Time for Raid Rune trade vendor

Graceunderpressure

Well-known member
Surprised this doesn’t exist in game yet.

Very simple math says according to Tier of raid = trade value.

So for a tier 1 raid rune, you would need 5 to exchange for 1 tier 5 raid rune. Tier 2 you would need 4 etc.

The math is simple for lower to higher, but how would it work the other way?

In order to keep it fair, l think going high to low would always remain 1:1.

This system would benefit those who do not have strong enough toons and gaming experience to run the top tier raids.

Instead of forever being locked out of the higher end raid gear they would simply run what raids they are capable of running, would just have to run it more, eventually moving up in tiers as they progress.

Of course they would have to have the content in order to have access to the gear they are trading for.

Thoughts? 🤔
 
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Asterphen

Well-known member
I think you might be on to something, but the implementation might need some work.

I as well have collected runes to raids without builds looking for that raid gear. It is difficult to lust after level 29 from LOB and MA when we have IOD, FOM, and TON level 30+ raid gear. Should the runes just sit there idle. I appreciate the developers adding threads of fate for this very reason. What do with do with runes laying idle. I feel it is a waste just to turn in runes for raid gear for sentient weapons food. So... we look to other things.

I have enough runes that even 5 to 1 wouldn't have me hesitating turning runes into THTH, PN, and TON runes. Too Hot to Handle is a more difficult raid than VOD. I am not sure 5 to 1 would cover it. I have seen a number of raids fail at THTH but rarely have I seen a VOD fail. It would be easy to run 5 more VODs instead of a THTH. It would certainly be nice for those rare occasions when I am 10 runes short. But toons could have full raid gear without even running the raid, or have the gear the day new raids are released.

Coming from a time before we had runes, I am ok with the current system. It was really tough when I ran a raid for the 40th time and sought gear was not on the list meaning 20 more runs. I certainly don't want to go back to the 20th completion system, but I do appreciate the journey of running the raids to get the gear. The raid gear doesn't show mastery or dedication but it does show you have been willing to join 20 or so raids and been lucky for enough to complete. The journey is worth it for me.

The idea of trading for things is very appealing. Trading fallen age weapons is nice, and a good source of inspiration for ideas like this. At one point I was looking for a standard issue faceplate from Just Business. I pulled 4 iron heart docents before I pulled the faceplate. I would have appreciated a 3to1 trade of gear from the same chest/collection/level or something. I understand why we have it for weapon lists since there are so many weapons. (But that brings up a completely different issues all together as maybe it would be ok to lose some weapons as I have never seen a build based off of kamas, sickles, or clubs. )

I would rather trade idle runes for reaper fragments.
 

mikarddo

Well-known member
I dont think that is a good idea. You want to encourage running the actual raids - not converting runes from one to another.

It would also mean that those who have run raids and have 10's of 1000's of runes immediately could purchase many items when a new raid comes out.

There will also be an issue with owning the content so you cannot get gear from raids you dont have access to.

Overall, I think the idea is very bad, sorry.
 

fitzabir

Well-known member
I dont think that is a good idea. You want to encourage running the actual raids - not converting runes from one to another.
While i agree with the OP general idea, this is a good reason to make the coversion rate a little harsher. lets say 3/1 for the same tier raid and so on.

It would also mean that those who have run raids and have 10's of 1000's of runes immediately could purchase many items when a new raid comes out.
whenever a new expansion comes out you have a period when you can only buy it in the store and not with DDO points. this should have the same kind of system, just have a few months / a year before you can trade to the runes of a new raid.

There will also be an issue with owning the content so you cannot get gear from raids you dont have access to.
Maybe trading for the runes of a raid will be dont at the raid giver NPC, that will block you from doing it if you don't own the raid... something like that.
 

SpartanKiller13

Why do I have 522 ddo build files
As someone with multiple stacks over 10k of raid runes, I think this is a terrible idea. And I'd benefit quite a bit from it, because some raids (like THTH) I don't run often. Guild I'm in has 5+ raid sets/week, but some are a lot easier to go to than others, and some we run at higher difficulty than others.

It would either be at a prohibitive cost (which prevents low-frequency raiders from benefitting and still doesn't cost high-frequency raiders enough) or a relatively low cost (which means there's no reason to run harder raids for loot, and you could buy out new raids on-release (or as soon as they get added to the trade-in system).

I'd rather raid runes be able to trade for other items. Just have a crunch station that can turn any rune 1:1 into "rune dust" or something, and then have those trade at whatever rate for useful stuff. Buy a +20 LHoW for 10k raid dust. Let me buy Purified Eberron Dragonshards, or SP pots, or XP pots, or Tokens of the Twelve, or Omnispell dust. Gold Seal HP pots. 3k dust for a 1k SXP rock. Something for everyone, doesn't have to be cheap, but gives some reason to run all raids without invalidating new/difficult raids.
 

Graceunderpressure

Well-known member
Yeah, definitely wouldn’t be invalidating new content as it would only apply to older content, whether that’s a year old or simply takes place shortly after new ex pack comes out, but definitely wouldn’t include the most up to date stuff.

And maybe the numbers are way off. I’m just trying to throw something out there for thought sake that could help move some players from down low and help them to get to a higher level of play gear wise.

Just thinking out loud, so Maybe bad idea? 🫣
 

Phaedra

Well-known member
I think the reasons not to
I'd rather raid runes be able to trade for other items.
This seems like a more sensible solution. The one I can see most people being interested in (if not in favor of) is being able to trade runes in for threads. I could see 20 threads for 1250 runes, but I think the veteran raiders sitting on stacks runes they'll never use would be happy with 100:1 conversion to threads.
 

eartheyes

outerspacetruth
I think the reasons not to

I could see 20 threads for 1250 runes
are you suggesting 20 threads be tradable for 1250 runes? unless my math is wrong, wouldn't that allow you to get multiple item from one run of many raids?

i mean i could see why players would want this, but feels like a bad idea, maybe 1250 threads for 1250 runes,; but even that could be problematic?
 
