Solarpower
Well-known member
At least, you can do this now (sound ONSome mobs really like going into orbit.
At least, you can do this now (sound ONSome mobs really like going into orbit.
And every new customer that joins the game will never ever have the mantle of the worldshaper, although its value has been diminishing with the increased mob hit point bloat and slower attack speeds in low level heroics. The 5 charges are not enough with the sloggy combat in low level heroics, so the hit to new customers isnt really all that burdensome.Same thing happened to me. I just resigned to the fact that I'll never get another masters gift.
To be fair... that's an attack pattern of umbral gargoyles in the fiend folio, so i think it's at least RAW.Some mobs really like going into orbit.
You mean Reach for the Sky in sharn.Did what goes up other day and choose backstage pass.
Spent half the quest waiting for our dear friend to follow properly (if you go too far ahead of him mobs can aggro)
Really showcases how insanely fast some enemies can move even under no alert. At least the hirelings can track it properlySome mobs really like going into orbit.
And the devs wonder why there's so much hate on abilities that fail when you're suddenly "not facing" them.Really showcases how insanely fast some enemies can move even under no alert. At least the hirelings can track it properly![]()
yeah, I had the same issue with that quest a couple months ago. kept having to go back and move him along but he's very reluctant to do so. it was definitely a PITA but completable.Hey, posting this thread to bring some attention to Threnal excavation Part 2 west.
This is the one where to have to guide the dwarf back to entrance.
I cleared to the dwarf and had the rest of the group clear back, but when i talk to the dwarf and commanded to follow, it would take a few steps forwards and stop and wait. for extended periods of time. and wouldn't move, no matter the distance from him. it normally takes about 2-3 minutes to guide the dwarf back.. this time it took 5-10 because the dwarf wouldn't follow properly.
And just today, When guiding the dwarf back, it got to the big square room near the shrine and just as it was leaving to go up a circle kept popping above its head (the kind when you pull a red name too far from spawn point and then it warps back to it) and it would warp back to the spawn point making the quest impossible to complete and thus impossible to progress the chain.
Every cloud has its silver lining.yeah, I had the same issue with that quest a couple months ago. kept having to go back and move him along but he's very reluctant to do so. it was definitely a PITA but completable.
an unrelated issue or maybe not unrelated, lots of mobs just seem to stand around and let you beat them down now? I take lots of breaks from DDO so I'm sure this has already been noted
It has always been an issue with spellcasting, just much worse now due to all the changes to enemy movement that have happened since ~U60.And the devs wonder why there's so much hate on abilities that fail when you're suddenly "not facing" them.
Me: I cast fireball on the kobold 30 feet in front of me.
DM: It fails
Me: Why?
DM: It's behind you.
Me: No... it's 30 feet in front of me.
DM: No, it was 30 feet in front of you, but by the time I heard you say it, he was 5 feet behind you.
Lol my favourite is when you cycle thru 6 mobs to get to targeting the reaper or that champion mob in the room, it appears in your orb for a millisecond then switches to a different target without you tabbing to another target. Our community just laughs and talks about how desperate SSG has become to try and find ways to kill players, i mean seriously do we have to now manually click on all targets? We sure are not going to use auto targeting. The other laughable things about the mobs is that in the last four years they changed the champions so that now some mobs you dont see the champion icon above their heads, that changed when a select few of the players complained that players could see stealthed mobs because of their champ icon. So with this fix we got the chanps with no icon showing and some of them arent even stealthed. People really need to learn to not ask for any fixes to existing gameplay that is functioning atleast well as it will likely get broken.It has always been an issue with spellcasting, just much worse now due to all the changes to enemy movement that have happened since ~U60.
Personally I have been getting annoyed with Tab targeting prioritizing things behind me or enemies not even visible on my screen. I ran Foundation of Discord last night, entered boss room, turned right, pressed Tab to target the enemy at the gong -> game targets the enemy at the left gong instead, which is both behind me and not on my screen.