Threats Old and New tank mechanics to avoid the dungeon wide fire dot?

Oliphant

Well-known member
Did a run and our tank was advised not to hide or block the dragon and we'd be good with the dragon's partywide fire dots, but it was horrible. We managed to get through it but it was horrible. Tried to spread out too, but did not seem to be the issue. After the run we did a test with our friend who gave the advice about not hiding or blocking being the tank. He just stood there not hiding and blocking and then it was fine. Barely any fire dot issues. First tank did not hide or block initially and it was instantly bad. At some point he did some blocking trying stuff out, but it was mid-raid at that point. The fact that first tank mostly did the same thing for most of the raid as the other tank is going over my head. DDO wiki even suggests to block to avoid knockdown. Not sure what the finer point is we're missing about it. I never tank and I'm not even in the room, so I'm as lost as anyone about it.
 

Grub

Member
The mechanics are a bit wonky in there. From my testing, the Drac has to be able to path to the tank directly. The Fire Ellies can block him briefly causing the dungeon wide dots. Also, there appear to be blocked spots in the null magic areas that prevent the Drac from pathing correctly. I stay in the open middle area away from the null magic zones, and if the fire ellies get between me and the Drac, I run around them to the Drac ASAP. The ellies still cause dots once in a while when you get wing buffeted back and they get between you, but it seems to keep it managable.

At least that's my interpretation on whats going on, and what seems to work for my guild.
 

Tanyajanfel

Well-known member
had several questions about this raid and it seems to grow every time i run it, asked a similar question and got alot of good feedback here


the only one you have to spread out for is the fire swirl around your character, that you get in the dragon room. and that you can pass from person to person. the fury dot, is raid wide dot which is caused by... things? currently the specific issue is the dragon not having pathing to the tank. i have noticed that lag, and dungeon alert really seem to add to that issue. so i see it crank up, almost no matter what, when people enter the back rooms from the marilith.

also, there are completely different dots in the dragon room, vs the other rooms. when i am tanking i have had 0 dots, and the rest of the party had 10-15. so, if you are testing if you are getting dots just by being in the dragon room and attacking, or not attacking, it may not be accurate.
best advice i have gotten so far is stay away from the corner, and west wall, and un-level ground, which seem to cause dragon pathing issues. once i stayed out of those areas, the raids went alot smoother.

i have runs that and gotten no dots the entire time, and others with 30 stacks almost the entire time. seeming doing the same thing each time.

there is nothing more frustrating then the entire raid group yelling "we are getting stacks" when you it doesnt seem like anything has changed.
 

Alternative

Well-known member
There are 2 different dots. People confuse the two all the time. What happens is someone catches the fire spreading dot and then people just spread it around themselves, and it's not easy to clear in the corridors.

You can absolutely block the dragon as you tank. No blocking is required to destroy the phylactery. Player with phylactery has to be in dead magic zone, must not block, and has to get hit with breath attack.
 

ChickenMobile

Well-known member
All the advice in this thread is true but I'll add some more to it.

The dragon has to be able to path and hit the tank in order to avoid gaining the raid-wide fire stacks. It doesn't matter if you dodge or block its attack(s) as the tank.
The dragon's big spin slam does not count, it needs to be a claw/bite attack. So constantly running around the Dragon and making it spin will cause the tick to stack on everyone.

I've had trouble with the dragon doing nothing sometimes, even when right in front of me, and the stacks build up anyway.

Unless your tank is experienced in this raid and is fine to solo it, I suggest 2 people to stay in the starter room. One to Tank and the other to either kill the elementals or kite them around so tank doesn't need to avoid fire circles too. Someone who can do kite/kill and heal the tank is a good choice.
 

Grundable

Active member
This raid is super easy to tank and as far as the dot that kills everyone the melee and tank need to work together on optimally positioning. The tank should have adequate threat to hold the dragon along with taunts and have the dragon pointed away from everyone else in the raid after the phylactery is broken. Fire Shield Cold scrolls help with fire absorption as a tank you can also pick up energy sheath from the Draconic Epic destiny.
 

vryxnr

Well-known member
The dragon AI seemed exceptionally bad last night. Not only did it's pathing seem to fail more often than normal, but even when it seemed the pathing and aggro was clear and working, it would build up stacks.

For the first time ever when I was the dragon tank, the raid got up to 15+ stacks. Stacks were being applied while it was attacking me, while it was walking to me when I backed away, just constantly for a while regardless of what I or it was doing. (normally it's rare to get 1 stack, let alone 2 or more)

*cries in inconsistency*
 
Top