Perhaps just start over with a new thread, and tailor the information for hardcore players. If it's expanded beyond traps to point out constructive techniques, warnings, and guidance unique to HC ... it could be the first steps towards a 'playstyle guide' for your guild and approach.
Why would a thread giving warnings to players about broken traps be uncivil? I mean i guess of you are making reference to the players that hate hardcore trying to derail the thread, sure.seems fairly civil, though it drifted a bit> that's up to the thread starter to control. If its messy, then they make a new thread, or they forget it and go have a beer and fire up a fresh toon with a smile![]()
P&p, official adventures of 2nd edition especially had plenty of unavoidable traps. Common description for the DM was: choose randomly a player, their character dies from xyz reason. Make them a new character.Pen and paper doesnt convert perfectly into a digital version, i thought SSG did a great job with their trapping system up until the point where they made undetectable traps, such as collapsable floors.
A digital game is unlikely to move at the pace of a pen and paper game, nobody is going to search every ten feet, but hey maybe we could give scouts a collapsable 10 foot pool and a stance they can enter which means they are poking and prodding with their 10 foot pole and can deteft these undetectable floors.
All we can do is provide other players likely to be exposed to such tactics a way to avoid it be revenue generating for SSG that these type of designs will be removed from the game.
2nd edition pen and paper was the least purchased version for a reason and any DM that just randomly kills off their players with a no escape trap they determined happened wont have many players sitting at their table for long.P&p, official adventures of 2nd edition especially had plenty of unavoidable traps. Common description for the DM was: choose randomly a player, their character dies from xyz reason. Make them a new character.
I agree with you that some traps are not following the DDO trap rules, but I don't think it was made maliciously from the devs.
Boxes, don't represent the mechanism controller. Just s way that you can disable the trap. The local inhabitants might enable/disable/avoid the trap in other ways.
I also want to praise DDO for the trap variety, and interesting challenges they have added in the game! I would like more unavoidable traps, but survivable.
Example, fall in a pit (feather fall protects you) but you can't exit now unless someone can throw you a rope from above or if you have a dd.
Cheers
I hated trapping until I learned it needed spot+search AND found NIH -- OMG! what a difference. It is such a fantastic way of implementing trap discovery that I think it should be the default. It's much too fun to hide behind zero documentation and an unclear feat or node.A digital game is unlikely to move at the pace of a pen and paper game, nobody is going to search every ten feet,
I used to think that, but ALL the traps in Cabal can be done without taking damage. It takes a TON of experimentation and taking damage to figure it out, though. I got curious and spent time on it one life.Cabol for One: There is a corner with multiple traps, where the trapbox is sat in the middle.
Possibly right, I just wanted to point out that such type of traps existed in PnP. I never said I'm in favor of them. I always adapted the content to make sense and to not be "predatory".2nd edition pen and paper was the least purchased version for a reason and any DM that just randomly kills off their players with a no escape trap they determined happened wont have many players sitting at their table for long.
many can be run past, IF your character is 1st to pass by the trapI used to think that, but ALL the traps in Cabal can be done without taking damage. It takes a TON of experimentation and taking damage to figure it out, though. I got curious and spent time on it one life.
Some quests require evasion, like the VON5 lightning corridor. You can alternate sides to avoid spinners, but I've not found a way to avoid the lightning.
They dont want you to only release, they want you to purchase rez cakes, also why most of these broken traps are located in quests lowPossibly right, I just wanted to point out that such type of traps existed in PnP. I never said I'm in favor of them. I always adapted the content to make sense and to not be "predatory".
My only argument to what you are presenting is that you "blame" the devs to have done it in purpose for predatory purposes.
I personally believe it is not the reason. If they want us to die they would do it as in the epic prove your worth trap, that kills you and traps you so you can only release.
That yes it's predatory, but it is a quest called: prove your worth!
My point is, that I think some are just a bug and yes the should be recorded, some are in purpose to create a variety and an element of surprise.
Yes, some of those are not suitable for PM or HC unless you already know them.
Cheerios
Yeah Cabal is just one of those Quests that if run at level with the Traps "on" your going to lose someone. Sure for my main, I can just walk thru everything NP but a first life build is kinda screwed.I used to think that, but ALL the traps in Cabal can be done without taking damage. It takes a TON of experimentation and taking damage to figure it out, though. I got curious and spent time on it one life.
Some quests require evasion, like the VON5 lightning corridor. You can alternate sides to avoid spinners, but I've not found a way to avoid the lightning.
Ah, there's also the mirror beams in various dungeons, like Oath of Vengeance. Killed a guy on HC with that one -- warned, 321 count, fired, death notice, and oh, wait, he's in OUR party!While not traps as in the classic sense, the fishes that chew you up in Isle of Dread quests can't be disarmed and for unaware players can be deadly.
So is setting off the acid ray guns in the last quest of Isle of Dread.
While the information may not be in the wiki, to assume it was deliberately left out in cooperation with game management does no good for anyone. Just cannot get on board with this line of conspiratorial thinking. And with total transparency, utterly and fully disagree with you in this instance. Forever. There are plenty of shady things SSG does where I would agree with you, but really I find this ridiculous and slightly concerning.Firstly a note to the new and casual players to not rely on the ddo wiki for this information as the players that are running the wiki have purposely omitted many of the traps/effects noted here, likely in cooperation with our game management.
Well hey now the wiki updaters have a chance to catch this thread and make the appropriate updates noted within the appropriate quests listed here.While the information may not be in the wiki, to assume it was deliberately left out in cooperation with game management does no good for anyone. Just cannot get on board with this line of conspiratorial thinking. And with total transparency, utterly and fully disagree with you in this instance. Forever. There are plenty of shady things SSG does where I would agree with you, but really I find this ridiculous and slightly concerning.
As far as I am aware, anyone could contribute to the wiki. Pehraps your hardcore info could go there. Or you can edit these pages. Not sure who you would talk too, but rest assured they are not the boogeyman you are making them out to be. I appreciate the efforts made to keep the wiki-updated, and only wish those who maintain it the best. Not going to entertain your conspiracy thinking and insinuations against them.
As for the dragon, yes ... if you go too far underneath him, it will nuke ya. Had that issue recently with my completitionist, who was annihilated meleeing the dragon from underneath. It's happened to me only once in all my millenia of playing, and recently. It could be the 64 bit move has made this bug / feature trigger more frequently?
Wasn't aware of the fire giant issue though. I've had a wall of fire appear in epic at the entrance ramp, and have died there. Never seen it spawn in heroics. Had no idea the borders could kill ya. I'll try this out on a non-HC character some other day.