Too little XP in legendary quests

seph1roth5

Well-known member
Haven't done Terror legendary, but the xp/min was pretty good heroic. Obviously some quests were bad, but it evened out lol. I ran them in a static group of 3-4 though so we were able to split up often. Tbf, we didn't KNOW the quests so they took a while, but even the long ones had a feel of "Oh, next time we can do this much faster." since we know which are optionals now and where we need to go.

I definitely think epic and legendary quests need a bottom baseline and a better system of deciding how to give XP rather than "is it short/med/long?" The dragon's hand in particular was PAINFULLY bad XP. I ran that on legendary when it was new and some of them were like...60k? That's about as much xp as von1 or whatever the worst low epic quests are lol. I think it should be like reaper xp on legendaries. Epic quests should get a big boost over heroic (and they do I think) and then legendaries should get an even bigger one.

NO legendary quest should be under 100k really, unless it's some sort of ultra fast 2 min quest no matter who runs it. With how much more XP you need in legendaries, it just makes no sense to use the same scaling as lv 20 quests where you only need 600k to hit 21.
 

Geezer

Well-known member
Yes, I agree the xp in this latest expansion is pretty pathetic for the level of the quests. They have to keep raising the xp per quest as the quest levels get higher. Not very bright on their part IMHO.
 

Mornyngstar

Ymerawdwr
Afaik Legendary is going to be end game at level 40, if/when we get there. SSG will continue to add legendary quests as time goes by so that will increase the amount of first time bonuses available. The historic example was the old heroic xp experience where you had to be careful to farm quests just right to make lv 20, compared to now where people skip 60-70 percent if they are zerging.

Also, if you do a TR that resets your first time bonuses then you can double the xp gained since it isn't lost. Thinking that way there is more then enough legendary xp.
 

Tumideon

Founder
I do wish that MOTU/CITW was the standard and not the exception for XP. We should be getting close to 100-150K *base* XP in Legendaries if they scaled off of what you get from the CITW flaggers and the sagas when you run it from Lords of Dust into The High Road & Druid's Deep.

Likewise, the Saga XP awards could be tripled to 750K base as well. That a Sov II + VIP + Master's Gift would let you double-tap an ETR if you prepped every single Legendary Saga just about.
 

Dragavon

Well-known member
When I read the replies here I think a lot of people do not understand my point.
I took a lvl 34 character on a VIP account to Terror, and did all quest on reaper and that gave me just enugh XP to get 4 ranks towards level 35. I do not remember how many more quests I had to do to get 35, and there was some loot running involved too. But say I needed 15 quests, with VIP XP bonus and first time bonus on reaper for a level.
That will mean that once we get legendary reincarnation people will need 30 quests or more per level when they do not have first time bonuses anymore.
People are saying just do a TR so you reset first time bonuses, and yes, that is a possibility. But there are many many players out there with "finished" completionist characters, with 156 reaper points. Characters like that gain nothing from a true reincarnation. So if they do a true reincarnation to get fresh first time bonuses in legendary quests they have to level from 1 to 30 gaining nothing in the process first.
This is not at all reasonable, and legendary quests need a substantial XP increase before we get legendary reincarnation. 15 quests or so per level without first time bonus would be ok.
 

Zao

Odious Bard
I'm noticing this as well...
As it sits from 30 to 36 will take two maybe three full runs with sagas through all of the legendary content.
If farming the latest expansion this would be fine,
but not ideal.
That's a lot of rinse and repeat.
 

Contessor

Well-known member
Currently the required XP seems appropriate. When and if, legendary TR becomes a thing, I hope they revisit this although. Epic XP is so much more impactful in leveling compared to Leg XP. But considering it is a one time thing, it’s not even worth a post.
 

SquireZed

Well-known member
I think they're kind of stuck with what it is because of the way epic lives work. As long as you can get epic experience from legendary quests, you can't really bump the legendary experience payout *too* high or else the best way to do an epic life would be to just run legendary quests (either on whatever difficulty you can manage under-level or getting carried by a higher level character). It already *kind of* is that, but if legendary experience increased significantly better it would probably push people all the way out of any 20-29 content.
 

Dragavon

Well-known member
As long as you can get epic experience from legendary quests, you can't really bump the legendary experience payout *too* high or else the best way to do an epic life would be to just run legendary quests (either on whatever difficulty you can manage under-level or getting carried by a higher level character). It already *kind of* is that, but if legendary experience increased significantly better it would probably push people all the way out of any 20-29 content.
A lot of people have been doing legendary saga's on elite as epic levelling for a long time already. Nothing new there.
 

SquireZed

Well-known member
A lot of people have been doing legendary saga's on elite as epic levelling for a long time already. Nothing new there.
Right but the ability to level epic with legendary is the reason why they can't really bump legendary experience payouts up or it would kind of make all epic content obsolete entirely with experience per minute skew. Sagas already do that, of course.

That said, like, I don't know if legendary needs more experience or if legendary levels just scale too aggressively- it's fine when it's once per character, but I'm not looking forward to any legendary reincarnation being a month long grind.
 

paddymaxson

Deliberately obtuse
I've changed my mind a bit, I don't actually need the XP as I'm max level, but in the course of doing everything in the game I've been casually glancing at how much XP I got when doing some stuff and it's honestly pretty diabolically bad for some of them, especially quests that are considered "short" but that actually take a while to do.
 

Mornyngstar

Ymerawdwr
I think they're kind of stuck with what it is because of the way epic lives work. As long as you can get epic experience from legendary quests, you can't really bump the legendary experience payout *too* high or else the best way to do an epic life would be to just run legendary quests (either on whatever difficulty you can manage under-level or getting carried by a higher level character). It already *kind of* is that, but if legendary experience increased significantly better it would probably push people all the way out of any 20-29 content.
There is a very easy way to fix it if they do increase the xp/quest and all they have to do is lockout every quest lv 30+ (Legendary) so that you have to be min level 30 to run them. (or at least within 3 levels of the quest level, i.e min lv 27 to get into a base lv 30 quest).
 

Mechgraber

Well-known member
A significant part of their revenue is from XP pots/boxes, and they protect that at all costs. The leveling process must be tedious enough to make using them worth it. If you could go 1-36 in a few hours without them easily, they wouldn't sell as many of them. It needs to be worth trading real money for time saved. I mean, they keep "tokens for hearts" despite it being a truly terrible system. They could add racial/heroic hearts for seeds/comms but they never have, despite many requests. They can't be selling that many hearts but have never budged from that system.

Make the experience ******, then sell the solution, or a way to make it faster. Yes, it loses players due to burnout and frustration, but tightfisted and shortsighted is the default setting of this company. I am 100% sure that they regret such bangers like shadow crypt, von3 and other high xp/min quests that I won't mention, but they can't really change them now without massive pushback.

So, part of their strategy to prepare for legendary TRs is to keep legendary content low xp/min to incentivize xp pots, legendary boxes, buying more content, etc. It's why a lot of raids give truly pathetic amounts of XP. Threats Old and New is 17k base on elite, the same as epic OOB or some epic catacombs zergathons. They need to keep players on the hamster wheel.

So yea, be prepared for LTRs to be the mother of all grinds. I would not expect anything otherwise.
 
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