Homunkurusu
Kokka Renkinjutsushi
True and the would not be able to code it. However they want us to help them brainstorm solutions. Perhaps my suggestion would highlight how their proposed solution is not that great. My guildy and I 2 man R6 with no problems, we also tend to kill everything in our path to avoid alerts.Not a fan of this idea. It would be a way to lower player speed through quests as people are not playing as much!
If you want to change behaviors of players you really have 2 choices, the carrot or the stick.
Well you see how effective the stick is going to be against the player base. It will work just will have unintentional consequences such as people leaving the game.
The carrot approach would be better, make it worth it to the players to not get alerts.
What would do that, more xp, better chances at better loot, perhaps if they are running xp pots recouping time on the pots?
Sure, if I am running a Sov pot and I am not getting any alerts and my pot timer goes up. You know what my goal will be, to see how many more hours I could add to it by not getting alerts.
Maybe if you don't get any alerts after x amount of quests you get a special reaper shard that you can put towards reaper item enhancements at the reaper vendor?
Now that being said, what will cause me to create more DA?
Having to run more quests to recoup xp that I would have gained normally because I now have to get Conquest. To me that screams run faster, kill less get to the end and complete.
Now when I am farming for gear I will want to complete as fast as possible, no DA and a higher chance to get the gear I am looking for with Reaper enhancements on it would be a huge carrot for me.
The best way to change a behavior is to understand why they do what the do and use the appropriate tool to modify it.