E.g., max-WIS monk 3 / druid 17 in Winter Wolf form using quarterstaves
Forgot to post this over the weekend. OP hasn't been back yet so dunno if they're still interested but...enh, what the heck.
F2P Drunk Wolf
17/3 Druid/Monk
Lawful Neutral Human
Level Order
1. Druid. . . . . .6. Monk. . . . . .11. Druid . . . . .16. Druid
2. Druid. . . . . .7. Monk. . . . . .12. Druid . . . . .17. Druid
3. Druid. . . . . .8. Druid. . . . . 13. Druid. . . . . 18. Druid
4. Druid. . . . . .9. Druid. . . . . 14. Druid. . . . . 19. Druid
5. Monk. . . . . .10. Druid . . . . .15. Druid . . . . .20. Druid
Stats
. . . . . . . .28pt . . 32pt. . .Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . .8. . . . 8 . . . 4: WIS
Dexterity . . . 14. . . .14 . . . 8: WIS
Constitution. . 14. . . .16 . . .12: WIS
Intelligence. . .8. . . . 8 . . .16: WIS
Wisdom. . . . . 18. . . .18 . . .20: WIS
Charisma. . . . .8. . . . 8 . . .24: WIS
. . . . . . . . . . . . . . . . .28: WIS
. . . . . . . . . . . . . . . . .32: WIS
Skills
. . . . . D. D. D. D. M .M. M .D .D .D .D .D .D .D .D .D .D .D .D .D
. . . . . 1. 2. 3. 4. 5 .6. 7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4. 1. 1. 1. . . . 2 . . 2. 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Heal. . . 4. 1. 1. 1. . . . . . . 1. 1. 2. 2. 2. 2. 1. 1. 1. 1. 1. 1. 23
Spellcr . 4. 1. 1. 1. . . . . .4 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .23
Spot. . . 4. 1. 1. 1. . . . . . . . . . . . . . . . 1. 1. 1. 1. 1. 1. 13
Tumble. . . . . . . . 4 .4. 2 . . . . . . . . . . . . . . . . . . . . 10
. . . . .------------------------------------------------------------
. . . . .16. 4. 4. 4. 4 .4. 4 .4 .4 .4 .4 .4 .4 .4 .4 .4 .4 .4 .4 .4
Feats
.1. . . . : Quicken Spell
.1 Human. : Maximize Spell
.3. . . . : Natural Fighting
.5 Monk . : Precision
.6. . . . : Natural Fighting
.6 Monk . : Swords to Plowshares
.9. . . . : Natural Fighting
12. . . . : Improved Critical: Bludgeoning
15. . . . : Adept of Forms OR Empower Healing Spell
18. . . . : Master of Forms OR Empower Spell
21 Epic . : Overwhelming Critical
22 Destiny: Perfect Natural Fighting
24 Epic . : Burst of Glacial Wrath
25 Destiny: Doublestrike OR Crush Weakness
27 Epic . : Epic Damage Reduction OR Patience
28 Destiny: Arcane Warrior
30 Epic . : Eerie Aim
30 Legend : Scion of: Arborea OR Plane of Water
31 Destiny: Wild Force OR Embodiment of Law
33 Epic . : Intensify Spell OR Embolden Spell
34 Destiny: Titan's Blood
.7 Monk . : Path of Inevitable Dominion OR Path of Harmonious Balance
.2 Druid. : Wild Shape 1: Wolf
.8 Druid. : Wild Shape 1: Bear
11 Druid. : Wild Shape 2: Winter Wolf
14 Druid. : Wild Shape 2: Dire Bear
16 Druid. : Wild Shape 3: Water Elemental
20 Druid. : Wild Shape 3: Fire Elemental
Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)
Nature's Warrior (39 AP)
- Natural Adept, Nature's Senses, Nature's Bounty, A True Hunter
- Extra Wild Empathy III, Snapping Jaws III
- Flight III, Ghost Wolf
- Fight III, Prey on the Weak II, Ghost Wolf Pack, Essence of the Shrike II
- Fatal Harrier III, Four Legs Good, Ferocity III
- Alpha Strike III, Swift Hunter, Throat Rip, Jaws of Ice, Go for the Kill
Henshin Mystic (14 AP)
- Riddle of Fire, Ki Bolt
- Henshin Training, Animal Forms: Way of the Elegant Crane
- Elemental Soul, Henshin Training, Fists of Iron
- Clear Your Mind III
Season's Herald (11 AP)
- Child of Summer, Elder of Winter, Wellspring
- Beguile III, Wax and Wane, Druidic Wisdom I
- Wax and Wane
Shintao (8 AP)
- Bastion of Purity
- Fast Hands: Fast Hands: Melee III, Negotiator I
- Quick Strike III
Ninja Spy (8 AP)
- Basic Ninja Training
- Sneak Attack Training, Subtlety II
- Haste III
Destinies (Spent: 66 (54 +12pdp) / Max: 68 (56 +12pdp) AP)
Fury of the Wild (40 AP)
- Die Hard, Die Harder, Die Harderest, Be the Whirlwind
- Quick Cutter III, Enduring I
- Fast and Furious III, Primal Scream
- Sense Weakness III, Wild Weapons: Doublestrike III, Spirit of the Beast III
- Wilder Weapons: Doublestrike III, The Voice of Fury, Primal Force III
- Lore of the Wilds, Scarred by Chaos, Unbridled Fury, Nature's Fury, The Great Leveler III
Primal Avatar (26 AP)
- This is Your Nature: Sky, Now Grow: Heart, Weathering the Elements, Regrowth
- Storm Catcher, Rejuvenation Cocoon
- Mantle of Nature: Sky III, Thrive, Thunder Snow
- Shared Mantle, Primal Avatar Spell Focus: Evocation III, At Its Core
- Nature's Blessing, Epic Improved Maximize III
Race: anything will work since there's not really any APs to spare for the racial tree. But obvious choices are human for the extra feat or Aasimar for extra WIS.
Features:
* completely F2P and first-life friendly
* Winter Wolf with Snowslide is fun
* WIS is both your melee DPS and caster DC stat; and since Natural Fighting has no stat pre-reqs, this build is less MAD than others
Drawbacks:
* Feats are tight on any melee / caster hybrid without many bonus feats so tradeoffs are inevitable.
* No cold immunity-stripping power in Winter Wolf.
* Not many AoE melee attacks: just Alpha Strike at level 12 and Quick Cutter in epics.
* Most quarterstaves are 20/x2 weapons and this build only gets +3 crit range +1 crit multiplier to them. 17-20/x3 is nothing to brag about, so definitely need to prioritize the
staves with boosted crit stats (i.e., Chieftain's Spear, Elemental Bloom, Sireth, etc.).
* Henshin Exemplar's attack speed bonus to staves doesn't work in animal forms, negating one of the main reasons you want to use staves normally.