Turns Out Korthos Has Feelings (Jacoby, Why?!)

Tyran Thraxus

Mindless One
I wasn't there for the market place demolition. 2026 is 20 years. Time for all the quests to to be read(red) to stop the world going black (at least for a day). If you haven't finished to story arc. I'm complicit in all this fast paced game and for what?.
DUNGEONS and DRAGONS online . Try to be a little like PnP for a short While.
Lads and Lasses ' up the kabooz'
I wonder what the original 1-10 leveling quests were; I want to go from 1-10 following the 2006 process.
 

kmoustakas

Scourge of Xaos
Korthos is one of the most thought out areas of the game even including the fact it was made from re-used assets resulting in what could have been 3-4 awesome hidden optionals like trapdoors on the ceiling or backdoors to nowhere that later on got removed.

I still love that cute dragon on the corner of the minimap if you get all explorers.

edit: the winter korthos, especially since it's only a visual perspective was dumb af and confuses EVERY SINGLE NEW PLAYER
 

FaustianBargain

Well-known member
Heck, I even talk to random NPCs in taverns or other public spaces from time to time. From the earliest content in particular there are often bits of lore embedded in the dialog. This is one of the ongoing strengths of the game if you let it be.

One of my all time favorite bits is in Keeper’s Sanctuary, the letter from the Black Abbot to Annelise “…May you fare well in the storm to come.”
 

saekee

long live ROGUE
I wasn't there for the market place demolition. 2026 is 20 years. Time for all the quests to to be read(red) to stop the world going black (at least for a day). If you haven't finished to story arc. I'm complicit in all this fast paced game and for what?.
DUNGEONS and DRAGONS online . Try to be a little like PnP for a short While.
Lads and Lasses ' up the kabooz'
You can find the top of the marketplace tent in 3BC—Kobolds are seen worshipping it!

It is not up to date but there is Deadloch’s DDO compendium story. He produced it as an illustrated book. I ran this slowly years ago while reading it. Really a nice experience. Maybe I will plop a link in later—am on a phone.


For me the best lore-to-dungeon design is Attack on Stormreach. The mobs ‘live’ in all the spaces—from supply chains, ‘public’ restrooms to sleeping troops—this is DDO space design at its best. I don’t feel like I am in a computer grid moving from one mob group to another (even though I am…).

The plight of the doomed Raveneye clan in Red Fens—one of my early favorites—and I bought recently Lamirdia Chill and am enjoying it.

I think the wilderness of Myth Drannor should have been more dark and disturbing. The trees should not be so healthy and tall, and happy flowers everywhere—I think it should look more like Amrath devil battlefield with ruins in far worse shape then they are. When you are in Times Long Past, and look out over MD in its glory briefly in the beginning, there is not a huge difference—it should be SHOCKING.
 
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Fhrek

One Badge of Honor achieved
the winter korthos, especially since it's only a visual perspective was dumb af
I have to disagree. It is enviromental storytelling... the Korthos snowy side is the state of the world while the White Dragon is being controlled at Misery's Peak, is a form to tell the story. When the dragon is freed, it stops causing the snowstorm and moves back to its nest in the Aussircaex's Valley... making Korthos sunny again.

Is just not visual, is a storytelling device.
 

kmoustakas

Scourge of Xaos
The very weird and annoying progression through the Delera's chain can make more sense if you slow down to read a bit.

Has anyone actually taken the time to explore all of Castle Ravenloft? I still think that I have missed parts of it.
Yes but only because I'm a huge fan of the original adventure and expedition to castle ravenloft and curse of strahd and I played the hell out of strahd's possesion.

My DM wanted to run curse of strahd and I told him don't, I know the castle. He homebrewed a ton but at some point we wanted to return to a specific room and I was like "left, left, up, secret door, left, up". (or something to that regard, I can't remember which room we were trying to return to lol).
 

FaceDancer

Olde Wurm
I think the wilderness of Myth Drannor should have been more dark and disturbing. The trees should not be so healthy and tall, and happy flowers everywhere—I think it should look more like Amrath devil battlefield with ruins in far worse shape then they are. When you are in Times Long Past, and look out over MD in its glory briefly in the beginning, there is not a huge difference—it should be SHOCKING.
Agree! At least heavy portions of it should have fallen into some decay or maybe even mutation due to the influences of wild magic and corrupting influences moving in.

A little more like Mirkwood and maybe what happened in the film Annihilation (more of a fever dream look?)
 

Br4d

Well-known member
Korthos is one of the most thought out areas of the game even including the fact it was made from re-used assets resulting in what could have been 3-4 awesome hidden optionals like trapdoors on the ceiling or backdoors to nowhere that later on got removed.

I still love that cute dragon on the corner of the minimap if you get all explorers.

edit: the winter korthos, especially since it's only a visual perspective was dumb af and confuses EVERY SINGLE NEW PLAYER

There are still areas in the Korthos chain where you can see where the optionals were and even approach them but the door/switch is removed.

Dumbing down the early quests makes sense for the vets, who have run them a million times, but it's probably not the best way to retain new customers who are seeing them for the first time.
 

Synalon

Choose another soldier
I flowersniff a lot. Some quests are just boring to explore but others actually have a ton of reading and cute optionals.
Lots of the old quests are great for exploration. DDO quests in general have a lovely bespoke feel to them. The dungeon decoration is usually very good.

Way back in hardcore 2, I was running nearly every quest to get 5,000 favour. When I got to The Keeper's Sanctuary, I realised I hadn't ever run it before. It's so well-made with lots of optionals and extras that I had to risk it all finding everything, triggering all the traps and extra monster spawns along the way. Very cool little dungeon crawl.
 

kmoustakas

Scourge of Xaos
Lots of the old quests are great for exploration. DDO quests in general have a lovely bespoke feel to them. The dungeon decoration is usually very good.

Way back in hardcore 2, I was running nearly every quest to get 5,000 favour. When I got to The Keeper's Sanctuary, I realised I hadn't ever run it before. It's so well-made with lots of optionals and extras that I had to risk it all finding everything, triggering all the traps and extra monster spawns along the way. Very cool little dungeon crawl.
I actually have been doing that ever since I first joined. We had very few quests as f2p so we played the game 'xp per quest' rather than xp/minute or what have you ;D
 

CherryBomb

Well-known member
Korthos today is not the Korthos of history. The areas and the quest complement have been drastically altered and replaced. I wish they had the time and money to build an obsolete park area where we could experience deprecated quests. Not because they were so good, but to see what it was like at the start. Hey, sell that as a $130 expansion.
 
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