Traps that dont have any trap warnings - BEWARE - a warning to new and casual hardcore players

Alternative

Sarcasm elemental
Solution - dont play hardcore, ddo was not designed for that.

Implying Caged Trolls got a stuck spot on purpose to kill players 2 decades later is amusing.
 

Smokewolf

Frequently banned member.
Cabol for One: There is a corner with multiple traps, where the trapbox is sat in the middle. While i beleve these traps do give a warning, the trapbox itself can not be reached without taking damage and dying.
 

minamber

Well-known member
Cabol for One: There is a corner with multiple traps, where the trapbox is sat in the middle. While i beleve these traps do give a warning, the trapbox itself can not be reached without taking damage and dying.
If you choose to not take the deal in Cabal that disables the traps while you're not playing a toon with the ability to survive the traps, that's entirely your fault imo.

And I have to agree with Alternative. Hardcore isn't really the intended way to play DDO, and I seriously doubt the devs are intentionally making traps that are undetectable or hard to get past to kill players and make them spend more.
Never attribute to malice that which can be adequately explained by stupidity.
 

Geezer

Well-known member
I understand that new players will struggle with recognizing where traps are and there will be deaths. But after you do the quests a couple of times, it shouldnt be a big issue anymore. I remember when I first started here many years ago, that some groups would wait to find a trapper for certain heavily trapped quests before they starting the quest. I havent seen an lfm (needing a trapper) here for many, many years. The harder difficulty you play, the more deadly the traps are. Thats life.
 

Smokewolf

Frequently banned member.
If you choose to not take the deal in Cabal that disables the traps while you're not playing a toon with the ability to survive the traps, that's entirely your fault imo.

And I have to agree with Alternative. Hardcore isn't really the intended way to play DDO, and I seriously doubt the devs are intentionally making traps that are undetectable or hard to get past to kill players and make them spend more.
Never attribute to malice that which can be adequately explained by stupidity.
So if not doing the traps, what is the bloody point of HC ?
 

minamber

Well-known member
Hilarious,

Thats why we have had nine seasons of hardcore and two events.

I too am amused.
You may be amused all you like, but DDO not being designed for hardcore is a simple fact. You can't even complete Shroud (which was the most popular raid in the game for a long, long time) without dying. And while I'm sure there are people who can play hardcore on high reaper, for most players, 1 mistake or lag spike on r10 and they're gone.

Sure the devs have recently pushed hardcore in order to try to revive interest in the game, but it's always been optional.

So if not doing the traps, what is the bloody point of HC ?
I don't know, you tell me.
I have to admit I've never been interested in permadeath stuff in games, and the only reason I've done hardcore seasons was that it was the only way to get groups.
 

The Narc2

Well-known member
100% agree with the fact that permadeath is not the way the game was intended to be played, there is no revenue generated.

Permadeathers have no need to munchkinize all their stats and gear as we have an end to our journey, but we are EXTREMELY thankful those that do grind and spend to be at the top of the heap.

For sure the game was designed to have people encounter death and spend on increased power via stats and gear, not permadeath.

All of the above aside, that does not mean that SSG could not improve these trap areas that have no warning by providing skilled scouts with an appropriate trap warning.
 

The Narc2

Well-known member
Thanks for the PM, setting the wards patriarch crypt has been added.

… and agreed it is a good idea to avoid the anti hardcore/permadeath players trying to derail the thread.
 

Phoenicis

Savage's Husband
Level 8 - Assault on the Aerie of the Slave Lords, (part 3 of slavers chain), this one has three traps with no warning, a rope pull with an acid pit underneath a collapsing floor, a collapsing floor with fire jets underneath it, and finally another collapsing floor with a gelatinous cube inside a pit.
All three of those floor textures are different than the rest of the hallway. I would consider that sufficient warning for an observant scout.
 

The Narc2

Well-known member
All three of those floor textures are different than the rest of the hallway. I would consider that sufficient warning for an observant scout.
The trapfinding class ability should obviously then provide a warning for these easy to see floors since it also gives the ability to see magically
hidden traps of DC’s That are much higher.

These traps are obviously broken and should be looked at and fixed by SSG to provide the appropriate warning.
 

Falkor

Well-known member
Considering how quickly posts on the general forum get lost and disappear, this thread may better serve the newer players within the new players forum or players guides and strategy's forum. It may also help mitigate your frustration and keep non-HC players responding. And we are glad you are winning.
 

Phoenicis

Savage's Husband
The trapfinding class ability should obviously then provide a warning for these easy to see floors since it also gives the ability to see magically
hidden traps of DC’s That are much higher.

These traps are obviously broken and should be looked at and fixed by SSG to provide the appropriate warning.
So you think an obviously different texture on the floor isn't sufficient warning of the trap.

OK.
 

Hobgoblin

Less Nerfy Nerfy more fixy fixy
So you think an obviously different texture on the floor isn't sufficient warning of the trap.

OK.
this actually brings up something interesting - why not make spot more interactive?


ie it makes the blades glow or it turns the texture of the floor or you can hear the springs straining on a strap?
 

The Narc2

Well-known member
So you think an obviously different texture on the floor isn't sufficient warning of the trap.

OK.
Its not a question of sufficient l, its a question of the class ability functioning as it was intended to function.

Personally i have no issues with all the traps as game knowledge is highly effective for hardcore play as a vet player.

On the other making SSG aware and protecting new players running hardcore from going thru unnecessary loss is the goal here.
 

The Narc2

Well-known member
Thanks for more PMs will add both reposession and promise of fire for potential trap grieving to newer and casual hardcore players.
 

CherryBomb

Well-known member
My favorite HC traps are the ones that you carefully avoid but have inconsiderate idiot party members that set off while you are passing by.

I got killed more than twice this way. We lost half the party with one such trap.
 

Smokewolf

Frequently banned member.
I don't know, you tell me.
I have to admit I've never been interested in permadeath stuff in games, and the only reason I've done hardcore seasons was that it was the only way to get groups.
They why post here at all? This was intended to be a constructive / helpful thread, yet all you've been doing is splitting hairs. Is your Xmas so lame that you've nothing better to do than snipe this thread?
 
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