These changes might be fine as-is, if... OPTIONAL XP was increased GREATLY. Not slightly... not moderately... GREATLY.
90% of the optionals in this game are complete garbage xp, and this needs to change.
(Keep in mind, I'm not talking about the good opts that we all know about: von3, wiz king, etc. Yes, we all know about these already. Make every other dungeon opt feel the same.)
Here's an example of some heroic dungeons:
Dungeon completion with skipping all optionals: 9,800 xp (Completed in 4 minutes)
Optional #1: 240 xp (Takes 1 extra minute added to the completion.)
Optional #2: 180 xp (Takes 30 seconds extra added to the completion.)
Optional #3: 210 xp (Takes 2 extra minutes added to the completion.)
This is what most of the game feels like. It's like doing another separate dungeon, only to get like 600 xp. Those opts should be giving 2000-3000 xp each in those cases. In some cases, even multiplying the opt xp by 10x would still be horribly bad. Each dungeon needs to be hand-fixed by a developer, not a blanket bandaid.
Some opts in the game literally take longer to do than completing the quest, and they give like 4% of total xp. Fix this first, and people will then be glad to kill more monsters, and do more stuff in each dungeon.
Q: But isn't there enough dungeons in the game to level up even if you skip many or skip optionals?
A: Yes, of course. However, the point of these changes is to make players engage in EACH dungeon more, right? So then make the optional areas, and the areas that players skipped actually feel MEANINGFUL.
Not only would you make players more happy, but you'd be increasing the "useable" content viewed by players. Players would be more encouraged to explore side tunnels and whatnot. Boosting opt xp significantly would make many dungeons feel more fun and rewarding. Players might actually want to explore stuff they didn't previously, because the xp was so horrible in some of them before.
Otherwise, the original proposed xp change just nerfs xp for no good reason, and further cripples newer players or players still working on TR's, while people previously didn't have to do as much to gain the same xp.
90% of the optionals in this game are complete garbage xp, and this needs to change.
(Keep in mind, I'm not talking about the good opts that we all know about: von3, wiz king, etc. Yes, we all know about these already. Make every other dungeon opt feel the same.)
Here's an example of some heroic dungeons:
Dungeon completion with skipping all optionals: 9,800 xp (Completed in 4 minutes)
Optional #1: 240 xp (Takes 1 extra minute added to the completion.)
Optional #2: 180 xp (Takes 30 seconds extra added to the completion.)
Optional #3: 210 xp (Takes 2 extra minutes added to the completion.)
This is what most of the game feels like. It's like doing another separate dungeon, only to get like 600 xp. Those opts should be giving 2000-3000 xp each in those cases. In some cases, even multiplying the opt xp by 10x would still be horribly bad. Each dungeon needs to be hand-fixed by a developer, not a blanket bandaid.
Some opts in the game literally take longer to do than completing the quest, and they give like 4% of total xp. Fix this first, and people will then be glad to kill more monsters, and do more stuff in each dungeon.
Q: But isn't there enough dungeons in the game to level up even if you skip many or skip optionals?
A: Yes, of course. However, the point of these changes is to make players engage in EACH dungeon more, right? So then make the optional areas, and the areas that players skipped actually feel MEANINGFUL.
Not only would you make players more happy, but you'd be increasing the "useable" content viewed by players. Players would be more encouraged to explore side tunnels and whatnot. Boosting opt xp significantly would make many dungeons feel more fun and rewarding. Players might actually want to explore stuff they didn't previously, because the xp was so horrible in some of them before.
Otherwise, the original proposed xp change just nerfs xp for no good reason, and further cripples newer players or players still working on TR's, while people previously didn't have to do as much to gain the same xp.
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