fun with friendly like minded people.

So if you dont care for the rare loot and dont want to be dragged into the slice of the player population that is competing via the pay to win/advance mechanic, please feel free to join our community, find us on Argonesson server in EXTREME MV Permadeath(there is only one EXTREME!).

We dont have to hate the rare loot because we are simply just not exposing ourselves to the nastiness of it. Our empathy goes out to the players that are.
 

Bobbryan2

Well-known member
It depends on what quests you are talking about, there are some quests that defintiely don't follow the 33% guideline. But in most cases, they do.

J1NG
The older ones that followed that rule? And not the new ones since that rule was announced that don't follow it?
Sounds right.
 

Necrodancer

Ancient beyond measure
It depends on what quests you are talking about, there are some quests that defintiely don't follow the 33% guideline. But in most cases, they do.

J1NG

Please don't take this the wrong way, it is not meant as an insult but "really?" you think 90% of people on the forum don't know this already?

The 33% drop chance is supposed to be used by quests such as ToEE ONWARD except for MD. This was something that was stated years ago and SSG never bothered to disclose nor update this information ever so we go back to the slot machine tango with no actual information to go on about which is exactly the point. I'm sure you remember the thread about data mining the chances and there were still some hardcore loyalists defending the 33% chance.

In my experience that cannot be even remotely close to the truth, I usually solo around R4 to 6 so that is almost 40% drop rate (allegedly). Well, there is only so many quests one can run and think "is this actual bad luck or is there something f***y going on?". An unlucky streak can happen, when it becomes the normal it means things are not what the "government" says.


PS: Why do you sign your posts? I can clearly see your name already. That was something I wanted to know for a while.
 

Bobbryan2

Well-known member
In my experience that cannot be even remotely close to the truth, I usually solo around R4 to 6 so that is almost 40% drop rate (allegedly). Well, there is only so many quests one can run and think "is this actual bad luck or is there something f***y going on?". An unlucky streak can happen, when it becomes the normal it means things are not what the "government" says.

Then there are the funky things like... You're supposed to get a 50/50 shot at augments on the final end reward list, and that DOES seem to be the case... but only after an epic reincarnation.

So just because there IS a 50/50 chance coded doesn't mean it's not getting changed somewhere else along the way.

Even if they've coded a 33% chance drop rate + 1% per R+, it's clear that that's not working.
 
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_fully_carroted_

Well-known member
If they fix the loot drop rate problem here - which doesn't just mean "no rare loot" but absolutely means "rare loot must never be required for a build" then I'll buy the xpack and keep my account active. Their greed turned Myth Drannor from my favourite setting in D&D to a place that makes me angry and disappointed.

If they keep bleeding me dry instead of curating my enjoyment, I'm gone and they'll never get me back. The new xpack is their last chance to keep me buying VIP, point purchases and ultimate xpacks.


To be super clear about rare loot...

WE ALREADY HAVE ACCEPTABLE RARE LOOT IN THE FORM OF MYTHIC AND REAPER BONUSES. Those are exactly the same item as usual, but with MRR/PRR/MP/SP bonuses that can go from +1 to +7. And +2 reaper helmets!

In my entire time playing I have a single +2 reaper helmet and a single item with both +4 mythic and +3 reaper bonus. Those are amazing to find, but are not required for any build. Rare augments and rare items with specific affixes (instead of having the same affix but +1 higher) represent a cancer in this game and I will not support the company if it continues.
 

erethizon1

Well-known member
I just don´t care anymore. It seems to me like every named loot has become rare.
I ran the whole Vecna chain a few days ago, 13 quests, one named item. Don´t know if I´m just that unlucky, or if they really lowered the droprates to sell rerolls... but that´s how it usually goes for me.
This is what people seem to be missing. Loot was already plenty rare. There are still a large number of items from Legendary Saltmarsh, Isle of Dread, and Vecna Unleashed that I still don't have. Exactly how many years is reasonable to wait to get a drop? And some people are advocating that the old system wasn't rare enough and we need the drop rate to round to zero? Instead of maybe getting a drop in 5 to 10 years we are moving to almost certainly not getting a drop in 5 to 10 years? That's better somehow?

Heroic Borderlands did it correctly. When you get to the end chest, you get a named item. It will still likely take you a very long time to get a nice mythic and reaper bonus on that item so you can still keep yourself entertained looking for better loot for years. But at least you can make a gearset with vanilla items in a reasonable amount of time.

Low drop rates for vanilla items are simply unnecessary.
 
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