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mikarddo

Well-known member
are you suggesting 20 threads be tradable for 1250 runes? unless my math is wrong, wouldn't that allow you to get multiple item from one run of many raids?

i mean i could see why players would want this, but feels like a bad idea, maybe 1250 threads for 1250 runes,; but even that could be problematic?
The other way.
 

axel15810

Well-known member
Would not be for this, since I think in principle you should have to actually complete a raid to get that raid's loot. It also wouldn't make sense for SSG since you'd be disincentivizing people from buying/playing the new content.

A better solution would be to make sure Normal difficulty doesn't have a DPS, defensive or other check so high that so that a group of casual players aren't locked out of completing it by character progression. Or add a casual difficulty that is stupidly easy but doesn't drop any runes or named loot so that people can have a way to learn raids easier.

Threats is probably a bit too hard IMO on Normal difficulty at the moment. I personally think the lowest raid difficulty should be an easy, learning difficulty. A group of average characters should IMO breeze through it. I don't think that's the case right now with Threats, you need a pretty solid tank and pretty decent group DPS even on Normal (or a strong well prepared group that can mostly just ignore the fire damage). I don't want Normal to become the default difficulty by most groups so if made easier I think it'd be fair to reduce raid runes as well from what they currently are on Normal.
 

Phaedra

Well-known member
are you suggesting 20 threads be tradable for 1250 runes? unless my math is wrong, wouldn't that allow you to get multiple item from one run of many raids?

i mean i could see why players would want this, but feels like a bad idea, maybe 1250 threads for 1250 runes,; but even that could be problematic?
I can see how without context provided by reading anything else in the thread, you might be confused by that wording, but critical thinking of any level should have provided the correct interpretation.
 

Graceunderpressure

Well-known member
I think trading for threads would actually Help the ones that have stacks of runes More and those who don’t Less. 😕

Thinking about those who think having 10k+ runes changed things for them more, l think not.

Remember, this only gets you the Base item, no mythic or reaper bonus.

I’m willing to bet anyone who has 10k+ runes will have run the current raid and already gotten their item(S) Before it would become eligible for trade.

Also, anyone who has that many runes doesn’t just run to get the item they want, they continue to run to get mythic and/or reaper bonus on that item.

So l really don’t see it changing anything in the way of how often those players who continue to run those raids.

Again, thinking is Not a cash cow for high end players, but a means for lower end players to get a little further and maybe the confidence to raid a little higher
 

Phaedra

Well-known member
I don't want Normal to become the default difficulty by most groups so if made easier I think it'd be fair to reduce raid runes as well from what they currently are on Normal.
Is the three day timer not a greater deterrent to "farming on easy" than cutting the rune drop? Seems to me SSG would love an incentive for people to buy stacks of legendary raid timers, but the people who would consider doing that will probably be running harder difficulties anyway.
 

axel15810

Well-known member
Is the three day timer not a greater deterrent to "farming on easy" than cutting the rune drop? Seems to me SSG would love an incentive for people to buy stacks of legendary raid timers, but the people who would consider doing that will probably be running harder difficulties anyway.
I don't think so. Runes are bound to account not BtC so alts effectively bypass timers. And most people don't have time to raid more than a couple times a week anyway, and if they only have 1 character that can raid and they want an item that quickly they will buy bypass timers. Timers are cheap anyway in the store.
 

eartheyes

outerspacetruth
I can see how without context provided by reading anything else in the thread, you might be confused by that wording, but critical thinking of any level should have provided the correct interpretation.
when all else fails, just be condescending; worse case you get a couple likes and keep it moving.
 

Oliphant

Well-known member
I think they should have at least one diff on all raids (normal) that is friendly to all. I think 10 or 12 challenge difficulty options is quite enough for the challenge enjoyers. If you need normal for a 13th challenge option, consider that you've become a greedy person and try to get back some of the soul you lost along the way.
 

Baahb3

Well-known member
I would like to see them implement a Raid Saga. It would get people to run old or rarely run raids and for a reward, have a list of 10 items from the raids for True Elitist (less for lower tiers). They could split it up like they do for raid rune drop numbers so the saga reward list is not so diluted. Then add stacks of cards for those that have everything. I don't think this would be too difficult.
 

mikarddo

Well-known member
I think they should have at least one diff on all raids (normal) that is friendly to all. I think 10 or 12 challenge difficulty options is quite enough for the challenge enjoyers. If you need normal for a 13th challenge option, consider that you've become a greedy person and try to get back some of the soul you lost along the way.

Isnt normal that already? With 12 people that are even semi-geared and pay a little attention I am having a hard time seeing how most if not all raids would not be fairly doable.
 

jacko

Well-known member
Why not just run the raids for the raid runes/items you want just like folks have done for years?

Raid items should be chasers, and this suggestion makes things too easy IMO. So, sorry, but no.

(and, just to clarify, there is still a ton of raid gear I'm chasing, so I'm not pulling any ladders up behind me here)
 

Secondlife

Well-known member
I'm not a fan of bypassing entire packs of content for others.

Axel above had a great idea. Casual difficulty with no timer and no loot. Like way casual, think heroic chrono on normal. Practice the mechanics as much as you want.

No raid in game is so difficult pugs cant complete if they know the mechanics.
 
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